I'm proposing adding material from Manual of the Planes book to be available for use in L4W. There are some Paragon Paths, Rituals, and Magic Items that look fun. I especially want a Githyanki Silver Sword for Kama'zer someday.
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Please excuse my poor English. It is not my first language.
All the DM-side stuff - descriptions of individual planes, NPC's, monsters, etc. - don't need to be reviewed. DM's can start using them in an adventure as soon as a book comes out, since the adventures are all reviewed by judges anyway.
For the last three, the question is, should PC's be allowed to permanently own them? (By purchasing them or being given them by the DM.) DM's are welcome to place an adventure on a spelljammer without voting here, as long as it's part of the adventure plot and not an item the players get to keep. (The adventure itself needs the regular judge approval, of course.)
Hmm, all the vehicles in Adventurer's Vault were approved, right? Does that mean if I save up all my treasure, one day I can just buy an Apparatus of Kwalish between adventures? It's a bit of a moot point since it's so expensive, but I think we should probably clarify private ownership of vehicles in general.
I don't see an issue with private ownership of vehicles. If someone wants to be a sky pirate.. giddy-up, but note that the cost of that flying ship is worth a large amount of your PC's expected magical gear and you'll probably be under-powered relative to other adventurer's. Rituals should be fine as well.
So, any other discussion for this or is it ready for voting on? I can't vote since I'm not a judge, but i thought I'd nudge the thread since PHB2 will be coming up fairly soon and getting this out of the way first seemed prudent.
Since our pantheon doesn't have a Bane equivalent, I'll drum something up this week / weekend regarding bladeling origin (if not sooner!). Probably nothing too exotic; they come from a Far Land and worship some sort of deity of conquest and enjoy killing things. Kinda like vikings, now that I think about it.
*goes off to dream about bladeling vikings*
__________________ “The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn, like fabulous yellow roman candles exploding like spiders across the stars and in the middle you see the blue centerlight pop and everybody goes "Awww!”
- Jack Kerouac Lorik Oh god, the temptation
Since our pantheon doesn't have a Bane equivalent, I'll drum something up this week / weekend regarding bladeling origin (if not sooner!). Probably nothing too exotic; they come from a Far Land and worship some sort of deity of conquest and enjoy killing things. Kinda like vikings, now that I think about it.
Far to the north (FAR to the north) is a Far Land called Valhyr, the Frozen Continent. The population is mostly bladeling, but a number of goliaths, half-orcs, goblinoids and dwarves call the continent home. It is mostly a warrior and tribal culture with a few civilized port cities. By and large, the various races band together to combat both the harsh climate and the frost giants, who are a constant threat to the smaller, squishier races. It was a land of danger, but it was relatively stable. Until the day the sky opened up and the angels came.
When angels descended to Valhyr, they brought with them a phenomenon known the "Einherjar". Everyone who knew how to use a weapon, every hunter, every bodyguard, every tribal chieftan, went suddenly and irrevocably insane. The Einherjar cut down everything around them, seemingly only focused on destruction and ruin. Worse still, the angels helped them in their slaughter, leading them in droves across the landscape cutting down everything in their path. Sensing the disarray, the frost giants attacked in force. All of Valhyr was suddenly at war, and the few remaining humanoids not caught up in the bloodlust found themselves in the middle of the conflict. Desparate, they loaded into ships and fled the continent.
That was fourty years ago. Many of the refugee ships found their way to Daunton, where they were welcomed with open arms. Dauntonians sympathized with the Valhyrans; their conflict reminded them of their own flight from Allaria. Every now and then, a new ship arrives in Daunton's port, filled with bladelings and goliaths that were born on the ship and don't even know what they were fleeing from. Einherjar ships appear too, pulling in to Daunton and unloading dozens of blood-crazed warriors intent on killing as many living things as possible before being slain by the local militia.
So that's where bladelings come from. Also goliaths and half-orcs. It's certainly Norse-inspired; they are literally fleeing from Ragnarock.
What do you think?
__________________ “The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn, like fabulous yellow roman candles exploding like spiders across the stars and in the middle you see the blue centerlight pop and everybody goes "Awww!”
- Jack Kerouac Lorik Oh god, the temptation
Last edited by Don Incognito; 13th May 2009 at 12:56 AM..
I think Bane of default campaign(Greyhawk) best resembles Aressus(or Maros) out of the L4W pantheon, remember they have 2 gods named Banem one of FR and one of Greyhawk, and the greyhawk Bane resembles Mars/Ares in more ways than one. So my idea is having Bladelings come from imperium, as the humans that were the servants and warriors of the demon worshiping eladrins, who were transfromed into the drow, but the human serfs was given to Aressus/Maros (and his clergy), and he changed them as he saw fit (or the clergy used them for tituals and they was changed by that as side-effect and the priests saw that as their god's will and attributed the change to him)
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
I think Bane of default campaign(Greyhawk) best resembles Aressus(or Maros) out of the L4W pantheon, remember they have 2 gods named Banem one of FR and one of Greyhawk, and the greyhawk Bane resembles Mars/Ares in more ways than one. So my idea is having Bladelings come from imperium, as the humans that were the servants and warriors of the demon worshiping eladrins, who were transfromed into the drow, but the human serfs was given to Aressus/Maros (and his clergy), and he changed them as he saw fit (or the clergy used them for tituals and they was changed by that as side-effect and the priests saw that as their god's will and attributed the change to him)
Ozzy
Both are fine, multiple origin stories will enrich character creation.
Last edited by CaBaNa; 13th May 2009 at 01:07 PM..
On the possible origins for bladelings et al: I'm with Cabana - both are fine, and multiple possibilities are good. Valhyr sounds pretty cool. And Don seems to have a crush on refugees coming to Daunton
With that said (not that it matters much):
I also vote YES on the Manual of Planes.
No one has mentioned anything broken, and I haven't really heard of anything broken, so why the heck not? We all know Phoenix just wants a sliver sword for Kama'zer, anyway
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Please don't go there; ENWorld's rules about advocating piracy, even as a joke, are pretty clear, and pretty aggressively enforced. Let's not get the mods mad at us, eh?