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Old 12th October 2008, 03:11 AM   #41 (permalink)
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"Ah yes, the eternal search of knowledge..." Dalzim makes a disregarding gesture "Shall we move on with the details of our job?" the gnome inquires. "I am truly bored right now" he admits.
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Old 12th October 2008, 07:48 AM   #42 (permalink)
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"Excellent. Welcome then Amicus, I hope that all of you may help me in an investigation of an odd nature to say the least. I apologize for taking so long, I am no longer the spry young man of ages past. Getting to the point then, pass me that book Incarnation, if you will." the old sage says, pointing to a book to Incarnation's left. The book is a small red covered book with black binding. The cover is unadorned though the pages look well used. The cover sizzles as the warforged picks it up, his fingers smoking from touching the notebook.

"I've got to be careful with you about don't I." he says, taking the book. He flips to a page in the middle of the book and reviews a few notes that he had made. "As I had eluded too earlier and to bring our young eldarin friend up to speed, I need help investigating a death. A shifter named Rosvodiz was found dead this morning in his residence. Rosvodiz is an older shifter who has lived here in Daunton for several years. He belonged to an adventuring group called the Caput Mortuum, a bit nihilistic for my tastes, but none the less. Rosvodiz was the last member of the ill-fated group and was not really sane any more these days."

Astrepius pauses a moment to sip his tea. His voice is much more steady here in his own sanctuary, his throat cleared by the heavy scents and strong teas. "I had been speaking these past few months with Rosvodiz regarding the last adventure that Caput Mortuum had been on. As an occultist, I am keenly interested in the hidden knowledge that seems to drive you all as well. I seek the truth in the obvious, looking beyond appearances to find true meaning. The search for that knowledge does take me to study realms that others would rather keep silent such as cults, daemonic worship, numerology, and other esotericism."

"Caput Mortuum's final encounter found them rooting out a daemonic cult beneath Daunton. Rosvodiz tried to tell me about what he saw and what befell Caput Mortuum, but his mind had been shattered. From the snippets I transcribed, the words that he remembered were very similar to an ancient form of the Imperial speech. I had hoped that either of you might offer me some insight and that together you would help me find out what happened to poor Rosvodiz. I had been nearing a breakthrough with him and his death on the cusp of discovery is no coincidence. Someone put a stop to our conversations in a rather violent manner." he finishes, pausing to see how everyone will react and taking a moment to sip his still steaming tea.
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Old 12th October 2008, 08:47 AM   #43 (permalink)
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The warforged listened with its fingers touching; it was apparently its "rest" state. Hearing of the 'Caput Mortuum', the warforged's seemed to be lost in thought a moment.

[OOC: Kn: Arcana 19 and Kn: History 15 on that name, just in case he's heard anything]

When the sage stops, the 'forged's raspy voice can just be heard. The dead are not beyond reach; those with the correct rites can speak to the passed. Have you tried such?
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Old 12th October 2008, 02:27 PM   #44 (permalink)
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Rurdev

Rurdev nods, the 'forged was right. Surely their frail employer would have tried such a thing. "How l-l-long ago did they g-go after the c-c-c-cult? Where are and w-what happened to the other m-m-mmembers of the g-group?" Rurdev stutters out, pausing several times to lick the bits of foam from the corners of his mouth.
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Old 13th October 2008, 03:38 AM   #45 (permalink)
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Amicus smiles at the sages invitation and seems to relax a bit on his stool. He takes the time too look around the group.

As the old man continues he purses his lips, he knew something of religion and had and eldarin's familiarity with history but he could not provide any more than the most prosaic information [10 & 12].

He leaded back to see what the others could share.
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Old 14th October 2008, 09:12 PM   #46 (permalink)
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AWAY NOTICE: Hi all, family emergency has come up. I'll be away till Saturday. May try to get on, but can't be sure.
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Old 21st October 2008, 01:27 AM   #47 (permalink)
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A note to all my games, apologies for the continued delay. I'm back, but trying to catch up with the avalanche of work that has hit me being away for a week. I'll try to post tonight.
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Old 21st October 2008, 09:44 PM   #48 (permalink)
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Skill Checks

Arcana DC 15
Daemonic cults are rare groups of heretical non-believers who worship entities believed to be separate from the divine. These demons are powerful individuals of extreme violence and destruction.
Arcana DC 20
Numerology is the belief that numbers form an inherent connection between all things. In literature it figures heavily in reading further meaning into the position of letters, the numerical significance of certain words, or the hidden meanings to passages.
Arcana DC 25
Other forms of esotericism range from theoritical scientific experimentation to gnosticism to discussions of other-worldly beings beyond the divine and mortal. Theories on those other-wordly beings were recently discussed amongst academics when the Five defeated the great monsterosity that emerged near Daunton. Some postulated that it was a creature born outside of existance in a place conceptually called the Far Realm.



