Save at the end of Dane's turn for round 3: Slow Poison (1d20+5=21)
Save, yah!
No big deal. I'm leaving myself pretty open to try to get into position for everybody else (or trying to =v)
Holy crap, I just saw the life meter bars above our tags on the map. That's awesome! Well done sir!
Coughing and spitting, Vashik wipes acid from his face and turns his eye upward, staring daggers at the smallest sliver. Growling in an almost primal way Vashik cups his hands around the air, forming an ever expanding ball of billowing space before sending the sphere rippling across the intervening space at the sliver.
Blast you foul worms back to the Hells you came from! I will not tolerate this level of disrespect. Spitting in my face?!
Vashik dissolves into a short lived, incoherent scream as he watches the sphere sail onward, shaking the effects of the poison by sheer willpower.
Incarnation strides toward the separate creature, calling forth the eyes of fiends upon it. He calls forth the fire to damn the creature, and it burns, it burns!
OOC: V1 is still cursed. Move to W6, gain concealment, and curse P1. Hellish rebuke Ref 22, 15 fire and it takes 1d6+6 fire damage if Incarnation is hurt anytime this round.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Dane regains his composure after the volley of strikes he's taken. Fighting through the poison's effects, he backhands orange sliver (V1) with his shield trying to knock it prone. Even though he is dazed, he continues through with his momentium with an overhead swing and tries to end his fallen enemy with a brash strike. While the dwarf may not be pretty, the flash of his juggling strikes is something to behold.
Incarnation hits the spitting sliver at the top and presents himself as the most likely target as if taunting the creature.
[Round 4]
Dane shield bashes the orange sliver and knocks it prone. The follow through strike connects as well.
Vashik destroys the little sliver and the shock blasts into the prone orange one as well.
Riardon, leaving Dane and Rurdev to deal with the virulent sliver, steps between worlds and reappears on the other side of the stalagmite. He then charges the spitting sliver and skewers it on his longsword, killing it. The creature's acidic salivary glands explode from the pressure, but Riardon avoids getting doused.
Rurdev slices the prone virulent sliver, removing it's head in a spurt of gore and blood.
[~end~]
Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard. The slivers adjacent to the edge are in full view. Those back a square have cover, those beyond are not visible.
ooc
DM's note to self: Dane saved last round vs. slow but failed to save this round vs. daze. Vashik saves vs. ongoing poison and missed rolling for the weakened condition, but that doesn't matter because combat ends. All condition modifiers are removed.
Incarnation HP 29/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 1;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 15/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2; bloodied
Vashik HP 6(4)/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1; bloodied
Dane HP 11/31[15], HS 7/12[7] SW; D(19|16,12,12); AP 1; bloodied
P1 has taken 37 and is dead
V2 has taken 50 and is dead
Nothing a well placed spell couldn't handle! Well done for a bunch who never served! Now then everyone spread out and look around, there could be more of the foul vermin.
Vashik brushes himself off, glancing sidelong at his hands with a foolish grin on his face. This sudden mood shift could almost convince you that two different people share this withered body. Vashik almost floats as he investigates the room for anything out of the ordinary.
Search
Perception (1d20+4=24)
Well if there is something hidden and I don't find it this time I never will.
Rurdev wipes his blades on his cloak, making sure none of the creature's blood remained on it. Who knows what kind of properties it had; he didn't want it to eat through the metal.
"P-P-Perhaps these creature's s-s-serve the cult." The shifter catches his breath, checking over his wounds, and regaining his composure. He was close to shifting, but his heritage wasn't needed now.
Post combat stats
Rurdev HP 29/31[15], HS 6/8[7] SW; D(15|15,13,13); AP 2;
Moving up to the higher part of the chamber, Vashik can hear some slither sounds down the two corridors. From what he can tell they converge somewhere just beyond sight, past the nasty looking fungus on the floor. The sounds are similar to those of the slivers. As for the cult, so far there are no signs beyond these strange creatures. As he rests, Riardon gives him a quick word of praise.
ooc: used Riardon's second Inspiring Word (4) on Vashik so I've got you at:
Incarnation HP 29/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 1;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 29/31[15], HS 6/8[7] SW; D(15|15,13,13); AP 2;
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1;
Dane HP 31/31[15], HS 4/12[7] SW; D(19|16,12,12); AP 0;
Rurdev nods, "No m-matter how many of these c-c-creatures s-s-stand in our way, we will d-d-defeat them. I c-c-can scout ah-h-head again if y-y-you w-want."
Rurdev heads off scouting into the darkness. He quickly finds that the two passageways converge into one just out of site. They come around to a long corridor that is very wide but gets progressively shorter until he has to crouch down to progress. At under 5' tall even Dane will have to lower his head a bit. The sounds that Vashik reported hearing earlier are clearer now for Rurdev as he rounds a last corridor before coming upon a most horrible sight.
Within a large cavern more of the slivers congregate in a strange oozing mass around a central figure atop a great stone altar. The slivers move together without speaking (and none have uttered any verbal sounds in the whole dungeon yet) their seething movements creating the slithering scraping sounds heard earlier. The central figure is a large pink sliver with a massive brain-like head.
Still no signs of the cultists but what ever they did down here, they've stirred up a heap of trouble. There must be a dozen sliver down here, most of which are similar to the smallest ones that the group has faced so far.
Map (the altar, big pink sliver, and seething mass are in the bottom right corner).
Rurdev paces back to the group quietly. "Th-There are m-more of the little ones. P-P-Probably a d-d-dozen and they all m-m-move in unison." The shifter licks his lips and continues. "They surround a b-b-big p-p-ink one with a brain h-head."
Erekose
Are entering on top of a ledge? If so how do we get down?