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Old 15th October 2009, 08:11 AM   #241 (permalink)
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Callen steps back to see what was coming to flank the group. Spotting the dogs he tries to scare them off with a burst of flame, but is generally unsuccessful.

ooc
Apologies for the silence, I'll try to keep up but this weekend I might be a bit tight on time while we are doing some renos.
Re:Castor, Callen remained quiet, uncomfortable dealing with the criminal and does not have him as a contact.
Re:Staff, he is however happy to accept the staff. I haven't incorporated it into his greater character sheet yet, but I will soon. It is in the stats below though.
Re:Shopping, not going to get anything at this point.
Re:XP, oh so close just a few hundred more and Callen will hit 4th.
Re:Healing surge debate, I trust Mal and enjoy his games, this is going to be fun and hard!
Re:Island, I'm here now


Actions:
Start: n/a
Move: move to R11
Standard: Scorching Burst vs. hound pack (1d20+7=10, 1d6+6=9) = miss...
Move: n/a
End: n/a

Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
stat block

Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 17, Fort: 15, Reflex: 17, Will: 17 - Speed: 6
HP: 32/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 1

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
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[Living ENWorld]
Tenebrynn Glimmersight Elf Diviner 5/Fighter 1/Eldritch Knight 4

[Living 4th Edition]
[L4W] the Sibylline Idol Tracking
Callen Stewart Human Wizard 3
Beyrk Verkunder Hobgoblin Bard 1

[Living Eberron]
Gogmorthak d'Tharashk Orc Barbarian 5

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Old 15th October 2009, 01:27 PM   #242 (permalink)
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Phoenix8008 Goblin Sharpshooter (Lvl 2)
OOC
Not that I'm asking for a retcon or anything, but I did state in my last post that Kama'zer would knock on the door if it was found to be locked. I'm okay with jumping right into battle as it seems likely that would have erupted either way, but just thought I'd point it out.

'The Giths are coming for him!' ?? Kama'zer wonders to herself. 'Who is it that they think we are coming for?' Her eyes narrow and she decides that she'd like to find out just what that dwarf thinks he knows. Moving past Soldier and into the entryway, Kama'zer charges up the center of the foyer past the guard which 7 Rabbit killed and stops just within reach of the only living thing between her and the dwarf. After one chop of her scimitar, there is nothing living between herself and the dwarf. With a quick shake, she removes most of the blood from her blade and makes ready for her next attack.

Actions/Stat block
Start= n/a
Minor= n/a
Move= Move from Q11 to L10
Standard= Charge from L10 to G10 and Basic Melee Attack w/ +1 charge bonus vs. Guard(F9) AC16 (1d20+8+1=22, 1d8+4=9)
End= n/a
stat block
Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 41/41, Bloodied: 20, Surge Value: 10, Surges left: 9/9
Action Points: 1, Second Wind: not used
Powers-
Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat

Last edited by Phoenix8008; 15th October 2009 at 01:38 PM.. Reason: fixing stat block
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Old 15th October 2009, 04:54 PM   #243 (permalink)
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"I hate canines. Death and alive ones alike!" Mri'Thas stands high, with his staff to his right, and sends a pair of magic missiles from the tip of his cane, moving it slightly.

IC is down now, feel free to roll for me
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 15th October 2009, 09:08 PM   #244 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Phoenix8008 View Post
OOC
Not that I'm asking for a retcon or anything, but I did state in my last post that Kama'zer would knock on the door if it was found to be locked. I'm okay with jumping right into battle as it seems likely that would have erupted either way, but just thought I'd point it out.
OOC
Yeah, but your single OOC declaration of intention got brutally outvoted by Mri'Thas and 7 Rabbit IC actions!
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Old 15th October 2009, 10:16 PM   #245 (permalink)
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elecgraystone Goblin Sharpshooter (Lvl 2)
Ts'iri steps towards the dog pack and starts concentrating. A light silvery glow forms over them but nothing else happens yet...

ooc
Actions:
Move:Q9 to Q6
Minor: curse N1 (hound pack)
Standard: ready an action (When the hound pack gets one square away from me, I use chilling cloud on them)


1d20+5=16, 1d6=2

Hound's missed by cloud. Ts'iri gains concealment from shadow walk (-2 packs attacks) and pack should be in chilling cloud for another -2 attack. In addition, her armor gives her a +2 AC on the attack. Soldier's mark makes for an additional -2 to it's attacks.

stat block

Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 16, Reflex: 17, Will: 16 - Speed: 6
HP: 40/40, Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
1/1 Vampiric Embrace
1/1 Chilling Cloud
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]

dogs
Sigh... back to being a defender... You guys come on back and help take care of these dogs once you'll killed off everything else.

