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Old 4th October 2009, 10:01 PM   #121 (permalink)
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Soldier moves back and unleashes a savage blow to one of the zombies that makes it fall apart in pieces

Details

Move Action:shift to J12
Standard Action:Crushing Surge against zombie@J11(hit ac14,17 damage)
Minor Action:N/A


Soldier stat Line
Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:26/44+8thp, Bloodied:22, Surge Value:11, Surges left:12/13
Initiative +2, Action Points: 1, Second Wind: used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Warforged Resolve, Lasting Threat, Boundless Endurance(used/in use), Frost Weapon


OOC
Mal, Why do you have soldier at 11 surges? He has only spent 1 healing surge
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Last edited by Ozymandias79; 5th October 2009 at 02:28 AM..
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Old 4th October 2009, 10:31 PM   #122 (permalink)
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Quote:
Originally Posted by Ozymandias79 View Post
Soldier moves back and unleashes a savage blow to one of the zombies that makes it fall apart


OOC
Mal, Why do you have soldier at 11 surges? He has only spent 1 healing surge
OOC
Ah. I was briefly under the impression at some point that KamaZer had healed Solider when she had actually healed herself. I realized quickly it wasn't the case but somehow never corrected it, probably because subconsciously I knew it was a pointless annotation anyway since there was no chance for anyone to run out of surge in the current context. You might have noticed I hadn't even annoted 7 Rabbit in the same way after his second wind... so... yeah. These annotations will make a come back next encounter, when they will actually matter.
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Old 4th October 2009, 11:08 PM   #123 (permalink)
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OOC-Fine Tuned Tactics Machine
Erekose, how about you have Callen cast sleep at M14 or L14 then ap thunderwave the gravehound@L7 AFTER Kama'zer and Mri'thas has acted? On that note, Phoenix, can you use WPT with Kama'zer on the gravehound to let Soldier shift to J11 so he isn't affected by sleep if Erekose/Callen decides to cast it at L14? JNC, can you be on "clean up"-duty IE attack the gravehound@L7 if Erekose/Callen misses or don't uses his AP?
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Last edited by Ozymandias79; 5th October 2009 at 03:20 AM..
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Old 5th October 2009, 02:06 AM   #124 (permalink)
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Originally Posted by Ozymandias79 View Post
OOC
Voda, may I suggest that you use your second wind and that healing potion you have and somebody that is not in melee combat, please, kill the gravehound that is hounding Mri'thas
OOC
Yes, but don't kill it until after Mri'thas has healed some, otherwise the hound might bring him down with its free attack when it drops to zero hps.
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Old 5th October 2009, 03:18 AM   #125 (permalink)
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OOC: Sorry for the lack of details, I was in a hurry. Man, Mri'thas is so dead...
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 5th October 2009, 04:58 AM   #126 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
The heavily wounded mage manages to get a little away from the beast, outside into the street. He makes use of his inner reservoir of energy, and in middle of the confusion of the battle, and the numbness the blood loss has produced to him, the githyanki takes a vial of potion out of his belt and pours it into his throat.
Details

Standard Action: Second wind, regains 8 HP, and defences.
Move Action: Stand
Minor Action: Drink Healing potion, regain 10 hp
Used 2 surges
Will activate shield or staff of defence if next attack can be avoided.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!

Last edited by Voda Vosa; 5th October 2009 at 05:26 AM..
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Old 5th October 2009, 05:01 AM   #127 (permalink)
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OOC

Heading AWAY from the mass of enemies doesn't make the best use of Armor of Agathys, but I guess if it'll keep me out of the sleep zone then it's a good idea.
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Old 5th October 2009, 05:07 AM   #128 (permalink)
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Mrithas
You are still prone so you can't shift. And you really don't want to crawl away, either!

You should probably get back on your feet, at this point.

Don't forget to make the save at the end of your turn, too.
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Old 5th October 2009, 05:19 AM   #129 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
OOC: Ok, so changing shift to stand. Save 7
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!

Last edited by Voda Vosa; 5th October 2009 at 05:26 AM..
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Old 5th October 2009, 07:40 AM   #130 (permalink)
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ooc
Will do. sleep and AP coming up. Also have healing word for Mri too or someone else, we'll see what happens when the hound goes down.
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Old 5th October 2009, 01:08 PM   #131 (permalink)
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Phoenix8008 Goblin Sharpshooter (Lvl 2)
Switching styles, Kama'zer thrusts her blade out at the gravehound instead of swinging it. Piercing its chest, she finds its heart with her scimitar. Being already dead though, its heart apparently means little to it as it pushes its way up her blade until it can reach her leg with its jaws. Biting her hard enough to make her lose feeling in her leg, the Gith woman tumbles to the floor as the hound stops moving. But its damage is done and she feels its necrotic magic seeping into her blood with a cold chill radiating from her wound.