History DC 15
Caput Mortuum were an unusual bunch of adventurers that achieved some small noteriety several years ago. They had travelled to the Jade Empire and recovered an ancestral sword rumored to have been created by the great Western Spirit. Their leader was a warrior named Fforim who wielded the Stormbound Sword. Their second member was an odd cleric of Dayna from Bacarte named Anders. Rosvodiz served the group as their more intellectual member, he was known to be quite reserved and quiet.
History DC 20
The daemonic cult that Caput Mortuum ousted had called itself the Umberal Sliver. It had been responsible for the murders of several street people and kobolds living beneath Daunton in the sewers and hidden spaces under the city.
History DC 25
The Umberal Sliver were cultists that believed that through sacrifice and prayers they could awaken a monsterosity from beyond. It was the Five who stopped the Brotherhood of the Bright Eon two years ago when they too tried (this time successfully) to summon a creature from the deep. It is thought that knowledge of these creatures from a place called the Far Realm was originally brought to light at the beginning the Imperium.



Dungeoneering DC 25
There are several bolt holes, ancient caverns, and secret passages twisting beneath Daunton's sewer system. The dark things that lurk in the deeps very rarely disturb the surface, preferring to work in the black abyss.

Religion DC 20
Daemonic cults are rare groups of heretical non-believers who worship entities believed to be separate from the divine. These demons are powerful individuals of extreme violence and destruction.
Religion DC 25
Other forms of esotericism range from theoritical scientific experimentation to gnosticism to discussions of other-worldly beings beyond the divine and mortal. Theories on those other-wordly beings were recently discussed amongst academics when the Five defeated the great monsterosity that emerged near Daunton. Some postulated that it was a creature born outside of existance in a place conceptually called the Far Realm.




Quote:
Originally Posted by Incarnation
The dead are not beyond reach; those with the correct rites can speak to the passed. Have you tried such?
I have not attempted to contact Rosvodiz' spirit yet, though we can certainly conduct our investigation in that direction. I should have a scroll of Speak with the Dead around here somewhere." the old sage replies, as he looks down at the stacks around his chair. "Perhaps a search is in order in a few minutes."

Quote:
Originally Posted by Rurdev
"How l-l-long ago did they g-go after the c-c-c-cult? Where are and w-what happened to the other m-m-mmembers of the g-group?"
It would've been about 12 years ago that the Caput Mortuum routed out the cultists and prevented what ever twisted ritual was being preformed. The other two members of the group were killed by the cultists while trying to put down the cult." he replies.

ooc
Sorry for the delay, hopefully I wont have another one of those till December.
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Old 21st October 2008, 10:06 PM   #49 (permalink)
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Old 21st October 2008, 10:53 PM   #50 (permalink)
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ooc: only new ones for those you haven't done, or a complete set of rolls for those who haven't thrown the virtual dice yet. It is an opportunity now to use aid another though if someone would prefer to go that route.
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Old 22nd October 2008, 04:48 AM   #51 (permalink)
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Interesting story, interesting story indeed...The gnome says, calmly, eying the old sage from time to time. He seems lost in his thoughts.


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Old 22nd October 2008, 01:41 PM   #52 (permalink)
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Riardon will gladly share his great arcane and meager historically wisdom.

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Arcana, History, Dungeoneering, Religion (1d20+1=21, 1d20+10=16, 1d20+1=10, 1d20+3=11) first should be +10, not +1 = Arcana 30

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Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
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Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

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Old 22nd October 2008, 03:36 PM   #53 (permalink)
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"I know n-n-nothing of i-i-interest."

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Old 23rd October 2008, 02:42 AM   #54 (permalink)
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Amicus shakes his head, Likewise. I am afraid I am not familiar with any of these events.

Who did these Caput Mortuum serve? Perhaps we can speak with whichever body acted as their patron.


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18 for religion; 12 for history; 4 for arcana

Honestly I didn't read closely enough, so I didn't think about aiding another. I think it's possible that he might try for history aid, but unlikely for religion (since he sees his religion and religious knowledge in personal terms).
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There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
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Old 23rd October 2008, 04:01 AM   #55 (permalink)
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"If you ask the gnome, he'll tell you only that Daemonic cults are rare groups of heretical non-believers who worship entities believed to be separate from the divine. Demonic entities. And I can give the ones that don't know this definition, the explanation fo what is numerology: It is the belief that numbers form an inherent connection between all things. In literature it figures heavily in reading further meaning into the position of letters, the numerical significance of certain words, and that sort of things." Dalzim says, toying with his orb. "That if you ask the gnome of course."
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Old 23rd October 2008, 07:18 AM   #56 (permalink)
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Riardon
Wow I didn't think anyone would hit 30. That deserves more!