Stupid dogs have better stats than I do!
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Last edited by elecgraystone; 16th October 2009 at 06:20 AM..
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Old 16th October 2009, 01:46 AM   #246 (permalink)
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OOC: IC are up
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Old 16th October 2009, 02:27 AM   #247 (permalink)
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Soldier draws one of handaxes and hurls towards the pack of hounds, it misses and Soldier then enters the building and moves towards his enemies.

Details

Minor Action:draw handaxe
Standard Action:throw handaxe at pack of hounds -(1d20+7=9;1d6+4=7; the pack of hounds is marked by Soldier)
Move Action: move to J10


Soldier stat Line
Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:50/50, Bloodied:25, Surge Value:12, Surges left:13/13
Initiative +2, Action Points: 1, Second Wind: not used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike,Sweeping Blow, Warforged Resolve, Lasting Threat, Boundless Endurance, Frost Weapon
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Old 16th October 2009, 07:27 AM   #248 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
http://virtualbattlemat.com/game/dm_malenkirk-5/

7 Rabbit
You can't move diagonnally across squares occupied by an obstacle (such as the pillar) Therefore your move was impossible since it required you to be able to move 6 square.

Since the idea was to move behind a pillar for cover, I moved you the nearest one instead.


Mri'Thas magic missiles fly wide.

-''Damn those Giths, I knew they would send a strike team. What was he thinking?!'' snarls the dwarf.

He hits a switch near him and then points his crossbow at Kama'Zer. His aim is true. He then steps out of sight toward the east.

Suddenly, two automated dual-crossbows pops down from the ceiling , on near the entrance and the other right over Kama'Zer. They open up on 7 Rabbit and Soldier.

Appearing in to the left of the door vacated by the dwarf, a sinister looking human in dark robes takes cover and shoots and immaterial shuriken at Kama'Zer but his aim his way off. He grimaces and make a signal. Two more gaurds charge in the hallway but there are just as clumsy.

Meanwhile, outside, Tsi'Ri has her hands full with the dogs and one nearly tear her throat off but her enchanted armor shadowfell energies shift just in time to avoid the worst.

Actions

Mrithas vs Hounds
vs ref 17 (1d20+7=9, 2d4+6=12)

Dwarf bolter vs KamaZer
Standard
vs AC 20 Kama'Zer (1d20+10+2=31, 1d8+3+1d6=9)
Moves Back

Turrets
1 and 2 vs Soldier 19, 3 and 4 vs 7 Rabbit 16 (-2 to attack) (1d20+8=17, 2d8+3=19, 1d20+8=10, 2d8+3=13, 1d20+8=25, 2d8+3=15, 1d20+8=22, 2d8+3=13) miss soldier twice, hit 7 Rabbit twice. Wow. 28 hp

Dark cultist
vs Reflex : 17 (1d20+8=9)

Guards
vs AC 20 (1d20+7=9, 1d20+7=16) two miss

Dogs vs Tsi'Ri
vs Tsi'Ri (1d20+13-2-2=18, 1d8+5=7) miss becasue of Darkleaf bumping AC to 20


Status

Turrets are based at N10 and G10, hanging from the ceiling, 4 squares from the ground. The were DC 25 to spot so no one had a chance. They can move on a rail that follow exactly a rectangle with the pillars at each corner.


Pak of hounds : 71/72 Marked (Soldier)

7 Rabbit: 12/40 [10/10] Bloodied
Kama'Zer: 32/41 [9/9]

Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)

Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Pack of Hounds
Perception 18
Harry aura 1; while an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
HP 72; Bloodied 36
AC 22; Fortitude 19, Reflex 17, Will 18
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
OA Bite (Standard, at-will)
+13 vs Armor Class; 1d8+5 damage.

