Unsure of what has happened since he was knocked out, or even where anyone is, Growl takes a moment to gather himself. The respite clears his vision, fortunately.
Mechanics
Move action - Stand up.
Standard action - Second Wind. Heal to 14/30, down to 6/11 surges.
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
For future reference, Yelder has +5 to heal. Also, the DC to assist is the same as the DC to kick off a second wind, although the latter is somewhat risky while Feyr still has the ongoing damage.
It takes a minor and a standard to pull out and administer a healing potion to an unconscious character, in case you're curious.
The goblin screams in rage upon seeing Growl climb back to his feet. Heedless of the risk, he unleashes another spectral curse from his rod. As he does so there is a brilliant flash of light that blinds him temporarily, disrupting his focus.
Stinging Hex recharges. The Hexer casts Stinging Hex at Growl, which misses, as does Lephisto's AoO. The Hexer still takes 6 from Divine Challenge. Rolls. Another natural 1 for Lephisto, by the way.
Again, no new map. And don't forget the 3 automatic damage for starting your turn next to a swarm.
My status is still to -1, but Adran did a successfull Healing check, so he could have forced me to spend my second wind and take a HS to heal myself, no? So I should be at 6 (and back to 1 at my turn )
__________________ Living ENWorld di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus
My bad, I didn't follow the post correctly. Yes, you will be at 1 at the start of your turn after the poison. I'm not sure what the rules are for handing off items from one person to another, but I'm going to say that if Alek wants to give Feyr the potion, Alek needs to spend a minor action to pull it out. Then Feyr must spend a minor action while adjacent to Alek to take it from him. If the rules are less restrictive than this, by all means tell me. If they are more restrictive, I don't want to hear about it .
OOC: Hey all! I'm going on vacation for a week. I'll be bringing my laptop and the hotel has wifi, but I'm still likely to be on significantly less anyway. Don't feel like you have to wait too long for me if my turn comes up!
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
Alek's and Feyr's spells scorch into the swarm, but not before it manages to spread its poison to the warlock once more. This time it pursues Alek, leaving a few dead crackling centipedes in its wake.
The swarm's AoO hits for 3 damage and 5 ongoing poison. On it's turn it moves closer, takes half damage from Dire Radiance's rider, and misses. I'm not sure if constantly provoking AoO's from this thing is a good idea. And Ghdeh1, you still have your encounter power, right?
Yelder passes his check to aid Adran, who will now gain +2 to his heal check.
Move: Move to I13
Standard: Chill Wind on the swarm. Hits for 5 cold damage, +10 additional damage from the swarm's vulnerability for a total of 15. Swarm 3 is bloodied at -33, and it is slid to R19. Growl can also gain Virtue of Valor.
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...