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Old 28th September 2009, 09:52 PM   #61 (permalink)
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Phoenix8008 Goblin Sharpshooter (Lvl 2)
"Stay there Castor and let us take care of this, we'll handle it." Kama'zer says, trying to convice herself as much as him. Rolling her shoulders to adjust her armor after those hits she took, the Githyanki woman feels better as she slashes into the guard in front of her. She's saving her best tricks for the bigger targets though...
Actions/Stat block
Start= n/a
Minor= Inspiring word on self heals 10(surge) +1d6 =14) HP back up to 37.
Standard= Wolf Pack Tactics vs. J10 (1d20+8=26, 1d8+4=7) Hit J10 for 7 dmg.
Move=n/a
End= n/a
Other: I decline to use the 1 square shift on an ally that Wolf Pack Tactics could grant since it says 'may'.
stat block
Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 37/41, Bloodied: 20, Surge Value: 10, Surges left: 8/9
Action Points: 1, Second Wind: not used
Powers-Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
OOC: Everyone remember, if you can see Kama'zer you get +1 to the attack roll and +3 damage for any attack you make with an Action Point.

Last edited by Phoenix8008; 28th September 2009 at 09:58 PM..
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Old 29th September 2009, 12:55 AM   #62 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Updated Status

Tsi'Ri: I assume you meant move to M10 since M11 is now occupied by the goon.

The map is up to date, Mri'Thas is up.

Goon J10: 23/37 cursed (7 rabbit)
Goon M11: 26/37 cursed (Tsi'Ri)

Callen : 26 / 32
Kama'Zer: 37 / 41 [8/9]
Soldier: 44 + 4 / 44

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Last edited by Mal Malenkirk; 29th September 2009 at 02:23 AM..
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Old 29th September 2009, 02:07 AM   #63 (permalink)
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JoeNotCharles Goblin Sharpshooter (Lvl 2)
Correction

The goon at J10 is cursed - I have to cursed the closest enemy to me each turn.
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Old 29th September 2009, 02:32 AM   #64 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
OOC
Noted. I also realized I must specify who is cursed by whom; it turns out that, like marks, curses don't stack. Monsters can't be cursed by both you and Tsi'ri at the same time.

Unless you have the Accursed Coordination feat, which now looks quite good!

Last edited by Mal Malenkirk; 29th September 2009 at 03:24 AM..
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Old 29th September 2009, 02:47 AM   #65 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Mri'Thas uses his kin power, and focus his mind on the hulking Soldier... He closes his eyes, concentrates, and suddenly opens them, making the warforged fly through the air, to land near the Damien guy
Then, the githyanki wizard nimbly jumps to the unoccupied space between 7 Rabbits and Callen, and turns violently, unleashing a pair of energy bolts that strike the goon behind him straight in the face! Looking at the barely standing man, the mage taunts "Die like he vermin you are...". Few seconds later the man drops dead.


Actions: Standar: Telekinetic leap on soldier ( jumps to M 12).
Move: Shift to between 7 rabbits and callen (L9)
AP: MM on goon over L7 for 16 dmg, killing it (Extra dmg from Kama'zer aura)

Also, a pic for the map:
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!

Last edited by Voda Vosa; 29th September 2009 at 03:11 AM..
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Old 29th September 2009, 03:12 AM   #66 (permalink)
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Ozymandias79 Kobold Slinger (Lvl 1)
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"WHEEEE!" the warforged screams in joy when he flies over his friends
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L4W Character: Soldier

Last edited by Ozymandias79; 29th September 2009 at 03:15 AM..
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Old 29th September 2009, 04:37 AM   #67 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Mri'Thas

Quote:
AP: MM on goon over L7 for 16 dmg, killing it (Extra dmg from Kama'zer aura)
Why would he be dead? He was fresh (as you can tell by the previous status update).

Also, I modified Soldier landing spot to L12. The trajectory required to land there would have drawn at least one more OA and which would have
been a little illogial IMO.


Castor nod fervently when urged to hid under the table and proceeds to do just that.

The undead beasts emerging from the basement leap into action and rush on the floor. Soldier and 7 Rabbit end up flat on their back with the dogs reaching for their throat. They feel as if their bodies start to rot from the inside as insidious necromancy works through the beats's fangs.

The goons go to work and focus on the now vulnerable warlock and fighter, doing substantial damage. The one engaging Kama'Zer on the other hand barely nicks her. But all of them attack viciously, focusing on the head, and leave the heroes reeling.