Guards
Perception 10
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 14, Reflex 12, Will 12
OA : Club (Standard, at-will)
+7 vs Armor Class; 4 damage.
Mob Rule
The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.

Dark Cultist
Perception 10
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmedd Strike (Standard, at-will)
+10 vs Armor Class; 1d8+3 damage.

These should bring fond memories to Erekose

Last edited by Mal Malenkirk; 16th October 2009 at 07:31 AM..
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Old 16th October 2009, 07:39 AM   #249 (permalink)
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Callen sends another ball of flame over Tsi'ri's shoulder and is far more successful at lighting the hounds on fire.

ooc
ooc: Cultists eh and me with a wizard again. But how did sg get in there?

Actions:
Start: n/a
Move:
Standard: 1d20+7=25, 1d6+6=7 = hit! and a roll of 1 on dmg... lol oh well at least they are vulnerable.
Move: n/a
End: n/a

Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
stat block

Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 17, Fort: 15, Reflex: 17, Will: 17 - Speed: 6
HP: 32/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 1

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
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[Living ENWorld]
Tenebrynn Glimmersight Elf Diviner 5/Fighter 1/Eldritch Knight 4

[Living 4th Edition]
[L4W] the Sibylline Idol Tracking
Callen Stewart Human Wizard 3
Beyrk Verkunder Hobgoblin Bard 1

[Living Eberron]
Gogmorthak d'Tharashk Orc Barbarian 5

~ 1001 Bobs - 4E Gaming Blog courtesy of Bob the Benevolent Beholder ~
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Old 16th October 2009, 08:57 AM   #250 (permalink)
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elecgraystone Goblin Sharpshooter (Lvl 2)
ooc
You missed a -2 to the dogs attacks Mal Malenkirk. I have concealment, soldier's mark and the chilling cloud for a total of 3 -2's. While it really isn't important to the last attack, I may prevoke an OA and those would all apply since they'd last until the end of my next round.

PS: As a bonus, this is the FIRST time I've used my armor's ability and I was actually missed!
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Old 16th October 2009, 04:17 PM   #251 (permalink)
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JoeNotCharles Goblin Sharpshooter (Lvl 2)
OOC
Sorry, I forgot I was a Dwarf for a minute there!
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Old 16th October 2009, 04:22 PM   #252 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Mri'Thas casts the arcane words that create a set of two magical balls, and hurls them to the dogs again. However, the creatures are close to one of the building's corners, and the projectiles hit the stone wall instead of their target. "Damn those vermin!"

OOC: MM vs Dogs: Miss. Move to R9
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 16th October 2009, 05:23 PM   #253 (permalink)
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JoeNotCharles Goblin Sharpshooter (Lvl 2)
OOC

I'm going to use the Laughing Man to reduce one of those his by 10.

Can I curse the turrets?

Also, where exactly is this rail? "A rectangle with the pillars at each corner" makes me think it goes from M9 to M11 to K11 to K9 and back to M9, but neither of the locations you gave for the turrets are actually on that!

Last edited by JoeNotCharles; 16th October 2009 at 05:26 PM..
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Old 16th October 2009, 06:48 PM   #254 (permalink)
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elecgraystone Goblin Sharpshooter (Lvl 2)
turrets

Quote:
Originally Posted by JoeNotCharles View Post
Can I curse the turrets?
Under stats, it says this for the turrets:
immune to will effect, can't be cursed
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Old 16th October 2009, 07:05 PM   #255 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Turrets
Yeah, that was a fuzzy description.

The pillar aren't the corner, they are inside the corner. So it's rows J and N, column 7 and 13.

And make that; the second turret is right above Soldier, not Kama'Zer.
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Old 16th October 2009, 10:13 PM   #256 (permalink)
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JoeNotCharles Goblin Sharpshooter (Lvl 2)
The laughing voice whispers in 7 Rabbit's ear again: "That's two..." A moment later, two crossbow bolts slam into him. The pain is surprising, but strangely muted. He bites out a curse in his own language, whirls, and blasts at the turret with eldritch energy, scorching it slightly. Then he backs away into the shadows, circling around the pillars into a corner.

