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Old 17th October 2009, 04:22 PM   #261 (permalink)
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Phoenix8008 Goblin Sharpshooter (Lvl 2)
Kama'zer slices through the guard on her left before shifting a step forward and concentrating on the guard to her right next.

Actions/Stat block
Start= n/a
Minor= n/a
Standard= Basic melee attack at F9 Guard AC16 (1d20+8=22, 1d8+4=12)
Move= Shift to F10
End= n/a
stat block
Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 32/41, Bloodied: 20, Surge Value: 10, Surges left: 9/9
Action Points: 1, Second Wind: not used
Powers-
Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
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Old 18th October 2009, 02:43 AM   #262 (permalink)
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Not to step in the way of Rping, but Callen is also blasting the dogs with fire.
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Old 18th October 2009, 03:18 AM   #263 (permalink)
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ooc
Quote:
Originally Posted by Erekose13 View Post
Not to step in the way of Rping, but Callen is also blasting the dogs with fire.
I never said I wouldn't protect you Callen. You're actually doing something useful.

If Mri'Thas had an establish dog phobia, there wouldn't be an issue. However, there hasn't been a single word, in game or OCC, about it until he didn't want to get close to the pack. If he were truly phobic, I'd have expected to hear about those horrible undead dogs after we won. In fact he was calm enough to put on a light show for 7 rabbits moments later.
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Old 18th October 2009, 09:50 PM   #264 (permalink)
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Quote:
Originally Posted by elecgraystone View Post
ooc
If Mri'Thas had an establish dog phobia, there wouldn't be an issue. However, there hasn't been a single word, in game or OCC, about it until he didn't want to get close to the pack. If he were truly phobic, I'd have expected to hear about those horrible undead dogs after we won. In fact he was calm enough to put on a light show for 7 rabbits moments later.
OOC
OK, I see it the other way as Mri'thas is too prideful to admit that he is afraid of hounds so it WOULD be in character for him not mention anything and I would recommend that Ts'iri continues to urge on Mri'thas until he snaps out of it
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Old 18th October 2009, 10:19 PM   #265 (permalink)
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Soldier moves to attack the turret that 7 rabbit attacked and then he whacks it with his axe.

Details

Move Action:move into melee with the south turret IE the same turret that 7 rabbit attacked and also Soldier tries position himself so he has cover against the other turret if he can
Standard Action:Crushing Surge against turret(hit AC 23 for 8 damage, and south turret is marked and Soldier gains 8THP)
Minor Action:N/A


Soldier stat Line
Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:50/50,+8THP Bloodied:25, Surge Value:12, Surges left:13/13
Initiative +2, Action Points: 1, Second Wind: not used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike,Sweeping Blow, Warforged Resolve, Lasting Threat, Boundless Endurance, Frost Weapon
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Old 18th October 2009, 10:29 PM   #266 (permalink)
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OOC
Quote:
Originally Posted by Ozymandias79 View Post
OK, I see it the other way as Mri'thas is too prideful to admit that he is afraid of hounds so it WOULD be in character for him not mention anything.
If this was true then why say something now? Why not so proud now?
Quote:
Originally Posted by Mri'thas View Post
"I hate canines. Death and alive ones alike!"
However he said nothing like this in the last fight. Not a word about dogs. (not even OCC that I remember) I'm sorry but it seems a bit convenient to bring up a new fear after the fact with 0% background. I've tried seeing it from his point of view but if it was me, I'd at the very least have given a hint/clue of things to come.

This is no different than my saying I'm an expert blacksmith only after it becomes important in the adventure without saying a word about it and not having anything about it in my background. If I did, I'd expect someone to call me on it.

Quote:
Originally Posted by Ozymandias79 View Post
I would recommend that Ts'iri continues to urge on Mri'thas until he snaps out of it
I have a better plan. My initiative dropped to right before the dogs because of my delay. So I'll move out of the way and let the dogs maul him. If they keep attacking him in melee, he'll be forced to attack it in an effective way.
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Old 18th October 2009, 10:52 PM   #267 (permalink)
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Quote:
Originally Posted by Ozymandias79 View Post
Soldier moves to attack the turret that 7 rabbit attacked and then he whacks it with his axe.
OOC
The turrets are on a rail , hanging from the ceiling 4 square from the floor (as mentioned in Status). They are out of melee reach.

We can replace that with a handaxe throw (I see you had three so should have two left).

handaxe (1d6+4=5)

And no THP. But the turret is marked and 7 Rabbit thanks you very much!

