ooc: sorry not able to build the map for the encounter tonight. Tomorrow, promise. In the meantime here is XP from the first sewer encounter. I'll include time Xp with the next one.
Total XP: 450
Per Person: Incarnation, Rurdev, Vashik, Dane: 112; Riardon: 0
Rurdev's sunrod lands solidly on the ledge above shining brilliant pure white light on several of those odd creatures up on the ledge emerging from behind the higher pillar and a passage that is almost beyond sight. Rurdev manages to reach the pillar without Vashik's light before the room explodes into motion.
Dane
Vashik
Riardon
Rurdev
Critters
Incarnation
Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard you'd have to poke it to find out :P
ooc
Regarding the milestone, I tried to find out from the DMG on that one and it only refers to encounters. It also mentions that DMs are free not to count an encounter based on a lack of physical threat. Given that I didn't outline any opportunities to loose healing surges or other effects on combat resources I'm not going to count it. You'll all definitely get one after this combat though.
Incarnation HP 32/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 1;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 1;
Rurdev HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1;
Dane HP 31/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 0;
I don't want to badger you on the subject, but it gives a clear example of what we did on page 78 of the DMG. And none of the other examples result in healing surge loss. Most examples explain not getting the desired result on a failure and the possibility of something bad happening later on. After all its kinda hard to produce a physical threat with negotiations during a banquet or interrogating a prisoner.
Rurdev bounds out from behind the pillar and walks up to the choke point near the end of the room. He begins searching the strange creature nearest him for a chink in it's armor. Standing ready he waits for the creature to approach.
Actions
Move to AD2. Quarry S1. Ready action for twin strike for when foes get in range.
Stats
Rurdev HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
Dane moves towards the ledge, he'll have a hard time reaching the slivers if he doesn't climb up or take the ramp however. (did you want to redeclare your action?)
Vashik moves around behind the pillar to get into a better position next round.
Riardon moves quickly down to support Rurdev's ascent.
Rurdev climbs up the ramp and assumes an offensive posture in waiting.
One of the small slivers (S1) moves down to engage Rurdev but is cut down by the ranger as it nears his deadly scimitars.
Another orange and black sliver (V2) moves out of the coridor that was hidden from view. It stops in front of Rurdev and spits a globe of poisonous vapour at him. The globe grazes the shifter but its damage is done as the poison enters his system.
The other small slivers (S2, S3, and S4) move towards the ledge and spit globes of spittle at Dane. All three pound into the dwarf injuring him.
The other orange and black sliver (V1) moves to the edge as well and spits a globe of poison at Dane. The ball hits him smack in the face as he is doused in poison. The dwarf is poisoned and bloodied.
Another large brown sliver (P1) moves around behind the others. He can't quite be seen by the others beyond Rurdev as it skitters behind the pillar. The sliver had two very large fleshy sacks beside its elongated head. Similar growths can be seen on all the other slivers.
~Action Paused~
Incarnation
[Round 2]
Dane
Vashik
Riardon
Rurdev
Slivers
Incarnation
Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard. All except Rurdev (and soon Riardon) are on the lower level of the room. The slivers adjacent to the edge are in full view. Those back a square have cover, those beyond are not visible.
ooc
Apologies for the delay, it was Mother's Day and my son and I treated my wife to a weekend of parades and baking
Milestone: okay fair enough. Lets go with a milestone after the last battle. Remember you can only use one per encounter, so those of you with two (most of you) may want to use them now.
Incarnation HP 32/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 2;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 27/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2; ongoing 2 poison.
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 2;
Dane HP 11/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 1; ongoing 2 poison. Bloodied.
Incarnation strides forward, smoke once again obscuring his features. Dark flames surround one of the creatures right before the warforged blasts it, but the creature slithers away.
Random judge butt-in: the DMG is (intentionally?) coy on whether or not skill challenges count as encounters for the purpose of figuring milestones. However, it is pretty clear (p.123) that the DM is free to give out or withhold milestones pretty much as they see fit. They're free to ignore some encounters, or double-count others, or whatever.
So, short version, I don't really have any comment on this; it's all up to EK13.
Vashik spins his hands through a motion that is now becoming all too familiar, this time the motion is repeated however and a cacophony of eldritch bolts speed from his hands towards the slivers.
Come now, lets finish this. And when I said draw them down I didn't mean for you to get spit on dwarf.
Dane ignores the mage and tries to survey the field. He quickly tries to bandage some of his wounds then reluctantly canters over to AD1.
OOC
Minor Action: Second Wind, then Double move to AD1. I wanted to climb up the sides but it would have taken too many actions to get up there =v(. I take 2 more pod from poison, gain back 7 from SW, and save at the end of the round. Posion Save (1d20+5=13)
Rurdev studies this strange poison spitting creature, looking for a weakness in it's abberant anatomy. Stepping forward, he slashes twice with his scimitars, knowing his companions aren't far behind to back him up. As he draws blood, his spirits soar, the poison coursing through his veins means little to him.
Actions
Quarry V2. Move to AD5. Attack with twin strike. 15 and 21 to hit. 10 and 8 damage. 2 damage from hunter's quarry. Roll Lookup
Stats
Rurdev HP 25/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2;
Save vs poison: Nat 20! Roll Lookup
Vashik shots two of the slivers on the edge with well placed magic missiles. The two smaller slivers fall under the onslaught.
