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The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
So, going with the eladrin warlord? Very nice choice, if so.
Must... resist... urge... to create... second... PC... before getting... PHB2.
Must... also... stop... typing... haltingly...
Yeah I'm typing the sheet in that hellish template (it's a great template, really, but it makes my ayes hurt in editing form )
And yeah, I find myself gloating when a nice tactical formation or choice leads to victory. Tactical warlords are encounter-winners. Plus, they let the others think it was them to do all the work. Gotta love that.
I'd love to make a bard too, and I can't wait to see how it is (tomorrow I will, hopefully), but I'd have to wait at least three months and a half or so, and I want to play a warlord NOW!
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
If there is a powerful ritual used by Oan wizards to make naughty things happen, chances are it uses sanguiduum, which is both hard to come by and morally reprehensible in its creation.
Pft. You might as well go all out and say they require the souls of newborn babies swaddled in the souls of drowned kittens and puppies sprinkled with the unrealized hopes and tattered dreams of elderly hobos that died of hypothermia and starvation on Christmas Eve.
Why do bad magical things need fancy names?
---
Isle of O 'curse' rituals (such as permanently transmuting an individual into sheep) do require...
A 'true name' that describes the subject of the spell (requiring several days of research, minimum).
Items associated with the target or body fluids or fingernails or hair, et al. (Law of Contagion)
Some sort of effigy or 'stand-in' for the target. (Law of Similarity)
That said, I played around with a tiefling bard in the Character Builder using the preview info on the bard, and it looks really cool. And the idea of having 18s in Charisma and Int, leading from afar with shield and wand, hindering enemies as well as aiding allies, having superfantastic skills, and being able to effectively multiclass into warlock AND wizard is very appealing.
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
Well, that's kind of the point, isn't it? Puts them well out of reach for the PCs.
__________________ “The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn, like fabulous yellow roman candles exploding like spiders across the stars and in the middle you see the blue centerlight pop and everybody goes "Awww!”
- Jack Kerouac Lorik Oh god, the temptation
I just thought of a kind of synergy between the bard and avenger. Censure/bond of retribution+ misdirected mark on a non-oath target. Either the marked creature takes a penalty to his attacks, or follows the mark and screws his buddy Avengers can be remarkably durable for strikers, as well, especially with a couple of feats, so making them mark a monster isn't necessarily a bad idea.
That said, I played around with a tiefling bard in the Character Builder using the preview info on the bard, and it looks really cool. And the idea of having 18s in Charisma and Int, leading from afar with shield and wand, hindering enemies as well as aiding allies, having superfantastic skills, and being able to effectively multiclass into warlock AND wizard is very appealing.
...and I'm drooling. I'll definitely play one. I will cast a suggestion on you all judges and make you approve third characters as soon as PHB2 stuff is approved
I also wanted your informed opinion (I'm pretty sure you thought about it too when you were building Thandorin) about which weapon to use. At first I went "Oh yeah, Eladrin soldier for that awesome Greatspear at first level!!"
But then I thought: yeah, but then, I won't flank. And I'm pretty much building Adarai to let others attack, with awesome bonuses. So giving up that combat advantage for reach and some damage doesn't feel right. So now I'm giving him a plain longsword and Toughness at first level instead.
What do you think?
(damn, I hope I get into a damn well efficient party or this character will be frustrating as hell! )
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Huh ... I didn't know that you couldn't flank with reach, but apparently you do have to be adjacent to count for flanking. Iiinteresting. Reach really isn't the advantage it was in 3.x.
I'm interested now what your weapon choice will be. Though the greatspear is a step up in damage from both the longsword and spear, which might be worth it. Depends what you want, though - if you want more defense, sword/spear and shield would be better.
I know, but what's the point? My powers of choice are: Wolf pack's tactics, Commander's strike, Warlord's favor, Lead the attack. All powers that rely almost exclusively on your allies. So you want them to hit as likely as possible. Which means I'll want to flank, or set up a flank, practically all the time. So if I'm not benefitting from reach, doesn't it serve me better to have a shield and five more hit points? I think I'll go sword and shield. (If I get in a group with a double-wielding ranger...I don't even want to imagine the average damage).
Btw, reach does get its advantages, but quite later on, when you have access to paragon paths that give you threatening reach in one way or another. And reach in general is good anyway. Bu a tactical warlord's job is to give bonus to the more damaging allies' attacks. And flaning is too easy and good to skip. IMHO.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
I know, but what's the point? My powers of choice are: Wolf pack's tactics, Commander's strike, Warlord's favor, Lead the attack. All powers that rely almost exclusively on your allies. So you want them to hit as likely as possible. Which means I'll want to flank, or set up a flank, practically all the time. So if I'm not benefitting from reach, doesn't it serve me better to have a shield and five more hit points? I think I'll go sword and shield. (If I get in a group with a double-wielding ranger...I don't even want to imagine the average damage).
Btw, reach does get its advantages, but quite later on, when you have access to paragon paths that give you threatening reach in one way or another. And reach in general is good anyway. Bu a tactical warlord's job is to give bonus to the more damaging allies' attacks. And flaning is too easy and good to skip. IMHO.
I know that this is a little (alright, a lot) delayed, and kinda out of no where... but is anybody else disappointed by how lame WOTC made the Beastmaster Ranger?
I was really looking forward to making a character with a pet (and I'll probably try to make one anyway), but there doesn't seem to be much benefit in taking that option. Yeah, there are a couple treats later on, but it doesn't seem like enough to justify taking this path. Any thoughts?
__________________
Mini Stat
Cross- Male Tiefling Wizard 1 Passive Perception: 12, Passive Insight: 18 AC:15, Fort:12, Reflex:14, Will:14 -- Speed:6 Fire Resistance/5 HP:25/25, Bloodied:12, Surge Value:6, Surges left:5/8 Action Points: 1, Second Wind: not used Powers- Blood Hunt (+1 vs bloodied foes) Magic Missle Scorching Burst Ghost Sound Light Mage Hand Prestidigitation Burning Hands Infernal Wrath Flaming Sphere
Uhmmm... I wouldn't say it's a worthless option. It requires quite some thought to work, though. But that also makes it more interesting than the archer and the two-weapons rangers. I find them very boring, actually: position, outdamage everything in the game, reposition, repeat... meh.
You can do quite a few things with a beastmaster, but you need to think more tactically than you normally do with a striker.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
I think the beastmaster ranger could be quite useful, in fact. When I saw them I had this incredible urge to build a White Lion (from Warhammer - elves who tame lions as battle companions and use big freakin axes ).