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Old 2nd May 2007, 11:48 PM   #61 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
Approved

Code:
Name: Silvanon d'Thuranni
Class: Rogue	Starting Level: 1
Race: Elf
Region of Origin: Aerenal 
Size: Medium
Gender: Male
Alignment: CN
Action Points: 6
Deity: The Dark Six

Str: 12 +1 (4p.)	Level: 2	XP: 2049
Dex: 19 +4 (13p.)	BAB: +1		HP: 12 (2d6+2)
Con: 12 +1 (6p.)	Grapple: +2	Craft Points: n/a
Int: 14 +2 (6p.)	Speed: 30'	Stat Increases:
Wis: 10 -- (2p.)	Init: +4	Spell Save: n/a
Cha: 10 -- (2p.)	ACP: 0		Spell Fail: n/a

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+2	+0	+4	+0	+0	+0	16
Touch:	14	Flatfooted: 12

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+1	+0	+1	--
Ref:	+7	+3	+4	--
Will:	+0	+0	+0	--
Notes: Evasion,  +2 racial bonus against enchantment spells or effects

Weapon			Attack	Damage	Critical	Range
Longsword		+2	1d8+1	19-20/x2	------
Longbow  		+5	1d8+0	20/x3	100 ft

Notes:

Languages: Common, Elven, Orc, Sylvan

Abilities: Sneak Attack +1d6, Trapfinding, Evasion, Low-Light Vision, Immunity to magic sleep effects, Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow and shortbow as bonus feats.

Feats:  Least Dragonmark (Thuranni - Mark of Shadow)

Spell-Like Abilities: Darkness 1/day

Skill Points: 50	Max Ranks: 5/2.5
Skills		Total	Ranks	Mod 	Misc
Appraise  	+3	1	+2	--
Balance   	+8	2	+4	+2
Bluff       	+0	0	--	--
Climb      	+2	1	+1	--
Decipher Script +3	1	+2	--
Diplomacy	+0	0	--	--
Disable Device +7	5	+2	--
Disguise   	+0	0	--	--
Escape Artist	+5	1	+4	--
Forgery   	+3	1	+2	--
Gather Information +2	2	--	--
Hide        	+8	4	+4	--
Intimidate	+1	1	--	--
Jump       	+4	1	+1	+2
Knowledge (local) +5	3	+2	--
Listen     	+2	0	--	+2
Move Silently	+7	3	+4	--
Open Lock	+9	5	+4	--
Perform   	+0	0	--	--
Search    	+9	5	+2	+2
Sense Motive	+0	0	--	--
Sleight of Hand +5	1	+4	--
Spot       	+6	4	--	+2
Swim       	+2	1	+1	--
Tumble    	+9	5	+4	--
Use Magic Device  +2          2	--	--
Use Rope 	+5	1	+4	--

Notes:

Equipment:		Cost	Weight
Longsword		15gp	4lb
Longbow  		75gp	3lb
w/40 arrows		2gp	6lb
Leather Armor		10gp	15lb
Backpack 		2gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
25' Silk Rope		5gp	2.5lb
Thieves Tools		30gp	1lb
Traveler's Outfit	1gp	5lb
Total Weight:42lb	Money: 441gp 4sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	43	86	130	260	650

Age: 124
Height: 5'2"
Weight: 90 lbs
Eyes: Brown
Hair: Dark Brown
Skin: Tan
Appearance: Silvanon is taller than the average elf, possessing dark features - eyes and hair. His appearance is non-descript, so if you saw him in a crowd, you would quickly pass by him. He has a long scar across his back from the blade of his former best friend who caught him with girlfriend 20 years ago. Needless to say, they are no longer speaking, having developed quite the enmity.

Personality: Silvanon has developed his senses, always alert to the goings on around him, which has become a necessity, as he follows no laws, basically doing what he wants, whenever he wants. This has gotten him in trouble many different groups, so he prefers to slip around under the radar by stealth and secrecy. He is cold, calculating, and is always out for himself first.

Background: A minor heir in the house of Thuranni - his dragonmark manifested itself 20 years ago, and with it, so have his troubles multiplied. His house, Thuranni, has asked much of Silvanon, from reconnaisance, espionage, and theft. Not that he was adverse to it, as he enjoys the behind the scenes elements. He has no use for House politics, so he keeps busy, so that he does not have to endure it. The only thing that concerns him is wealth and power -- two things that the House can help him to achieve. However, he has a tendency to bite off more than he can chew, as he is quite arrogant. He was recently implicated in the theft of an roster of operatives from the House Tharashk outpost in Zarash'ak, forcing him to leave the Shadow Marches for Sharn. Down on his luck for the moment, and hiding out, he is starting to feel at home in Sharn, and some of the swagger has returned to his stride.


Logs

XP log:
514 from Marked by Destiny, Marked by Tragedy, Part I
860 from Marked by Destiny, Marked by Tragedy, Part II - Crazy Barbarian and Kobold Pit trap
675 from Marked by Destiny, Marked by Tragedy, Part III - wrap-up


Wealth and Craft log:
400 gp, from Marked by Destiny, Marked by Tragedy, Part III - wrap-up
Paid 16 gp for 2 CLW's from House Jorasco after the Kobold Pit trap to heal up.
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:


Advancement

L1 -> CLASS Rogue HP: +7 (1d6+1) BAB= +0 SP: +40
Skills: Open Lock +4, Disable Device +4, Search +3, Tumble +4, Balance +2, Appraise +1, Climb +1, Decipher Script +1, Escape Artist +1, Forgery +1, Gather Information +2, Hide +3, Intimidate +1, Jump +1, Know (local) +2, Move Silently +3, Sleight of Hand +1, Spot +1, Swim +1, Use Magic Device +2, Use Rope +1
Feat: Least Dragonmark (Shadow)
Other:
L2 -> CLASS Rogue Hp: +5 (1d6+1) BAB= +1 SP: +10
Skills: Open Lock +1, Disable Device +1, Search +2, Tumble +1, Spot +3, Hide +1, Know (Local) +1
Feat: None
Other: Evasion
__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 18th February 2009 at 07:26 AM.. Reason: update for end of marked by destiny....
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Old 10th May 2007, 08:38 PM   #62 (permalink)
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Moggthegob Goblin Sharpshooter (Lvl 2)
Code:
Name:     Mardigan d'Orien
Class:  fighter   Starting Level  : 1
Race: Human
Region of Origin:  Thrane
Size:   M
Gender:  M 
Alignment:  LG 
Action Points:  5
Deity:  Silver Flame

Str:  16 (10p.)	Level: 2	XP:1200
Dex:  16 (10p.)	BAB: +2		HP: 21 (2d10+4)
Con:  14 (6p.)	Grapple: +5	Craft Points: 100
Int:  13 (5p.)	Speed: 20'	Stat Increases:
Wis:  10(2p.)	Init: +3	Spell Save: 
Cha:  8(0p.)	ACP: -X		Spell Fail: 

	            Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor: 	10            +5	+2	+3	+X	+X	+X	+X	20
Touch:	13	Flatfooted: 17

Spell Res: 
Dmg Red: 

	     Total	Base	Mod	Misc
Fort: 5	      +3	+2	+x	--
Ref:  3	       +0	+3	+x	+X
Will:  0	        +0	+0	+x	--
Notes:

Weapon			Attack	Damage	Critical	Range
Flail        	              	      +5	1d8+3	  20/x2	         ------
Javelins   		            +5	      1d6+3	20/x2	        30 ft
Punching Dagger		       +5	 1d4+3     20/x3	
Notes:

Languages: Common, Riedran

Abilities:  Dimension leap( 10 ft per character level)

Feats:  Least Dragonmark of Passage( Dimension leap), Combat expertise, Improved Trip,Improved Disarm


Skill Points:  16	Max Ranks: 4/2
Skills		Total	Ranks	Mod 	Misc
Ride        	         +7	    5	   3	       --
Jump       	       +2	   5	  3	      -6
Climb      	        +2	    5	   3	       -6
Know(geography)   +3	    2.5	    1		
Notes:

Equipment:		Cost	Weight
BreastPlate		200gp	30lb
Punching Dagger	    2 gp	2lb
Flail                       8 gp       5 lb
Heavy wooden Shield7 gp     10 lb
2 Javelins		   2 gp	    4 lb
Backpack 		 2 gp	   4lb
Traveler Outfit     	 1 gp	    1lb
Belt Pouch		 1 gp	    -lb
Bedroll                    1 sp        5 lb
Hempend rope          1 gp        10lb
Flint and Steel          1 gp            -
2 sunrod                   2 gp       2 lb   
10 days trail ration       5 gp      5 lb
Waterskin                   1 gp     5 lb
Common lamp               1 sp      1 lb
4 pts of oil                  4 sp        4 lb 
Signet ring                  5 gp 
Total Weight:83lb	Money: 0gp 4sp 0cp

		             Lgt	 Med	Hvy	Lift	Push
Max Weight:	86	  87-173	174-260	260	1300

Age: 25 
Height: 5'11  
Weight: 200  
Eyes: Green  
Hair: Black  
Skin: Tanned  
Appearance: Dressed in Simple Traveler's attire, you would never know that he was a member of House Orien if not for a small patch on his overcloak. He wear his srength poorly,however, he looks decievingly unpowerful and unintelligent. However, his green eyes do twinkle with knowledge for those who dare look into them and see the man. Underneath the humble exterior lie a well-muscled tight body. he looks slightly more tan than the average person and carries a messenger bag with the crest of House orien on it. He wears his armor at all times underneath his clothing and wear some exotic crystalling jewelry, a large crystal hanging around his neck being most prominent with the word- Nieza written on the crystal. On the back of his neck the green- inked Least Mark of passage glows. Tag line ' This is not a life I chose."
Personality: he is somewhat reserved for a member of one of the great houses. He has a lot to say he just simply chooses not say it very often. he believesin honor and integrity and probably fits in better withthe Deneith crowd than his own house. However, he learned these codes to be very important to protecting him fro mthe influence of the Riedran court, which he frequently visited , hand delivering important messages from Aundair to Riedra during the last war. he loves freedom and will always fight for it. However, his personal code rules his life, thoguh he dare not impose it on anyone else. he does come offf as gruff at first however,this is merely a defense mechanism and once you break through the ice you have a stalwart companion for life.

Background: He served as part of a group of messenger who delivered messages throguhout the war. He himself was put on Riedran duty making sure ,on the behalf of Queen Aurala mostly, but also King Kauis, that Riedra satyed out of the last war. He learned a great deal about Riedrans there and even picked the language. he learned a fighting stlye that was more about dominance over your foe's position than actually hurting your foe. The style Plenscientence or Plentiful Knowledge style, that he learned was based on using knowledge to avoid being hit and tripping your foe to give yourself a bigger upper hand. He fell madly in love with the common woman soldier,named Nieza, who taught him and took every oppuritunity he could to return to her. The two of them had a lengthy affair that spanned the last few years of the war. mardigan still considers this to be tha happiest tiem of his life. On his last visit however, he found that she was hanged for associating with an outsider. Mardigan fell into a deep depression over her and vowed to never be in the positoon where someone would die because of him. He decided to devote his life to the defense of others and has gotten quite the reputation for being intelligent muscle to take on trips. It was during this period of revelation that he developed his mark.

Logs

XP log:
800 from http://www.enworld.org/showpost.php?...&postcount=396
400 From
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX

Advancement

L 2 CLASS Fighter 2 HP: +9 (7+2) SP: +4 (CLASS+INT+Human)
Jump +1, Climb +1, Ride +1, Know(Geography) +.5
Feat: Improved Disarm

Last edited by Moggthegob; 11th March 2008 at 01:38 AM..
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Old 18th May 2007, 05:25 AM   #63 (permalink)
Wik
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Wik Hobgoblin Soldier (Lvl 3)
Brelach, Spellthief (Approved For Level 2)

Code:
Name: Brelach
Class: Spellthief 2	Starting Level: 2
Race: Human
Region of Origin: Aundair
Size: Medium-Size
Gender: Male
Alignment: Neutral
Action Points: 6
Deity: None

Str: 11 +0 (3p. )	Level: 2 	XP: 2,682
Dex: 16 +3 (10p.)	BAB: +1		HP: 10 (2d6+0)
Con: 10 +0 (2p. )	Grapple: +1	Craft Points: x
Int: 14 +2 (6p. )	Speed: 30'	Stat Increases: None
Wis: 10 +0 (2p. )	Init: +3 	Spell Save: +1 vs spells
Cha: 16 +3 (10p.)	ACP: -0		Spell Fail: 15% (stolen spells)

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+3	+0	+3	+0	+0	+0	16
Touch:	13		Flatfooted: 13

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+0	+0	+0	--
Ref:	+3	+0	+3	+0
Will:	+3	+3	+0	--
Notes: +1 Save vs. Spells (Spellgrace)

Weapon		            Attack	Damage	Critical	Range
MW Morning Star			+2	1d8	20/x2		------
Dagger, Melee			+1	1d4	19-20/x2	------
Dagger, Ranged			+4	1d4	19-20/x2	10 ft
Notes: +1d6 Sneak Attack Damage When Flanking

Languages: Common, Draconic, Dwarven

Abilities: Sneak Attack +1d6, Steal Spell (0th or 1st), trapfinding, Detect Magic 3/day, 
Spellgrace (+1 save vs. Spells), Steal Spell Effect, Human Abilities

Feats:  Combat Expertise, Improved Feint

Skill Points: 40	Max Ranks: 5/2.5
Skills		             Total	Ranks	Mod 	Misc
Balance			+5	0	+3	+2 Syn.
Bluff			+8	5	+3
Concentration		+3	3	+0
Diplomacy		+5	0	+3	+2 Syn.
Disable Device		+8	5	+3	
Hide			+6	3	+3
Intimidate		+5	0	+3	+2 Syn.
Jump			+2	0	+0	+2 Syn.
Listen			+3	3	+0
Move Silently		+6	3	+3
Open Lock		+7	4	+3
Search			+7	4	+3
Sleight of Hand		+5	0	+3	+2 Syn.
Spellcraft		+5	2	+3
Spot			+5	5	+0
Tumble			+8	5	+3
Use Magic Device	+6	3	+3
Notes: +2 Equipment Bonus from Thieves' Tools on Disable Device and 
Open Lock checks not added to bonuses above.  


