As Mikara drops the wraith, she feels a slight refreshing surge of confidence, and notices Dextyr give an appreciative nod towards her.
He quickly looks around, and seeing no enemies and his allies heading into the woods, he follows along.
Mechanics
Free Action = Virtue of Valor; Mikara gains 4 Temp Hit Points for killing the Wisp.
Minor = Perception; Perception Check (1d20+1=15)
Move & Standard = Double Move to M16
Stat Block
Dextyr M’rgan- Male Half-Elf Bard 1 Current Conditions: none Senses: Low-light vision Passive Perception: 11, Passive Insight: 17 AC:17, Fort:13, Reflex:13, Will:15 Speed:5 (w/ heavy armor) Temp Hit Points: 0 Hit Points:[28]: 28 Bloodied:14, Surge Value:7, Surges [10] Used:4 Action Points: [1] - used 1 this encounter.. Second Wind: available Powers Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points) Guiding Strike Vicious Mockery Majestic Word [2] - used 2 Words of Friendship Shout of Triumph - used Eldritch Blast Stirring Shout - used Inspiring Word *Cloak of Distortion: Ranged attacks over 5 squares (-5 attack).* Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
The necromancer is rocked by Blade's unexpected defense. "I underestimated you, Deva," he snarls. "You servants of Light have bedeviled my order for too long! But even if you defeat me, it won't save you - the Lord of Winds and the Lord of Stone are close behind me. We had a little competition to see who could fill our commission the fastest, you see. I reached you first, but they'll be better prepared! Flee while you can!" Suddenly his face expands and turns demonic again, sending Blade and Tonk fleeing in terror into the woods. Blade finds himself alone, far from his friends, while Tonk only stops running when Tristan emerges from behind a tree to catch him. Before he can act again, the air suddenly grows cold and the specter coalesces out of the shadows directly behind him. A ghostly voice whispers, "I smell your bloood..." as it reaches for him, but suddenly explodes in a whirlwind of shadowy air. Tristan and Tonk are both hurled to the ground, although Dextyr stands fast.
Status
Mikara uses Nimble Strike to shift to K7 and kill the wraith. She fails to spot the Specter. (BTW, since you aren't using your move action, you could have traded it in for a second Perception check. Too late now though.) Dextyr uses Virtual of Valor to give her 4 thp.
Blade moves to M19 and hits the Necromancer with Bond of Retribution for 7. If anyone other than the necromancer hits or misses Blade before the end of his next turn, the necromancer takes 4 radiant damage. The necromancer uses his readied action to hit him for 3 necrotic (reduced to 0 by necrotic resistance) and immobilize (save ends). This triggers Avenging Echoes and the necromancer takes 9 radiant. Blade immediately saves.
Tristan fails to spot the Specter. He moves to J16 and hides with stealth 11. I'm going to impose a further -2 penalty because he's right on the jangling rope, so that's 9. He readies an action.
Tonk fails to spot the Specter. He moves to J16 and charges to M18, but misses the necromancer.
Dextyr fails to spot the Specter, and double moves to M16.
The Specter moves to K14 (not provoking an OA from Tonk because it's still invisible) and uses Spectral Barrage, which makes it visible. This is a close burst 2 which targets Tristan, Tonk and Dextyr: Spectral Barrage vs Tristan, then Tonk, then Dextyr (targets Will) (1d20+7=20, 1d20+7=22, 1d20+7=12, 2d6+2=6) Hits Tristan and Tonk for 6 psychic damage, and knocks them prone. (SIGH. 3d6 damage on Tonk this round, and they rolled a 1, 2 and 3.)
Tristan's readied action is triggered, but since the specter becomes visible as part of the attack action, he can't react until its over, so he's already prone and can't shift or reach the specter.
Your turns again! Since it's in the trees, the specter has full cover from Mikara (-5 to hit). The necromancer doesn't, though.
