Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
1. When you push, the enemy must be farther from you on each square you push it. So you can push h3 from K15 to L15 (as it will go from 2 to 3 squares from you), but you cannot push the goblin from K14 to L14 (as it will go from 3 to 3 squares from you). You would need to push it to L13 to push it away from you. You would need a power that slide to do it. Same logic with Pull and Push
2. Damage roll are rolled one for all targets of a same attack.
At least, it is how I have always seen in the games I have played. For Push, it is RAW, for the second, I don't remember to have seen it somewhere, but it is how I have seen it.
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Alek watches his allies attack the dogs and the goblin. He decides to do something different. "Bad dog!" He yells at the only dog that hadn't attacked. Summoning a lance of pure darkness he hurls it at the same dog.
Velmont's right on both counts. However, I think there may be some confusion. Adran is the "C", not the "A", so everyone who's hit can be pushed straight to the right. Page 271 of the PHB talks about the many attack rolls but only one damage. Luckily, in this case, you rolled the same damage for both targets hit, so we'll use that. Also, Growl moved into I15 on his turn, so I'll move you to H15, which also helps protect your line.
Ghdeh, you can only curse the closest enemy to you, which would be Hound 1 or the goblin. Please choose which one you've cursed. It doesn't matter so much in this case, because your attack misses.
Feyr unleashes a spray of blades towards his foes. The goblin ducks behind the nearby hound, causing the animal to take the brunt of the attack. (ooc: Hits Hound 3, misses the goblin.)
Growl advances and tears deeply into another hound, taking off a good-sized part of its leg. (ooc: Hits Hound 2, bloodying it and giving CA to the next attack against it.)
Adran shouts, and his voice reaches a supernatural volume. The goblin holds firm, but both of the blighted beasts are thrown into the nearby trees. (ooc: Hits Hound 2 (thanks to CA) and Hound 3 (bloodying it), misses the goblin).
Unfortunately, Alek's attack misses its target.
The hounds respond with a fury of gnashing, diseased jaws. However, their attacks are mostly ineffective. Only Growl is hit, and while the bite is weak, he too is nauseated by the effect.
Hound 1 attacks Adran, and misses. Hound 2 moves to K16 and attacks Lephisto, and misses. Hound 3 attacks Feyr, and misses. Hound 4 charges Growl and hits, causing 5 necrotic damage and 5 ongoing necrotic damage. Here are the rolls. Also, Hound 3 fails its save against the ongoing damage.
ooc:Damn, you slipped in quickly. Sorry, but your choices are actually between Hound 1 and the goblin. I hadn't realized that Adran hit and pushed Hound 2 when I was writing that part of the update.
You can use your second wind, which allows you to spend a healing surge and gain +2 to all defenses for a turn, but that takes your standard action, so you wouldn't be able to attack without an action point. You could also use Lay on Hands as a minor action, but you only get two of those a day. Or you could hope the goblin doesn't drop you, and wait for Boddynock to use a Majestic Word (which is also a minor action, btw), which is the most efficient option. Although I have to say, that while the goblin has a good chance of missing you, if he does hit he's pretty likely to drop you (1d10+5 damage).
If I were you, I would take a chance, and go for Bolstering Strike on Hound 2 and hope the goblin miss you. Even if he hit you, you Bolstering Strike will have given you some temporary hit points if you hit. Also, you might finish hound 2 with that, and get rid of that bracket.
Adran's should heal you this round.
But hey, I'm not the one to take that chance, so it's your call.
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Ah, I didn't realize Majestic Word was a minor action. Great. The only problem is that Adran's further down initiative order, after the goblin.
If, however, you bloody the hound or reduce it to 0 hp, Adran can grant you 4 temporary hp as a free action from Virtue of Valor! (Would they stack with temp hp from Bolstering Strike, or is it just the better of the two figures?)
As a bonus, Lephisto would also get a +2 bonus to the next damage roll he makes before the end of his next turn (from Strength of Valor feat).
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
THP doesn't stake, but if he hit, he would have his Wis in THP. If he is even more lucky and kill him, he would have even more THP, as I guess your Con is higher than his Wis. So I would stick with Bolstering Strike to have a safer guess.
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Lephisto strikes the hound as he watches his allies assemble into formation and picking their enemies off , one by one. "May I acquire some assistance?", the poor paladin pleaded. He looked at one of his wounds, "I wonder how much longer I can take of this?". The righteous paladin ran to the hound, hoping to finish it off!
When making an attack, you need to both say what the attack you're using is, and you need to roll to hit. To speed things up, I rolled for you this time, but you need to be doing this in the future.
Also, your stat block is incorrect. You are at 15 hp (8 + 7 from Lay on Hands), you've spent a surge, and you should mark that you've used one of your Lay on Hands.
Lephisto drives his sword deep into the foul creature. It falls to the ground, blood and pus seeping from its wound.
The goblin is quick to react, however. It steps into the opening vacated by the paladin and makes a quick attack against Growl. It then turns its head towards the hound in the woods and whistles.
Lephisto hits and kills Hound 2. The goblin shifts to J15 and attacks Growl. He hits for 6 damage (I mistakenly said it was versus Reflex in the roll. It's versus AC).
Grow feels the sting of the dark energies as he shifts over to flank the goblin, then takes swipes at both the goblin and the nearby hound with his paws. His aim isn't as good as he hoped, but h steels himself to continue the fight. Unfortunately, he is unable to shake the dark wound's effects.
Hits Reflex 13 for 10 damage versus H4, and hits Reflex 12 for 7 damage versus Goblin. If at least one attack hits, Growl could shift two squares, but he'll stay put in any case to keep flanking with Lephisto.
Minor action - Warforged Resolve, granting Growl 3 HP of healing and 3 temp HP (bloodied when he does this, not bloodied after, so he does get the 3 HP of healing).
Feyr moves back from the Hound next to him. "You'll suffer the Wrath of the Gods as you dare to attack on of their Chosen." he tells with a thunderous voice. The goblin and two hounds sees themselves projected away and take a moment to recover form the hit.
That should all hit. Hound 4 takes 15, not 14 damages as it is a critical hit. Hound 4 is pushed at F14, the Goblin at F15 and the Hound 3 at K12. They are all dazed until the end of my next turn.
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ooc: Those all hit, but you can't shift since you're surrounded by difficult terrain. If you want to keep that attack (and you probably do), you'll take an attack of opportunity from the hound, either as you move away or as you attack.