Equipment:		Cost	Weight
MW Studded Leather	175 GP	20 lb.
MW Morningstar		308 GP	6 lb.
2 Daggers		4 Gp	2 lb.
MW Thieves' Tools	100 GP	2 lb.
Smokestick		20 GP	0.5 lb.
Backpack		2 GP	2 lb.
Spell Component Pouch	5 GP	2 lb.
Small Steel Mirror	10 GP	0.5 lb.
1 days' rations		0.5 GP	1 lb.
Courtier's Outfit	30 GP	6 lb. (doesn't count)
Silver Medallion worth 75 GP	0 lb.

Total Weight: 36lb	Money: 9 pp, 4 gp, 0sp, 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	0-38	39-76	77-115	230	575

Age: 23 years old
Height: 5'10"
Weight: 165 pounds
Eyes: Bright Green
Hair: Dark Brown
Skin: Fairly Pale
Appearance: Brelach is slight of build, and fairly unassuming in appearance - except for the bright green eyes that almost seem to glow in the dark. His face is notoriously "cold" at times - unflinching and impassive. Brelach seldom blinks. Occasionally, a smug, almost condescending smile will grace Brelach's lips.

Brelach tends towards understatement in his choice of wardrobe, wearing a tight black courtier's outfit that has hints of embroidery at the seams and a touch of lace at the wrists. The only piece of jewellery that Brelach wears is a simple silver medallion around his neck, engraved with mystic symbols that no one understands. Brelach discovered this medallion a year ago, on the body of a wizard that was killed in a magical duel that Brelach was caught in the middle of (note - this part of Brelach is OPEN for GM's to use for whatever purposes they see fit!)

Personality: In a word - COLD. Brelach displays little emotions beyond cynicism, sarcasm, and more than a bit of rudeness. He is known for his scathing wit and acidic tongue, although he knows well enough to keep his mouth shut most of the time. Brelach is a consummate liar.

Background: Brelach was originally a farmer-turned-soldier from Aundair. During one of the numerous battles over the Eldeen Reaches, Brelach's commanding officer (a mage) was blasting unarmed Eldeen villagers. Brelach and his companions, disgusted at the violence, snuck up on their officer and tried to subdue him. In the process, Brelach awakened his own latent sorcerous talents and siphoned the mage's spell energy for his own use.

Upon being discovered by the army's superiors, Brelach and his companions were sentenced to death. Brelach, however, was given a reprieve - work for the Aundairian Arcane Congress. During the final days of the last war, there was a magical "Arms Race" of sorts. Brelach's job (along with other spellthieves) was to sneak into enemy territories and track enemy wizards. At an opportune moment, Brelach would steal a wizard's newly-researched spell and cast it a few moments later in front of a trained mage, in the hopes of "reverse engineering" the spell's formula. Brelach was surprisingly good at this job, and performed it until the end of the war.

After this, Brelach found his chance to escape service to Aundair, and fled to Sharn, where he has been making a living stealing spells (usually by "bumping" into a mage with interesting spells to steal) and then quickly revealing the spell to an interested client. However, Brelach hungers for a bit more "spice", and wants to put many of the espionage abilities he learned in the last war to use - as an adventurer.

Wealth and Craft log

900gp, 0 sp from starting at 2nd level.
lost two GP as a "bribe" in Marked By Destiny, Marked by Tragedy
Lost one day of rations as another "bribe" in Marked by Destiny
Spent 24 GP healing himself at a House JOrasco enclave in Marked By Destiny, Marked by Tragedy.
Had to use his potion of cure light wounds in Some tunnels after being bitten by far too many rats.



Notes: All of Brelach's Background information, and information on the Medallion, are PUBLIC/OPEN. [/sblock]


Advancement

772 XP from Marked by Destiny, Marked by Tragedy, part one
910 XP from Marked by Destiny, Marked by Tragedy, part two.


Action Points

Current Action Points: 5 out 6,
Spent one action point on landing a critical hit on a stinking kobold.
__________________
Current Campaign: The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.

Check out my (non-gaming)blog!

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Last edited by Wik; 9th November 2007 at 01:40 AM..
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Old 22nd May 2007, 07:39 AM   #64 (permalink)
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Bogre Goblin Sharpshooter (Lvl 2)
Bennit bel-Roan, approved.

Code:
Name: Bennit bel-Roan          Starting: 2
Class: Rogue
Race: Human
Size: Medium
Gender: Male
Origin: Thrane
Alignment: Chaotic Neutral
Deity: None

Str: 14 +2 (6p.)     Level: 2        XP: 1000
Dex: 16 +3 (10p.)     BAB: +1         HP: 14 (2d6+4)
Con: 14 +2 (6p.)     Grapple: +3     Dmg Red: XX/XXXX
Int: 14 +2 (6p.)     Speed: 30'      Spell Res: xx
Wis: 8  -1 (0p.)     Init: +3        Spell Save: +0
Cha: 13 +1 (5p.)     ACP: -0         Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10    +3    +0    +3    +0     +0   +0        16
Touch:13              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      +2    +0          +2
Ref:                  3    +3    +0          +6
Will:                      -1    +0          -1

Weapon               Attack       Damage     Critical
MWShortsword              +4         1d6+2      19-20/x2
Shortbow                  +4         1d6            x3


Languages: Common Halfling Elvish

Abilities: 
Sneak attack 1d6, Evasion, Trapfinding 

Feats: Point Blank Shot, Dodge

Skill Points: 55       Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
Balance                       1     +3          +4	
Bluff                         2     +1          +3 
Climb                         2     +2          +4   
Disable Device                5     +3          +8    
Disguise                      1     +1          +2  
Escape Artist                 2     +3          +5
Gather Information            2     +1          +3
Hide                          5     +3          +8 
Intimidate                    3     +1          +4  
Jump                          1     +2          +3 
Listen                        3     -1          +2 
Move Silently                5     +3    +2    +8  
Open Lock                     5     +3    +2    +8                    
Search                        5     +2          +7
Sense Motive                  2     -1          +1
Sleight of Hand               3     +3          +6 
Spot                          5     -1          +3  
Use Rope                      1     +3          +4   
Ride (X-class 2p)             1     +3          +4

Equipment:               Cost  Weight
MW Shortsword                310gp  3lb
Shortbow                     30gp   2lb
MW Studded Leather           175gp  20lb
Backpack                     2gp    2lb
40 arrows                    2gp    6lb
Flint/steel                  1gp
Traveling papers             2sp
Bedroll			     1sp    5lb
Sap                           1gp   2lb 
Waterskin		     1gp    4lb
Identification papers        2gp
Explorer's Outfit	     0gp
MWThieves' tools	   100gp   1lb  
Silk Rope, 50ft              10gp   5lb 
2 Cure Light Wounds          50gp   2 ounce
Total Weight:50lb      Money: 165gp 7sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                <58   <116  <175   175   875

Age: 19
Height: 6'0"
Weight: 186lb
Eyes: Emerald green
Hair: Dark brown, lengthy
Skin: Tanned
Appearance: Deep green eyes, the color of dark emeralds, peer out from this young man's face. Lengthy dark brown hair hangs haphazardly around his face, sometimes obscuring his eyes, the back part tied back with a length of leather. An average nose and lofty cheekbones add to the general good looks of this man, although light scars and occasional smudges of dirt show this man isn't a stranger to manual labor. He is of an average height with a slim build, wiry muscle evident under his skin. Long, well-muscled legs support his lithe upper body.

Background: Bennit bel-Roan was the son of an innkeeper and his wife, a flutist, in Thrane. Of a more wild, unsettled nature than his parents, he quickly grew more and more apart from them, and decided to make his own way in the world. Fortunately, he managed to leave home on moderately good terms. Ever since, he's been surviving as able, 'finding' his money for food somehow, sometimes dipping into banditry on some poorly patrolled stretches of road.

Logs

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from


Other log:
XXXX from


Notes:
XXXX

Advancement

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES

Last edited by Bogre; 24th May 2007 at 07:06 AM..
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Old 27th May 2007, 08:40 AM   #65 (permalink)
Wik
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Wik Hobgoblin Soldier (Lvl 3)
Approved for Level 1

Code:
Name: Khoros Taural
Class: Scout 1/Ranger1 	Starting Level: 1
Race: Shifter
Region of Origin: Eldeen Reaches
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Action Points: 5
Deity: Druidism (Wardens of the Wood)

Str: 16 +3 (10p.)	Level: 2 		XP: 1,000
Dex: 16 +3 (6 p.)	BAB: +1		HP: 18 (2d8+4)
Con: 14 +2 (6 p.)	Grapple: +4	Craft Points: -
Int: 11 +0 (5 p.)	Speed: 30'	Stat Increases:
Wis: 14 +2 (6 p.)	Init: +3		Spell Save: +0
Cha: 6  -2 (0 p.)	ACP: +0		Spell Fail: 0%
	
		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+3	+0	+3	+0	+0	+0	16
Touch:	13	Flatfooted: 13

Spell Res: None
Dmg Red: None

		Total	Base	Mod	Misc
Fort:	+4	+2	+2	+0
Ref:	+7	+4	+3	+0
Will:	+2	+0	+2	+0
Notes:

COMBAT
Weapon	             	Attack	Damage	Critical		Range
Spear				+4	1d8+4		20/x3		20 ft.
Throwing Axe			+4	1d6+3		20/x2		10 ft.
mwk Dagger                   	+5        1d4+3      	19-20/x2         	10 ft.
WHEN SHIFTING
Spear				+5	1d8+6		20/x3		20 ft.
Bite Attack			+0	1d6+2		20/x2	
Throwing Axe			+4	1d6+4		20/x2		10 ft.
Masterwork Dagger             	+6/+5  	1d4+4
Notes: +1d6 Skirmish Damage if Move At least 10 ft.

Languages: Common.

Abilities: Low-Light Vision, Shifting (lasts 6 rounds, 1/day), Longtooth (Grants Bite Attack and Strength Bonus when Shifting), Favoured Enemy (Humans) (+2 Damage, Bluff, Listen, Sense Motive, Spot, and Survival), Wild Empathy
+2 Balance, Climb, and Jump, Skirmish +1d6, Trapfinding

Feats:  Shifter Ferocity (Fight at Negative Hit Points), Track

Skill Points: 38	Max Ranks: 5/2.5
Skills	            Total	Ranks	Mod 	Misc
Balance			+8	3	+3	+2
Climb			+5	0	+3	+2
Disable Device		+4	4	+0	+0
Hide			+6	3	+3	+0
Jump			+6	1	+3	+2	
Know/Nature		+4	4	+0	+0
Listen			+6	4	+2	+0
Move Silently		+6	3	+3	+0
Search			+3	3	+0	+0
Spot			+6	4	+2	+0
Survival			+7	5	+2	+0
Tumble			+7	4	+3	+0
Notes: +1 Climb & Jump when shifting

Equipment:		Cost	Weight
Spear			2   gp	6  lb
MW Studded Leather	175 gp	20 lb
Throwing Axe		8   gp	2  lb
Backpack		2   gp	2  lb
Waterskin		1   gp	4  lb
Explorer's Outfit		***Free***
100 feet hemp rope	2   gp	10 lb
Grappling Hook		1   gp	4  lb
Caltrops, 3 uses		3   gp	6  lb
MW Dagger		302 gp	1 lb


Total Weight:54 lb	Money: 10 PP 6 gp 0 sp 0 cp

			Lgt	Med	Hvy	Lift	Push
Max Weight:	0-76	77-153	154-230	460	2300

Age: 25 years old
Height: 5'7"
Weight: 172 pounds
Eyes: Brown
Hair: Black, striped with Red
Skin: Tan
Appearance: Khoros is beginning to grow a "mane" of wild, unkempt hair. It is rather long, and with his stubbly beard and massive sideburns, frames his entire face. This mane is mostly black, although tiger-like "Stripes" of red twist through it. Khoros makes it a point to braid small strings and twine into his hair, although they soon fall out or are obscured by burrs.

Khoros' face definately has a feral cast to it. Khoros is large for a shifter, with massive arms and that end in vestigial claws. He has two canine teeth that enlarge when he shifts. Khoros wears simple clothing, preferring a simple brown cloak made of wool that he typically uses to obscure his face.

Personality: Khoros is often painfully shy, doing whatever he can to put the focus on someone else nearby. He hates attention, and avoids large groups of people. He loves stalking, whether it be an animal, human, or something else. He loves the thrill of the hunt.

Background: Khoros spent the last ten years of his life fighting against Aundair, preserving the freedom of the Eldeen reaches. A guerilla fighter, Khoros reinforced the Wardens of the Wood, acting as a bodyguard for his druidic leaders. He also served alone (his preference), following enemy forces and reporting troop movements. Now that the war has ended, Khoros has found that he doesn't quite fit in at home; he loves "the hunt" so much that even his fellow shifters are off-put by his behaviour. For reasons even he doesn't understand, Khoros has decided to see Sharn - maybe he can put his skills as a hunter to good use as an adventurer?

Beer Run
__________________
Current Campaign: The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.

Check out my (non-gaming)blog!

Play By Posts

Sadly, currently on hiatus. I blame the government and the school system. No, really, I do.

