Growl tries to savage two of the enemies with his claws before backing away, then returns to his warforged form and moves out of the cloud. Growl then sends an icy wind blowing around Lephisto, but neither the paladin or any of the enemies surrounding him seem to notice. Finally, Growl moves over near the sharpshoot and hexer to distract them from his allies as his innate toughness shakes off the lingering poison.
Mechanics
Standard action - Darting Bite vs Swarm 1 and Blighted Rat.
Hits Reflex 5 (forgot cloud penalty) for 9 damage against Swarm 1, and hits Reflex 20 (forgot cloud penalty) for 12 damage against Blighted Rat. If at least one attack hits, Growl can shift 2 squares. I'm going to assume the rat was hit, so shift to K11.
Minor action - Return to warforged form and shift for free to K10.
ACTION POINT!
Standard action - Chill Wind vs Lephisto, Blighted Rat, Swarm 1, Swarm 2, Swarm 3.
Hits Fort 15 for 6 damage against Lephisto, hits Fort 6 for 6 damage against Blighted Rat, hits Fort 6 for 6 damage against Swarm 1, hits Fort 6 for 6 damage against Swarm 2, and hits Fort 9 for 6 damage against Swarm 3.
Growl's attack bloodies the rat, making him the only target for Virtue of Valor. I'm going to assume he gets the temp hp.
Lephisto takes a total of 12 damage, and drops. At the end of his turn, he saves against poison and doesn't get worse, death-wise. Rolls. Huh, too bad those weren't in a different order.
The goblin sharpshooter attacks Growl, and misses.
Can Lephisto benefit from (or make) a healing surge if he's dying? I'll assume that he can, and Adran will expend his second Majestic Word on him. That's a healing surge + 4 hp for Lephisto, and he'll slide him to L15.
Then he'll make a War Song Strike against Swarm 1, just on the off chance that he doesn't destroy it, and that Lephisto can somehow reap the temporary hp next turn.
I know that swarms take half damage from melee weapons but he's all out of close attacks.
Oh, by the way, Growl gets the benefits of Virtue of Valor and Strength of Valor, so that's 4 temp hp and a +2 on his next attack.
Adran calls out praise for Growl's sudden burst of heroism, then steps forward to engage the seething swarm of centipedes himself. As he does so, he sings of the hero Eruvann's courage and determination, hoping fervently that somehow Lephisto can hear him. Then he attacks.
OOC2
Hmm, if his attack misses, I think I'll spend an action point to attack again. 2HB, can I leave the rolls to you if that's the case?
Mini-stats
Adran Cassis, Bard 1
Initiative: +1 | Passive perception: 16 | Passive Insight: 14
AC: 15 | For: 13 | Ref: 14 | Will: 15
HP: 28/28 | Bloodied: 14 | Surge value: 7 | Surges: 8/10
Speed: 6 | Languages: Allarian, Draconic, Eladrin
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +3 vs AC, 1d8
Powers: Guiding Strike (PHB2), War Song Strike (PHB2) Acid Orb (PHB2), Majestic Word (2 of 2 used) (PHB2), Shout of Triumph (PHB2), Words of Friendship (PHB2) Slayer’s Song (PHB2)
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
Last edited by Boddynock; 9th October 2009 at 02:34 AM..
Reason: Adjusted action point total
A dying ally can be healed in the same ways a living one can, and they regain hp starting at 0. So even though Lephisto was at -3, your Majestic Word heals him to 10. Which is pretty nice.
Also, anyone can use the Heal skill as a standard action to heal an adjacent ally. DC 10 to let someone spend their second wind, although they don't get the defense bonus. If a dying character has already spent their second wind, DC 15 to stabilize them so they don't need to take death saves. Finally, DC 15 to allow an ally to either immediately take a saving throw, or gain +2 to their next saving throw they take at the end of their turn.
The above options aren't great from an action economy standpoint, but they're better than nothing.
Adran shouts encouragement to his allies. Growl feels a rush of bravery, and Lephisto opens his eyes and crawls away from his attackers. Adran then lunges at the swarm, and in a flurry of hacking and stomping he manages separate the mass, weakening its effectiveness. Alek feels a rush of power as he does so.
The goblin caster steps back from Growl and aims his rod at the druid's feet. Spectral vines studded with thorns burst from the ground and lash around Growl's legs. While they don't pierce the warforged's armor, they threaten intense lacerations should he try to move away.
Adran's first attack misses, but the second one hits, and even with the half damage it's enough to kill the swarm. This triggers Alek's pact, granting him 4 temp hp. So that was a pretty good turn, I'd say.
Thanks for reminding me about Strength of Valor. I actually did remember it, but I keep forgetting that it's +2 damage on the next damage roll rather than +2 damage to the next attack. Since Growl had missed his next attack, I thought it had been lost, but that is not the case.
The Hexer shifts away and attacks Growl with a Stinging Hex, that hits. Growl is now Hexed (save ends). If he moves during his turn, he takes 3d6+1 damage. As a minor, the Hexer sustains the cloud, but leaves it where it is.