Last edited by Mal Malenkirk; 18th October 2009 at 11:04 PM..
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Old 18th October 2009, 10:56 PM   #268 (permalink)
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OOC-Elecgraystone
And I assume you shifted and not slided
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Old 18th October 2009, 11:17 PM   #269 (permalink)
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OOC-shift
Quote:
Originally Posted by Ozymandias79 View Post
And I assume you shifted and not slided
Yeah, a shift.

I should say I'm not upset that Mri'Thas isn't attacking the dogs with thunderwave. Having a new phobia come out of the blue as the reason does. I'm also not happy that he's picked the least damaging attack he could make. Given the option of #1 a 1/2 damage attack, #2 a normal damage attack (attacking something inside) and #3 a normal attack +10 he's doing #1. If he's not going to help kill the dogs, he might as well do effective damage to the bad guys inside.
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Old 18th October 2009, 11:55 PM   #270 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
The turret smakced by soldier's handaxe makes a wheezing sound. It moves east on it rails and blasts Soldier, powerful bolt piercing the steel sheath that served as his skin.

The North turret is just as successful against Kama'Zer and suddenly the warlord is trouble. The dwarf moves back into firing position and shoots again, hitting Kama'Zer in the shoulder. She can barely stand! Another guard rushes past the dwarf and engage Kama'Zer with the help of his companion, they both assault the weakened githyanki and lay her down.

Seeing the warlord on the ground, the cultist risks himself in the hall and then perform a quick spellcasting. A shadowy tentacle suddenly appear next to 7 Rabbit and Soldier. It lashes at Soldier and entangles him, draining the warrior of his life.

Outside, the dogs keep hounding Tsi'Ri, snapping at her heels. Rounding the corners of the asylum, more guards come into sight. Things are getting hot.

Actions

South Turret vs Soldier
vs Soldier AC 19 (1d20+8=27, 2d8+3=14, 1d20+8=26, 2d8+3=14) 2 hits! 28 hp! I roll like a demon with these things.

North Turret vs Kama'Zer
vs Kama'Zer (1d20+8=26, 2d8+3=9, 1d20+8=23, 2d8+3=13) A demon, I tell you! 22 hp of damage.

Well over average for my first 8 attacks with the turrets...

Bolter vs Kama'Zer
vs Kama'Zer AC 20 (1d20+8+2=28, 1d10+2+1d6=9) hit for 9. Huh ho.

2 guards vs KamaZer
vs AC 20 (1d20+7=20, 1d20+7=23) 2 hits, dying

Tentacle vs Soldier
vs Soldier ref 13 (1d20+8=14, 1d6+2=4) hit, grabbed, necrotic damage

vs AC 18 (1d20+13=16, 1d8+5=8) miss



Status

The tentacle is a conjuration. It can't be targeted, it can be moved through and will disappear if the Cultist can't sustain it (minor).

Pack of hounds : 47/72

South Turret (N13) : 25/38 (PS: When bloodied, it loses one crossbow)

7 Rabbit: 22/40 [10/10], +2 from fate of the void on next attack
Kama'Zer: -7/41 [9/9] dying
Soldier: 18/50 [13/13) Bloodied, grabbed
Tsi'Ri: 40+9 /40 [10/10]

Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)

Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Pack of Hounds
Perception 18
Harry aura 1; while an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
HP 72; Bloodied 36
AC 22; Fortitude 19, Reflex 17, Will 18
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
OA Bite (Standard, at-will)
+13 vs Armor Class; 1d8+5 damage.

Guards
Perception 10
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 14, Reflex 12, Will 12
OA : Club (Standard, at-will)
+7 vs Armor Class; 4 damage.
Mob Rule
The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.

Dark Cultist
Perception 10
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmedd Strike (Standard, at-will)
+10 vs Armor Class; 1d8+3 damage.

