Georg doggedly pursues the gnome, trying to keep up before blasting another wave of thunder towards it. Give up now or there will be nothing left of you!
Okay, Intimidate is a standard action, so someone else will have to try it. Who is good at that? I guess we should wait for only 1 enemy remaining...
Georg should be at 27/31 after last turn's healing surge/second wind.
Kruk swings again at the axe wielder. This time however he uses the momentum from his swing to step north after his attack against the axe wielder in order to take a swing at the gnome as well.
actions
movement: none
attack: passing attack: 1d20+9+2(flank)-2(concealment)=22 for 1d10+5=6
Kruk shifts to d8 and attacks the gnome with a basic attack at 1d20+9+2 = 28 for 7
kruk marks both the gnome and the axe wielder
stats
Adverse Condition: None
Initiative: +1
Kruk- Male Dwarf Fighter Level 3
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48
*Bloodied 24 Surge Value 12; Surges Per-Day 12 -1 = 11
*AC =22
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: 1
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack USED
Parry and Riptose
*Daily
Comeback Strike USED
Unstopable
Thundering Weapon power USED
Cloak Power
I just noticed, the axe wielder attacked Raiyek twice last round and was marked by Kruk. Kruk should get an attack against him, right?
Carolina isn't going to shift to flank with Raiyek?
Raiyek tries to find his feet once again on the slippery ground, but botches his next attack against the axeman. Don't get frustrated ... your friends seem to have things in hand.
Actions
Move: stand up, yet again.
Minor: DC on axe.
If the axeman is still alive when my turn rolls around:
Standard: Holy Strike vs. axe: 1d20+8=10 vs. AC, 1d10+7=8 radiant damage. Well, that sucked. Flanking isn't going to help that land, unfortunately.
If the axeman is dead by my turn:
Standard: move to C10 (unless Grim or Lily wants to move there).
Raiyek stats
Raiyek Meliam - Male Elf Paladin (Palladys) 3 Passive Perception: 21, Passive Insight: 19; Low-light vision AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6 HP: 15/39 +5 thp, Bloodied:19, Surge Value:9, Surges Left:7/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind Powers Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (2/3) Piercing Smite Strength from Valor Virtue Channel Divinity Elven Accuracy Hunter's Quarry Paladin's Judgment Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
Lily peered over the crates at the melee. Holding the skull tightly in her hands she waited until the warrior with the axe seemed distracted, then whispering a incantation the skulls empty eye sockets flared and she exerted her will over the shadowing thing that hung over the scene. Hooked tentacles formed out the roiling mass of darkness, dropping down onto their unsuspecting prey. A hundred beady hungry eyes glared from the night spirit at the taste of blood. It radiated palpable waves of bloodlust and feral cunning infusing the very air around it, feeding and spurring on the fight to its furious crescendo.
ooc
Lily should be in G9 rather than F9
standard: Watcher's Strike: vs Ref [Target: axe wielder] (1d20+4=24)
Crit! 12 damage, and until the end of Lily's next turn, she and her allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to her spirit companion.
__________________ Oni
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Georg doggedly pursues the gnome, trying to keep up before blasting another wave of thunder towards it. Give up now or there will be nothing left of you!, but the bluster is for naught as the gnome again withstands his blast.
Kruk swings again at the axe wielder. This time however he uses the momentum from his swing to step north after his attack against the axe wielder in order to take a swing at the gnome as well, both the warrior's blows strike true and he leaves deep wounds in both foes.
Grim stands, drawing a javelin as he does so, and loosing it towards the gnome. The gnome is unable to move and the projectile slams into his chest and impales the creature on the wall, he hangs lifelessly off the ground. As the gnome's eyes close for the last time, the shadows around the area dissipate and the grease-covered floor returns to normal.
"Just die already," Carolina mumbles as she drives her blade forward again into the axeman's giant eye. Again the halfling's blade strikes true and the warrior is tottering.
Lily peered over the crates at the melee. Holding the skull tightly in her hands she waited until the warrior with the axe seemed distracted, then whispering a incantation the skulls empty eye sockets flared and she exerted her will over the shadowing thing that hung over the scene. Hooked tentacles formed out the roiling mass of darkness, dropping down onto their unsuspecting prey. A hundred beady hungry eyes glared from the night spirit at the taste of blood. It radiated palpable waves of bloodlust and feral cunning infusing the very air around it, feeding and spurring on the fight to its furious crescendo. The warrior is unable to move as the tentacles tear him apart, leaving him a bloody mess on the ground.
OOC
You win! Lily's attack finishes the axe-wielder and Grim's finishes the gnome.
Thoughts on the battle? Room for improvement? I am thinking that I might not use so many daze/prone effects in the future, it slows things down too much and isn't too much fun in PbP. RL isn't so bad if you miss a turn, but here, it's like 2-3 days until you get to do something.
Carolina watches in silent awe as the shadowy tentacles tear at the axe man and finally send him to his maker.
As whatever is left of the human collapses into its lifeless heap, she turns to Lilly with a grim smile. "Neat trick," she says simply, and begins tending to her wounds.
OOC
Carolina will spend a healing surge to get back up to speed.
Georg looks about the carnage with distaste, but draws himself up and goes to speak with his comrades. There was something dark about this group, their arts and abilities. None of them seemed to be the enigmatic Mr. X. Perhaps we should search around since they won't be giving us any answers.
OOC
Georg could use an extended rest, especially if Renau1g can get us some mid adventure XP and allow us level 1 folks to catch up.
The encounter was pretty fun for me, it just shows how nice Virtue's touch could be (remove daze) or other such things. Forced movement/etc is cool with Maptools and PBP too, since it takes some thinking.
Powers:
Bardic Virtue (Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant 3 temporary hit points to that ally as a free action.) Jinx Shot
Cutting Words Shout of Triumph
Twin Strike
Hunter's Quarry
Majestic Word
Words of Friendship Arrow of Warning
Full Character Sheet
Searching the room, the group finds on the body of the gnome a small knife is evident, the blade looks plain and simple, but Georg notices that this weapon is definitely not simple.
Also, the dwarf's arcane sense notices that there's a aura emanating from under some crates in the northwest corner of the warehouse.
Lily
As you complete your attack, you feel the spirits of the land swirl about and enter into your totem.
ooc - Becomes Hungry Spirits Totem +1
OOC
The blade is a Subtle Dagger +1, don't worry about the extended rest right now, your friendly neighborhood DM will look after you, trust me
One other thing I've realized is not to use much higher level elite soldiers, they're defenses are way too good (He had 22 AC, 18 Fort, 16 Ref, 19 Will)
Kruk says to Greog as he heads to the northwest corner of the room, "Are these the crates your talking about?" After seeing the spell caster nod his head, he begins to search the crates.
ooc
If there is a trap, hopefully I'll have enough hp to absorb the damage.
Kruk spent one surge
As for the encounter. I loved it. I'm glad that I wasn't in the grease though. I felt terrible for Raiyek and Grim having to fight from their knees.
As Kruk removes the crates he notices a trap door leading down. A simple iron ring allows you to pull the door open, swinging into the room. A pale blue light is visible in the room below, although from your current vantage point the source of the light is not detectable.
The room below is made from worked stone, and Kruk can tell that it's craftsmanship is very good, perhaps even dwarven made. A set of stairs offers the method down below this time.