Last edited by Wik; 15th April 2008 at 11:52 PM..
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Old 14th June 2007, 06:59 PM   #66 (permalink)
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Drerek Goblin Sharpshooter (Lvl 2)
Lorth, Male Shifter Monk (approved)

Code:
Name: Lorth
Class: Monk 1	Starting Level: 1
Race: Shifter (Beasthide)
Region of Origin: Sharn
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Action Points: 5
Deity: Dol Arrah 

Str: 13 +1 (5p.) 	Level: 1	XP: 0
Dex: 18 +4 (10p.) 	BAB: +0		HP: 10 (1d8+2)
Con: 14 +2 (6p.) 	Grapple: +5	Craft Points: N/A
Int: 10 +0 (4p.) 	Speed: 30'	Stat Increases: N/A
Wis: 14 +2 (6p.) 	Init: +4	Spell Save: N/A
Cha:  8 -1 (2p.) 	ACP: -0		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+0	+4	+0	+0	+2	16
Touch:	16	Flatfooted: 12

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	+2	+2	+0
Ref:	+6	+2	+4	+0
Will:	+4	+2	+2	+0
Notes:

Weapon			Attack	Damage	Critical	Range
Unarmed Strike		+1	1d6+1	20/x2		------
Sling (20 bullets)	+4	1d4+1	20/x2		50 ft
Notes: Flurry of Blows -1/-1 Attack

Languages: Common

Abilities: 
Shifting:  1/day, 7 rounds (3 + 3 Con Mod + 1 Shifter Feat), +2 Con, +4 Natural Armor
Low-Light Vision
Flurry of Blows

Feats:  
Beasthide Elite
Improved Unarmed Strike (Monk Bonus)
Improved Grapple (Monk Bonus)

Spell-Like/Psi-like Abilities: XXX

Skill Points: 16	Max Ranks: 4/2
Skills			Total	Ranks	Mod 	Misc
Balance			+10	4	+4	+2 (race)
Climb			+7	4	+1	+2 (race)
Jump			+7	4	+1	+2 (race)
Tumble			+8	4	+4	+0
Notes:

Equipment:		Cost	Weight
Traveler's Outfit	0gp	5lb
Backpack		2gp	2lb
Sling			0gp	0lb
20 Bullets		2sp	10lb

Total Weight:17lb	Money: 17gp 8sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	50	100	150	300	750

Age: 27
Height: 5'4"
Weight: 150
Eyes: Black
Hair: Brown
Skin: Deep Tan
Appearance: Lorth is of average height and weight for a shifter. He appears a little leaner than most shifter, but clearly muscular. His brown hair/fur hangs low from his head and covers his arms and legs in dense patches. When shifting, these patches grow and form a thick cover to protect his body from harm. His hair is braided and decorated with small glass beads of various colors. He dresses simply in a shirt and breeches. His only obvious weapon is a sling hanging from his belt.

Personality: Lorth is blunt. Those in polite society would call him rude, or uncouth. He does not mean to offend, but does not see the point of embellishing one's words. He detests lies and liars. He has gained control of his bestial side, but the thrill of the hunt and the challenge of a fight make his heart pound. When Lorth makes a promise, he keeps it and he expects others to do so also.

Background: Lorth was born and raised in the Stoneyard neighborhood of Lower Northedge in Sharn. Lorth lived the typical life of a Shifter youth in Sharn. He played hrazhak games in the park, played tricks on tourists and avoided followers of the Silver Flame as much as possible.

On excursions into the city with friends, he would often pass the High Hope temple district in Middle Northedge. He never paid much attention to the faithful and religious that filled the district until he saw a group of followers of Dol Arrah sparring in a field next to a shrine. Oddly enough the group of mostly humans and dwarves, with a scattering of half-orcs, hobgoblins and other races, fought mostly with their fists or simple weapons. No swords or axes, or claws or fangs for that matter. Lorth found this odd and stupid. The soft fists of other races were not something he was afraid of. However, as time went by he noticed that the monks (as he later learned they were called) had fists and feet that could strike like iron. Furthermore, the stances and moves they used reminded Lorth of wild animals, the stance of the bear, the pounce of the puma.

Lorth found himself drawn more and more to watching the monks. This attention did not go unnoticed. One day, an older monk approached Lorth and asked if he could be of service to Lorth. Lorth asked how they were able to fight without large or natural weapons. The monk smiled and invited Lorth over for a closer look. As time passed, Lorth trained more and more with the monks until one day he realized that he was one of them.

After a couple years of training, the same elder monk, Thius, approached Lorth and told him that Lorth had all the training that Thius could give him for now. He told Lorth to go out and experience life's challenges for himself and then return and share them with Thius.

XP Log
None yet. Please, neeeeeeed XP.
XXXX from


Wealth and Craft Log
Character Creation: 20 gp - 2 gp, 2 sp = 17gp, 8 sp.
XXX gp, X sp from
Paid XXX for
Sold XXX for


Adventure Log
Currently Adventuring in SG1: An Old Friend



Advancement
L1 -> CLASS MONK HP: +10 (1d8 HD + 2 CON) SP: +16 (4 CLASS + 0 INT+ x4 1ST LEVEL)
BALANCE + 4 RANKS, CLIMB + 4 RANKS, JUMP + 4 RANKS, TUMBLE + 4 RANKS
Feat: Beasthide Elite (Races of Eberron), Improved Unarmed Strike (Monk bonus), Improved Grapple (Monk bonus)
Other: Flurry of Blows

Last edited by Drerek; 8th August 2007 at 09:57 PM.. Reason: wealth log updated
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Old 15th June 2007, 12:43 AM   #67 (permalink)
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Posts: 831
Mellubb Goblin Sharpshooter (Lvl 2)
Code:
Name: Mathew d'Cannith
Class: Artificer 2	Starting Level: 1
Race: Human
Region of Origin:Breland
Size: Med
Gender: Male
Alignment: NG
Action Points: 5
Deity: N/A 

Str: 9  -1   (1p.)	Level: 1	XP: 1485
Dex: 12 +1   (4p.)	BAB: +1		HP: 12 (2d6+2)
Con: 12 +1   (4p.)	Grapple: +0	Craft Points: 160
Int: 16 +3  (10p.)	Speed: 20'	Stat Increases:
Wis: 12 +1   (4p.)	Init: +1	Spell Save: N/A
Cha: 16 +3  (10p.)	ACP: -3		Spell Fail: N/A

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+0	+1	+0	+0	+0	15
Touch:	11	Flatfooted: 14

Spell Res: None
Dmg Red: None

		Total	Base	Mod	Misc
Fort:	+1	+0	+1	--
Ref:	+1	+0	+1	+0
Will:	+4	+3	+1	--
Notes:

 Infusion per Day (Total/Remaining)
 Level 1: 4/4

Weapon			Attack	Damage	Critical	Range
Morning Star			+0	1d8-1	20*2	------
Light Crossbow			+2	1d8	19-20*2	80 ft

Notes:

Languages: Common, Dwarven, Gnome, Elvish

Abilities: Artificier Knowledge, Artisan Bonus, Disable Trap, Item Creation, Craft Reserve 36

Feats:  Favored in House, Least Dragon Mark(Mark of Making) Scribe Scroll, Brew Potion

Skill Points: 24	Max Ranks: 4/2
Skills		      Total	Ranks	Mod 	Misc
Concentation			6	5	+1	
Craft(Alchemy) 			10	5	+3	+2(From Least Mark of Making)	
Disable Device			8	5	+3		
Knowledge (Arcana)		8	5	+3
Knowledge (Arch and Eng)	8	5	+3
Search				8	5	+3
Spell Craft			10	5	+3	+2
Use Magic Device		8	5	+3	(+4 with Scrolls)

Notes:

Equipment:		Cost	Weight
Light X-Bow		35gp	 4lb
Bolts 20		 2gp	 2lb
Backpack		 2gp	 2lb
Rope(Silk)(50ft)	10gp	 5lb
Bed Roll		.1gp	 5lb
Sun Rod(5)		10gp	 5lb
ID Papers (w/portrait)	 5gp	 --
MW Greatsword			 7lb
Morning Star		 8gp	 6lb
			
Scrolls
2 Cure Moderate Wounds
4 Cure light wounds
4 Detect Magic
4 Red Magic
8 Mage Armor

Total Weight: 37lb	Money: 69gp 9sp 0cp

			Lgt	Med	Hvy	Lift	Push
Max Weight:	30	60	90	180	450

Age: 17
Height: 5'9" 
Weight: 160
Eyes: Blue
Hair: Black
Skin: Lightly Tanned
Appearance: Mathew has long black hair he keeps tied back in a single pony tail. He wears spectacles which
highlight his deep blue eyes. He wears dark grey robes that cover his entire body from the neck down and show the
Gorgon embroidered on the back in colors that match his Dragon Mark. His Dragon Mark is centered on his right cheek.

Personality: Mathew is proud of his lineage. He takes the responsibility as a representative of his house
very seriously. He is quite confident in his abilities and often appears arrogant. He seeks new contacts where ever
goes. His greatest fear is to burn bridges with people before he gets to know them.

Background: Mathew grew up in Sharn studying infusions as soon as he could read. He impressed his tutors
with a surprising knack for the work. He developed his Least Dragon Mark early in life, this combined with his
tutor's reports keep in the eye of House Cannith hyarchy. He sees himself one day leading his house back to one
united house and feels the best to do so is to make a new network of allies. He adventures to forge these new
allies and seeks above all else the union of his house and return to the glory of his house's past. He believes
that Merrith should indeed be the sole Barron of the house but feels that his inability compromise is the common
thread which prevents his house from being whole again. He feels that compromise not greed is the key to a
re-united house.

Logs

XP log:
1485 from SG-1 An Old Friend

Wealth and Craft log:
Craft Reserve: 36
Scrolls
2 Cure Moderate Wounds
4 Cure light wounds
4 Detect Magic
4 Red Magic
8 Mage Armor
From SG1: An Old Friend.
Sold Chain shirt for 50 gp
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted Scrolls Protection from Evil, Detect Secret Doors, Magic Weapon, and Disguise Self for Genithar. Cost 4 points from reserve and 1 day.

Other log:
XXXX from


Notes:
XXXX

Advancement

L1 -> CLASS Artificer HP: +7 (d6+1)
SKILL +RANKS,
Concentation 4
Craft(Alchemy) 4
Disable Device 4
Knowledge (Arcana) 4
Knowledge (Arch and Eng) 4
Search 4
Spell Craft 4
Use Magic Device 4

L2 -> CLASS Artificer HP: +5 (d6+1)
SKILL +RANKS,
Concentation 1
Craft(Alchemy) 1
Disable Device 1
Knowledge (Arcana) 1
Knowledge (Arch and Eng) 1
Search 1
Spell Craft 1
Use Magic Device 1
Feat: FEAT(s)


__________________
Charaters I Play:

Mathew d'Cannith Living Eberron(Currently in 'The Lighting of Death')
Links Living Eberron (Currently in 'A1: Lost Knowlegde of Arcanix')
Braidan Living Eberron (Currently in 'Goblin's in the Cellar')
Warren Pierce WD's 'Base of Operations

Games I run

M1: Just a Treasure Hunt
Mellubb's Xen'drik Heroes
OOC ICC RG


Merrilea if you are reading this, I LOVE YOU!!

Last edited by Mellubb; 4th February 2008 at 04:18 AM..
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Old 24th June 2007, 02:32 AM   #68 (permalink)
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Location: Nashville, TN
Posts: 63
Archimedes314 Goblin Sharpshooter (Lvl 2)
Grond Shagrat

Code:
Name: Sergeant Grond Shagrat
Class: Urban Ranger 2	Starting Level: 2
Race: Hobgoblin
Region of Origin: Darguun
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Action Points: 6
Deity: Balinor

Str: 16 +3 (10p.)	Level: 2	XP: 3000
Dex: 16 +3 ( 6p.)	BAB: +2		HP: 20 (2d8+6)
Con: 16 +3 ( 6p.)	Grapple: +5	Craft Points: 300
Int: 11 +0 ( 3p.)	Speed: 30'	Stat Increases: +2 Con (Racial), +2 Dex (Racial)
Wis: 14 +2 ( 6p.)	Init: +3	Spell Save: +2
Cha: 10 +0 ( 2p.)	ACP: -2		Spell Fail: N/A

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+0	+3	+0	+0	+0	17
Touch:	13	Flatfooted: 14

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+6	+3	+3	--
Ref:	+6	+3	+3	+0
Will:	+2	+0	+2	--
Notes:

Weapon			Attack	Damage	Critical	Range
Dire Flail, mwk  	+6	1d8+4	x2      	------
Heavy Flail		+5	1d10+5	19-20/x2

Notes:

Languages: Common, Goblin

Abilities: Favored Enemy (Humanoid [human]), wild empathy

Feats:  Darguun Mauler, Two-Weapon Fighting, Urban Tracking

Skill Points: 30	Max Ranks: 5/2.5
Skills		Total	Ranks	Mod 	Misc
Hide  	+7	5	+3	-1
Move Sil.	+7	5	+3	-1
Gather Info	+5	5	+0	+0
Search	+5	5	+0	+0
Spot  	+7	5	+2	+0
Listen	+7	5	+2	+0
Notes: -1 to hide and move silently is from armor

Equipment:		Cost	Weight  Number
Dire Flail, mwk	390gp	10lb  
Heavy Flail		15gp	10lb  
Chain Shirt, mwk	250gp	25lb  
Expl. Outfit	 0gp	 8lb  
Trail Rations	 2gp	 4lb  4
Waterskin		 1gp	 4lb  1
Backpack		 2gp	 2lb  
Utensils		 1gp	 -lb  
Flint 		 1gp	 -lb  
Sunrods		 8gp	 4lb  4
Thunderstones	60gp	 2lb  2
Chain 		30gp	 2lb  
Rope (silk)		10gp	 5lb    
Playing Cards	 1gp	 -lb  

Total Weight:76lb	Money: 118gp 9sp 8cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	76	153	230	460	1150

Age: 27
Height: 6'4" 
Weight: 250 lbs.
Eyes: Piercing Blue
Hair: Golden
Skin: Dark Olive
Appearance: Though his leonine features are covered in scars, Grond has a calming appearance, almost like a favorite uncle. His build is large, extremely so; he towers over most who stand near him. One particularly larger scar covers his left eye, leaving it a slightly different hue of blue. Grond wears simple clothing under his mail, disdaining ostentation.