Riarlon remembers some tidbit he had read about warlocks who draw power from beyond the stars. Apparently the practice began long ago at the dawn of the empire when drow warlocks turned to powers from the Far Realm to gain an edge over their fey relatives. The original 9 starpact warlocks were called the Ærugoni Shedim. The Shedim found a way to contact beings they referred to as the Ghul'hadi or Old Ones and wielded terrible power that even other drow shunned.


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Taking your history roll as an aid another will unfortunately not help either of the highest history rollers (16 for Riardon and 15 for Incarnation). If someone else volunteers to aid another I'll open up the next highest piece.


Quote:
Originally Posted by Amicus
Who did these Caput Mortuum serve? Perhaps we can speak with whichever body acted as their patron.
"I had not through of that direction; unfortunately I do not know. It will take some time to find out if they had a patron, a good start perhaps in your investigation." replies the old sage.

Quote:
Originally Posted by Dalzim
"If you ask the gnome, he'll tell you only that Daemonic cults are rare groups of heretical non-believers who worship entities believed to be separate from the divine. Demonic entities. And I can give the ones that don't know this definition, the explanation fo what is numerology: It is the belief that numbers form an inherent connection between all things. In literature it figures heavily in reading further meaning into the position of letters, the numerical significance of certain words, and that sort of things."
"You are quite right. I'm not sure if either is connected to this case yet, though I had been puzzling through it before my arranged meeting with Rosvodiz. I believe he was going to tell me something or show me something that would have been a great revelation." he says as well.
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Old 23rd October 2008, 04:04 PM   #57 (permalink)
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Incarnation pauses as he considers some of his less formal studies, and several things come to mind.
OOC
Dung; Religion (1d20 5=23, 1d20 5=23). W/ Aid another, Dungeoneering is over 25. Same w/ Religion

Hearing the gnome and the eladrin triggers a memory that's source is unclear, but the knowledge is crystal. It is said there are ancient caves beneath this place where the dark creatures dwell. As for those cults, they are not the only ones interested in paths other than the divine. Scholars have debated theories of religion, of gnostism, beyond those of the known. There are other worlds than this, a Far Realm where monsters dwell beyond all that is comprehensible.

The warforged looked pensive, if such a look could be had. The Five destroyed madness such from bellow Daunton once. It may be tied... from bellow us, they devour... Incarnation trails off.

OOC: I'll wait on history for anyone else's rolls.
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Old 23rd October 2008, 06:21 PM   #58 (permalink)
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Rurdev

"W-W-We don't want any m-m-monsters up h-h-here. Where is th-th-the old shifter's b-b-body?" Rurdev pauses, fingers tracing the hilt of his blade. "Wh-Wh-Whatever killed him may be tracked back to t-t-their l-l-lair."
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Old 23rd October 2008, 06:35 PM   #59 (permalink)
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Quote:
Originally Posted by Incarnation
Hearing the gnome and the eladrin triggers a memory that's source is unclear, but the knowledge is crystal. It is said there are ancient caves beneath this place where the dark creatures dwell. As for those cults, they are not the only ones interested in paths other than the divine. Scholars have debated theories of religion, of gnostism, beyond those of the known. There are other worlds than this, a Far Realm where monsters dwell beyond all that is comprehensible.

The warforged looked pensive, if such a look could be had. The Five destroyed madness such from bellow Daunton once. It may be tied... from bellow us, they devour... Incarnation trails off.
"It would appear that I've definitely found a capable group. You are all very knowledgable individuals. As you say, Incarnation, the threat presented to Daunton only two years ago is ever present in my mind these days. It was very interesting that Rosvodiz and the Caput Mortuum crew had encountered a similar cult uprising so many years ago. Rosvodiz had kept a strange idol that he found when they had raided the cult's bolt hole. Sadly thats gone now too. It was this strange greenish-brown metal that I've never seen before. The idol was of this squat demon like figure with large wings and a strange tenticular face. It was seated on a block or stone of some sort. The idol gave off the strangest sound when Rosvodiz allowed me to touch it once. Sadly that too is gone after his murder." replies the old sage.
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Old 23rd October 2008, 06:37 PM   #60 (permalink)
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Quote:
Originally Posted by Rurdev
"W-W-We don't want any m-m-monsters up h-h-here. Where is th-th-the old shifter's b-b-body?" Rurdev pauses, fingers tracing the hilt of his blade. "Wh-Wh-Whatever killed him may be tracked back to t-t-their l-l-lair."
"The body has been taken to the morgue and will be interred outside town in the graveyard. It was discovered in Rosvodiz's hovel, I can show you where it is if you like." replies Astrepius sipping his tea.
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