Last edited by Mal Malenkirk; 19th October 2009 at 12:57 AM..
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Old 19th October 2009, 12:11 AM   #271 (permalink)
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OOC-attack?
You didn't list an attack on me. Can I assume it was the last one that isn't marked? If so, it only hit AC 16 and I'm an 18 so why did I lose 8 THP?
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Old 19th October 2009, 12:28 AM   #272 (permalink)
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OOC-OAs
if Soldier charges the cultist , does he provoke OAs from the tentacle?
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Old 19th October 2009, 12:47 AM   #273 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Soldier & Tsi'Ri
Soldier: no OA. Tsi'Ri; missed.
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Old 19th October 2009, 12:52 AM   #274 (permalink)
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Quote:
Originally Posted by Mal Malenkirk View Post
The turret smakced by Ozymandias handaze makes a wheezing sound.
OOC
didn't know that players could throw handaxes
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Old 19th October 2009, 12:56 AM   #275 (permalink)
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Quote:
Originally Posted by Ozymandias79 View Post
OOC
didn't know that players could throw handaxes
OOC
Not you. That was the spirit of Ramsesse The Great who came to give you a hand.
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Old 19th October 2009, 01:08 AM   #276 (permalink)
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Soldier escapes the tentacle's grab with his strength and moves to Kama'zer side and shakes her alive

Details

Move Action:escape grab(athletics check 18 vs fort 14)
Standard Action:move to G10
Minor Action:warforged resolve(regain 4 hp and gain 4 thp)
AP use: heal check to activate second wind on Kama'zer(heal check 14 vs dc 10)


OOC
I forgot to type in heal check after athletics check because I was a bit trigger-happy, sorry
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Old 19th October 2009, 03:58 AM   #277 (permalink)
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Explaining...
Quote:
Originally Posted by elecgraystone View Post
If that's the case, I'll go off and attack another target and leave you to take care of the dogs however you like Mri'Thas. Ts'iri's not going to protect you when you clearly aren't trying to help her kill the dogs(1). She's getting a sudden trauma about getting mauled while someone does the equivalent of poking them with a stick. Bitchy I know, but she's just afraid of being eaten alive while she waits for you kill it with a nerf bat.
--------------------------------------------------------------------------------------------
If Mri'Thas had an establish dog phobia, there wouldn't be an issue (2). However, there hasn't been a single word, in game or OCC, about it until he didn't want to get close to the pack. If he were truly phobic, I'd have expected to hear about those horrible undead dogs after we won(3). In fact he was calm enough to put on a light show for 7 rabbits moments later.
Quote:
Originally Posted by Ozymandias79 View Post
OK, I see it the other way as Mri'thas is too prideful to admit that he is afraid of hounds so it WOULD be in character for him not mention anything and I would recommend that Ts'iri continues to urge on Mri'thas until he snaps out of it
Quote:
Originally Posted by elecgraystone View Post
If this was true then why say something now? Why not so proud now?(4)
However he said nothing like this in the last fight. Not a word about dogs. (5)(not even OCC that I remember) I'm sorry but it seems a bit convenient(6) to bring up a new fear after the fact with 0% background. I've tried seeing it from his point of view but if it was me, I'd at the very least have given a hint/clue of things to come.

This is no different than my saying I'm an expert blacksmith only after it becomes important in the adventure without saying a word about it and not having anything about it in my background. If I did, I'd expect someone to call me on it.(7)

I have a better plan. My initiative dropped to right before the dogs because of my delay. So I'll move out of the way and let the dogs maul him. If they keep attacking him in melee, he'll be forced to attack it in an effective way.
Quote:
Originally Posted by elecgraystone View Post

I should say I'm not upset that Mri'Thas isn't attacking the dogs with thunderwave(8). Having a new phobia come out of the blue as the reason does. I'm also not happy that he's picked the least damaging attack he could make. Given the option of #1 a 1/2 damage attack, #2 a normal damage attack (attacking something inside) and #3 a normal attack +10 he's doing #1. If he's not going to help kill the dogs, he might as well do effective damage to the bad guys inside.(9)
(1) He is trying, but not in the way T'sir wants. Also, how does she know that thunderwave is more effective? As a group we have never faced a swarm before.
(2) True, because it was produced in the last fight, and being a full grown up githyanki makes him proud and elitist. He wouldn't mention to be afraid of nothing. Mri'thas speaks not very often, although when he does he speaks fluidly and abundantly. He is somehow dark and "evilish", or so I wanted to flavour him. Perhaps I failed at it, and so you fail to see why he would hide being afraid to dogs. I thought it was clear enough for everyone, but alas I've been proved wrong.
(3) He wouldn't have said a word, but remained silent, even more silent than usual. He only interceded to avoid Castor being turn into a punching bag by Soldier. Mri'Thas won't admit he fears anything: Although he belongs to the 'rebels' he is a githyanki wizard after all, and so he was raised to be fearless and prideful.
(4) He is not being "not proud" He states he hates dogs, and there's a big difference between fearing and hating.
(5) This was explained above.
(6) Convenient for who? It's not that I wont close my character to avoid being hit. I loose too if the swarm overruns you and gets to me. We both lose. But I'm not Mri'Thas, and you should not be T'sir. Its just a role playing fact that the githyanki mage is afraid of dogs, it is no convenient for no one. It is even a disadvantage for Mri'Thas only as a character, since he will not be able to handle future fights with canines in the future with his calculating mind, i.e. I'll be making him act cowardly towards dogs, not taking in account which power suits the tactical situation.
(7) It is completely different, since what I've made doesn't get my character any advantage, o contraire, it is disadvantageous
(8) Well, but it seems the other way around, from what you have expressed. Perhaps it's my lack of understanding of English though.
(9) He won't be picking other target until the dogs are dead, but he's not going closer if he can avoid it. As explained in (6), Mri'Thas will not take into account the better tactical move, instead he'll try to put down the feared dogs as soon as possible. Expect him using his area encounter power on the dogs soon enough.