Personality: Grond, some would say atypically for his race, is fond of wordplay and poetry and speaks the common tongue fluently. He is a jovial character, save for in battle and the hunt. Like all though he has his vices, Grond has a small gambling problem. Even so, his upbringing among the Kech Volaar gave him a distinct respect for law and tradition which he holds dear to this day.

Background: Grond was born into low station in the Dhakaani clan Kech Volaar, or the Wordbearers. His father was a low ranking warrior and his mother a maid, but they made due. He was apprenticed to a hunter at an early age and began his training in the wilds of the Seawall Mountains. During the Last War, his father joined a House Deneith led mercenary company to increase the family's income. Young Grond and his mother travelled along with his father's company, his mother cooking for the men. After his father was injured in battle, rendering him unable to fight, the family settled in Sharn, where Grond's father worked as a day laborer. Grond, however, began to put his training as a hunter to another use; he began to hire himself out as a sort of private detective and tracker. After a few years of success Grond had made a name for himself, he was approached by the Watch and offered a position as a sergeant with them.

Logs

XP log:
0 from

Wealth and Craft log:
0 gp, 0 sp from
Paid 0 for
Sold 0 for
Crafted XXX for

Other log:
XXXX from


Notes:


Advancement

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
__________________
Recursion - (n) 1. See Recursion.
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Old 5th July 2007, 05:25 AM   #69 (permalink)
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Posts: 1,386
Solange Goblin Sharpshooter (Lvl 2)
Lily d'Orien
Code:
Name: Lily d'Orien
Class: Wilder 3
Race: Kalashtar (Orphan)
Region of Origin: Lhazaar Principalities
Size: Medium
Gender: Female
Alignment: N
Action Points: 6

Str: 13 +1 ( 5p.)	Level: 3	XP: 3126 / 6000
Dex: 14 +2 ( 6p.)	BAB: +2		HP: 20 (3d6+6)
Con: 14 +2 ( 6p.)	Grapple: +3	Craft Days: 100
Int:  8 -1 ( 0p.)	Speed: 30'	Stat Increases:
Wis:  8 -1 ( 0p.)	Init: +2	Power Save: +4
Cha: 18 +4 (16p.)	ACP: 0/-2	Manifestor Level: 3

	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	20	10	+6*	+2	+2	+0	+0	+0
Touch:	16	Flatfooted: 18
*Inertial Armor with Wild Surge

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+2	0	+2	--
Ref:	+2	0	+2	+X
Will:	+2	3	-1	--
Notes:
- +2 save vs mind effecting spells and abilities, including posetion
- +1 sacred bonus vs spells/special abilities of aberations

Weapon			Attack	Damage	Critical	Range
Mourningstar (MW)	+4	1d8+1	20/x2
Light Crossbow (MW)*	+5	1d8	19-20/x2	80 ft
Dagger			+3	1d4+1	19-20/x2	
Thrown Dagger*		+4	1d4+1	19-20/x2	10 ft
Sling			+4	1d4+1	20/x2		60 ft
Ranged Touch Attacks*	+4	Varries	20/x2		Varries
Notes: Point Blank Shot, Psionic Shot

Languages: Common, Quar

Abilities: 
- +2 save vs mind effecting spells and abilities, including posetion
- +2 to Bluff, Dsiplomacy, and Intimidate
- +2 to Disguise to impersonate a human.
- Sleeps but does not dream
- 1 PP per Level bonus
- Mindlink 1/day as if Wilder of 1/2 level.
- Wild Surge +1-2
- Psychic Enervation  (5% chance per surge bonus)
- Elude Touch

Feats:  Point Blank Shot, Psionic Shot

Psionic Powers  (Save DC 14 + Power level; Manifester Level 3*)
Power Points: 20
Powers Known:
	1st - Inertial Armor; Energy Ray

Skill Points: 18	Max Ranks: 6/3
Skills		Total	Ranks	Mod 	Misc
Autohypnosis	+6	5	-1	+2
Bluff		+6	0	+4	+2
Concentration	+8	6	+2	--
Diplomacy	+6	0	+4	+2
Intimidate	+6	0	+4	+2
Listen		+1	2	-1	--
Spot		+4	5	-1	--
Notes:

Equipment:			Cost	Weight
Mourningstar (MW)		308	6
Light Crossbow (MW)		335	4
Bolts (20)			2	2
Dagger (2)			4	2
Heavy Wooden Shield		7	10
Sling				-	-

Handy Haversack			2000	5*
-Silk Rope (50')		10	5
-Everburning Torch		110	1
-Signet Ring			5	
-ID Papers with portrait	5	
-Grappling Hook			1	4
-Trail Ration (2)		1	2
-Water Skin			1	4
-Gatekeeper Rune pin 
-- +1 sacred bonus vs spells/special abilities of aberations
-Potions of Cure Light Wounds (2)
Total Weight:33lb	Money: 43pp 10gp 3sp 3cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	50	100	150	300	600

Age: 40
Height: 5'6"
Weight: 125
Eyes: Green
Hair: Blonde
Skin: Pale
Appearance:
Lily is a taller woman with a distinctively sharp face and emerald green eyes that don’t quite seem tuned in. Her long blonde hair flows down her neck and goes just past her shoulder blades. She has a tall build and is somewhat shapely, but is fit and walks with grace and elegance. She offers a warm smile to any that great her.

Personality:
Lily is a bit slow, and is easily amused by some things. However, she tries to make up for it by being observant, and she is very pleasant to talk to, even if she is easily lost in a conversation. She has been treated as a child for so much of her life, she still acts like one in many ways. More of her personality as it develops.

Background:
Lily d’Orien was raised by Rose and Lance d’Orien, in Regalport of the Lhazaar Principalities. She was the adopted daughter, and youngest of three children. Her older siblings were 10 (Antwan) and 8 (Autumn). Rose and Lance were both influential in the Orien family, Lance having a lesser mark, and both children showing signs of a mark.

Rose and Lance had been fighting with each other, and Lance had gone off on a House assignment for 2 years while Rose stayed in Regalport to raise the kids. He returned with a very young child, telling Rose (and later Lily) that she had survived a shipwreck and he had fallen in love with the child when rescuing her. The years apart and now a new child helped to reunite Lance and Rose.

To say Lily was not gifted would be too kind. She was the left behind little girl while Antwan and Autumn were of age to go off into the family business, and while Autumn adored her little sister and enjoyed caring for her, Lily’s slow mind kept them from becoming fast friends. Lily was small as a child, but very cute, and mostly well behaved and quiet. She was a darling of the house in Regalport, and while mother and sister cared for her most of the time, she was never without a watchful eye in the city or in the house.

Lance fell ill and died young, just after Antwan left the house. Rose was devastated, but stayed strong for her children. Meanwhile, Lily continued to develop slowly. As Lily progressed into her twenties, she showed some signs of improvement, able to comprehend at a 10 year old level. Physically she continued to mature and grow as well, and Rose stayed hopeful.

Rose was surprised the first time she was psychically contacted by Lily, who was surprised herself at what she’d done. Rose kept it to herself at first, and asked Lily to do the same, and Lily obeyed, but enjoyed the special bond she could form with her mother. Lily continued to mature slowly, and Rose sought advice about Lily’s strange ability. She showed no signs of a dragon mark. Rose eventually found a Psion who said Lily showed extreme psychic potential. Again, Lily was asked to keep this a secret, and she did. She continued to mature physically and mentally, though still child like in many aspects. Her favor in the house began to wear a bit as she ceased to be a cute kid, though some saw potential in the beautiful young looking blond.

Rose took Lily to the Psion to try to teach her, but Lily couldn’t pick up the structured teachings. She had begun to manifest powers on her own though, learning how to make the air around her hard. She was able to pick up some of her teacher’s meditation and centering techniques though.

Rose was afraid the House might try to send Lily off to the war, so she had one of the masters at arms teach Lily how to defend herself. Lily showed great skill with ranged weapons, and sharp eye. Fortunately, the war was winding down. She became competent enough that the house gave her a signet ring, but not a magical one.

Rose never made it to the end of the war, dying at the age of 70 from natural causes. Lily had worn out her welcome at the House, but had matured into a lovely young woman who was still a bit slow. Wishing to make her own way in the world, she set off to Sharn to seek adventure and her own path.

Notes:
Lily is an orphaned Kalashtar from her father's affair with a Kalashtar. Rose was unaware, though she suspected she might have been Lance’s child, but nothing more. Lance knew, but died before he could tell Rose. Lily is unaware of this fact.

Lily has loaned Siobhan 600 gold to help her buy an eternal wand of cure moderate wounds.

Lily can use the Favored in House(Lyrander) feat once as a reward for the What Happened adventure

Lily's travel log
What Happened
House Lyrandar hired Lily, along with Siobhan, Stulgar, Raven, Seat, and Latharion, to investigate the disappearance of an airship that was going to get some cargo from Zarash-ak. After arriving, we learned they were picking up some dragon shards, though none were made in pretty shapes. Stulgar found a trail and tracked the ship till we found it down in a swamp, but it was abandoned and gooey. From there, we were contacted by a enclave of Gatekeep druids, who said they had lost friends to the same thing that took the ship crew, a bunch of corrupted Daelkyr worshiping people. With gifts from the Gatekeepers, we all went into the home of the abomination people and rescued the gatekeepers and ship’s crew from all the goo and yuck. They all were thanked by the enclave, and offered a favor and money from house Lyrander
Awards: 2126 XP, Handy Haversack, 2 potions of CLW, 600 towards the CMW eternal wand for Siobhan, and 331.33 gold. Also use of the Favored in House(Lyrander) feat once


Advancement

L1 -> Wilder 1 HP: +8(6+2) SP: +12(4-1)*4 PP: 5(2+2+1)
Autohypnosis 4, Concentration 4, Spot 4
Feat: Point Blank Shot
Powers Known: Inertial Field

L2 -> Wilder 2 HP: +6(4+2) SP: +3(4-1) PP: 12(6+4+2)
Autohypnosis +1, Concentration +1, Spot +1
Powers Known: Energy Ray

L3 -> Wilder 3 HP: +6(4+2) SP: +3(4-1) PP: 20(11+6+3)
Listen +2, Concentration +1
Feat: Psionic Shot
__________________
PbP Stuff
Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
1
Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
Spells
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation
Level 1: Save DC 15
S Feather Fall
1 Comprehend Languages
2 Color Spray
3 Magic Missile
Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
Spells
Level 0: Save DC 13 Cast: 0/3
Resistance, Cure Minor Wounds; Light
Level 1: Save DC 14 Cast: 2/3
Cure Light Wounds; Produce Flame

Last edited by Solange; 16th April 2008 at 01:42 AM.. Reason: Level 3 Edits & Fixes
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Old 18th July 2007, 07:28 AM   #70 (permalink)
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Posts: 1,386
Solange Goblin Sharpshooter (Lvl 2)
Kho'Tara Draguul
Code:
Name: Kho'Tara Draguul
Class: Spirit Shaman 2
Race: Hobgoblin
Region of Origin: Darguun
Size: Medium
Gender: Female
Alignment: LN
Action Points: 6

Str: 14 +2 ( 6p.)	Level: 2	XP: 2550 / 3000
Dex: 15 +2 ( 5p.)	BAB: +1		HP: 20 (1d8+3)
Con: 16 +3 ( 6p.)	Grapple: +3	Craft Days: 100
Int:  8 -1 ( 0p.)	Speed: 30'	Stat Increases:
Wis: 16 +3 (10p.)	Init: +2	Spell Save: +2
Cha: 14 +2 ( 6p.)	ACP: -1/3	Spell Fail: X%

	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	17	10	+3	+2	+2	+0	+0	+0
Touch:	12	Flatfooted: 15

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+6	3	+3	--
Ref:	+2	0	+2	--
Will:	+6	3	+3	--
Notes:

Weapon			Attack	Damage	Critical	Range
Short Spear		+3	1d6+2	20/x2		20 ft
Dagger			+3	1d4+2	19-20/x2	10 ft
Shortbow		+3	1d6	20/x3		60 ft
Notes: 

Languages: Common, Goblin

Abilities: 
- Darkvision 60'
- +4 to Move Silently
- Wild Empathy (See Skills)
- Spirit Guide
-- Arduur (Bear Spirit: Healer, Power, Strength)
-- Grants Awareness Feat
- Chastise Spirits
-- Standard Action
-- 1d6/lv damage to all spirits in '30
-- Will save DC 10 + lv + Cha (14) for half.
-- 3 + Cha (5) uses per day.

Feats:  
- Natural Talent: Sense Motive

Spells prepared (Save DC 12 + spell level): 0 - 4, 3; 1st - 4, 2
Domains:
Spellbook/Spells Known:
	0 - Resistance, Light, Cure Minor Wounds;
	1st - Cure Light Wounds, Produce Flame;

Skill Points: 12	Max Ranks: 4/2
Skills		Total	Ranks	Mod 	Misc
Concentration	+5	2	+3
Diplomacy	+4	2	+2
Heal		+6	3	+3
Listen		+7	2	+3	+2
Sense Motive	+6	2	+2	+2
Spot		+7	2	+3	+2
Survival	+5	2	+3
*Wild Empathy	+3	1*	+2
Notes:*Animal Empathy is not a skill, and is based on her Spirit Shamen level.

