Callen summons a burst of flame spreading out of his hands in a wave that engulfs several of the goons and Damien but it proves only minorly successful against one of them.
We are waiting for you, Elecgraystone/Ts'iri, and Erekose/Callen to go, also JNC/7Rabbit is waiting. Worth to note is that Gravehound@K12 and Zombie@J11 are both dead.
The zombie wasn't as lucky this time as it was last time. Ts'iri's dagger strikes it and it flies back again. Seeing it's on it's last ropes Ts'iri moves forward knowing her armor will take care of the rest plus the leader should feel it's sting also.
1d20+8=19, 1d6=2, 1d4+4=6
Zombie M11 takes 8 damage and slides to L12. When Zombie dies at start of it's round from Armor of Agathys Ts'iri gains 6 temp HP.
Callen looks back at the ideal situation forming behind him. Now that the dog is occupied and Mri'Thas looks better off he concentrates on the zombie horde . Summoning a hazy mist from his staff, Callen spreads a sleeping fog around the combat but only a zombie and the mage feel the effects. Frustrated he follows with a scorching burst around Damien and is much more successful.
Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
Last edited by Mal Malenkirk; 9th October 2009 at 06:59 PM..
Still dazed by mage's blast, Soldier swings wildly with his heavy axe against one of the the zombies which it connects with
Details
Standard Action:Brash strike Vs Zombie@K12(hits ac 24 for 11 damage, zombie@K12 is marked and Soldier gains 4 thp and Soldier grants CA to zombie@K12(hey, I am dazed so I do that regardless))
Move Action:N/A
Minor Action:N/A
Emboldened by his success with fire last round, Callen sends another scorching burst into the area. And that one didn't work so well... You'd think he even missed the building if he wasn't standing in it.
Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
Ts'iri backs up and raises her hands. A cold mist forms around the zombies and Damien, slowing them and hindering their attacks. Hopefully it would buy her companions time to shake off the mages attack.
ooc
Actions:
Move: slide M11 to M10
Standard: Chilling Cloud centered on K13
Minor: curse K14
End: n/a
With renewed strength, Mri'Thas steps over the decaying corpse of the gravehound and with his eyes glowing with white energy, he chants in a deep slithering voice, while moving his hands over his head. As the wizard sings the spell, a sphere of energy begins to grow near the stairs, and when the chanting is done, the sphere explodes liberating the contained energy! The lightnings crawls over the floor, electrocuting both zombies, the warrior and the mage.
Actions
Move: Move to L8
Standard: Cast Shock Sphere on L14 Roll (Hit Damien for 5 dmg, hit the mage for 9 dmg, Hit zombie at J for 8 dmg and zombie K for 5 dmg)
Minor: Look really cool =P
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")