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Old 3rd December 2008, 11:08 AM   #121 (permalink)
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OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Initiative (1d20+2=7)

Will we get a map?

Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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Old 3rd December 2008, 10:16 PM   #122 (permalink)
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Gameforged Kobold Slinger (Lvl 1)
Dalzim's knee ears warn him about the imminent danger. He immediately searches a place to hide and watches from his cover, waiting to see the face of danger.



OOC: Sorry I was not able to post, due to a health issue.
Taking cover and rolling initiative to escape notice.
Init: 14 Stealth: 20
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Old 3rd December 2008, 10:38 PM   #123 (permalink)
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[Round 1]

Three haflings burst through the door, "We'll be taking what ever you found here whether you like it or not." To back up their point they attack each of you. Incarnation, Amicus, and Rurdev all feel the sting of their small blades.

~Action Paused~
Incarnation
Dalzim
Amicus
Riardon
Rurdev


ooc
I'll post all combat rolls and status updates here. Please roll using IC and post your results. As you can see things are a little tight in the hovel. I'd meant for it to be just a 2x2 room but widened it a bit to fit combat. It's still tighter than strictly plausible, but there you go. I put our two errant pc's outside the window.

EDIT: w/b Gameforged I've adjusted your initiative order but will be leaving you outside. Your position near cover would allow you to achieve stealth but they got the jump on you.

Rolls:
halflings init (1d20+6=24)
Amicus init (1d20=12)
Dalzim init (1d20+1=3)
halfling attacks: (Riardon: 1d20+7=11, 1d4+3=6 - miss, Rurdev: 1d20+7=17, 1d4+3=4 - hit, Incarnation: 1d20+7=14, 1d4+3=7 - hit, Dalzim: 1d20+7=12, 1d4+3=4 - miss, Amicus: 1d20+7=24, 1d4+3=6 - hit)

Status:
Incarnation 25/32
Amicus 22/28
Riardon 24/24
Rurdev 27/31
Dalzim 26/26


Link to Map
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Last edited by Erekose13; 4th December 2008 at 05:50 PM..
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Old 3rd December 2008, 11:28 PM   #124 (permalink)
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OOC: No Map.
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Old 3rd December 2008, 11:59 PM   #125 (permalink)
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ooc: thought that would work. added link at the bottom of the post.
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Old 4th December 2008, 12:14 AM   #126 (permalink)
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Backed into a tight spot, the warforged glares at the nearest halfling. Darkness and fire. That is all you shall know. The flames flare brightly and spark from his hands, but nimble halfilng likely dodges.

OOC: Curse one halfling; Hellish Rebuke: 12 vs Ref; 8hp and takes additional damage if Incarnation takes damage assuming it hits. Its ranged, so it grants an OA.
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Old 4th December 2008, 12:35 AM   #127 (permalink)
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ooc: I'm going to try something that one of my other PBP DMs is trying. I'll post all the stats of the critters you are fighting and you can just post whether your attacks hit or fail. This will also let you adjudicate opportunity attacks against your character when you trigger them.

monster stats

Halfling Thief

Small natural humanoid
Initiative +6 Senses Perception +1
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 15, Will 14
Saving Throws +5 against fear effects
Speed 6
-----
Dagger (Standard, at-will) Weapon
+7 vs Armor Class; 1d4+3 damage.

Dagger (Standard, at-will) Weapon
Ranged 5/10; +7 vs Armor Class; 1d4+3 damage.

Combat Advantage
The halfling thief deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Nimble Reaction
Halflings gain a +2 racial bonus to AC against opportunity attacks.
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Old 4th December 2008, 09:15 AM   #128 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Rurdev

Rurdev pulls out a scimitar at his hip, as he is already holding the engraved scimitar of his clanmate. He whirls and strikes with both blades hoping to end the threat of the halflings as soon as possible. A savage cut across the little one's upper chest and another across the his stomach sends the halfling reeling.

Actions
Hunter's quarry on halfling in H4. Attack using two fanged strike. Two fanged strike against the halfling in H4. Two hits: 16 and 24. 12 damage, 10 damage and hunter's q. damage of 5. Since both attacks hit, extra damage = to wis mod= 3. Total damage of 30. Roll Lookup
This damage could be more if in fact the scimitar that was found is enchanted.


ooc
Anything near me that can be used to leap over(atheletics check) the halflings to get flanking on any of them?

Last edited by EvolutionKB; 8th December 2008 at 05:24 PM..
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Old 4th December 2008, 01:31 PM   #129 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
OOC

Confused by the map. Is the room really 2x2 sq and there are 6 creatures in it?
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Old 4th December 2008, 05:51 PM   #130 (permalink)
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ooc
I've adjusted the map to fit everyone. Can you tell I'm not a map person? I don't use maps or minis in my f2f but I'm trying them out more here. Please do post suggestions or critiques about them cause I want to get better at it.