Equipment:		Cost	Weight
Short Spear (3)		3gp	9lb
Dagger			2gp	1lb
Heavy Wooden Shield	7gp	10lb
Short Bow		30gp	2lb
Arrows (20)		1gp	3lb
Studded Leather		25gp	20lb

Backpack		2gp	2lb
-Fishhook (5)		5sp	-
-Trail Ration (2)	1gp	2lb
-Waterskin		1gp	4lb
-Silk Rope (30')	6gp	3lb
-Healer's Kit		50gp	1lb

Total Weight:57lb	Money: 127pp 1gp 5sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	58	118	175	350	875

Age: 19
Height: 5'0"
Weight: 118
Eyes: Green
Hair: Brown
Skin: Grey
Appearance:

Personality:

Background:

Notes:

Koh'Tara's travel log
A-1 Lost Knowledge of Arcanix
Awards: 1500 xp, 1050 XP


Advancement

L1 -> Spirit Shamen 1[/b] HP: +11(8+3) SP: +12(4-1)*4
Concentration 2, Diplomacy 2, Heal 2, Listen 2, Spot 2, Survival 2
Feat: Natural Talent: Sense Motive

L2 -> Spirit Shamen 2[/b] HP: +9(6+3) SP: +3(4-1)
Sense Motive +2, Heal +1
__________________
PbP Stuff
Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
1
Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
Spells
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation
Level 1: Save DC 15
S Feather Fall
1 Comprehend Languages
2 Color Spray
3 Magic Missile
Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
Spells
Level 0: Save DC 13 Cast: 0/3
Resistance, Cure Minor Wounds; Light
Level 1: Save DC 14 Cast: 2/3
Cure Light Wounds; Produce Flame

Last edited by Solange; 26th May 2008 at 02:38 AM..
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Old 23rd July 2007, 02:46 AM   #71 (permalink)
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Posts: 831
Mellubb Goblin Sharpshooter (Lvl 2)
Code:
Name: Links
Class: Fighter 2	Starting Level: 2
Race: Warforged
Region of Origin:
Size: Med
Gender: Male personality
Alignment: NG
Action Points: 6
Deity: N/A (Domains: N/A)

Str: 16 +3  (10p.)	Level: 2		XP: 2500
Dex: 12 +1  (4p.) 	BAB: +2		HP: 25 (2d10+8)(18)
Con: 18 +4  (10p.+2)	Grapple: +5	Craft Points: 100
Int: 13 +1  (5p.) 	Speed: 20'	Stat Increases:
Wis: 8  -1  (2p.-2)	Init: +1		Spell Save:n/A
Cha: 8  -1  (2p.-2)	ACP: -5		Spell Fail: 35%

		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+8	+0	+1	+0	+0	+0	19
Touch:	11	Flatfooted: 18

Spell Res: None
Dmg Red: 2/adamantine

		Total	Base	Mod	Misc
Fort:	+7	+3	+4	--
Ref:	+1	+0	+1	--
Will:	-1	+0	-1	--
Notes:

Weapon			Attack	Damage	Critical	Reach
(MW)Spiked Chain			+6	2d4+4	19-20/x2	10ft

Notes:

Languages: Common

Abilities: Warforged Traits

Feats:  Adamantine Body, Exotic Weapon Prof.(Spiked Chain), Weapon Focus Spiked Chain

Skill Points: 15	Max Ranks: 5/2.5
Skills		Total	Ranks	Mod 	Misc
Jump			+3	5	+3	-5
Climb 			+3	5	+3	-5
Craft(Weapon Smith)	+6	5	+1	--
		
Notes:

Equipment:		Cost	Weight
(MW) Spiked Chain	325gp	10lb
Back Pack		2gp	 2lb
Signet Ring		5gp	--lb
hooded lantern		7gp	 2lb
Oil(10)			1gp	10lb
Silk Rope(50ft)		10gp	 5lb
(MW) Manacles 		50	 2lb
Good Lock		80	 1lb

Total Weight:32lb	Money: 420gp 0sp 0cp

			Lgt	Med	Hvy	Lift	Push
Max Weight:	76	153	230	460	1150

Age: 85
Height: 6'6
Weight: 280
Eyes: 
Hair: 
Body: Brown and Grey
Appearance:Links is Brown across his body and grey at the joints. He has no visible scars or damage.

Personality:Links is protective by his very nature. He takes a lot of time to think before he talks
hoping to not affend anyone. He is very shy and quiet around people he does not know. He can interact with other
Warforged with out much trouble but is sometimes flustered when meeting "Fleshies" for the first time.

Background:Links was created to be a caravan gaurd for a dwarven merchant named Broxton Broadshield. He hept
Links as a personal bodygaurd. Broxton has recently retired and Links misses going out to see new people and places
so Broxton suggested he head to the Tavern to see what adventures he might find.
Logs

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX

Advancement

L1 -> CLASS FTR HP: +14(1d10+4)(MAX at first level) (HD+CON+OTHER)
Feat: FEAT(s)Adamantine Body, Exotic Weapon Prof.(Spiked Chain)
Skills
Jump +4
Climb +4
Craft (Weapon smith) +4
Other: OTHER NOTES
L2 -> CLASS FTR HP: +11(1d10+4)(75% rounded down) (HD+CON+OTHER)
Feat: FEAT Weapon Focus(Spiked Chain)
Skills
Jump +1
Climb+1
Craft (WeaponSmith)+1
Other: OTHER NOTES
__________________
Charaters I Play:

Mathew d'Cannith Living Eberron(Currently in 'The Lighting of Death')
Links Living Eberron (Currently in 'A1: Lost Knowlegde of Arcanix')
Braidan Living Eberron (Currently in 'Goblin's in the Cellar')
Warren Pierce WD's 'Base of Operations

Games I run

M1: Just a Treasure Hunt
Mellubb's Xen'drik Heroes
OOC ICC RG


Merrilea if you are reading this, I LOVE YOU!!

Last edited by Mellubb; 27th March 2008 at 02:49 PM..
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Old 25th July 2007, 02:08 AM   #72 (permalink)
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Location: NW Arkansas
Posts: 3,011
Redclaw Goblin Sharpshooter (Lvl 2)
Corran D'Tharashk

Code:
Name: Corran d'Tharashk
Class: Cleric 3	Starting Level: 1
Race: Human
Region of Origin: Shadow Marches
Size: Medium
Gender: Male
Alignment: Neutral Good
Action Points: 6/6
Deity: Balinor (Domains: Animal, Earth)

Str: 10 +0 (2 p.)	Level: 3	XP: 4745
Dex: 14 +2 (6 p.)	BAB: +2		HP: 16 (2d8+2)
Con: 13 +1 (5 p.)	Grapple: +1	Craft Points: 100
Int: 14 +2 (6 p.)	Speed: 20'	Stat Increases:
Wis: 16 +3 (10p.)	Init: +2	Spell Save: 13+spell level
Cha: 12 +1 (4 p.)	ACP: -5		Spell Fail: 

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+5	+1	+2	+0	+0	+0	18
Touch:	12	Flatfooted: 16

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	+3	+1	--
Ref:	+3	+1	+2	--
Will:	+6	+3	+3	--
Notes:

Weapon		      Attack	      Damage	Critical	Range
MWK Crossbow, light     +5	       1d8+0	 19-20/x2       80 ft
Dagger		    +2 (+4 thrown)     1d4+0	 19-20/x2	10 ft
Morningstar             +2             1d8+0     20/x2
Notes:

Languages: Common, Orc, terran

Abilities: Turn Undead 4/day.  Turn air creatures/rebuke earth creatures 4/day.  Locate Object 1/day (caster level 1, range 440 ft)[this is a spell-like ability]
Speak with Animals 1/day [this is a spell-like ability]

Feats:  Least Dragonmark of Finding (Locate Object)[1st], Point Blank Shot [human bonus], Improved Turning

Spells prepared (Save DC 3 + spell level; 4/3+1/2+1): 0 - Detect Magic,Detect Magic, Light, Read Magic; 1st - Calm Animals(D), Protection from Evil, Magic Weapon, Bless; 2nd - Hold Animal (D), Bull's Strength, Lesser Restoration
Domains: Animal, Earth

Spell-Like/Psi-like Abilities: Locate Object 1/day (caster level 1)
Speak with Animals 1/day

Skill Points: 20 (2 class +2 INT +1 human)	Max Ranks: 4/2
Skills		      Total	Ranks	Mod 	Misc
Profession (hunter)	+5	2	+3	--
Knowledge (nature)	+6	4	+2	--		[class skill due to Animal domain]
Knowledge (religion)	+8	6	+2	--
Knowledge (the planes)	+4	2	+2
Diplomacy		+5	4	+1	--
Search			+6	2	+2	+2 (mark of finding)	[cross class, 4 points spent]
Spellcraft		+7	5	+2
Heal			+6	3	+3

Notes:

Equipment:		Cost	Weight
Masterwork Breastplate		30 lb
Shield, light Steel	9gp	6 lb
Masterwork Crossbow, Light	4 lb
bolts (20)		2gp	2 lb
Dagger			2gp	1 lb
Wooden Holy Symbol	1gp	--
Explorer's Outfit	--	--
3 Torches		3cp	3 lb
Healer's Kit		50gp	1 lb
Flint and Steel		1gp	--
Backpack		2gp	2 lb
50' Silk Rope		10gp	1 lb
Case, scroll or map	1gp	1/2 lb
5 Candles		5cp	--
2 sheets paper		8sp	--
2 days trail rations	1gp	2 lb
Waterskin		1gp	4 lb
Alchemist's Fire	20gp	1 lb
Scroll of Endure Elements
Scroll of Cure Light Wounds
Scroll of Lesser Restoration
Scroll of Zone of Truth
Scroll of Comprehend Languages
Scroll of Hide from Undead
Scroll of Remove Fear
	Total		1167 gp	57 1/2 lb


Total Weight:55.5lb	Money: 17gp 1sp 2cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	33	66	100	100	500

Age: 19
Height: 5'9"
Weight: 154 lb
Eyes: Brown
Hair: Blond
Skin: Tan
Appearance: Rugged, but a bit on the scrawny side. He still looks like a teen, but he's got an air of confidence and competence to him.
He often carries his morningstar, but looks a bit unsure of himself while doing so. His crossbow, on the other hand, is always balanced for easy draw, and he seems to be very aware of its positioning.
He proudly displays the least mark of finding that resides on his right temple by shaving that side of his head.

Personality: He is proud that he has been blessed by Balinor with the mark of finding, believing completely that the god has some destiny involving a great hunt in store for him.
He speaks with reverence of his god at every opportunity, and looks at the world and life as one big hunt, where the winner is the one who gets there fastest.This makes him a bit brash and arrogant.
He does not, however, have anything but respect for humanoid life, and almost everything that he hunts for is meant to improve the lives of those around him. He just wants to be the one to do the finding.


Background: Corran is a living example of parental manipulation gone wrong. When their youngest son, a bit of a weakling and disappointment, displayed the mark of finding, his parents immediately started pushing him to a life of serving House Tharashk.
They focused on convincing him that the mark was a gift from Balinor and that using it properly was the only respectful thing to do. Their plan worked beyond their wildest hopes.
Corran came to believe that he was meant to find something much more important than the dragonshards that his family hunted, and his reverence for the Lord of the Hunt was so extreme that he felt called to serve him as a cleric.
His parents tried in vain to undo their work, but it was too late. Corran pledged himself to Balinor and left the Shadow Marches to seek his destiny.

Logs

XP log:
1485 from Stonegod's "An Old Friend"

3260 from Just a Treasure Hunt

Wealth and Craft log:
41 gp, 0 sp from Stonegod's "An Old Friend"

990 gp for Just a Treasure Hunt
Paid XXX for

Sold studded leather armor for 12 gp
Sold light crossbow for 17 gp
Crafted XXX for

Other log:
Masterwork Breastplate from Stonegod's "An Old Friend"
Masterwork Light Crossbow from Stonegod's "An Old Friend"
Scrolls of Lesser Restoration, Zone of Truth, Endure Elements and Cure Light Wounds from Stonegod's "An Old Friend"
Purchased Scrolls of Comprehend Languages, Hide From Undead and Remove Fear from Mellub's "M1: Just a Treasure Hunt?"
XXXX from


Notes:
XXXX

Advancement

Level 1 -> Cleric 1 HP: +9 (8+1) SP: +20 (2+2+human)
Skills: +2 Diplomacy, +2 Heal, +2 know (nature) (class due to animal domain), +4 know (religion), +2 know (the planes), +2 profession (hunter), +2 Search (cc), +2 Spellcraft
Feat: least dragon mark (finding), Point Blank Shot (human bonus)
Spells Known: All level 0 and 1 cleric spells
Powers Known:
Other: Locate Object 1/day (dragonmark), Speak with Animals 1/day (Animal Domain), Turn Air, rebuke Earth creatures (Earth Domain).

