7 Rabbit squirms into the center of the crowd of enemies, fending off attacks with his war club as the sheen of his armour blasts at their flesh. When he arrives at the center of the pattern he stares at Damien, then abruptly turns away. "You're lucky," he mutters. "There are already too many forces affecting your fate." In frustration he sends a spinning array of stars to orbit one of the zombies.
OOC
Move: Shift to J12
Standard: Shift to K13
Minor: Curse the uncursed Zombie
For now I can post normally on weekends, but on weekdays I'll just be able to do RP, not tactical combat. So I'll be able to take my turns on the weekends, but feel free to NPC me if I'm holding things up during the week.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
For now I can post normally on weekends, but on weekdays I'll just be able to do RP, not tactical combat. So I'll be able to take my turns on the weekends, but feel free to NPC me if I'm holding things up during the week.
OOC
Fine, but why can't you post tactical stuff on weekdays? If it's because you lack reference books, you have everything you need on your wikipage.
And at worst, you could state under yor RP post what actions you want to take and I'll get it done.
Couldn't shift you to your intended destination. I had already previously ruled that there was just one square worth of space between the tables and L12 (where Damien is) is it.
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
Last edited by Mal Malenkirk; 11th October 2009 at 05:56 AM..
Couldn't shift you to your intended destination. I had already previously ruled that there was just one square worth of space between the tables and L12 (where Damien is) is it.
I'm confused. I moved back the way I came, into the space I was before (Left, back next to Callen) not up towards Damien. There is a path (square) between the table in L11 and the table in N10 isn't there? That's where I wanted to go. If not that means the center tables are touching the bottom tables?
I'm confused. I moved back the way I came, into the space I was before (Left, back next to Callen) not up towards Damien. There is a path (square) between the table in L11 and the table in N10 isn't there? That's where I wanted to go. If not that means the center tables are touching the bottom tables?
OOC
I misread/misinterpreted where you wanted to go. M10 is fine.
Kama'zer shakes her head to try and clear away the fuzz. She's hurt and bleeding along with the rest of her crew. She sees the others hitting Damien and cannot let herself do less to help bring this foe down. Cutting through the fog, she attacks with a moment of clarity. Slicing at Damien with her scimitar, she cuts partly through his helmet and across his forehead, unleashing a deluge of blood running down into his eyes. "Just make them bleed more than we do. Get him, everyone!" Kama'zer yells in triumph as her exultation clears her head of the dizziness which hindered her.
Kama'zer Anma'giduu- Female Githyanki Warlord 4 Passive Perception: +13, Passive Insight: +13 AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5 HP: 15/41, Bloodied: 20, Surge Value: 10, Surges left: 7/9 Action Points: 1, Second Wind: not used Powers-Opening Shove, Wolf Pack Tactics Warlord's Favor, Aid the Injured, Inspiring Word x2, Telekinetic Leap, Steel Monsoon Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
OOC: Everybody has +4 to hit Damien for the rest of the encounter!
Fine, but why can't you post tactical stuff on weekdays? If it's because you lack reference books, you have everything you need on your wikipage.
It's because I only have time to check in every couple of days, at which point I'm usually behind and I don't have the concentration to catch up on what everyone else is doing. I get confused easily in tactical situations - takes me HOURS to do the games I DM.
Mri'Thas follows his comrade attack with a wave of magical projectiles, but these are targeting the woman in wizard tunic, who dodges one of the energy balls, which explodes on the wall, but receives the other full in the face. The githyanki smiles satisfied. "Press on! We'll show these incompetent fools what happens when they dare obstruct our goals!"
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
I misread/misinterpreted where you wanted to go. M10 is fine
LOL No problem. Thought I was going crazy there for a second. As tired as I am, it wouldn't have surprised me if I'd have messed up and wasn't seeing it.
You have forgotten the the staff's enchantment bonus to damage as I see you use +5 (in the Magic missile attack) and not the correct bonus that is +6 (I also noticed this on Mri'thas character page and corrected it)
The zombies, reeling under the assault of heroes, are both finished by the unnatural cold aura of 7 Rabbit's curse.
Damien is hurt, there is no mistaking it, and he screams in fury. He retaliates on Kama'Zer and narrowly misses.
The mage seeks to finish her as well as hurting 7 Rabbit and Tsi'ri with lighnting bolt spell that jumps around the battlefield. The warlord still manages to resist the attack and so does the dwarf. Tsi'Ri isn't so fortunate but the unnatural vitality she gained from slaying the cursed zombie saves her from much damage.
Sensing that the battle is lost, the mage abandons Damien to his fate, retreating into the basement.
As far as I am concerned, Damien is fighting to the death and will be killed if brought to 0. He has taken plenty of lethal damage by this point and insisting that the last blow was a mild, non lethal tap on the head won't cut it. I'll just rule that he died from his other wounds.
If you want to capture him, you need to follow the rules about intimidating a bloodied enemy (Standard Action, Intimidate vs DC 26).
Even if you don't capture him, Castor is still safely hidden under the table and should give you enough info to move on with the investigation so you can just cut loose if you want and kill the SOB.
Status
Damien : 32/102 Cursed (Tsi'Ri), Slowed (save end), bloodied, +4 to be hit
Mage : 25/36 (Moved 8 sqaure to the basement)
Damien has expanded his daily White Raven Onslaught Power, Has spent his AP
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
Last edited by Mal Malenkirk; 11th October 2009 at 08:35 PM..
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Crouching low for a moment, Kama'zer springs into the air and flies by Damien in a telekinetically assisted leap. Damien tracks her movement and times his strikes to hit just as she's landing, stabbing her right in the belly and running her through. Grunting in pain, Kama'zer grabs Damiens sword with her shield hand while its still in her and pulls herself forward on it. With a macabre grin, she chops once with her sword right into his neck. As the spray of blood covers her face in warm speckles, she chops again into the same wound while watching the look of surprised horror on Damien's face as his head is nearly severed from his body. He falls to his knees before her and lets go his sword before dropping lifeless to the ground. Kama'zer pulls his sword from inside of her and tosses it onto his body while wobbling unsteadily on her feet.
"THAT is what happens to those who stand in the way of our mission." Kama'zer says to the corpse, seeming to gain renewed energy from the thought.
OOC: The above description is based on the assumption that he dies from Kama'zers 23 total damage which should be correct if Mri'Thas' magic missiles hit him for 13 damage instead of the mage that disappeared. If he's not dead yet for some reason, let me know and I'll modify my post.
Kama'zer Anma'giduu- Female Githyanki Warlord 4 Passive Perception: +13, Passive Insight: +13 AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5 HP: 14/41, Bloodied: 20, Surge Value: 10, Surges left: 6/9 Action Points: 0, Second Wind: not used Powers-Opening Shove, Wolf Pack Tactics Warlord's Favor, Aid the Injured, Inspiring Word x2, Telekinetic Leap, Steel Monsoon Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
Last edited by Phoenix8008; 12th October 2009 at 05:31 PM..