Mikara at K7 (11/24 hp + 4 thp)
Blade at I22 (28/29 hp, OoE on Necromancer, +5 to Athletics, +2 to speed, +2 to damage with melee attacks, if anyone other than the necromancer hits or misses Blade before EONT the necromancer takes 4 radiant)
Tristan at F13 (20/28 hp, OoE on Specter, prone)
Tonk at K15 (5/24 hp thp, prone)
Dextyr at M16 (19/28 hp)
Necromancer at O25 (7/54 hp, used Horrific Visage)
Specter at K14 (22/30 hp, used Spectral Barrage)
Wisp Wraith at K9 (1/1 hp) Wraith at H16 (-10/31 hp, used Shadow Glide) Mad Wraith at J16 (-2/38 hp, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos) Wisp Wraith 1 at I16 (-2/1 hp) Wisp Wraith 3 at J14 (-2/1 hp) Wisp Wraith 4 at K14 (-2/1 hp)
Enemies
Necromancer HP: 54; Bloodied: 27 AC: 18; Fort: 15, Reflex: 16, Will: 17 Melee Basic Attack:Staff of Death +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends)
Specter (S) HP: 30; Bloodied: 15 AC: 16; Fort: 16, Reflex: 16, Will: 17 Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant Aura: Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter Melee Basic Attack:Spectral Touch +7 vs Reflex; 1d6+2 necrotic damage
Mad Wraith (M) HP: 38; Bloodied: 19 AC: 16; Fort: 13, Reflex: 16, Will: 15 Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant Aura: Mad Whispers (Psychic): All enemies who start their turn within 3 squares of the Mad Wraith take 4 psychic damage and are dazed until the start of their next turn (if the Mad Wraith takes radiant damage, the aura is negated until the end of its next turn) Melee Basic Attack:Touch of Madness +6 vs Will; 1d6+4 psychic damage and target takes -2 to Will (save ends)
Wisp Wraith HP: 1; a missed attack never damages a minion AC: 13; Fort: 11, Reflex: 15, Will: 12 Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant Melee Basic Attack:Shadow Caress +4 vs Reflex; 4 necrotic damage, and target is slowed until the end of the wisp wraith's next turn
Mikara, looking over the trees, catches sight of the fleeing necromancer. She actually gets off three shots, but they all fly wide.
"D@#&!"
Actions
Standard: Twin Strike
Target: Necromancer
Attack: 1d20+7;1d20+7 = 12;16 Actualy 10 and 14 due to range
Free Action: Elven Accuracy 1d20+7=10 = 8 due to range
IC must hate me! Can anyone catch up to that B@$#@&%!?
Tristan
He's only got 7hp left. You can reach him if you charge! Oh. Nevermind. Your prone. See if you can help Tonk with the specter.
Blade
The necromancer's only got 7hp You can reach him if you charge!
Rushing through the trees Dextyr comes onto the path and spots the Necromancer.
Just as he is taking aim with a bolt of arcne energy he is distracted by the battle behind him and fires wide. He then stares up into the night sky wondering why he and his comrades are suffering from such horrible luck.....
Dextyr M’rgan- Male Half-Elf Bard 1 Current Conditions: none Senses: Low-light vision Passive Perception: 11, Passive Insight: 17 AC:17, Fort:13, Reflex:13, Will:15 Speed:5 (w/ heavy armor) Temp Hit Points: 0 Hit Points:[28]: 28 Bloodied:14, Surge Value:7, Surges [10] Used:4 Action Points: [1] - used 1 this encounter.. Second Wind: available Powers Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points) Guiding Strike Vicious Mockery Majestic Word [2] - used 2 Words of Friendship Shout of Triumph - used Eldritch Blast Stirring Shout - used Inspiring Word *Cloak of Distortion: Ranged attacks over 5 squares (-5 attack).* Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks. Dextyr M’rgan- Male Half-Elf Bard 1 Current Conditions: none Senses: Low-light vision Passive Perception: 11, Passive Insight: 17 AC:17, Fort:13, Reflex:13, Will:15 Speed:5 (w/ heavy armor) Temp Hit Points: 0 Hit Points:[28]: 28 Bloodied:14, Surge Value:7, Surges [10] Used:4 Action Points: [1] - used 1 this encounter.. Second Wind: available Powers Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points) Guiding Strike Vicious Mockery Majestic Word [2] - used 2 Words of Friendship Shout of Triumph - used Eldritch Blast - used Stirring Shout - used Inspiring Word *Cloak of Distortion: Ranged attacks over 5 squares (-5 attack).* Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
More angered now than anything, Blade slashes at the forest around him in anger. He charges forward through the forest ignoring the various branches that try and catch at him. Blade spies the enemy moving north away from them calling out "No! You're not going anywhere" as he rushes forward, but his swing is wild and inaccurate, the trees throwing off his aim.
Tristan gulps in a lungful of air after landing on the forest floor, then shouts, "There you are!" As Tonk yanks him closer to the spectre the elf uses the momentum to get onto his feet. Throwing a wink, he then slips past the spectre to its other side to loose his blade on the spirit. "Haha!" he laughs as the sword finds its mark, his grin returned. "If you had blood, we'd be smelling yours too."
OOC
Well, I guess when you post last you don't get to say anything about a brilliant plan or anything. So I won't. This may actually work out better, and with our rolling it wouldn't have helped anyway, heh.
Move: Stand up.
Standard: Angelic Alacrity (shift to K13) vs spectre: 1d20+8=26, 1d20+8=27, 2d12+5=15. 27 vs. AC for 15 damage, halved to 7. If the spectre moved away from me at any point during its last turn add 6 damage, for a total of 10 damage after insubstantial.
I don't suppose we have anything active that makes 19's crits, eh? That would be pretty cool.
Minor: none.
