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Old 10th February 2009, 09:02 AM   #161 (permalink)
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Incarnation
Incarnation's arcana roll: arcana (1d20+7=17)

The marking does not ring a bell to Incarnation at all. It's significance is lost of the warforged.


Rurdev wakes the young halfling who struggles a bit at his bindings but then appears ready to talk as he realizes the situation he is in. Even before the first question is off the lips of his inquisitors, he stammers out, "We were told to come here and search the place but then we didn't find anything so we stuck around till we saw you through the window find something and then we thought we could over power you and then it didn't go so well. Please dont hurt me."
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Old 10th February 2009, 09:42 PM   #162 (permalink)
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The shifter listens to the halflings response. "Who s-s-sent you?"
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Old 12th February 2009, 11:56 AM   #163 (permalink)
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Riardon still stands ready. He waits for the others to proceed with questions.

OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Riardon has to Inspiring words to spend for those in need!


Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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Old 12th February 2009, 11:29 PM   #164 (permalink)
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Incarnation hovers over the halfling, eyes glowing darkly, menace oozing from him.

OOC: 1d20+8=19
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Old 17th February 2009, 07:40 PM   #165 (permalink)
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Thuroughly intimidated, the young halfling continues to spill the beans, "Me and Tolky and Lem and Digger and Soll we found these guys that were looking for people they had cred and pushed the Daggers out of the wharf and so we thought we'd talk to em. They brought us in and gave us these weird tattoos and said that we had to come here and watch the place but we've looked it over and couldnt find anything but then you came and found something." He speaks in an incredibly quick and offers an incredibly disjointed tale.
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Old 17th February 2009, 07:44 PM   #166 (permalink)
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Tell us who these are and where to find them.
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Old 17th February 2009, 10:23 PM   #167 (permalink)
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He continues to blather in answer to Incarnation's questions, "They were down in the sewers, the entrance is not far from here, there is an older cave section that looks like dirt and stone, smell is not as bad in there, but different. We call them the Shard, said something about umber or something like that but on the street they are definitely known as the the Shard."
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Old 19th February 2009, 07:47 AM   #168 (permalink)
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The shifter stands. "I think we h-h-have enough to g-go on. What do you want t-to d-do with h-h-him? We really can't l-l-let him g-go. Perhaps our sage c-c-can keep an eye on h-h-him."
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Old 19th February 2009, 11:03 PM   #169 (permalink)
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'What, no, you can let me go honest. I wont bother you ever again, just disappear. I know how to disappear, just please let me go." he says though without the wide eyed terror that usually accompanies this conversation amongst adventurers.
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Old 20th February 2009, 12:01 PM   #170 (permalink)
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"Or we could make you disappear... pemanently." Riardon says with a steely gaze.

OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Riardon has to Inspiring words to spend for those in need!


Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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Old 22nd February 2009, 11:18 AM   #171 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
The shifter looks to the Eladrin. "I d-d-didn't expect you to be one out for b-blood." Rurdev lips his lips, "I think we s-s-should keep him for a w-w-w-while. I don't think we c-c-c-c-can afford to face h-him later if he is lying. I still s-s-s-s-s-say we keep him tied up at the old man's p-p-place. I think we have information, between the w-what we found h-were, and w-what the h-halfling says that the s-sage might be able to elaborate on. We go into the sewers w-with knowledge of what we may be facing, instead of g-going in b-blind."
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Old 23rd February 2009, 02:07 PM   #172 (permalink)
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"Sounds like a good course of action. I don't like surprises, like this ambush." Riardon replies to the shifter.
OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Riardon has to Inspiring words to spend for those in need!


Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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PS: English is NOT my native language!

May the 4th be with you!

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Old 23rd February 2009, 06:05 PM   #173 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
The warforged shrugs. I care not. It has answered all it shall. Give it to the authorities, but keeping with the old man carries risk if you think it would give us trouble. Regardless, we should return with what information we have—and to see if the ritual speaking with dead will commence.

Once their decision on the captive is made, Incarnation will head back to the old man's to report. We should ask about this 'Shard' group as well. The warlock, however, is not very helpful in asking around.

OOC: not much Streetwise from Incarnation, but he'll try: 6
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Old 26th February 2009, 01:13 AM   #174 (permalink)
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The group gathers what they've found at the shifter's hovel (the sword, journal, and hostage) and heads back towards the sage's office. They get odd looks as they travel through town with a halfling forcably in tow. At one point a couple of guards stop the party. One looks rather bored with his day, while the other, a gruff looking fellow, looks like he's got a bone to pick with someone. The gruff guard stops you and asks, "Now where you all going draggin around that kid like that?"
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[Living 4th Edition]
[L4W] the Sibylline Idol Tracking
Callen Stewart Human Wizard 3
Beyrk Verkunder Hobgoblin Bard 1

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Old 26th February 2009, 10:33 AM   #175 (permalink)
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"This isn't a kid, but a halfling. And he had to explain his ambush to us and our employer or he will handed to the court!" Riardon replies to the guard.

OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Diplomacy check (1d20+7=20)


Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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Old 27th February 2009, 02:57 AM   #176 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
Incarnation looks at the officer impassively, waiting to be let go.

OOC: Not the one for diplomacy here, folks.
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Old 27th February 2009, 06:30 AM   #177 (permalink)
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Rudev stops when the guard questions them. "S-s-sorry S-Sir, we'll make s-s-sure we b-be more c-c-careful with h-him."

ooc
Diplomacy assist: Fail, only a 5. Roll Lookup
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Old 2nd March 2009, 11:31 PM   #178 (permalink)
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A quick word from Riardon is enough to overcome the guard's suspicion. "Oh we've seen his like around. If you need any help with the explaining bring him by the watch station." You manage to move the halfling more quickly now that he knows the watch aren't going to help him. He complies and walks with you as you reach the sage's house. It takes a few moments after knocking for the old sage to make his way to the door. Once again the heavy scents of incense and tea fill your collective noses as he invites you in.

ooc: not the greatest story but a nice roll works
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Callen Stewart Human Wizard 3
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Old 3rd March 2009, 12:06 PM   #179 (permalink)
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"This one and some other like him tried to ambush us. But we have found something in the house and need your counsel." Riardon explains to the sage.

OOC

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

Mini stat block

Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
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PS: English is NOT my native language!

May the 4th be with you!

PbPs

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Old 3rd March 2009, 02:20 PM   #180 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Rurdev steps forward, and unsheathes the blade. "We f-f-found th-this. It's m-my c-c-cl-clans' blade. B-But there is p-probably something else you should l-l-look at first."
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