Dazed
Kama, Soldier and 7 are all dazed for the next turn


Damien shouts in joy as a target presents himself and laugh to see it in such unfavorable position. His expressions soon turn to dismay as Soldier, dazed and on his back, still manage to turn aside his enemy's thrust.

Meanwhile, more noises are coming from the basement.

-''Move it you lumps of flesh!'' shouts the unseen woman. Her orders are obeyed as rotten corpse shamble onto the scene.

Actions

Goon at L7 OA vs Soldier (Flying provoke OA, AFAIK)
OA vs AC 19 (1d20+7=16, 1d8+1=9) miss

2 Gravehound vs Soldier and 7 Rabbit
Charge 1:Vs Soldier Ac 19 (+2 for flanking) 2:Vs 7 Rabbit AC 16 (1d20+7+1=19, 1d6+3=9, 1d20+7+1=28, 1d6+3=9) both hit, 1 critical though it hardly matters, everybody takes 9 + 5 ongoing (save ends)

3 Goon with CA vs Soldier and 7 Rabbit
1: vs Soldier AC 19 2&3:vs 7 Rabbit Ac 16 (1d20+7+2=28, 1d8+1=7, 1d6=5, 1d20+7+2=10, 1d8+1=9, 1d6=3, 1d20+7+2=22, 1d8+1=3, 1d6=3) Soldier hit for 12, 7 Rabbit hit once for 6

1 Goon vs KamaZer
vs Kama'Zer AC 20 (1d20+7=21, 1d8+1=2) hit for 2

Damien White Raven Onslaught vs Soldier
VS Soldier AC 19 (1d20+9+2=17, 3d8+6=16) Damn it, miss.


Street Level on Virtual Battlemat

Status
Goon J10: 23/37 cursed (7 rabbit)
Goon M11: 26/37 cursed (Tsi'Ri)
Goon L7: 21/36

All goons have expanded their dazzling strike encounter power.

Damien has expanded his daily WHite Raven Onslaught Power

Callen : 26 / 32
Kama'Zer: 35 / 41 [8/9] Dazed (TEN)
Soldier: 27 (22) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN)
7 Rabbit: 25/40 Ongoing 5 Necrotic (Saven ends), prone, dazed (TEN)

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
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Old 29th September 2009, 05:37 AM   #68 (permalink)
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OOC: I confused that with the damaged goon that soldier has marked, my mistake, sorry.

The situation seemed dire indeed. The mage manoeuvres away from the nearby guard, and unleashes his arcane energies. Mri'Thas hands waved in the air, as he chants, moving the shiny white energy, as it takes the shape of a sphere. Then the mage chants the last word of the spell, the ball of freezing energy floats to a place in the saloon. The githyanki pronounces an arcane word and the sphere explodes, liberating a coat of icy air that freezes the foes around it and the wooden floor too. The sphere remains, sending waves of freezing air around it.

Actions

Shift to N9, then cast freezing Could on I12, catching the two dead doggies and two goons. The attacks are counter-clockwise. There are 4 dmg rolls, but only the first applies. http://invisiblecastle.com/roller/view/2268943/
Hits all but the first goon (just receives 6 cold dmg) for 12 cold dmg. If a creature enters or starts it's turn in the could is subject to another attack. So I suppose I should roll the attacks for them since they are starting their next turn in: http://invisiblecastle.com/roller/view/2268968/ hits all but the first dog (counter-clockwise like the first roll set). This time each receive a different dmg since it's a separate attack for each.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!

Last edited by Voda Vosa; 29th September 2009 at 06:01 AM..
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Old 29th September 2009, 05:50 AM   #69 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Voda Vosa View Post
OOC: I confused that with the damaged goon that soldier has marked, my mistake, sorry.
OOC
That one had been killed by 7 Rabbit previously and I had removed him from the map. Always check from the most recent Update and then compute in actions that have been taken since then.
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Old 29th September 2009, 05:59 AM   #70 (permalink)
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JoeNotCharles Goblin Sharpshooter (Lvl 2)
OOC
Quote:
Originally Posted by Mal Malenkirk View Post
Unless you have the Accursed Coordination feat, which now looks quite good!
And I'd have gotten away with it, too, if it wasn't for you kids and your accursed coordination!
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Old 29th September 2009, 06:30 AM   #71 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
OOC
Stepping in the narrow space, with tables and bench around, Mri'Thas is in danger of losing balance if he is attacked in melee.

If a Melee attack occurs while he is in this spot, I iwll roll an Acrobatic check 15, if failed you will conced combat advantage.