Map Link Again
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Old 8th December 2008, 03:56 PM   #131 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
bump
Just waiting on warlord and wizard to post actions, yes? I also do an extra 3 damage with my attacks above since both hit(now includeded)

Last edited by EvolutionKB; 8th December 2008 at 05:23 PM..
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Old 9th December 2008, 03:04 PM   #132 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Riardon tries to hit the halfling next to him.

OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Viperstrike against halfling in G4 (IC does'nt work for me at the moment.
http://krisinchico.brinkster.net/sea...Riardon#202686
http://krisinchico.brinkster.net/sea...Riardon#202687
If it hits, Rurdev gets the bonus attack, if the enemy shifts.
Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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Old 12th December 2008, 12:46 AM   #133 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
OOC: Gamerforge is MIA (maybe he only checks via email updates?)
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Old 13th December 2008, 01:55 AM   #134 (permalink)
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VACATION ALERT: I'm off till Jan 4th on vacation. I'll try to post while I'm away because getting time to post is a vacation for me
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Old 13th December 2008, 04:34 PM   #135 (permalink)
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OOC: Sorry, real life is been quite anoying this year.

Dalzim takes a quick step backwards, and from his orb, two proyectiles of force are cast out by the singing gnome. The magical missiles strike true, sending pieces of armor and flesh to decorate the ground.


23 vs ref for 10 dmg
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Old 5th January 2009, 08:23 AM   #136 (permalink)
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OOC: Just a ping to E13. Hope the vacation was good!
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Old 5th January 2009, 07:28 PM   #137 (permalink)
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I'm back, it'll take me a bit to get back in the swing of things and my DMed games are top priority so look for an update today or tomorrow.

EDIT: forgot my files at home. Hopefully I'll have time tonight after my wife and kid are in bed. They're still getting hit by jetlag but it looks like I'm over it.
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Old 8th January 2009, 06:55 AM   #138 (permalink)
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[Round 1 Cont]

Incarnation summons hellfire but in the close quarters he misses the lithe halfling. The halfling tries to fend off the fire but does little beyond dodging out of the way.

Dalzim backs up (to I4) and hits the halfling that ambushed him with a magic missile.

Amicus challenges the halfling and steps forward attacking with an enfeebling strike but missing.

Riardon hits the halfling in front of him.

Rurdev in a fit of fury nearly tears the little halfling in front of him in half (bad pun). The sword glows white as it begins crackling with electricity seeking release.

[Round 2]

The halfling in front of Rurdev, nearest the door holds a gaping wound as he steps back out of the hovel, striking the shifter while retreating. (now at H5)

The halfling in front of Incarnation steps back away from the poor position it had achieved, covering his companion's retreat. He misses the low-aimed strike. (now at H4)

The halfling in front of Riardon strikes the warlord with a well placed but light cut across his forearm. (still at G4)

The halfling in front of Amicus tries to hit the paladin but misses. (at I2)

The other halfling around the corner closes with Dalzim but misses as well. (at I5, cutting off Dalzim)

ooc
Rolls: OA vs. Incarnation (1d20+7=12, 1d4+3=4)
Atk vs. Halfling @ I1 (1d20+5=8, 1d8+5=6)
atk vs. incarnation; rurdev; riardon; amicus; dalzim (1d20+7=11, 1d4+3=7, 1d20+7=20, 1d4+3=4, 1d20+7=25, 1d4+3=4, 1d20+7=13, 1d4+3=7, 1d20+7=8, 1d4+3=4)

Status:
Incarnation 25/32
Amicus 22/28
Riardon 20/24
Rurdev 23/31
Dalzim 26/26

Halfling 1 (H5) 2/34
Halfling 2 (H4) 34/34
Halfling 3 (G4) 29/34
Halfling 4 (I2) 24/34
Halfling 5 (I5) 34/34


Link to Map (not updated)
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Old 8th January 2009, 12:52 PM   #139 (permalink)
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Riardon tries the same move again, striking at the halfling. Success!
But the enemy still stands and remains dangerous.
If I had more room, I could think about a better tactic...

OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Viperstrike against halfling in G4
Viperstrike (1d20+7=22, 1d8+4=9)
If it hits, Rurdev gets the bonus attack, if the enemy shifts.

Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 20 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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Old 8th January 2009, 03:35 PM   #140 (permalink)
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Incarnation grips his hands and barks words of infernal might... but the powers that sustain him are fickle, and nothing answers the call.

OOC: Vampiric Embrace: Will 9
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