Level 2 -> Cleric 2 HP:7 (6+1) SP+5 (2+2+human)
Skills: +1 Diplomacy, +1 Heal, +1 Know (nature), +1 Know (religion), +1 Spellcraft

Level 3 -> Cleric 3 HP: 7 (6+1) SP +5 (2+2+human)
Skills: +1 Diplomacy, +1 Knowledge (Nature), +1 Knowledge (religion), +2 Spellcraft
Feat: Improved Turning

Last edited by Redclaw; 20th December 2008 at 03:07 PM..
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Old 31st July 2007, 05:38 PM   #73 (permalink)
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Location: Montreal, Qc, Canada
Posts: 11,405
Velmont Goblin Sharpshooter (Lvl 2)
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Code:
Name: Haltash Novannah
Class: Telepath 3 / Evoker 1	Starting Level: 4
Race: Kalashtar
Region of Origin: Adar
Size: Medium
Gender: Male
Alignment: Neutral Good
Action Points: 5
Deity: Path of Light

Str:  9 -1 ( 1p.)	Level: 3	XP: 8600
Dex: 12 +1 ( 4p.)	BAB: +1		HP: 27 (3d4+12)
Con: 14 +2 ( 6p.)	Grapple: +0	Craft Day: 100
Int: 19 +4 (16p. +1)	Speed: 30'	Stat Increases: -
Wis: 12 +1 ( 4p.)	Init: +1	Spell Save: +2 vs. mind-affecting
Cha: 10  0 ( 2p.)	ACP: -0		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+1	+1	+0	+0	+0	12
Touch:	11	Flatfooted: 11

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	+1	+2	+1
Ref:	+3	+1	+1	+1
Will:	+7	+5	+1	+1
Notes:

Weapon			Attack	Damage	Critical	Range
Dagger, mw		+1	1d4-1	19-20/x2	------
Light Crossbow, mw	+3	1d8  	19-20/x2	80 ft
Notes:

Languages: Common, Quor, Draconic, Dwarven, Elven, Riedran

Abilities: 
+2 on saves vs. mind-affecting spells and possession
+2 on bluff, diplomacy, and intimidate
+2 on disguise to impersonate a human
Sleep, but do not dream
1 extra psionic power point per level
Mindlink once per day (Manifester level = 1/2 HD)

Feats:  
BPs:  Boost Construct
1st:  Psionic Body
3rd:  Expanded Knowledge (Astral Construct)
BWi: Scribe Scroll

Spells prepared (Save DC 14 + spell level; Spellcaster Level 1st; 3/2+1): 
	0 - Detect Magic, Light, Read Magic;
	1st - Feather Fall, Grease, *Magic Missile;
*Specialized school bonus
Specialized School: Evocation
Forbidden School: Enchantment, Illusion
Spellbook/Spells Known:
	0 - All 0-level spell from PHB;
	1st - Comprehend Language, Expeditious Retreat, Feather Fall, Grease, Jump, Magic Missile, Ray of Enfeeblement;


Psionic Powers  (Save DC 14 + Power level; Manifester Level 3rd)
Power Points: 21
Powers Known:
	1st - Astral Construct, Conceal Thoughts, Demoralize, Inertial Armor, Psionic Charm, Vigor;
	2nd - Brain Lock, Psionic Suggestion;

Spell-Like/Psi-like Abilities: 
Mindlink once per day (Manifester level = 2 [1/2 HD])

Skill Points: 42	Max Ranks: 6/3
Skills			Total	Ranks	Mod 	Misc
Bluff			 7	 5	+0	 +2
Concentration		10	 6	+2	 +2
Diplomacy		11	 5	+0	 +6
Intimidate		 4	 0	+0	 +4
Knowledge (Arcana)	10	 6	+4	 +0
Knowledge (Psionic)	10	 6	+4	 +0
Sense Motive		 6	 5	+1	 +0
Psicraft		10	 6	+4	 +0
Spellcraft		 7	 3	+4	 +0
Notes:
+2 on disguise to impersonate a human
+2 on disguise when you know that you’re being observed 

Equipment:		  Cost		Weight
Explorer's Outfit		  10.00gp	 8.0lb
Mithral Buckler			1015.00gp	 2.5lb

Light crossbow, mw		 335.00gp	 4.0lb
 Bolt x20			   2.00gp	 2.0lb
Dagger, mw			 302.00gp	 1.0lb

Cloak of Resistance +1		1000.00gp	  -
Backpack			   2.00gp	 2.0lb
 Flint & Steel			   1.00gp	 1.0lb
 Sunroad x2			   4.00gp	 2.0lb
 Spellbook			  15.00gp 	 3.0lb
 Ink, vial			   8.00gp 	  -
 Inkpen x2			   0.20gp 	  -
 Spell Component Pouch		   5.00gp 	 2.0lb
 Potion of Cure Light Wounds	  50.00gp	  -


Total Weight:27.5lb	Money: 400gp 8sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 30	 60	 90	180	450

Age: 
Height: 
Weight: 
Eyes: Dark brown
Hair: Long black hair
Skin: Tan
Appearance:

Personality:

Background:

Logs

XP log:
3000 from Starting XP
Eidolon: 1150, 450, 2900; 1100

Wealth and Craft log:
2700 gp, from starting ressources
Eidolon: 500 gp
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
-

Advancement

L1 -> CLASS Telepath HP: +10 (1d4+2+4[Psionic Body]) SP: +24 (2+4) PP: 5 (2+2+1) [New total]
Bluff +3, Concentration +4, Diplomacy +3, Knowledge(Arcana) +3, Knowledge(Psionic) +4, Sense Motive +3, Psicraft +4
Feat: Psionic Body, Boost Construct
Spells Known: -
Powers Known: Demoralize, Inertial Armor, Psionic Charm;
Other: -

L2 -> CLASS Telepath HP: +5 (1d4+2+0[Psionic Body]) SP: +6 (2+4) PP: 12 (6+4+2) [New total]
Bluff +1, Concentration +1, Diplomacy +1, Knowledge(Psionic) +1, Sense Motive +1, Psicraft +1
Feat: -
Spells Known: -
Powers Known: Attraction, Vigor;
Other: -

L3 -> CLASS Telepath HP: +7 (1d4+2+2[Psionic Body]) SP: +6 (2+4) PP: 20 (11+6+3) [New total]
Bluff +1, Concentration +1, Diplomacy +1, Knowledge(Psionic) +1, Sense Motive +1, Psicraft +1
Feat: Expended Knowledge (Astral Construct)
Spells Known: -
Powers Known: Astral Construct, Brain Lock, Psionic Suggestion;
Other: -

L4 -> CLASS Evoker HP: +5 (1d4+2+0[Psionic Body]) SP: +6 (2+4) PP: 21 (11+6+4) [New total]
Knowledge(Psionic) +3, Spellcraft +3
Feat: Scribe Scroll
Spells Known: All PHB 0 level wizard spell, Comprehend Language, Expeditious Retreat, Feather Fall, Grease, Jump, Magic Missile, Ray of Enfeeblement
Powers Known: -
Other: Familiar
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Last edited by Velmont; 11th December 2008 at 06:12 AM..
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Old 1st August 2007, 03:53 AM   #74 (permalink)
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Posts: 9,137
stonegod Hobgoblin Soldier (Lvl 3)
Tondrek: Approved for 4th

Code:
Name: Tondrek
Class: Artificer 5   Starting Level: 3
Race: Half-Orc
Region of Origin: Breland (Sharn)
Size: Medium
Gender: Male
Alignment: N
Action Points: 7/7
Deity: None

Str: 10 +0 ( 0p.)    Level: 5      XP: 10025/15000
Dex: 12 +1 ( 4p.)    BAB: +3       HP: 24 (5d6)
Con: 11 +0 ( 3p.)    Grapple: +3   Craft Days: 100
Int: 17 +3 (16p.)    Speed: 20'    Stat Increases: Int (4th)
Wis:  8 -1 ( 0p.)    Init: +1      Spell Save: 13+lvl
Cha: 14 +2 (10p.)    ACP: -2       Spell Fail: 35%

         Base  Armor  Shld  Dex  Size  Nat  Misc  Total
Armor:   10    +4    +2    +1    +0    +0   +0    17
Touch:   11    Flatfooted: 16

Spell Res: 0
Dmg Red: None

         Total  Base  Mod  Misc
Fort:    +1     +1    +0   --
Ref:     +2     +1    +1   --
Will:    +3     +4    -1   --
Notes: None

Weapon                            Attack  Damage  Critical  Range
mwk heavy mace                    +4      1d8     20/x2     ------
dagger                            +3/+4   1d4     19-20/x2  10 ft.
light crossbow                    +4      1d8     19-20/x3  80 ft.
Notes: None

Languages: Common, Draconic, Giant, Goblin, Orc

Abilities: 
Artificer knowledge
Artisan bonus
Craft reserve (100/100)
Darkvision 60'
Infusions
Disable traps
Item creation
Orc blood
Craft homunculus
Retain Essence

Feats:  
Aberrant Dragonmark (detect secret doors)
Brew Potion
Craft Wondrous Item
Extraordinary Artisan
Legendary Artisan
Scribe Scroll
Craft Magic Arms & Armor

Infusions Save DC 13 + spell level; 1st: 4, 2nd: 4, 3rd: 2

Spell-Like Abilities: detect secret doors 1/d (CL 2)

Skill Points: 58 Max Ranks: 8/4
Skills                 Total  Ranks  Mod  Misc
Craft (armorsmithing)  +13    8      +3   +2 (mwk tools)
Craft (metalworking)   +7     2      +3   +2 (mwk tools)
Craft (sculpting)      +4     1      +3   --
Craft (trapmaking)     +4     1      +3   --
Craft (weaponsmithing) +9     4      +3   +2 (mwk tools)
Disable Device         +11    6      +3   +2 (mwk tools)
Knowledge (arcana)     +7     4      +3   --
Knowledge (arch/engr)  +11    8      +3   --
Open Lock              +9     6      +1   +2 (mwk tools)
Search                 +7     4      +3   +2 to find secret doors
Spellcraft             +7     4      +3   +2 to decipher scrolls
Use Magic Device       +12    8      +2   +2 (mwk tools)
Notes: +2 UMD with wands, and wondrous item; +4 with scrolls.

Equipment:                       Cost    Weight
Mwk Heavy Mace                   354gp   8lbs
Dagger                           6sp6cp  1lb
Light Crossbow                   35gp/3  4lbs
  30 bolts                       3gp     3lbs
Mwk Chain Shirt                  83.3gp  25lbs
Mwk Heavy Steel Shield           56.6gp  15lbs
Eternal Wand (magecraft)         820gp   --
Wand of CLW (50)                 750gp   --
Backpack                         2gp     2lbs
-Artificer Tools (UMD Tool)      50gp    5lbs
-Mwk Theives' Tools              100gp   5lbs
-Warforged repair kit            50gp    1lb
Belt Pouch                       1gp     0.5lb
-Identification Papers           2gp     --
Spell component pouch            5gp     2lbs
Scrollcase                       1gp     0.5lbs
-Scrolls:                        1254gp  --
  - 3 cure light wounds (CL1)
  - 2 cure moderate wounds (CL1, CL2)
  - 1 elemental prod (MoE96, CL2)
  - 2 identify (CL1)
  - 1 inflict light damage (CL2)
  - 2 lesser armor enhancement (CL2)
  - 1 lesser restoration (CL1)
  - 2 personal weapon enhancement (CL2)
  - 1 reinforce construct (MoE 100, CL2)
  - 1 repair light damage (CL2)
  - 1 repair moderate damage (CL2)
  - 1 sleep (CL2)
  - 1 feather fall (CL2)
*Mwk Artisan Tools (armorsmith)   50gp    5lbs
*Mwk Artisan Tools (metalworking)     50gp     5lbs
*Artisan Tools (sculpting)        5gp     5lbs
*Artisan Tools (trapmaking)       5gp     5lbs
*Mwk Artisan Tools (weaponsmith)  50gp    5lbs
*Iron Defender
* Stored, not carried
Total Weight:72lbs (Heavy)   Money: 99.75gp

             Lgt  Med  Hvy  Lift  Push
Max Weight:   33   66  100  200   500

Age: 17
Height: 5' 11"
Weight: 190lbs
Code:
Name: Doggie
Class: Construct 2   Starting Level: 2
Race: Iron Defender
Size: Small
Alignment: N

Str: 14 +2    Level: 2      
Dex: 15 +2    BAB: +1       HP: 21 (2d10+10)
Con: -- +0    Grapple: -1   
Int:  8 -1    Speed: 50'    Stat Increases: N/A
Wis: 11 +0    Init: +2      
Cha:  7 -2    

         Base  Armor  Shld  Dex  Size  Nat  Misc  Total
Armor:   10    +0    +0    +2    +1    +4   +0    17
Touch:   13    Flatfooted: 15

Spell Res: 0
Dmg Red: None

         Total  Base  Mod  Misc
Fort:    +0     +0    +0   --
Ref:     +2     +0    +2   --
Will:    +0     +0    +0   --
Notes: Construct Traits

Weapon                            Attack  Damage  Critical  Range
bite                            +5      1d6+3     20/x2     ------
Notes: None

Abilities: 
Darkvision 60'
Low-light
Telepathy w/ Tondrek (1500')

Feats:  
Weapon Focus (bite)

Skill Points: 5 Max Ranks: 5/2.5
Skills                 Total  Ranks  Mod  Misc
Listen                 +2     2     +0
Move Silently          +3     1     +2
Spot                   +2     2     +0
Concept:
Tondrek is based upon a character from Trioka's Arcanum: An idiot savant crafter of his own friends (constructs).

Appearance:
Tondrek appears hunched and unkempt---his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of--there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.

Personality:
Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things always catch his fancy.

Background:
Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that the humans named Canith and the orcs named Tharashk are after him, and will probably hurt him.
Longer, Secret Background
Tondrek grew up in the slums of High Walls in an orphanage for refugees from the Last War. He did not fit there, however. First, he wasn't human, he was half-orc. Second, he was obviously "damaged"---he muttered to himself and had a severe time interacting with others. He did have a natural knack for mechanisms; he broke into the headmaster's office several time in his youth, and could be found rocking on the master's desk, muttering to himself.

One day, when Tondrek was in his teens, he was given to a stranger, a Marsher half-orc. The Marsher did not talk to Tondrek, not that Tondrek tried; he only interacted with him once---he searched for and found the strange, sickly green-blue mark that twisted beneath Tondrek's skin. Tondrek knew that he could do things with that mark; but not why.

For some time, Tondrek lived with the Marsher. The Marsher never spoke to him, though he had several arguments with visitors he never showed Tondrek. One regualr visitor, a greybeard human named Maraan, did spend time with Tondrek. He seemed to see the knack the half-orc possesed, and while the Marsher spent months searching for something in the upper reaches of Sharn, the greybeard taught Tondrek the basics of artificing. Tondrek loved the lessons, especially the times he was able to play with the greybeard's homunculus.

Then, only a few weeks ago, the Marsher took Tondrek on a journey to the highest towers of Sharn. He did not say why; all he did was dress the boy well. He was lead to some gathering---fancy dressed folks flittered about the warforged gaurded palace. It was a party for a returned Cannith heir, long gone on an exploration of Xen'drik. It was supposed to be a celebration, until the Marsher thrust Tondrek at the man and accosted him.

"Tannith Vown d'Cannith! Here is the mistake you tried to forget! Here is what your wrought when you thought none would know! My sister Hordreth d'Tharashk died from your seed, and now all shall know your shame!" With that, the Marsher ripped off Tondrek's fancy shirt, exposing the aberrant dragonmark for all to see!