PS: Next time, please specify in the note secion that you attack counterclockwise so that it appears in the roll.

Also, I will use the same damage roll (1st) for the second attack also because it's more convenient.



Status


Goon J10: 11/37 cursed (7 rabbit), bloodied
Goon M11: 26/37 cursed (Tsi'Ri)
Goon L8: 21/36
Goon I10: 30/36

Gravehound K10: 42/54
Gravehound K13: 42/54

I haven't yet accounted for future damage. It won't occur until all other ally have acted plus the leader can allow a free move which can save one of his ally from the secondary damage. I'll see on whom to use it.

All goons have expanded their dazzling strike encounter power.

Damien has expanded his daily WHite Raven Onslaught Power

Callen : 26 / 32
Kama'Zer: 35 / 41 [8/9] Dazed (TEN)
Soldier: 27 (22) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN)
7 Rabbit: 25/40 Ongoing 5 Necrotic (Saven ends), prone, dazed (TEN)

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
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Old 29th September 2009, 06:37 AM   #72 (permalink)
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OOC: I can't get a note section on IC. Something about spammers, but I don't quite understand it. "Blame the spammers for this. " it says.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 29th September 2009, 06:40 AM   #73 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Voda Vosa View Post
OOC: I can't get a note section on IC. Something about spammers, but I don't quite understand it. "Blame the spammers for this. " it says.
OOC
Are you registered? Because only people who aren't logged in don't get the option to write notes.

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Old 29th September 2009, 08:04 AM   #74 (permalink)
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Turning from the foes in front, Callen tries to blast the foe behind him out the door. The wave of thunder knocks the goon backwards towards the alley outside.

ooc
Actions:
Start: n/a
Move: n/a
Standard: thunderwave vs. goon @ L8 Fort (1d20+5=15, 1d6+4=9) = hit 9 dmg, push 2 (L6 if possible)
End: n/a
stat block

Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 16, Fort: 14, Reflex: 16, Will: 16 - Speed: 6
HP: 26/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 1

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
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Old 30th September 2009, 12:51 PM   #75 (permalink)
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Soldier creeps into a defensive position and the taint left from the the undead hound, is not resisted

Details

Standard Action:second wind(gain +2 to all defenses until his next turn ans spend a healing surge to heal 11 hitpoints
Move Action:N/A
Minor Action:N/A
Save Vs. ongoing 1d20+2= 3


Soldier stat Line
Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:33/44, Bloodied:22, Surge Value:11, Surges left:12/13
Initiative +2, Action Points: 1, Second Wind: used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Warforged Resolve, Lasting Threat, Boundless Endurance, Frost Weapon
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Old 30th September 2009, 05:29 PM   #76 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Belated Save vs Prone

7 Rabbit is a dwarf, I forgot his save VS prone when the Gravehound attacked. Thanks to Ozy for pickint that up.

7 rabbit save vs Prone (1d20=6)


Updated Status & Map; Tsi'Ri, 7 Rabbit and Kama'Zer still up

There is a blast 2 Zone centered on I12; enter at your own risk and peril.

Goon J10: 11/37 cursed (7 rabbit), bloodied
Goon M11: 26/37 cursed (Tsi'Ri)
Goon L6: 14/36 Bloodied
Goon I10: 30/36

Gravehound K10: 42/54
Gravehound K13: 42/54

I haven't yet accounted for future damage. It won't occur until all other ally have acted plus the leader can allow a free move which can save one of his ally from the secondary damage. I'll see on whom to use it.

All goons have expanded their dazzling strike encounter power.

Damien has expanded his daily WHite Raven Onslaught Power

Callen : 26 / 32
Kama'Zer: 35 / 41 [8/9] Dazed (TEN BG)
Soldier: 33 (28) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN BG), +2 to defense (TEN)
7 Rabbit: 25 (20) /40 Ongoing 5 Necrotic (Save ends), prone, dazed (TEN BG)

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.