Riardon offers encouragement to Dane as the dwarf moves up the hill in front of him (inspiring word surge+6hp). He attempts to inspire Rurdev too, but misses with his swing.
Rurdev moves up and attacks the virulent sliver. His first hit just misses but the follow through is better.
The virulent sliver in front of Riardon and Rurdev (V2) opens two slits on either side of it's claw and expells a cloud of paralytic poison on the two, who both resist it's effects.
The last remaining small sliver (S2) tries to hit Incarnation with a spit ball, but misses.
The other virulent sliver (V1) fires a gob of poisonous slime at Incarnation and hits solidly, but the 'forge's body proves atleast somewhat resistant.
The brown sliver (P1) that had hidden behind the pillar pokes out over the lip of the cliff to fire a ray of acidic spit at Incarnation but just misses.
Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard. The slivers adjacent to the edge are in full view. Those back a square have cover, those beyond are not visible.
ooc
Inspiring Word: I'm assuming that Dane will accept the Inspiring Word and spend another surge. If not, let me know.
Incarnation HP 29(27)/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 2; ongoing 2 poison.
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 25/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2;
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1;
Dane HP 29/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 1;
As the small creature falls under the wizard's onslaught, dark flames engulf it. Incarnation regains some strength from it.
OOC: S3 was cursed, so Incarnation has 4 tmp hp.
Incariation's glowing eyes flare at the creature that hit it, and it too is engulfed by shadow. Darkness strikes out at it, but it likely resists. In retaliation, Incarnation gestures and calls forth the flames, but they are weak and easily dodged. Cursing, the warforged retreats, covering himself in smoke again. The poison stops affecting him.
Actions
Minor to curse V1. Vampirie Embrace V1: Will 11, 12 necrotic damage and Incarnation would gain 7 tmp hp if it hit. AP action: Hellish rebuke V1 (or P1 if I somehow dropped it): Nat 1. Move to Y2 to gain concealment. Save vs. poison 14
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Seems your vaunted demon pacts are not worth as much as a few years solid study under one of the Jade Kingdom's masters. Perhaps you should ask your master to give you the odor of a demon, at least you'd drive the vermin away.
Vashik grins as he steps up just behind and to the right of Incarnation. His hands snap back quickly, fingers curling as if grasping a spear, and as he thrusts them forward a ray of shimmering white-blue frost springs towards the brown sliver.
Actions
Ray of Frost (1d20+5,1d6+5=[17, 5], [5, 5])
Move Action to Move to Y4
Standard Action to cast Ray of Frost on P1 (Forgot to add cover mod but even then 20) Slowed until my next turn if that hits
Rurdev shifts to the side, hoping to flank with Riardon.
ooc
If Riardon uses wolf pack tactics to allow a shift, Rurdev will shift on his turn to enable flanking. I'll not include that in my attack rolls.
He ducks low, bringing one blade up towards the creature's underside, the other blade is aimed at the slot in the creature's claw that expelled the poison.
Actions
Shift to AD5 or shifting where he can to get flanking. Attack V2 with twin strike. 24 and 8 to hit. 8 and 2 damage. 5 damage from quarry. One hit, for 13 damage.
Stats
Rurdev HP 25/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2;
Dane feeling rejuvenated wildly swings his axe over his head as he runs to AA7 while yelling, MORADIN! He then throws his entire body into his over head-chop swing at the brown and silver worm (P1).
Incarnation moves into concealment but unfortunatley is unable to hit twice. He does manage to shake off the poison though.
[Round 3]
Dane rushes past the Virulent Sliver (V2) in an attempt to reach the Spitting Sliver (P1). On his way by the orange sliver pierces his side with it's poisoned claw. Dane feels paralytic poison seep into his body, slowing him. He stops and bashes the sliver as he stands teetering on the edge.
Vashik hits the spitting sliver with a ray of frost, slowing it.
Riardon takes advantage of Dane's distraction to both hit the sliver with his sword and allow Rurdev to slide around behind it.
From the better position, Rurdev hits with his first weapon, but the second flies wide. But that is enough as the sliver falls under the combined onslaught of the all three.
The last remaining small sliver (S2) moves down to protect the larger slivers from those moving closer. It directs it's spit ball at Vashik, however, and it hits him directly in the face. The mage inhales the aweful poison to add to the insult.
The other virulent sliver (V1) moves down ahead of the little one and unleashes a cloud of hallucinogenic poison on the three heroes. It's poison invades the mind of both Dane and Rurdev dazing and bloodying them at the same time.
The brown sliver (P1) moves away from the fray along the back wall to take cover from the wizard. The acidic spray hits Vashik and weakens him.
Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard. The slivers adjacent to the edge are in full view. Those back a square have cover, those beyond are not visible.
ooc
Curse: thanks for the reminder. +4thp added. -2thp for poison at the beginning of turn. Surges: thanks for the reminder, 2 surges deducted. Opportunity Attack: hits and Dane becomes slowed. As he's moved more than 2 he stops immediately. So I applied his attack against the sliver that stopped him. You can roll the save for it at the end of your turn though.