Another pair of stars emerges from the darkness around Rabbit to orbit the right-hand guard. His voice follows it: "Try to target that one first! In fact , if you always target the one with the lights, that will help me a lot!"

Actions

Immediate Interrupt: use the Laughing Man to resist 10 of the first turret attack
Standard: Eldritch Blast at G10 turret (w/+2 Fate of the Void, +1 Prime Shot) (1d20+6+2+1=27, 1d10+5=8) Blast the nearest turret for 8 damage (roll says G10, I meant N10).
Minor: curse the guard at F9
Move: to J13

Last edited by JoeNotCharles; 16th October 2009 at 10:25 PM..
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Old 17th October 2009, 04:34 AM   #257 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
7 Rabbit
Was that the Laughing Man talking to you? That's pretty cool!


DM_Malenkirk on Virtual Battlemat

Updated Status and Map

Pack of hounds : 54/72

South Turret : 30/38

7 Rabbit: 22/40 [10/10]
Kama'Zer: 32/41 [9/9]

Soldier, Kama'Zer and Tsi'Ri are up

See that little 7 token (white letter on black background)? It measn 'Cursed by 7 Rabbit'. The T is for Tsi'Ri. The Greay S means 'Makred by Soldier'.

Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)

Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Pack of Hounds
Perception 18
Harry aura 1; while an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
HP 72; Bloodied 36
AC 22; Fortitude 19, Reflex 17, Will 18
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
OA Bite (Standard, at-will)
+13 vs Armor Class; 1d8+5 damage.

Guards
Perception 10
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 14, Reflex 12, Will 12
OA : Club (Standard, at-will)
+7 vs Armor Class; 4 damage.
Mob Rule
The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.

Dark Cultist
Perception 10
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmedd Strike (Standard, at-will)
+10 vs Armor Class; 1d8+3 damage.

Last edited by Mal Malenkirk; 17th October 2009 at 04:37 AM..
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Old 17th October 2009, 05:39 AM   #258 (permalink)
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Ts'iri draws some of the life force out of the pack after she backs away from their bites. She didn't do a great deal of damage to them but it should be enought to keep there attention and the extra energy should protect her from thier next bite. She just had to keep it busy until the wizards could kill them.

"Mri'Thas, stop using that spell! Your thunder spell is much more effective!"

ooc
Actions:
Move:Slide from O6 to P7
Minor: n/a
Standard: Vampiric Embrace on pack (N5) with prime shot (+1 hit)


1d20+7=22, 2d8+5=13, 1d6=2

Dog pack takes 8 damage (13 ranged damage/2 = 6 + 2 (curse)) and Ts'iri gains 9 THP.

EDIT: should curse damage be halved too? If so damage is 7.
stat block

Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 16, Reflex: 17, Will: 16 - Speed: 6
HP: 40/40[9 temp], Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
0/1 Vampiric Embrace
0/1 Chilling Cloud
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]

Magic Missles
You have an at-will that deals full damage AND an extra 10 damage to the dogs Mri'Thas. Why are you using the one that deal 1/2 damage? At the d4+3 you'll do if you hit with magic missles, I'll be dead before you kill them.
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Old 17th October 2009, 06:38 AM   #259 (permalink)
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Explanation

My apology, I'm aware of that much, but for role playing reasons, Mri'Thas will rely on his magic missiles or other more powerful ranged spell with dogs and the like. His previous experience with the grave hound leaved him sort of a trauma with canines. He'll keep attacking from a safe distance, although if the dogs come near him he'll try to blow them away with thunderwave. And then run. and use magic missiles again. Pretty coward I know, but he is afraid of dogs!
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English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 17th October 2009, 08:51 AM   #260 (permalink)
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elecgraystone Goblin Sharpshooter (Lvl 2)
Reply:Explanation
If that's the case, I'll go off and attack another target and leave you to take care of the dogs however you like Mri'Thas. Ts'iri's not going to protect you when you clearly aren't trying to help her kill the dogs. She's getting a sudden trauma about getting mauled while someone does the equivalent of poking them with a stick. Bitchy I know, but she's just afraid of being eaten alive while she waits for you kill it with a nerf bat.
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