Last edited by Mal Malenkirk; 30th September 2009 at 05:40 PM..
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Old 30th September 2009, 08:00 PM   #77 (permalink)
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Once again Ts'iri stabs the guard and knocks it back. She glances around and her eyes glow again for a moment. She sees some kind of undead coming up from the basement and throws a bolt of fire that way but she clips one ot the chairs and the blast goes off before it reaches them.

ooc
Actions:
Minor: curse K10
Standard: Eldritch Strike
AP: Fiery Bolt
Move: n/a
End: n/a


1d20+8=21, 1d6=5, 1d4+4=8
M11 takes 13 damage and slides to M12

1d20+6=8, 3d6+4=16, 1d6+8=13 Miss N15

Needed to roll a 3 on the zombies and got a 2!
stat block

Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 15, Reflex: 16, Will: 15 - Speed: 6
HP: 40/40, Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 0

Powers:
1/1 Second wind
1/1 Vampiric Embrace
1/1 Chilling Cloud
1/1 Telekinetic Leap
0/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
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Ts'iri
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Old 30th September 2009, 08:33 PM   #78 (permalink)
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Location: Frostproof, FL
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Phoenix8008 Goblin Sharpshooter (Lvl 2)
Kama'zer tries to focus through the stars spinning across her vision and slices into the newest goon coming in from the kitchen door. She instinctively scans the field of battle and sees a pattern to exploit now that Ts'iri has moved another of the goons. Yelling orders in such a tone that her comrades obey without thinking, the Githyanki woman shifts the battle into a configuration that can hopefully be utilized to help them all. "7 Rabbit, scoot back away from that hound! Soldier, step back from that hound and Damien! If any of you wizards can target that area with the hound, Damien, and that goon Ts'iri just hit, open fire!"

OOC: If anybody can unleash a burst1 at L13 to target K13 and M12/M13 or even better a burst2 centered on M14 including the zombies as well, please go for it!
Actions/Stat block
Start= dazed still
Minor=
Standard= Steel Monsoon vs. I10 goon (1d20+8=26, 2d8+4=12) Hit I10 for 12 dmg.
Move=n/a
End= n/a
Other: Effect from Steel Monsoon: Shift Soldier to L11, and shift 7 Rabbit to K8
stat block
Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 35/41, Bloodied: 20, Surge Value: 10, Surges left: 8/9
Action Points: 1, Second Wind: not used
Powers-Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
OOC: Everyone remember, if you can see Kama'zer you get +1 to the attack roll and +3 damage for any attack you make with an Action Point.
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Old 30th September 2009, 11:00 PM   #79 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Tactical comment: Remember that if you can push enemies into the area of the freezing could it will attack them automatically, and then again on the start of their turn. The area is a burst 2 centered on I12.
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Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
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Old 30th September 2009, 11:20 PM   #80 (permalink)
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JoeNotCharles Goblin Sharpshooter (Lvl 2)
OOC

Is anyone else having trouble following what's going on? People keep saying, "I attack the goon at L4" or wherever, and when I check the map there's nobody there because the goon's moved in a later turn and the battlemap's already been updated. Is there any way to get older versions of the battlemap?


Even through his daze, 7 Rabbit instinctively reacts to Kama'zer's command, backing away from the encroaching jaws. Seeing that this leaves Ts'iri fighting alone, he levels his war club at the guard that he's cursed... but at the last minute he instead throws his arms open and yells,
Magari
"Your fate and your life - both are in my hands!"
He slowly closes his arms as if crushing something between them. The guard writhes in pain and drops to the floor, dead.

7 Rabbit looks invigorated. He spins around and fills the doorway with dire radiance. "Stay out there!" he yells to the guard trapped outside.

OOC

Vampiric Embrace on goon at J10 (w/+2 hit from Fate of the Void, +1d6 damage from Warlock's Curse) (1d20+6+2=19, 2d8+5+1d6=16) That's vs. Will, and it's a hit for 16 necrotic damage, killing him. Rabbit gains 5 thp and another +2 from Fate of the Void.

He misses his save vs ongoing damage: Save vs ongoing damage (1d20=9). Well, at least the thp will cancel out the ongoing damage next round.

What the hell: spend an action point (I can do that when I'm dazed, right?) to use Dire Radiance on the goon at L6: Dire Radiance on goon at L6 (w/+1 hit and +3 damage from Ts'iri) (1d20+6+1=26, 1d6+5+3=10) Hit for 10, and he'll take another 1d6+5 if he moves closer to me on his next turn. Cancel that if I can't do it while dazed.


7 Rabbit stat block
7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 12, Passive Insight: 17
AC:16 (18 vs. OA), Fort:15, Reflex:15, Will:14 -- Speed:5
Resist 10 force
HP:20/40 + 5 thp, Bloodied:20, Surge Value:10, Surges left:10/10
Initiative 0
Action Points: 0, Second Wind: not used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Fevered Certainty of Caiphon, Frigid Darkness, Armor of Agathys, Brooch of Shielding

Last edited by JoeNotCharles; 30th September 2009 at 11:28 PM..
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