Alek smiles as the caterpillars are defeated. He then focuses his patron's attention on a different enemy. After enjoying his moment he summons a dark spear of energy and chucks it at the one of the remaining swarms.
You can only ever curse the nearest enemy. If the nearest enemy already has a curse on it, then the only way you can curse someone is if you move around so someone else becomes closer than the cursed guy. For example, if you have moved to M16 as your first action, then you could have cursed Swarm 2. Actually, you could have cursed it from N16 too, because no enemy would have been closer than Swarm 2.
Yeah, the targeting restriction kind of sucks. But you killed it anyway, and temp hp don't stack, so it didn't matter in this case.
When I play my warlock, I am constantly moving around, for two reasons. First, warlocks gain concealment if they move more than two squares from their starting point, and second so I can spread my curse around as much as possible.
Feyr call upon the gods and his voice is amplify so it can hurt his enemies. Targeting the last swarm, the rat and the hexer, it seems the god didn't answer his call.
Alek's spear tears through the center of the swarm, leaving nothing but crisp exoskeletons in its wake.
The goblin looks around for an ally to shield himself from Feyr's wrath with. Unfortunately, there is no one close at hand, and the creature is thrown through the swamp.
The blighted rat turns to Adran and makes a bizarre hissing sound. It then rears up and jumps at the bard, latching onto his neck with his teeth. Adran is able to force the creature off, but he feels a little woozy.
The remaining centipedes also go for the bard. There aren't enough of them left to do much damage with their mandibles, but their poison is just as effective as ever.
Unlike the ongoing damage from before, the Blight is a disease. It's not going to have an effect on you during the fight. At the end of the encounter, anyone who's Blighted will need to make a saving throw. If you pass, your system shakes it off. If not, well, we'll see.
Growl reaches out and mauls the goblin, who howls in pain and stumbles away.
Lephisto rises back to his feet amidst the vermin. He closes his eyes and whispers a short prayer. His eyes reopen and the goblin's hex is lifted.
The recently-savaged goblin shakily raises its crossbow and fires a hurried shot at Growl. Through an incredible stroke of luck, the bolt hammers home, badly wounding the druid. The goblin looks slightly reassured.
Status
Initiative:
25: Goblin Sharpshooter (-28, bloodied, granting CA to next attack)
20: Adran (18/28, Blighted, 5 ongoing poison) <== Your turn.
19: Goblin Hexer (-9, dazed)
18: Alek (29/30+4)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-23, bloodied) 10: Centipede Swarm 1 (-44, dead) 10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (9/30, bloodied, Hexed (save ends))
3: Lephisto (13/27, bloodied, +2 to all defenses)
Growl's attack hits for 14, thanks to Strength of Valor, and bloodies the goblin.
The Sharpshooter shifts back, draws his crossbow, and crits Growl for 10 damage.
The viable targets for Virtue of Valor are Alek and Grow. Neither of them can use the temp hp though (temp hp don't stack, and Growl already had 4 when he bloodied the goblin).
Don't forget about the automatic 3 damage for starting adjacent to a swarm.
As disgusting as the centipedes are, Adran stomach still roils at the sight of the rat which savaged him. He chants a curse as he swings his longsword in an overhead arc at the beast.
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
Last edited by Boddynock; 10th October 2009 at 01:05 PM..
Reason: Added Strength of Valor and move
The rat dodges away from Adran's attack in the smoke of the cloud.
The caster screeches to his companion, "Kill the leader! The rest will fall soon after!"He then summons another swarm of spectral hornets and sends them to harry the bard.
Without the constant effort of the goblin, the cloud dissipates, allowing you to breath and see clearly once more.
Status
Initiative:
25: Goblin Sharpshooter (-28, bloodied, granting CA to next attack)
20: Adran (3/28, bloodied, Blighted, 5 ongoing poison, blinded (save ends))
19: Goblin Hexer (-9, dazed)
18: Alek (29/30+4) <== Your turn.
17: Feyr (7/26, bloodied)
16: Blighted Rat (-23, bloodied) 10: Centipede Swarm 1 (-44, dead) 10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (9/30, bloodied, Hexed (save ends), +2 damage to next attack)
3: Lephisto (13/27, bloodied, +2 to all defenses)
Stinging Hex doesn't recharge. The Hexer attacks Adran with a Blinding Hex, which hits for 7 damage, and Adran is now blind, save ends. On the bright side, since the Hexer is dazed, he doesn't have the action to sustain the cloud.
I feel obliged to point out that Adran will drop from the ongoing poison at the start of his turn, and that Lephisto still has the ability to grant healing and a save.
Alek summons a mltitude of dark spots and combines them Hopefully throwing the finished product into the mass of centipedes.
Ooc
On my phone right now but +4 vs Reflex against swarm3 1d10+4 damage and another 1d6 curse damage. I also can't put my stat block but it's in my signature( -2 hs and -1hP +4 temphp.)
__________________
Alek Nethendal stat block
Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:30/30, Bloodied:15, Surge Value:7, Surges left:10/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast, Eldritch Strike, Vampiric Embrace, Flames of Phelgethos