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Old 11th October 2009, 05:07 AM   #201 (permalink)
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Growl returns to his warforged form and summons forth a wind that knocks the goblin sharpshoot back towards him. He is then able to shake off the hexer's spell.

Mechanics
Minor action - Assume warforged form.

Standard action - Chill Wind vs Goblin Sharpshooter.

Chill Wind vs Sharpshoot (CA, VV) (1d20+4+2=23, 1d6+2=7)

Hits Fort 23 for 7 damage against Goblin Sharpshooter, and on a hit, Growl will slide the GS to E8.

End of Turn - Save vs Hexed:

Save vs Hex (1d20=16)

Success!


Growl's Info
Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 9/30, Bloodied: 15, Surge Value: 7, Surges left: 8/11
Action Points: 0

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet
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Old 11th October 2009, 06:23 AM   #202 (permalink)
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OOC: Well I, for one, would be happy for Adran to receive both healing and a save!
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Alton Highlea:          Halfling Quest - Rooting Around
Andarin Startoes:       Turtle Soup
Coraine Vagrius:        Rhun’s Temple of Elemental Evil
Elyan Kolodah:          CB’s Sunless Citadel
Hunolf Hjordsson:       Sunless Citadel
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Old 11th October 2009, 03:15 PM   #203 (permalink)
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The goblin is battered towards Growl and falls dead at the warforged's feet.

Lephisto places his hand on Adran's shoulder and looks up to the sky. Adran feels some of his wounds be lifted, although he is still sicked and blind. Lephisto then turns back and stabs into the rat.

Status
Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (11/28, bloodied, Blighted, 5 ongoing poison, blinded (save ends)) <== Your turn.
19: Goblin Hexer (-9)
18: Alek (29/30+4)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-31, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (9/30, bloodied)
3: Lephisto (13/27, bloodied)

Growl kills the Sharpshooter. Unfortunately, I just realized that I've been running things wrong. Virtue of Valor has a range of 5 squares, so Growl isn't close enough to benefit.

Lephisto uses his minor to grant Adran a save, to no effect. He then uses another minor to use his last Lay on Hands to heal Adran for 8. Finally he attacks the Blighted Rat with Valiant Strike, which hits for 8 damage.
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Old 12th October 2009, 04:16 AM   #204 (permalink)
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Adran is refreshed by Lephisto's soothing touch. He smiles, then stumbles backward a step, away from the enemies he cannot see. He takes a moment, in the midst of the turmoil, to breathe deeply and to remind himself of why he's here. It helps. He feels stronger for that slight surcease.

OOC
Shift to N17.

Spend second wind.

HP now at 18; +2 to all defenses for 1 round.

Saves vs ongoing poison & blindness: (1d20=20, 1d20=9)
Mini-stats
Adran Cassis, Bard 1
Initiative: +1 | Passive perception: 16 | Passive Insight: 14
AC: 15 | For: 13 | Ref: 14 | Will: 15
HP: 28/28 | Bloodied: 14 | Surge value: 7 | Surges: 8/10
Speed: 6 | Languages: Allarian, Draconic, Eladrin
AP: 0 | Second Wind: used
Basic Attack/Opportunity attack: +3 vs AC, 1d8
Powers: Guiding Strike (PHB2), War Song Strike (PHB2)
Acid Orb (PHB2), Majestic Word (2 of 2 used) (PHB2), Shout of Triumph (PHB2), Words of Friendship (PHB2)
Slayer’s Song (PHB2)
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Andarin Startoes:       Turtle Soup
Coraine Vagrius:        Rhun’s Temple of Elemental Evil
Elyan Kolodah:          CB’s Sunless Citadel
Hunolf Hjordsson:       Sunless Citadel
Jimmy Masters:          Deadlands: Savage West
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Old 12th October 2009, 04:52 AM   #205 (permalink)
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Panicking at the lack of allies between him and the party, the goblin sends out another swarm of ephemeral insects, this time at Growl. Their stings are excruciating, even to the warforged, and Growl collapses.

Status
Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (13/28, bloodied, Blighted, blinded (save ends), +2 to all defenses)
19: Goblin Hexer (-9)
18: Alek (29/30+4) <== Your turn.
17: Feyr (7/26, bloodied)
16: Blighted Rat (-31, bloodied)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (-3/30, dying (0/3), blinded (save ends))
3: Lephisto (13/27, bloodied)

Adran would actually be at 13 hp, because of the ongoing damage at the start of his turn.

Stinging Hex does not recharge, so instead the Hexer uses Blinding Hex on Growl, which barely hits for 12 damage. Growl is dying and blind, save ends. FYI, he has not spent his second wind yet. Also, in case you're curious, it takes both a minor and a standard to draw a healing potion and administer it to an unconscious character.
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Old 12th October 2009, 05:13 AM   #206 (permalink)
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Alek grimaces at his ally falling, deciding to work away at one enemy at a time he throws a sphere of energy at the rat.