Actions/Stat block
Start= n/a
Special: Before attack, shift Soldier from J12 to J11 via Wolf Pack Tactics

Standard= Wolf Pack Tactics at K12 Gravehound AC14 (1d20+8=21, 1d8+4=12) Hit AC21 for 12 damage.

Reaction= K12 Gravehound Death Jaws attack at Kama'zer AC20 (1d20+7=21, 1d6+3=8) Hits Kama'zer with Death Jaws attack for 8 damage and 5 ongoing necrotic damage and knocks her prone.

Move= n/a

Minor= n/a

End= Since I'm getting the ongoing damage DURING my turn, do I get to make a save against it here at the end of my turn? PHB definition of Ongoing Damage doesn't say for this situation. I'll roll a save and Mal can judge whether or not it's used: Kama'zer save vs. ongoing necrotic damage (1d20=10)
stat block
Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 22/41, Bloodied: 20, Surge Value: 10, Surges left: 7/9
Action Points: 1, Second Wind: not used
Powers-Opening Shove, Wolf Pack Tactics
Warlord's Favor, Aid the Injured, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
OOC: Edited away the Inspiring Word, Aid the injured, and use of Exalted Armor/Action Point since nobody wanted the healing right now...

Last edited by Phoenix8008; 6th October 2009 at 12:36 PM.. Reason: Nobody wanted healed yet.
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Old 5th October 2009, 03:35 PM   #132 (permalink)
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OOC
Ok, Phoenix, Soldier really don't need the healing right now between regen 6(when bloodied) and his temp hp generating, so can you use you inspiring word on 7 Rabbit or Ts'iri Instead?
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Old 5th October 2009, 08:04 PM   #133 (permalink)
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OOC/Healing
Quote:
Originally Posted by Ozymandias79 View Post
Ok, Phoenix, Soldier really don't need the healing right now between regen 6(when bloodied) and his temp hp generating, so can you use you inspiring word on 7 Rabbit or Ts'iri Instead?
I still have temp HP I can activate AND my second wind so you might as well heal 7 Rabbit.
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Old 5th October 2009, 08:12 PM   #134 (permalink)
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OOC
and you, Elecgraystone, got a healing potion also, right?
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Old 5th October 2009, 08:13 PM   #135 (permalink)
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OOC/Healing
Okay then, since they don't want it I guess apply my Inspiring Word to 7 Rabbit instead of Soldier. Unless he doesn't want it either, in which case I'll unuse my AP and do my aid another on myself in place of the Inspiring Word.
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Old 5th October 2009, 08:53 PM   #136 (permalink)
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Quote:
Originally Posted by Ozymandias79 View Post
and you, Elecgraystone, got a healing potion also, right?
Yep, but I'd have to be REALLY, REALLY desperate to use it.
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Old 5th October 2009, 11:19 PM   #137 (permalink)
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OOC

I'm not desperate, you might want to wait until somebody's really about to die. Especially since using an AP to attack gets you a bonus.
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Old 5th October 2009, 11:28 PM   #138 (permalink)
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OOC
JNC. warlords do not gain their own bonus when using an AP, only allies
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Old 6th October 2009, 07:31 AM   #139 (permalink)
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ooc
As long as we are group metagaming positioning: is Soldier at J12 or one step back from that? I12 or I11 would be perfect. I believe he was shifting 1 and Kama'zer shifted him again 1.

Likewise is Tsi'ri in K11? J10 would be better and I don't believe she has gone yet.

If those positions were in place, Sleep @ L13 hits all enemies except the hound near the door. Course I could miss things too.

So:
If Soldier is at J12 I can get 4 enemies.
If Soldier is at I12 and Tsi'ri is at K11, I can get 5 enemies.
But if both are out of the way I can target 7 enemies.

Also I know that Mri'Thas needs support, but if I use my AP and step up on the table I can use Burning Hands and target all 7 enemies again. Heck I can even burn my consumable to set the all on fire too.

I can follow up with a Healing Word on Mri'Thas to offer him support till next round.
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Old 6th October 2009, 12:01 PM   #140 (permalink)
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OOC: I hadn't seen that Soldier shifted himself to J12. I corrected my post above to move him to J11 with my WPT. There, did my part.

Edit: Since nobody wanted healed yet, I edited out the Inspiring Word, Aid the Injured, and the use of Exalted Armor & Action Point from my above posted actions.

Last edited by Phoenix8008; 6th October 2009 at 12:35 PM..
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