I hope I have explained my character's behaviour. Sorry for the inconveniences this might cause, but please respect the fact that Mri'Thas is my character, and the choice to add role-playing flavours to him is only mine.
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Old 19th October 2009, 04:52 AM   #278 (permalink)
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OOC
#1 As it's been given in the stat block I assume we know. Just like we know we can't curse or use will attacks against the turrets. If this information isn't known to us I wasn't told. Even if that weren't the case we've seen normal attacks have very little effect and area attacks do better than normal. (my ranged attack and Callen's area attack)
#2&3 no, you failed to have ANY reaction to the dogs. No hate, no fear, nothing. Not even some grumbling about them. No non verbal reactions. No emotion at all towards the dogs.
#4&5 Again, no reaction at all until dogs were here. If you'd have disliked/hated/feared the dogs, I'd have taken an annoyed look, kicking one something. Give me something to check my insight against so I can see something is bothering you.
#6 Very convenient if you don't want damaged and stay at a range to do so. Because of a fear that no one has ever seen the least bit of indication of. If you were truly afraid of the dogs, I'd have expected you to attack the things inside and get away from them, not throw spells that don't work very well against it.
#7 You not taking damage isn't an advantage to you? If I die and you have to retreat to the boat what have you lost?
#8 I'm upset about WHY you aren't using an effective attack. If you had a reason that made more sense to me, I might not be happy about it but i wouldn't be upset about it.
#9 If you want to put down the dogs as quickly as possible, you'd thunderwave. If you want to get as far away as possible, you'd go in the other room. Your mixing fear and hate together.

I have NO problem with you roleplaying your character. My issue is with something thrown at me out of the blue that drastically alters the way combat goes and makes my chances of living drop. I'd ask that if you want to do something like this in the future, you'd give a hint or something before you spring it on someone. Even if you're Mr stoic, put something in OCC. Give me a chance to use my insight to see the dogs affected you. At the very least you set the groundwork for your emotional problems. Right now I can only think you've got a few screws lose by going out of your way to use ineffective spells.

I'd had a few games where any time this one character didn't want to attack some creature, he'd dredge up issue he had with the creature in question. 'when I was 1st level I missed a save against a snakes poison so I can't get close to the hydra. I'll just stand behind this pillar and throw daggers while everyone else was fighting for thier life.' As such I have a strong dislike for spontaneous phobias and such.
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Old 19th October 2009, 04:53 AM   #279 (permalink)
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Callen sends another blast at the hounds and hits again.

ooc
Actions:
Start: n/a
Move: n/a
Standard: 1d20+7=22, 1d6+6=9 = hit
Move: n/a
End: n/a

Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
stat block

Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 17, Fort: 15, Reflex: 17, Will: 17 - Speed: 6
HP: 32/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 1

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
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Callen Stewart Human Wizard 3
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Old 19th October 2009, 05:22 AM   #280 (permalink)
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Mri'Thas decides something and begins muttering a spell. From his hands, lightning began to jump to the near metallic objects. As the chanting finishes, he hurls a sphere of electrifying energy. Unfortunately, the dogs are unaffected, like one of the guards. The other succumbs to the electricity, that burns his body and stops his heart. The burned corpse falls to the ground lifeless. Perplex for the lack of efficiency of his spell, the wizard takes a few steps back from the pack of hounds.


OOC
I could continue arguing, but it's clear that it won't take us anyway. As a side note, I've added the dog fear to Mri'Thas sheet, so you don't feel like I'm trying to fool you or something.
Standard: Shocksphere at O3 using the battlestaff widen spell power. Roll Lookup
Move: R10
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Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
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Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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