Actions
Standard=Eldritch blast 19 vs Reflex 5 damage


Alek Nethendal stat block
Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:29/30+4, Bloodied:15, Surge Value:7, Surges left:8/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast,
Eldritch Strike,
Vampiric Embrace,
Flames of Phelgethos

Alek
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Alek Nethendal stat block
Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:30/30, Bloodied:15, Surge Value:7, Surges left:10/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast,
Eldritch Strike,
Vampiric Embrace,
Flames of Phelgethos

Alek
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Old 12th October 2009, 07:13 AM   #207 (permalink)
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Quote:
Originally Posted by TwoHeadsBarking View Post
Adran would actually be at 13 hp, because of the ongoing damage at the start of his turn.
OOC: Yes but I assumed that you would apply that.
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Andarin Startoes:       Turtle Soup
Coraine Vagrius:        Rhun’s Temple of Elemental Evil
Elyan Kolodah:          CB’s Sunless Citadel
Hunolf Hjordsson:       Sunless Citadel
Jimmy Masters:          Deadlands: Savage West
Kelloran:               Night’s Embrace: A Touch of Darkness

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Old 12th October 2009, 03:18 PM   #208 (permalink)
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Feyr throw another bolt of light at the rat, who miserably miss. Seeing Growl unconscious on the ground, renew his attack in hope to finally take down another opponent.

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Old 12th October 2009, 04:58 PM   #209 (permalink)
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The combined magics of Alek and Feyr overcome the rat's defenses, and the creature falls twitching on the forest floor.

With a series of hissing and clicking, the remaining centipedes move to engulf Alek, who soon feels their venomous bites.

Lephisto rushes the remaining goblin in an attempt to hinder further casting. However, the goblin is able to duck under the paladin's swing.

Status
Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (13/28, bloodied, Blighted, blinded (save ends), +2 to all defenses)
19: Goblin Hexer (-9, Divine Challenged)
18: Alek (28/30, 5 ongoing poison)
17: Feyr (7/26, bloodied)
16: Blighted Rat (-46, dead)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (-3/30, dying (0/3), blinded (save ends)) <== Your turn.
3: Lephisto (13/27, bloodied)

The Blighted Rat dies. Feyr can be targeted with Virtue of Valor.

Swarm 3 charges Alek, hitting for 5 damage and five ongoing.

I'm going to take Lephisto's turn now, since I don't think Growl's turn is going to change much. He approaches the Hexer, Divine Challenges it, and misses with his charge.
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Old 12th October 2009, 09:59 PM   #210 (permalink)
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Boddynock Goblin Sharpshooter (Lvl 2)
Deprived of his sight, Adran listens intently to the battle raging around him. Hearing the crackle of lightning and the squeal of the dying rat, he cheers for his companion's prowess.

"Oh, well done! Well done ye!"

Then, not knowing what else to do, he waits in vain for his vision to clear so that he can return to the fray.

OOC
Virtue of Valor benefits Feyr: +4 temporary hp. Strength of Valor gives +2 to Feyr's next damage roll before end of Feyr's next turn.

Saving throw vs blindness: (1d20=1)
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My PbP games
Code:
Retired PbP Characters:

Alton Highlea:          Halfling Quest - Rooting Around
Andarin Startoes:       Turtle Soup
Coraine Vagrius:        Rhun’s Temple of Elemental Evil
Elyan Kolodah:          CB’s Sunless Citadel
Hunolf Hjordsson:       Sunless Citadel
Jimmy Masters:          Deadlands: Savage West
Kelloran:               Night’s Embrace: A Touch of Darkness

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Old 12th October 2009, 10:49 PM   #211 (permalink)
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Growl doesn't improve, but - thanks to the way he's built - doesn't get any worse, either.

Mechanics
Death Save - Death Save (1d20=2)

Result becomes a 10, thanks to Warforged Resilience.


Growl's Info
Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: -3/30, Bloodied: 15, Surge Value: 7, Surges left: 8/11
Action Points: 0

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet
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Old 12th October 2009, 11:35 PM   #212 (permalink)
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ooc
Quote:
Originally Posted by garyh View Post
Result becomes a 10, thanks to Warforged Resilience.
And here I was worried about killing you. Don't forget to save against blindness too.


The goblin swings his rod at Lephisto, catching him in the ribs.

Status
Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (13/28, bloodied, Blighted, blinded (save ends))
19: Goblin Hexer (-9, Divine Challenged)
18: Alek (28/30, 5 ongoing poison) <== Your turn.
17: Feyr (7/26+4, bloodied, +2 to next damage roll)
16: Blighted Rat (-46, dead)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (Cursed)
4: Growl (-3/30, dying (0/3), blinded (save ends))
3: Lephisto (9/27, bloodied)

Hexer hits Lephisto for 4 damage.

No new map, since nobody's moved.
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Old 12th October 2009, 11:41 PM   #213 (permalink)
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As he lay there inert, the usual glow from Growl's eyes remains dimmed.