Needless to say, things went chaotic after that. Tondrek does not fully understand, but he knows that the humans with the name Cannith and the half-orcs with the name Tharashk now chase him. He has fallen in with low-life after low-life who has used his skills and then run when Cannith or Tharask agents show up; but so far he has eluded the seekers.


Logs
XP log:
1175 from The Eidolon
450 from The Eidolon
2900 from The Eidolon
1100 from The Eidolon
1400 from 7 DM points

Wealth and Craft log:
2700gp starting gold
Level 1 Crafting
UMD: +10 for scrolls

Scroll of Cure Mod Wounds (CL 1): 75 gp + 6 CR Material Cost; 13, 18, AP=2, Fail on Day 1
Scroll of Cure Light Wounds (CL 1): 12 gp 5 sp + 1 CR Material Cost; 14, 20+4 (AP)=24, Succeed on Day 2
Scroll of Cure Light Wounds (CL 1): 12 gp 5 sp + 1 CR Material Cost; 27, Succeed on Day 3
Scroll of Cure Light Wounds: 12 gp 5 sp + 1 CR Material Cost; 21, Succeed on Day 4
Scroll of Identify: 112 gp 5 sp + 1 CR Material Cost; 18, 20 + 1 (AP) = 21, Succeed on Day 5
Scroll of Identify: 112 gp 5 sp + 1 CR Material Cost; 19 + 2 (AP) = 21, Succeed on Day 6
Scroll of Cure Mod Wounds (CL 1): 75 gp + 6 CR Material Cost; 13, 30, Succeed on Day 7
Scroll of Sleep (CL 1): 12 gp 5 sp + 1 CR Material Cost; 19 + 5 (AP) = 24, Succeed on Day 8
Scroll of Sleep (CL 1): 12 gp 5 sp + 1 CR Material Cost; 22, Succeed on Day 9
Scroll of Lesser Restoration (CL 1): 12 gp 5 sp + 1 CR Material Cost; 14, 25, Succeed on Day 10
Total Cost: 434gp 5sp, 10 Craft Days, 20 Craft Reserve
Level 2 Crafting
UMD: +11 for scrolls/potions

Scroll of Lesser Armor Enhancement (CL 2): 35 gp + 2 CR Material Cost; 23, Succeed Day 1
Scroll of Lesser Armor Enhancement (CL 2): 35 gp + 2 CR Material Cost; 22, Succeed Day 2
Scroll of Personal Weapon Enhancement (CL 2): 25 gp + 2 CR Material Cost; 27, Succeed Day 3
Scroll of Personal Weapon Enhancement (CL 2): 25 gp + 2 CR Material Cost; 15, 19 + 6 (AP) = 25, Succeed Day 4
Scroll of Repair Light Damage (CL 2): 25 gp + 2 CR Material Cost; 24, Succeed Day 5
Scroll of Repair Mod Damage (CL 2): 75 gp + 6 CR Material Cost; 16, 16 + 1 (AP) = 17, Fail on Day 6
Scroll of Repair Mod Damage (CL 2): 75 gp + 6 CR Material Cost; 18, 30, Succeed on Day 7
Scroll of Cure Mod Wounds (CL 2): 75 gp + 6 CR Material Cost; 29, Succeed on Day 8
Scroll of Reinforce Construct (MoE 100, CL 2): 75 gp + 6 CR Material Cost; 22, Succeed on Day 9
Scroll of Inflict Moderate Damage (CL 2): 75 gp + 6 CR Material Cost; 30, Succeed on Day 10
Total Cost: 520gp, 10 Craft Days, 40 Craft Reserve
Level 3 Grafting
Craft (armorsmithing): +11
Craft (weaponsmithing): +6
UMD: +12 for scrolls/potions/wondrous

Chain Shirt: 33gp, 3sp, 3cp Material Cost; Take 10 = 21 vs DC 14, 11gp for 11/100gp Day 1; Completed Day 10; excess 10gp turned over
Mwk Chain Shirt: 50gp Material Cost; Take 10 = 21 vs DC 21, 1 gp for Day 10 for 1/150gp; Completed Day 24 with 5gp excess
Heavy Steel Shield: 6gp, 6sp, 6cp Material Cost; 10gp for 5/20gp on Day 24; Completed Day 26 w/ 7gp excess
Mwk Heavy Steel Shield: 50gp Material Cost; Take 10 = 21 vs DC 21, 7 gp for Day 26 for 7/150gp; Complete Day 39
Total Cost 139gp, 9sp, 9cp, 39 Craft Days

Heavy Mace: 4gp Material Cost; Take 10 = 16 vs DC 12, 6gp for 6gp/12gp Day 1; Take 10 = 16 vs DC 12, 6gp for 12/12gp Day 2
Mwk for Heavy Mace: 100 Material Cost; 14 + 5 (Activate Eternal Wand (magecraft)) = 19 vs DC 20; No Progress Day 3
Mwk for Heavy Mace: 27 + 5 (Activate Eternal Wand (magecraft)) = 32 vs DC 20, 22gp for 22/300 Day 4
Mwk for Heavy Mace: 25 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 30 vs DC 20, 20gp for 42/300 Day 5
Mwk for Heavy Mace: 9 + 5 (Activate Eternal Wand (magecraft)) + 4 (AP) = 18 vs DC 20; No Progress Day 6
Mwk for Heavy Mace: 24 + 5 (Activate Eternal Wand (magecraft)) = 29 vs DC 20, 19gp for 61/300 Day 7
Mwk for Heavy Mace: 9 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) + 4 (AP) = 14 vs DC 20; Must repay half-material cost Day 8
Mwk for Heavy Mace: 50 Material Cost; 9 = 9 vs DC 20; Must repay half-material cost Day 9
Mwk for Heavy Mace: 50 Material Cost; 24 + 0 (Fail to activate wand, Fail to activate waand (magecraft)) = 24 vs DC 20, 14gp for 75/300 Day 10
Mwk for Heavy Mace: 19 + 5 (Activate Eternal Wand (magecraft)) = 24 vs DC 20, 14gp for 89/300 Day 11
Mwk for Heavy Mace: 21 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 105/300 Day 12
Mwk for Heavy Mace: 20 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 25 vs DC 20, 15gp for 120/300 Day 13
Mwk for Heavy Mace: 11 + 5 (Activate Eternal Wand (magecraft)) = 16 vs DC 20, Fail to make Progress Day 14
Mwk for Heavy Mace: 10 + 5 (Activate Eternal Wand (magecraft)) = 15 vs DC 20, Fail to make Progress Day 15
Mwk for Heavy Mace: 22 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 27 vs DC 20, 17gp for 137/300 Day 16
Mwk for Heavy Mace: 22 + 0 (Botch UMD roll) = 22 vs DC 20, 12gp for 149/300 Day 17
Mwk for Heavy Mace: 7 vs DC 20; Must Repay half-material cost Day 18
Mwk for Heavy Mace: 25 + 5 (Activate Eternal Wand (magecraft)) = 30 vs DC 20, 20gp for 169/300 Day 19
Mwk for Heavy Mace: 23 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 28 vs DC 20, 18gp for 187/300 Day 20
Mwk for Heavy Mace: 15 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 20 vs DC 20, 10gp for 197/300 Day 21
Mwk for Heavy Mace: 18 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 23 vs DC 20, 13gp for 210/300 Day 22
Mwk for Heavy Mace: 21 + 5 (Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 226/300 Day 23
Mwk for Heavy Mace: 15 + 5 (Fail to activate wand, Fail to activate wand) = 15 vs DC 20, No Progress for Day 24
Mwk for Heavy Mace: 22 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 27 vs DC 20, 17gp for 243/300 Day 25
Mwk for Heavy Mace: 12 + 0 (Fail to activate wand, Fail to activate wand) = 12 vs DC 20; Must Repay half-material Cost Day 26
Mwk for Heavy Mace: 14 + 0 (Fail to activate wand, Fail to activate wand) = 14 vs DC 20; Must Repay half-material Cost Day 27
Mwk for Heavy Mace: 21 + 5 (Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 259/300 Day 28
Mwk for Heavy Mace: 8 = 8 vs DC 20; Must Repay half-material Cost Day 29
Mwk for Heavy Mace: 13 + 5 (Fail to activate wand, Fail to activate wand) = 26 vs DC 20 = 13 vs DC 20; Must Repay half-material Cost Day 30
Mwk for Heavy Mace: 20 + 5 (Activate Eternal Wand (magecraft)) = 25 vs DC 20; 15gp for 274/300 Day 31
Mwk for Heavy Mace: 12 + 5 (Activate Eternal Wand (magecraft)) + 3 (AP) = 20 vs DC 20; 10gp for 284/300 Day 32
Mwk for Heavy Mace: 23 + 5 (Activate Eternal Wand (magecraft)) = 25 vs DC 20; 15gp for 299/300 Day 33
Mwk for Heavy Mace: 18 + 5 (Activate Eternal Wand (magecraft)) = 23 vs DC 20; 13gp for 312/300 Day 34
Total Cost: 354gp, 34 Craft Days, 2AP

Dagger: 6sp, 6cp Material Cost; Take 10 = 16 vs DC 12, 6gp for 6gp/2gp on Day 1; excess 6gp turned over
Light Crossbow: 11gp, 6sp, 6cp Material Cost; 4gp for 4gp/35gp on Day 1; Take 10 = 16 vs DC 12, 6gp for 10gp/35gp on Day 2; Complete on Day 7
Total Cost: 12gp, 2sp, 6cp, 7 Craft Days
During The Eidolon
Scroll of Sleep: 112 gp 5 sp + 1 cp Material Cost; 15 + 17; Failed
Scroll of Sleep: 112 gp 5 sp + 1 cp Material Cost; 25; Succeed
Scroll of Feather Fall: 112 gp 5 sp + 1 cp Material Cost; 17 + 25; Succeed
Scroll of Feather Fall: 112 gp 5 sp + 1 cp Material Cost; 14 + 16; Failed
2 Days of Homunculus Crafting: 18gp 7sp 5cp Material Cost; 3gp for 3/56.25 on day 1 w/o wand; 0 gp for 3/56.25 on Day 2 w/o wand. (Link)
+500 from The Eidolon
-475 in the Eidolon
-18.75 crafting homunculus during the Eidolon
+2.5 sell artisan tools (metalworking)
-50 buy mwk artisan tools (metalworking)
Post Eidolon Crafting
Day 3 on Homunculus: 18+2 tool+5 from wand w/ 1 AP = 25 vs 14 for 18/56.25 (Link)
Day 4 on Homunculus: 15 (w/ AP) +2 Tool + 5 from wand w/ AP = 22 vs 14 for 30/56.25 (Link)
Day 5 on Homunculus: 26 (w/ AP) + 2 Tool +5 from wand w/ AP = 33 vs 14 for 53/56.25 (Link)
Day 6 on Homunculus: Take 10 for 17 = 17 vs 14 for 60/56.25 and body done.
+1400 from 7 DM points
-500 for homunculus lab
-881.25 for enchanting homunculus

Craft Reserve Log:
20 from Level 1
-20 used Level 1
40 from Level 2
-40 used Level 2
60 from Level 3
-4 during The Eidolon
80 from Level 4
-94*.75=70 for homunculus
100 from Level 5

Craft Days Log:
100 starting craft days
-10 days Level 1
-10 days Level 2
-80 days Level 3
4 craft days: In Tavern 8/6/20068/9/2006
- 4 days finishing homunculus' body
61 craft days: In Tavern 12/17/2008–2/16/2009
- 1 days enchanting homunculus (1175*.75=881.25gp for 1 CD)
Notes:
XXXX

Advancement
L1 -> Artificer 1 HP: +6 (1d6) SP: +28 (4x4+3x4)
Craft (armor) +4, Disable Device +4, Know (arch/engr) +4, Open Lock +4, Search +4, Spellcraft +4, Use Magic Device +4
Str 10 (0pts+2 race), Dex 12 (4pgs), Con 11 (3pts), Int 16 (16pts - 2 race), Wis 8 (0pts), Cha 14 (10ps - 2 race)
Feat: Aberrant Dragonmark (detect doors), Scribe Scroll (class bonus)
Other: Artificer abilities

L2 -> Artificer 2 HP: +4 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (weapon) +3, Know (arcana) +1, Know (arch/engr) +1, Use Magic Device +1
Feat: Brew Potion (class bonus)

L3 -> Artificer 3 HP: +5 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (metal) +1, Craft (sculpt) +1, Craft (trap) +1, Know (arcana) +1, Know (arch/engr) +1, Use Magic Device +1
Feat: Brew Potion (class bonus), Extraordinary Artisan

L4 -> Artificer 4 HP: +4 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (metal) +1, Disable Device +1, Know (arcana) +1, Know (arch/engr) +1, Open Locks +1, Use Magic Device +1
Ability: Int +1
Feat: Legendary Artisan (class bonus)
Other: Craft homunculus

L5 -> Artificer 5 HP: +5 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (weapon) +1, Disable Device +1, Know (arcana) +1, Know (arch/engr) +1, Open Locks +1, Use Magic Device +1
Feat: Craft Magic Arms & Armor (class bonus)
Other: Retain Essence
__________________
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Last edited by stonegod; 17th February 2009 at 10:37 PM.. Reason: Finished crafting iron defender; Level to 5 via DM points
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Old 5th August 2007, 08:11 AM   #75 (permalink)
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Posts: 1,153
WarlockLord Goblin Sharpshooter (Lvl 2)
Shadow, approved for level 3

Code:
Name: Shadow
Class: Telepath 3	Starting Level: 3
Race: Changeling
Region of Origin: Karrnath
Size: Medium
Gender: Male
Alignment:Neutral
Action Points: 5
Deity: None

Str: 08 -1 (00p.)	Level: 3	XP: 4600
Dex: 14 +2 (06p.)	BAB: +1		HP: 16 (3d4+06)
Con: 10 +0 (02p.)	Grapple: +0	Craft Days: 100
Int: 18 +4 (16p.)	Speed: 30'	Stat Increases:
Wis: 13 +1 (05p.)	Init: +2	        Spell Save: XX
Cha: 12 +1 (04p.)	ACP: -X		Spell Fail: X%

	 Base	Armor	Shld	Dex	Size	Nat	Misc	Total
[b]AC	  10	+0	+X	+2	+0	+0	+0	12
Touch:	12	Flatfooted: 10

Spell Res: None
Dmg Red: None


	Total	Base	Mod	Misc
Fort:	+2	+1	+0	+1
Ref:	+4	+1	+2	+1
Will:	+5	+3	+1	+1
Notes:

Weapon Attack	Damage	Critical	Range
mwk light xbow		+4	1d8	19-20/x2	080 ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
Notes:

Languages: Common, Elven, Giant, Halfing, Gnome, Dwarven

Abilities: Psionic Powers,
+2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds.


