This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
I've taken over for 2 dropped players. Rolling 4 times for our ranger (none over 10) and once for myself and the warlord (both single digit rolls) just as we start our fight against the BBEG.... *sigh*
What are you talking about? The ranger hit 3 times for 41 damage! I'd hate to see how much you complain when the dice are actually against you!
I'm with Joe. I think that you've got more of a right to complain about low rolls in our last round with Dextyr. I'm still convinced that the necromancer is a financial contributor to Invisible Castle .
"In this book a number of dialects are used,....The shadings have not been done in a haphazard fashion, or by guesswork; but painstakingly, and with the trustworthy guidance and support of personal familiarity with these several forms of speech. I make this explanation for the reason that without it many readers would suppose that all these characters were trying to talk alike and not succeeding." -S.Clemens Huckleberry Finn
Well, I think I'm going to be giving Cov a run for his Killer DM crown in the Fey Ring game I took over from Ata. So far one downed defender, 1 at 1hp, and a nasty aura auto-damage in place...
Ata was evil in general with the encounters. He did warn us after the first one that things would only get harder from then on out, and he did give us the option of having easier battles, which we refused. What fools we were.
Let's list the ways we PCs are screwed:
The entire map (or close enough) is difficult terrain. The Chokers can immobilize us pretty much whenever they want. The hag can push us around and has an auto-damage aura. If we split up, we can't support each other, but if we clump, the hag will AoE us down, and push us apart.
On the plus side, I hit with Vampiric Embrace again. Five out of five. Also, dying would be a good in-character reason to change pacts. Of course, I would then need to be resurrected afterwards. Maybe Lord Arnamil will take pity on us? Hopefully he hasn't heard all the mean things I've been saying about him.
Well, I think I'm going to be giving Cov a run for his Killer DM crown in the Fey Ring game I took over from Ata. So far one downed defender, 1 at 1hp, and a nasty aura auto-damage in place...
I blame IC, it doesn't help that most of the attack rolls were over 15...
It's not hard for Rhole to get to within 5 of Ironheart as the choker can't make OA's with a grabbed target. He'll be within the range of the aura, but can toss the warforged a healing word.
I love that ability of the Warforged! Only question I have is this.... is there any ability/power/monster that gives penalties to saves? Could those penalties possibly effect the warforged's death saving throw (it's just a saving throw like anything else, right)? If so, in the case that the warforged had a penalty to its saving throws and it rolled less than or equal to 10 on his saving throws, would he die?