Tristan stats
Tristan Moonblade - Male Elf Avenger (Dayna) 1 Passive Perception: 21, Passive Insight: 14; Low-light vision AC:17, Fort:13, Reflex:15, Will:15 -- Speed:7 HP:20/28, Bloodied:14, Surge Value:7, Surges Left:6/9
Action Points: 0, Second Wind: available Powers Bond of Pursuit
Overwhelming Strike Angelic Alacrity Channel Divinity Elven Accuracy Oath of Enmity Oath of the Final Duel
Luckblade Group Awareness: All non-elf allies within 5 squares of Tristan gain a +1 bonus to Perception.
I count 18 for the range, which is medium range for your longbow (20/40). So that's 1210 and 16 - still misses.
As Blade appears from the woods, the necromancer spins around and strikes him a solid two-handed blow with his staff, right in the gut. It hits hard enough that he even feels it despite his resistance to the dark energy which creeps over him and tangles his arms and legs. The necromancer laughs and taunts, "Follow me now!" as he turns again and runs full speed up the road. Blade struggles in vain to get a hit on him while he flees.
Tristan lands a formidable blow on the specter, and blood begins oozing out of the bottom of its cloak to spatter, hissing and smoking on the ground. The specter fades away and rushes off through the trees, occasionally shaking branches as it passes.
Status
Mikara attacks the Necromancer with Twin Strike, but misses.
Tonk stands and attacks the Specter with King's Castle, missing but swapping places with Tristan.
Dextyr moves to N19 and misses the Necromancer with an Eldritch Blast.
Blade charges to N26 and, yes, misses the Necromancer.
Tristan stands and uses Angelic Alacrity to shift to K13 and attack the Specter, hitting for 7 damage. (It didn't move away from him last turn, in fact it moved closer.) That bloodies it.
The necromancer attacks Blade with the Staff of Death: Staff of Death vs Blade (1d20+9=29, 1d6=6) Critical hit, for 1 damage after necrotic resistance. Blade is immobilized (save ends). The necromancer runs off the map to the north, which gives Blade an OA: OA vs Necromancer (1d20+2=4, 1d12+2=4) Miss. The necromancer is now 7 squares north of where he's shown on the map - you can move off the map to follow if you want - and is granting CA because he ran.
Mikara at K7 (11/24 hp + 4 thp)
Tonk at J16 (9/24 hp thp)
Dextyr at N19 (19/28 hp)
Blade at N26 (27/29 hp, OoE on Necromancer, +5 to Athletics, +2 to speed, +2 to damage with melee attacks, immobilized (save ends))
Tristan at K15 (20/28 hp, OoE on Specter)
Necromancer at O25 (7/54 hp, used Horrific Visage)
Specter at ?? (15/30 hp, used Spectral Barrage)
Wisp Wraith at K9 (1/1 hp) Wraith at H16 (-10/31 hp, used Shadow Glide) Mad Wraith at J16 (-2/38 hp, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos) Wisp Wraith 1 at I16 (-2/1 hp) Wisp Wraith 3 at J14 (-2/1 hp) Wisp Wraith 4 at K14 (-2/1 hp)
Enemies
Necromancer HP: 54; Bloodied: 27 AC: 18; Fort: 15, Reflex: 16, Will: 17 Melee Basic Attack:Staff of Death +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends)
Specter (S) HP: 30; Bloodied: 15 AC: 16; Fort: 16, Reflex: 16, Will: 17 Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant Aura: Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter Melee Basic Attack:Spectral Touch +7 vs Reflex; 1d6+2 necrotic damage
Mikara lets fly blindly into the air. There isn't a prayer of catching the fleeing diviner, but she has to try.
As she lets go, she turns to see the specter closing on her from her right. She fires a wild shot that goes nowhere near its target and flees to put some distance between the haunting figure and herself. She doesn't even realize that her first arrow found its mark.
Tonk's passive perception is 17, so he sees the spectre.
"I come for to help!" Tonk shouts to Mikara.
The half-orc races out of the woods. (Move from J16 to I10.)
With a hearty laugh, he leaps forward, onto the big rock, sprinting across the top and springing into the air to attack the spectre. (Standard Action: CHARGE! from I10 to N7 -- Athletics (1d20+9=23) to jump onto the rock and into the air -- Mace v. AC (1d20+6+1=21, 1d8+4+1=12))
necromancer runs off the map to the north, which gives Blade an OA: OA vs Necromancer (1d20+2=4, 1d12+2=4) Miss. The necromancer is now 7 squares north of where he's shown on the map - you can move off the map to follow if you want - and is granting CA because he ran.
ooc
I believe Blade rolls 2d20's for melee attacks against his oath target
1d20+4=24 Wow! Crit back to him on the OA, hits for 14+6 (high crit) 1d12=6
Oath
Oath of Enmity (Encounter Minor Close Burst 10 ✦ Divine)
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.