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I'll go ahead and post this time to keep things moving along, but I meant to ask earlier.
Do you prefer people go in order of init, or just post as they can within their block of initiative?
Lily's eyes darted back and forth between the armed individuals. Biting her lip and screwing up her courage she made a dash for cover near the door. As she slid to a stop her eyes widened as she saw more bad guys on the north side of the room. Eeep!
She pointed the skull in that general direction, go get 'em!
In the light shining from Kruk's shield an observant person might have seen Lily's shadow vanish as the plume of darkness and gnashing teeth erupted in front of the axe wielding man. The eyes of the skull flared and Lith's form blossomed eyes that look like hungry things waiting in the dark as it lashed out wide with a shadowy tentacle.
ooc
move: move to K21 and what is hopefully cover (I think it is based on the map).
Reminder: enemies leaving a space adjacent to Lith without shifting are subject to a Spirit's Fang attack. (+4 vs ref, 1d10+4 damage)
Lily's Spirit Primer (Please Read!)
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 10 or more damage to Lily's spirit companion it disappears and Lily takes 5 damage. Otherwise her spirit companion is unaffected by the attack.
Lily's spirit companion uses Lily's defenses.
Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
Lily's spirit companion is unaffected by terrain and environmental phenomena.
ministats
Lily- Female Human Shaman 1
Initiative: +1, Passive Perception: 19, Passive Insight: 19, Senses: Normal
AC:15, Fort:14, Reflex:14, Will:16 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges left:9/9
Action Points: 1
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Second Wind Spirit of the Healing Flood
Assuming that Ren is using the same method as our last adventure, I think we can post in whatever order we want in our initiative block and that's the order our actions take effect. Please correct me if I'm wrong, Mr. DM.
Raiyek whispers a short prayer to Palladys which buffers his resolve, helping to ignore some of the pain from the dwarf's bolt.
At the same time the elf charges across the warehouse, slashing the greataxe-wielding human with his sword and leaving a nimbus of golden light around the man. "Come, friends! Show them our wrath!"
Actions
Minor: use Virtue. Spend 1 HS and gain 9 temp hp. Move: to H17 Standard: charge to E11, Ardent Strike vs. greataxe wielder: 1d20+8+1=24 vs. AC, 1d10+4=5 damage, and the target is subject is subject to my divine sanction until end of my next turn. (Marked and takes 5 radiant damage 1st time he makes an attack that doesn't include me.)
Raiyek stats
Raiyek Meliam - Male Elf Paladin (Palladys) 3 Passive Perception: 21, Passive Insight: 19; Low-light vision AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6 HP: 24/39 +9 thp, Bloodied:19, Surge Value:9, Surges Left:10/11
Resist 1 all, Resist 5 poison
Action Points: 1, Second Wind Powers Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (3/3) Piercing Smite
Strength from Valor Virtue
Channel Divinity
Elven Accuracy
Hunter's Quarry Paladin's Judgment Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
I'll be using the init order in the my previous post, but feel free to post in whatever order you can to keep the game moving along. You can always adjust your actions after based on others actions (just need to keep the die roll from your OP).
Note: If a situation happens where (let's use Raiyeks post above) that Grim's action would cause Raiyek to adjust his actions, I'll either try to adjust as best as I can (like changing the move to locatino, but if it invalidates it entirely, I'll ask for a different action
Grim moves forward, pauses, glares at the halberd-wielding human, and charges into battle, his new blade glowing red as it spills blood for the first time.
Carolina enters the room and darts for cover from the debris along the wall, firing her crossbow at the halberd-wielding human, but Grim's sudden charge throws off her aim as she needs to adjust for his new position.
Lily's eyes darted back and forth between the armed individuals. Biting her lip and screwing up her courage she made a dash for cover near the door. As she slid to a stop her eyes widened as she saw more bad guys on the north side of the room. Eeep!
She pointed the skull in that general direction, go get 'em!
In the light shining from Kruk's shield an observant person might have seen Lily's shadow vanish as the plume of darkness and gnashing teeth erupted in front of the axe wielding man. The eyes of the skull flared and Lith's form blossomed eyes that look like hungry things waiting in the dark as it lashed out wide with a shadowy tentacle, but the axe-wielder easily sidesteps it.
Raiyek whispers a short prayer to Palladys which buffers his resolve, helping to ignore some of the pain from the dwarf's bolt.
At the same time the elf charges across the warehouse, slashing the greataxe-wielding human with his sword and leaving a nimbus of golden light around the man. "Come, friends! Show them our wrath!"
The halberd wielder steps back from Grim and swings his weapon in a wide arc, catching the bugbear in the back of his knees, dragging him to the hardwood floor with a loud *thud*
The dwarf steps out from behind the boxes and returns fire on Carolina, but his shot is equally ineffective, going wide of the halfling.
