Ts'iri smiles evilly at the guard next to her as she closes her eyes for a moment. Shiny ice starts covering her body and the temperature drops noticeably. "I hope your happy with hitting me. I wouldn't want you to die without accomplishing anything."
Guessing you meant to crawl all the way to K10, otherwise you couldn't have cursed the Zombie (who had been pushed by Kama'Zer right before your move).
The last remaining guard dies in agony, both from the burning and the freezing provoked by competing spells that, unluckily for him, do not negate each other.
Tsi'ri and 7 Rabbit have both evoked ancient powers from very different source but with similar result; the room grows cold and the undead monsters are starting to falter, particularly the gravehound stuck between both warlock.
Instinctively, the hound next to both warlock slinks away and naturally finds a new prey; Mri'Thas. Soon the wizard is on his back, fighting off the beast from closing its jaws around his throat. The beast hounding Soldier is just as successful and the stalwart fighter again falls to the ground.
The zombies are far more clumsier. Even on his back, 7 Rabbit easily rolls away and Tsi'ri handily parries her attacker. The new zombie from the basement circle towards Soldier and position itself in a flanking position.
Damien is unhappy and urges his zombie to do better, pointing out flaws in the warlock's defense, but the cadaver is a poor student and reapeat its mistakes.
A last zombie, prodded by an angry looking wizardress come out from the basement. By the sound of it, there is, at last, no more reinforcement joining the fight beside these two.
OOC
I am pretty sure the snapshot option of VB would have kept changing in real time with every modification I made on the mat, so I saved it and uploaded it. This will remain stable when I update the map.
Actions
The last goon die between the burning and the freezing.
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
Last edited by Mal Malenkirk; 3rd October 2009 at 08:56 AM..
Kama'zer shifts to put herself between 7 Rabbit and the gravehound while ordering Soldier to step between the creatures to flank the hound with her on its other side. Swinging her scimitar at the hound, the Githyanki woman focuses too intently on her target thus missing totally the wooden support beam between herself and the creature. She notices it intently after her sword cleaves halfway through the beam, stopping her attack cold. "By the Lich Queen's black bones!" Kama'zer curses to herself as she wrenches her blade free.
Kama'zer Anma'giduu- Female Githyanki Warlord 4 Passive Perception: +13, Passive Insight: +13 AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5 HP: 30/41, Bloodied: 20, Surge Value: 10, Surges left: 8/9 Action Points: 1, Second Wind: not used Powers-Opening Shove, Wolf Pack Tactics Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
OOC: Oh well. Better to miss an attack now then later. Hopefully this will appease the IC gods and I'll be able to land a hit on Damien with my daily power.
Soldier stands up again and then targets the undead with his greataxe which scores a vicious blow on the undead and then shakes off the taint left by the gravehound's bite
Details
Move Action:stand up
Standard Action:Crushing surge vs zombie(atJ11) (1d20+8=hit ac15, 13 damage, zombie is marked and Soldier gains 8THP)
Minor Action:N/A
OOC: Curse of the fallen and Curse of the Doomed Star
Gravehound and the Zombie(at)J11 should have taken an extra d6 of damage when they took damage since they are cursed by the respective warlocks
OOC-tactics to VodaVosa
How about you shift to M8 and thunderwave the gravehound in the direction of 7 Eagle, but be careful not to target our dwarven ally or push it to close to him as it might die
Sorry, didn't see that Phoenix shifted Soldier until after I had posted, can I switch target of Soldier's attack to the gravehound as Soldier can't reach that Zombie now?
OOCtoPhoenix8008
if would been much cooler if you had attacked the zombie first and then shifted the dynamic duo to flank the gravehound and not to mention Kama'zer would have hit the zombie with her attack
if would been much cooler if you had attacked the zombie first and then shifted the dynamic duo to flank the gravehound and not to mention Kama'zer would have hit the zombie with her attack
OOCtoOzy
Still wouldn't have hit the zombie because with that attack it specifies that the ally shifting happens before the attack, so I wouldn't have had flanking and would only have hit AC10. I figured the gravehound was the more serious threat and hoped that with a hit from me and a hit from you we could bring it down. In fact, looking at our damage rolls, we would have killed it if I could have rolled a 4 or higher. Whats done is done though. Can't expect to hit every time.
OOC: Thunderwave tactics
Actually, if the gravehound can be pushed to L9, it would get damaged by being adjacent to BOTH warlocks. Talk about a double team!
Last edited by Phoenix8008; 3rd October 2009 at 02:21 PM..
Sorry, didn't see that Phoenix shifted Soldier until after I had posted, can I switch target of Soldier's attack to the gravehound as Soldier can't reach that Zombie now?
did you read the ooc about the curses? I see that you still hasn't rolled that extra D6 curse damage for the gravehound and zombie(atJ11) since they didn't deal any combat damage in their round
OOC: about thunderwave
yes, but I was trying to avoid the gravehound's death jaws ability which activate upon the gravehound death
I think Kama'zer should be in K11 - you have her in I11.
7 Rabbit finally manages to find his feet and pauses to catch his breath and take stock of the battle. He spots a likely target to pick off; ignoring the nearby zombie's feeble attacks, he unleashes a blast of eldritch force towards the wounded gravehound...