Mechanics
Blindness Save - Save vs Blindness (1d20=7)

Fail.

Yeah, Warforged Resiliance is a NICE feature. Especially when one runs out away from the rest of the party.


Growl's Info
Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: -3/30, Bloodied: 15, Surge Value: 7, Surges left: 8/11
Action Points: 0

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet
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Old 13th October 2009, 01:06 AM   #214 (permalink)
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Alek stares in surprise as the swarm charges him. Regaining his composure he throws a spear of energy at the swarm and moves backward hopefully hindering them further.

Actions

Standard= Dire radiance 13(+1 for Prime shot) vs Fort. 7 damage; Another 5 damage if it moves and 4 damage from curse
Move= S13
Minor=Fail save


Alek Nethendal stat block
Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:28/30, Bloodied:15, Surge Value:7, Surges left:8/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast,
Eldritch Strike,
Vampiric Embrace,
Flames of Phelgethos

Alek
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Alek Nethendal stat block
Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:30/30, Bloodied:15, Surge Value:7, Surges left:10/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast,
Eldritch Strike,
Vampiric Embrace,
Flames of Phelgethos

Alek

Last edited by Ghdeh1; 13th October 2009 at 01:36 PM.. Reason: Actions
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Old 13th October 2009, 05:39 AM   #215 (permalink)
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TwoHeadsBarking Kobold Slinger (Lvl 1)
Ghdeh1
If you move without shifting (ie move more than one square) the swarm will take an opportunity attack against you. If you don't mind taking the opportunity attack anyway, you should strongly consider attacking first and then moving so that you can get your Prime Shot bonus. You never know when +1 to hit will make the difference. Want to reorder your actions?
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Old 13th October 2009, 01:38 PM   #216 (permalink)
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Actions
Alright then Dire radiance first and then the move action since it basically does the same thing only the 13 becomes a 14 vs Fortitude I just want to keep the swarm in on place or hurt enough for it to kneel over and die
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Alek Nethendal stat block
Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:30/30, Bloodied:15, Surge Value:7, Surges left:10/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast,
Eldritch Strike,
Vampiric Embrace,
Flames of Phelgethos

Alek
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Old 13th October 2009, 02:46 PM   #217 (permalink)
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Feyr ignore the swarm and move towards the Hexer. He send him a bolt of light at the hexer, but miss him.

OOC
Move: to K14
STandard: Avenging light vs. Hexer (1d20+4=11, 1d10+7=14) Miss, unless the HExer have a pretty bad Refl.
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Old 13th October 2009, 04:51 PM   #218 (permalink)
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Alek's attack hits the writhing mass of centipedes, but they seem to avoid the worst of it.

As Alek and Feyr withdraw, the swarm practically erupts in a frenzy of mandibles, biting and poisoning both combatants. ooc: Technically, Alek's attack provokes the AoO, but this sounds better from a narrative perspective.

Feyr's attack goes wide.

The swarm seethes in place, a churning mass of skittering legs.

Status
Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (13/28, bloodied, Blighted, blinded (save ends))
19: Goblin Hexer (-9, Divine Challenged)
18: Alek (14/30, bloodied, 5 ongoing poison, weakened (save ends))
17: Feyr (4/26, bloodied, 5 ongoing poison)
16: Blighted Rat (-46, dead)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (-2, Cursed)
4: Growl (-3/30, dying (0/3), blinded (save ends)) <== Your turn.
3: Lephisto (9/27, bloodied)

Both Alek and Feyr take 3 damage for starting adjacent to the swarm. Swarm 3 takes Attacks of Opportunities against Alek and Feyr, critting Alek for 6 and hitting Feyr for 4. Alek is weakened and Feyr is poisoned. You both get to take saves against those now, since you would have been able to save at the end of your turn.

Alek hits, but between weakened and the swarm's resistance against non-area attacks, he only deals 2 damage.

Swarm 3 stays in place.

Again, just to remind you all, Lephisto has his encounter power that deals 2[W], and his daily that deals 3[W] and (hit or miss) an ally within 5 can spend a healing surge.
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Old 13th October 2009, 04:54 PM   #219 (permalink)
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OOC
I'm dead on next round: Save (1d20=1)
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Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
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Ridik Keita, in The Secret of Gemhold(LEW)


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Old 13th October 2009, 10:34 PM   #220 (permalink)
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OOC: Lephisto to use his daily against the hexer, and heal Growl.

@Velmont: surely not dead ... just dying?
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My PbP games
Code:
Retired PbP Characters:

Alton Highlea:          Halfling Quest - Rooting Around
Andarin Startoes:       Turtle Soup
Coraine Vagrius:        Rhun’s Temple of Elemental Evil
Elyan Kolodah:          CB’s Sunless Citadel
Hunolf Hjordsson:       Sunless Citadel
Jimmy Masters:          Deadlands: Savage West
Kelloran:               Night’s Embrace: A Touch of Darkness

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