The gnome looks at the Carolina saying "No, no, that won't do at all, please come out dearie" as a burst of flame is visible in her mind sending the halfling out from behind her cover.
He follows up by pointing his wand near Raiyek, the floor becomes coated with a slick substance, causing the elf to loose his footing and fall on the ground with a clatter. The gnome then points the wand again and the greasy floor becomes even more treacherous looking. He ducks behind the boxes for cover.
The warrior stares down Raiyek, "See how your god fares against the Eye!" he says as Raiyek feels unable to take his focus from the warrior, but his will holds strong in the face of this foe, the eye on his armour opening briefly. Cursing the warrior brings his axe down on Raiyek, but the blow is far from lethal.
OOC
Halberd wielder hits Grim for 16 damage and knocks prone
Dwarf misses Carolina
Gnome hits Carolina with Startling Glamer, shifting her to F17
He casts Grease on F12, then AP's to cast Phantasmal Terrain - Raiyek falls prone
Axe-wielder marks Raiyek and spirit companion. Axe tries to use Intimidating Presence on Rayiek - misses, swings axe hits Rayiek for 8 damage. (incl. -1 damage)
Conditions:
Grim - bloodied, prone
Raiyek - Prone, marked by axe wielder
Zone - Grease - Difficult Terrain (costs 3 squares of movement from Phantasmal Terrain
Georg moves in further, still too slow to get close, and conjures a flaming sphere between the dwarf and the halberd wielder. It moves about randomly but remains to menace the two.
Kruk screams "Curse my dwarven legs. I can't get there in time!" He charges southward with weapon and shield drawn with the intent to fight the human and the dwarf, and to give Grim some support.
actions
minor: none
movement: move to J16
Movement: move to M11
stats
Adverse Condition: none
Initiative: +1
Kruk- Male Dwarf Fighter Level 3
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48
*Bloodied 24 Surge Value 12; Surges Per-Day 12
*AC =22
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: 1
*Second Wind: 1
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers *At will: Brash Strike Tide of Iron *Encounter: Passing Attack Parry and Riptose *Daily Comeback Strike Unstopable Thundering Weapon power Cloak Power
"What the..." Carolina refocuses on the gnome and fires off another bolt before taking cover again.
Actions
Sly Flourish vs. gnome (1d20+7=11, 1d6+8=13); shift to E16. Minor action: draw dagger
Out again
Turns out my ISP blows chunks; I'm shipping everything back to them tomorrow. I'll try to get to my mothers to post here and there until I get something else, hopefully in a week or so. Please NPC Carolina if I'm too slow.
I promise, if I knew this was going to happen I'd have never signed up for these games. I feel like a schmuck for being out so much...
Whoever moves for Carolina first
Carolina drew her dagger this round--she's more effective with it. Next round, if possible, it'll be a move to H11 and an acrobatic stunt (+12) to get over next to the gnome (or just a double move if it's possible). Then a minor action to activate her shiny new ring (cloud of darkness as per Drow ability), and an AP to smack the blind gnome with a sneak attack (d8's, not d6's). I suppose H7 will be the optimal target square for gnome-smacking... unless he moves.
Unless none of that will work, that is. In which case I just ask that you don't kill her.
Thanks!
Oni
Ack! Sorry, I was in the process of typing all that when you posted. Didn't see it until after I saved.
Out again]Turns out my ISP blows chunks; I'm shipping everything back to them tomorrow. I'll try to get to my mothers to post here and there until I get something else, hopefully in a week or so. Please NPC Carolina if I'm too slow.
I promise, if I knew this was going to happen I'd have never signed up for these games. I feel like a schmuck for being out so much.
OOC
No problem IC. We got your back. I would be going bonkers if my computer was on the fritz
Rules
I noticed that Grim and Raiyek charged and were able to attack the foes. Am I missing something? Can I charge as well or is it built into their character sheets as being something they can do and I cannot?
I noticed that Grim and Raiyek charged and were able to attack the foes. Am I missing something? Can I charge as well or is it built into their character sheets as being something they can do and I cannot?
Not at all. A charge is a standard action that allows you to move your speed. Move + Standard (charge) is effectively a double move with a melee basic at the end. Of note, a charge immediately ends your turn upon completion unless an action point is spent.
__________________
L4E
Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5
Hunter's Quarry
Twin Strike
Hit and Run Predatory Eye
Off-hand Strike Jaws of the Wolf Hunter's Privilege
Shane
http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2
Astral Seal
Sacred Flame
Gaze of Defiance Bane
Healer's Mercy
Healing Word x2
Beacon of Hope
However, Grim and Raiyek both have speed 6, which means we can cover 12 squares with a move+charge, but Kruk only has speed 5. Looks like you can't quite make it to any enemies with a move+charge, unless you ran as your move action. That's probably a bad idea though - running gives you -5 on all your attacks until your next turn and gives CA to all enemies.