And misses completely. As he stares in dumbfounded disappointment, the neglected zombie tears into him. The amulet around his neck suddenly burns red hot, the feeling contrasting strangely with the icy sheen of his mystic armour. He hears a distant voice floating in his ears, the sound of mocking laughter, and a voice that whispers, "That's once..." Though they tear at his flesh the zombie's claws leave no marks, and barely chip away at the ice armour. He's been saved this time, but he realizes that it could have been much worse...
This provokes an OA from the zombie at J11: OA on 7 Rabbit (1d20+6=23, 2d6+2=11) Hit for 11: I will use the Brooch of Shielding to reduce that to 1.
Tactics
After I rolled that attack I noticed that all these undead are Vulnerable 5 radiant - I'll start using Dire Radiance more often. Next turn I plan to wade into the thick of things to get close enough to curse somebody.
7 Rabbit stat block
7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 12, Passive Insight: 17
AC:1618 (1820 vs. OA), Fort:1517, Reflex:1517, Will:1416 -- Speed:5
Resist 10 force
HP:21/40 + 12 thp, Bloodied:20, Surge Value:10, Surges left:9/10
Initiative 0
Action Points: 0, Second Wind: used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Fevered Certainty of Caiphon, Frigid Darkness, Armor of Agathys, Brooch of Shielding
You need a hit to score the curse damage. The Armor causes automatic damage which does not count as a hit.
Quote:
Originally Posted by DDI
You can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage.
Mri'Thas rolls down, and hits the floor with his fist, producing a wave of sound that lift sprinkles off the wooden floor. The undead creature seems unaffected by the soundly display, and keeps biting the mage.
The only positive thing for Mri'Thas is that the necrotic infestation seems to banish from his system
Resume: Mri'Thas attack missed (12 vs fort) the grave hound hits for 8 hp, and Mri'Thas saves vs OD with a 20
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Callen attempts to get away from the gravehound in front of him, without the room to maneuver he is incapable of influencing the battle at all. However, he did not anticipate the hound's vicious bite that knocked him down and left a vile festering wound.
ooc
Actions:
Start: n/a
Move: Callen will step up on the table taking the opportunity attack and move to O9. The gravehound rips Callen a new one... gravehound OA (1d20+7=24, 1d6+3=7) = 7 dmg, prone, ongoing 5 necrotic dmg.
ooc: I'm assuming that Callen's move action has been negated because he is now prone. If that is not the case, I'll have to alter the following.
Standard: Stand up... in same square he started in.
End: save (1d20=20) = well at least that worked...
Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
In a previous round, Soldier was shifted away from a troublesome spot while prone thanks to opening shove. You can't do that.
Quote:
Originally Posted by DDI
Prone
• You grant combat advantage to enemies making melee attacks against you. • You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.
• You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies.
• You’re lying on the ground. (If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.)
• You take a -2 penalty to attack rolls.
• You can drop prone as a minor action.
I suspected it couldn't be done but I let that one slide at the time because I couldn't find the precise rule in the PHB that prevented it. But the Compendium really is a better tool for this! I started looking it up after the argument that the zombies should have taken additional curse damage after taking damage from Armor of Agathys. Again, I knew that it shouldn't be so but the PBH was letting me down once more. Long live the compendium. always up to date with all the erratas!
Thanks to all the player who have been crawling away from the Hound and taking the OA instead of jumping on the jurisprudence that they could shift!
Of course I won't retcon, it would be a nightmare! But no more opening shove moving prone PCs away.
Mri'Thas
Okay, more details would have been appreciatedl...
By the IC description, it seems you crawled to L6, took an OA then missed with a thunderwave (even though you forgot the -2 for being prone) centered on K8.
The burning effect of the fiery shroud start to die down even though one of the hound still has his pelt on fire. Meanwhile, both zombies at the forefront see their rotten flesh harden and crack under the unnatural cold generated by the warlocks. They are both one solid hit away from shatterring in pieces
But it stops neither the frozen zombies nor the fresh ones from launching in a frenzy. Tsi'Ri takes a solid hit while both Soldier and 7 Rabbit are pressed hard.
The gravehounds ferocity is testament to their bestial nature. Covered in wounds, clearly about to fall apart, they keep pressuring the heroes. Seeing that Mri'Thas is in very perilous position, one hound does not hesitate to go for the throat
Damien urges the zombie next to him to greater feats of strenght but the clumsy monster flails around which sends Damien into a fit of anger.
-''You ****ing stupid ****, just follow through when you ****ing make the jab and ignore her ****ing dagger! You are dead you ****ing ***hole, you don't need to worry about a ****ing light cut!''
With these wise words of advice, the Zombie overruns Tsi'Ris defenses at last and pounds her so hard in the chest she might have broken ribs.
-''Yes! That's how you ****ing do it!''
The wizadress moves carefully into the room, seeing that things are crowded she opts simply to sends a magic missile toward an easy target and despite some jitters still lands a blow squarely on the warriors armor.
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
Last edited by Mal Malenkirk; 4th October 2009 at 10:32 PM..
Voda, may I suggest that you use your second wind and that healing potion you have and somebody that is not in melee combat, please, kill the gravehound that is hounding Mri'thas