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Old 26th April 2009, 06:53 PM   #361 (permalink)
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ooc: all water = difficult terrain.
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Old 26th April 2009, 07:48 PM   #362 (permalink)
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Yar just as bad as rats, n' just as smelly too!

Dane loses his footing while in the water and swings wide as he tries to cleave through the worms again, still maintaining his mark on G1. Not wanting to look like a fool among his new comrads, he stablizes his footing and tries to smash his shield into the larger of the worms, G1. But this time his became loose in his grip and it almost slipped out of his hand.

Nick off da lil ones.

Attack

Minor Action: Mark G1
Standard Action: Cleave to hit & Damage (1d20+7=9, 1d12+6=10) This was against G1, and an assumed miss.
Action Point: Shield Bash vs Reflex. If hit, G1 is knocked to @L1 and is prone. (1d20+6=7, 1d10+6=8) Missed again.
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Old 26th April 2009, 11:26 PM   #363 (permalink)
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Vashik still sputtering from his failed attempt, recasts the same spell flinging another set of darts winging towards the creature engaging Dane.

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Old 26th April 2009, 11:42 PM   #364 (permalink)
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Rurdev walks towards the smaller of the creatures. He attempts to jump out of the water to avoid it's drag on his movement but his leap does little to help him. Both blades in hand he charges one of the small creatures, connecting solidly with it towards the center of it's body.

Actions

Move:Athletics: 11. Move to N4 Roll Lookup
Standard: Charge S7. 21 to hit 9 damage. Roll Lookup


Stats

Rurdev HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
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Old 26th April 2009, 11:56 PM   #365 (permalink)
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Fires flickering ominously, the smoke shrouded Incarnation moves towards the bridges, turning his focus on the large beast facing Dane. A hellish word intones another dark blast, but this one is off.
Incarnation (concealed
Move to H3. Curse G1. EB: Ref 9, 19hp
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Old 27th April 2009, 07:44 AM   #366 (permalink)
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[Round 3]

Dane (@N1) tries to hit the large creature in front of him but misses with both his axe and shield.

Riardon steps between worlds and emerges (@L1) behind the large creature, attacking it with an inspiring word for Vashik. He hits dealing a serious blow to the creature.

Vashik (@I3) feeling inspired by Riardon's call manages to hit with his magic missile, sending the creature reeling. It falls in the sewer water at Dane's feet. The two remaining little creatures' claws become visually less menacing when the second big one falls.

Rurdev leaps through the air and manages to keep his feet on the slick stone as he charges (@N4) one of the two little creatures remaining. It falls beneath his magical sword.

Incarnation moves (@I4) to get a shot on the remaining little guy but misses.

The little creature (S4) attempts to move away from Dane towards the wall and manages to evade his axe. It skitters along the wall as it runs to the south (@S0).

ooc
Map TO BE UPDATED SOON(ish)

Rolls: atk G1 AC (1d20+9=18, 2d8+4=18)
OA vs S4 AC (1d20+7=13, 1d12+6=10)

Incarnation @I4 HP 32+4t/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 1;
Riardon @L1 HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 1; SB
Rurdev @N4 HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
Vashik @I3 HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1; FO
Dane @N1 HP 19/31[15], HS 11/12[7] SW; D(19|16,12,12); AP 0;

G1 - dead
M1 - dead
S1 - dead
S2 - dead
S3 - dead
S4 @S0
S5 - dead
S6 - dead
S7 - dead
S8 - dead


ooc: thats pretty much the end of the combat. Who ever kills the last minion before it can escape wins!
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Old 27th April 2009, 08:06 AM   #367 (permalink)
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Oh dat one's mine!

Dane scrambles up onto the walk way to P -2, then charges to location R -1. He attemps to cuts S1 in twane.

Charge Attack
Does a 15 AC hit the creature since I get to add my Wisdom modifier to my Oppertunity Attacks? In any case: Charge to Hit and damage (1d20+8=19, 1d12+6=17)
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Old 27th April 2009, 10:20 PM   #368 (permalink)
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Incarnation attempts one final blast.

OOC: 1d20+6=8, 1d10+6=13
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Old 28th April 2009, 12:25 AM   #369 (permalink)
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ooc: Dane wins with the opportunity attack that I missed his Wis bonus on! post-combat post coming tonight. All enemies are belong to yous.
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Old 28th April 2009, 05:29 AM   #370 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Rurdev looks around the group, the dwarf seemed the only one wounded, and with a moment to catch his breath, he'd be fine. "What w-w-were those th-th-things?"
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Old 29th April 2009, 05:45 PM   #371 (permalink)
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ukingsken Kobold Slinger (Lvl 1)
Vermin, Aberrations of some sort I imagine. Now they're dead. Winking at Riardon he smirks Couldn't have done it without you.
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Old 30th April 2009, 06:28 PM   #372 (permalink)
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Dunno what de were. De were strong fer der size tho'. Since it looks like we'll be here for a little bit, I best patch up.

If we are going into a short rest, I would like to use 3 healing surges. Dane will also look around to see if there are any other bodies of other worm victims. But it appears the swelling above his eyes has blurred his vision.

Perception (1d20+2=4)
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Old 30th April 2009, 10:05 PM   #373 (permalink)
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ooc: full post coming tonight, just wanted to comment that Dane would only need 2 surges to make it to full hit point. I'll adjust that when we get into the next combat but his stat line will look like this:
Dane HP 31/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 0;
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Old 30th April 2009, 10:08 PM   #374 (permalink)
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OOC: Awesome, thank yah for catching that sir.
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Old 1st May 2009, 08:53 AM   #375 (permalink)
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Checking around the sewers during a short rest, the party only discovers the bodies of the serpent creatures among the detritus of what ever flows this far below the city. The last serpent creature was heading for the passage that leaves the south of the large open room. After catching his breath, Dane pokes his head around the corner and finds that the sewers just end rather abruptly in rough stony walls. Its as if those digging hit a natural cavern here deep beneath Daunton.

Rurdev raises his hand as he hears something from the natural chamber ahead. Raising his lit sword, Rurdev can tell that the cavern is quite large split by a large stalagmite growing from the floor. Around behind the stalagmite the floor climbs to a ledge where another stalagmite meets a hanging stalactite. On that ledge he spots movement in the shadows.

Map
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Callen Stewart Human Wizard 3
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Old 1st May 2009, 08:45 PM   #376 (permalink)
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From where he is at, Dane will look around to make sure the cavern is safe to enter. He will then follow Rurdev's lead since he raised his hand.

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Old 2nd May 2009, 12:39 AM   #377 (permalink)
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As the others halt behind him, Rurdev gestures at his blade, indicating to put the light out. He then whispers to the wizard. "F-F-Foes hide in the shadows at the b-b-back of the r-r-room. Can you l-l-light them up?" The shifter sheathes his swords and pulls out a pair of javelins, ready to fight at range, especially with the distance between them.

ooc
Erekose13, the last couple maps look great!
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Old 2nd May 2009, 09:36 PM   #378 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
Incarnation keeps the ill-looking rod in hand, peering deep into the darkness. He waits for the others to move forward.
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Old 3rd May 2009, 12:51 AM   #379 (permalink)
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I have the sinking suspicion there will be more of those things before I get out of this muck.

Vashik brings his wand into hand waiting for whatever is ahead.
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Old 3rd May 2009, 06:36 PM   #380 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Seeing the wizard won't do his request, Rurdev takes matters into his own hands. He cracks a sunrod, throwing it into the back of the room, then moves hiding behind the pillar.

Actions
Crack sunrod and throw on the top of the ledge, stealth to NW side of stalagmite. Stealth includes -5 for movement. Stealth: 13 http://invisiblecastle.com/roller/view/2055075/

Last edited by EvolutionKB; 3rd May 2009 at 06:41 PM..
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