+2 racial bonus on Bluff, Intimidate, and Sense Motive checks: Changelings are inherently skilled in deception and intimidation, and through they cannot actually detect thoughts, they can intuitively read body language and attitude with surprising accuracy.


Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt.


Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action.

Feats: Psionic Body, Psionic Endowment, Expanded Knowledge (astral construct)

Psionic Powers  (Save DC 14 + Power level; Manifester Level 03)
Power Points: 17
Powers Known:
	1st - psionic charm, mindlink, mind thrust, entangling ectoplasm, vigor, astral construct;
	2nd - read thoughts, psionic suggestion

Skill Points: 36	Max Ranks: 6/3
Skills	Total	Ranks	Mod 	Misc
Concentration	+6	6	0	--
Bluff	  	+9	6	+1      +2
Diplomacy	+11	6	+1	+4
Intimidate      +3      0       +1      +2
Knowledge(psi)  +10     6       +4      --
Psicraft        +12     6       +4      +2
Sense Motive	+9	6	+1	+2

Notes:

Equipment:		Cost	Weight
mwklight crossbow*	335gp	04lb
30 crossbow bolts*      03gp	03lb
waterskin*		01gp	04lb
bedroll*		01sp	06lb
4 day's rations*         2gp    04lb
cloak of resist +1    1000gp    0 lb (worn)
traveler's outfit       FREE!   0 lb (worn)
letters of credit worth 1,754 gp- 
bag containing 500 gp        10 lb
Total Weight:21 lb	Money: 1,754gp(letters),  9sp 0cp

		        Lgt	Med	Hvy	Lift	Push
Max Weight:	26 lbs	27-53	54-80	80	400

Age:17 
Height:6'4''  
Weight:175 
Eyes:red 
Hair:white 
Skin:gray
Appearance:
Eternally changing. True form a dusky gray skin, white hair, tall, with red eyes. Assumed forms:whatever looks good at the time. However, never unclean or unhygenic

Personality:
Shadow is a master infiltrator. He can impersonate many people, and bypass many challenges with his mind powers. This is what he does, and he does it well, with a happy-go lucky attitude, a smile, and the assurance that if that drunken fool continues to threaten him, Shadowwill destroy him with a thought. Shadow is good with people, and considers himself a student of sapients.
Background:
Shadow was raised by a normal family in Korth, who were shocked to see his powers. They sent him to a boarding school to quash them, but the school's education was of poor quality, and he dropped out to study telepathy. After finishing this education, he became a mercenary spy (most noted for his role in "The Airship Incident," the completely accidental destruction of one of Lyrandar's airships). There are many people who hate him and want to kill him. And he hates them back

Logs

XP log:
1150 from The Eidolon, 1st 4 encounters, 10/21/07
450 from The Eidolon, time xp, 10/21/07

Wealth and Craft log:
500 gp, 0 sp from The Eidolon
Paid 125gp for a wand, 8/11/06
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX

Advancement

L1 -> CLASS Telepath HP: 8(4+0+4[Psionic Body] PP:4 (2+2) [Total]
Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
Feat: Psionic Body, Psionic Endowment
Powers Known: psionic charm, mind thrust, entangling ectoplasm
Other:

L2 -> CLASS Telepath HP: 10(7+0+4[Psionic Body] PP:10 (6+4) [Total
Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
Feat: -
Powers Known:mindlink, vigor
Other:

L3 -> CLASS Telepath HP: 16(10+0+6[Psionic Body] PP:17 (11+6)[Total]
Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
Feat: Expanded Knowledge (astral construct)
Powers Known: psionic suggestion, read thoughts, astral construct
Other:

Last edited by WarlockLord; 11th November 2007 at 05:07 AM..
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Old 7th August 2007, 10:12 PM   #76 (permalink)
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Join Date: Aug 2007
Location: Brooklyn, NY
Posts: 917
Dirk Nightbreese Goblin Sharpshooter (Lvl 2)
Leb

Code:
Name: Genithar ir'Rume
Class: Wizard	Starting Level: 1
Race: Elf
Region of Origin: Karrnath
Size: M
Gender: M
Alignment: LN
Action Points: 5
Deity: Blood of Vol

Str: 10 - (2p.)	        Level: 3	XP: 4745/6000
Dex:17  +3(8p.)         BAB: +1	        HP: 9 (3d4+0)
Con: 11 - (5p.)         Grapple: +1	
Int: 16 +3(10p.)Speed: 30'	Stat Increases:
Wis: 12 +1(4p.)	        Init: +3	Spell Save: 0
Cha: 12 +1(4p.)	        ACP: -0		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+0	+3	+0	+0	+0	+13
Touch:	13	Flatfooted: 10

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+1	+1	+0	--
Ref:	+4	+1	+3	--
Will:	+4	+3	+1	--
Notes:
+2 vs. Enchantment, Immune to Sleep

Weapon			Attack	Damage	Critical	Range
Dagger			+1	1d4+0	19-20/x2	
Dagger			+4	1d4+0	19-20/x2	10 ft
Light X-Bow		+4	1d8+0	19-20/x2	80 ft
Long Sword	        +1	1d8+0	19-20/x2
Long Bow               +4       1d8+0     x3            120 ft
Notes:

Languages: Common, Elven, Draconic, Giantish, Goblin, Dwarven

Abilities: 
Elf:
Low Light Vision
Auto Weapon Proficiency
+2 on Spot/Listen/Search
Auto Search for Concealed/Secret Doors
Wizard:
Summon Familar

Feats:  Scribe Scroll, Spell Focus (Necromancy)

Spells prepared (Save DC 3 + spell level+1 for Necromancy; 13/14(15)): 
4 0th - Read Magic, Detect Magic, Message, Flare; 3 1st - Ray of Enfeeblement, Shield, Charm Person
Spellbook/Spells Known:
0 - All 0 lvl Wizard Spells
1st - Shield
Chill Touch
Cause Fear
Ray of Enfeeblement
Detect Undead
Charm Person
Mage Armor
Magic Missle

Skill Points: 25	Max Ranks: 5/2.5
Skills		   Total	Ranks	Mod 	Misc
ConCentration		+4	04	+0	+0
Decipher Script		+6	03	+3	+0
Know: Arcana		+9	06	+3	+0
Know: History		+5	02	+3	+0
Know: Heraldry/Nobility +8	05	+3	+0
Know: Religion		+4	01	+3	+0
Spell Craft		+10	05	+3	+2
Spot			+5	00	+1	+4
Listen			+5	00	+1	+2
Search			+5	00	+3	+2
Hide			+3	00	+3	+0
Move Silently		+6	00	+3	+3
Climb			+0	00	+0	+0
Jump			+0	00	+0	+0
Heal			+1	00	+1	+0
Diplomacy	        +3	00	+1	+2           
Notes:

Equipment:		Cost	Weight
Scholar's Outfit	0gp	0lb
Dagger (Concealed)	2gp	1lb
Long Bow
12 Arrows
Light X-Bow		35gp	4lb
15 X-Bow Bolts		4gp	2lb
Long Sword		15gp	4lb
-Potion of Mage Armor   50gp
-Potion Cure Light      50gp
Belt Pouch		1gp	.5lb
Caltrops Pouch		1gp	2lb
Signet Ring		5gp	0lb
Red Spectacles		0gp	0lb
Dark Blue Head Band	0gp	0lb
Spell Component Pouch	5gp	2lb
Scrolls on Person
Magic Missle            25gp
Protection from Evil    25gp

Satchel (backpack)	2gp	2lb
Spell Book		15gp	3lb
x2 Vial Ink		16gp	0lb
Ink Pen			1Sp	0lb
x1 Sheet Parchment	4sp	0lb
One Sheet parchment with copy of Master Gregory's map that lead to giant ruins, on the back a sketch of ogre sized statue found a giant ruins
One Sheet with 3 sketches of Aberrant dragonmarks found on House Tarkanan members
x1 Smoke Stick		20gp	.5lb
x1 Sun Rod		2gp	1lb
-Potion Invisibility    300gp

Scrolls
Comprehend Languages    25gp
Hold Portal             25gp
Mage Armor              25gp
True Strike             50gp
Knock                   150gp
Detect Secret Doors     25gp
Disguise Self           25gp

Total Weight:26lb	Money: 2gp 9sp 10cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:       0-33  34-66 67-100    200     500

Age: 60 
Height: 5'9" 
Weight: 140 
Eyes: Brown 
Hair: Blonde 
Skin: Pale 
Appearance:
Piercing light nutmeg brown eyes looking over rimless oval blood red lensed spectacles,
yellow blond shoulder length hair, thin pinched features, headband of dark blue holding
back hair from forehead, dressed in knee length hooded duster/robe of midnight blue and
embroidered with silver stars and moons along hem and sleeves.

His midnight blue hood up and his red spectacles hiding his eyes, the wizard’s face holds
an askew smile. A bulging black leather satchel can be seen under the open robe, while a
trio of pouches and a Karrnathi made light crossbow, hang off his belt, a small black
leather bolt case on his hip, as well as the telltale hilt of a long sword, the sheathed
blade neatly sticking out of a slit in his robe.

Personality:

A Haughty and Confident noble, though his vast understanding of multiple disciplines gives
his words the strength of authority.

Background:
Born and Raised in Karrnath’s Capital of Korth, lived a privlidged life style of the upper
class. Lived in beautiful mannor in High Court district, an ancestoral compound from his
Mother’s family. Comes from Family of well to do, if minor, nobles. Well known to have
familial and business ties to house Lyrandar. Family Holds trading and agricultural
interests across the Nation of Karrnath, but also in Aundair, connected to House Lyrandar
by Marriage. Due to family background, was well educated and Genithar found he had a large
interest in all types of knowledge and study. He spent much of his youth studying in the
Temple Ward libraries and churches. Family not very religious, but father followed Aerenai
traditions of ancestor worship while Mother believed in Sovereign Host. Was alive during,
and survived, the great siege of Korth by Cyre. Father was sergeant in Karnnathi military
and died while fighting in Cyre. His Mother wanted a different life for their son and so
Genithar was sent to study under an Elven friend of his paternal Grandfather, with hopes
that he would enter the ranks of the 12.

After his father died in Cyre, Genithar gravitated away from his Mother’s belief in the
Sovereign host and more towards the Blood of Vol; finding solace and purpose in the quest
to fight death and drawing his own personal faith from Aerenal practices of Ancestor worship

Becoming a very adept and promising wizard, Genithar completed his training, but was
recruited by the Karrnathi military and sent to a Necromancer training facility to be
taught the ways of the Corpse Collector and raiser. As the War Ended, the Wizard's
Military Career ended and he began to look to make his own way in the World.

Finding himself in Sharn, the Wizard made his way to a Local Tavern, following a flittering Homunculous seeking heroes to aid it's master (Adventuring in SG1: An Old Friend), Aldus Thunderbanner.

Leading a group of stalwart comrades to the Artificer's abode, they snuck in and after fierce battles against first members of the watch (!) who were rummaging through rooms, as well as thugs who sported Aberrant dragonmarks, and the Artificer's own creations gone amok, the group was confronted by an eerie Kobold mage and a large brutish Aberrant. Working to convince the Aberrant leader and his contracted muscle, the Kobold that the item they were searching for, an ancient Schema called the Koldoran Piece that was discovered in Xen'drick a decade ago, was in fact not with Aldus at all. Using diplomacy, guile, and logic, the group convinced the Kobold it's search was in vain, though the Brutish leader and two heavy fighters remained to 'press the issue', killing their own members who wished no part of the battle and then attacking the group! But, as most of the party was down, the few remaining heroes brought the combat to a close, winning the day for all.

Logs

XP log:
1485 from SG1: An Old Friend EXP

3260 from [thread=4578483M1] Just a Treasure Hunt? EXP[/thread]

Wealth and Craft log:
191 gp, Oil of Light Repair, 700gp Credit with Aldus Thunderbanner from SG1: An Old Friend GP

640gp, A Tome of Giant History, Lesser Schema of Summon Monster I from Treasure hunting in Xendrick M1: Just a Treasure Hunt? Loot Split

Paid 700 Credit for Scrolls/Potions
1st
Comprehend Languages 25gp
Enlarge Person 25gp
Hold Portal 25gp
Mage Armor 25gp
Magic Missle 25gp
Magic Weapon 25gp
True Strike x2 50gp
2nd
Knock 150gp
1st
Mage Armor Potion 50gp
2nd
Invisibility Potion 300gp
Total 700gp

Paid 100gp for Familiar (Cat)
Paid 50gp for Potion of Cure Light



Sold Water Skin, x2 Days Rations, Winter Blanket, Improved Manacles for 13gp 2sp 5cp

Mathew d'Canith (Mellub) Crafted Protection from Evil, Detect Secret Doors, Magic Weapon, and Disguise Self scrolls at 1st lvl for 50gp (from Genithar) and 4xp from Mathew's Craft Reserve.

Other log:
XXXX from


Notes:
XXXX

Advancement

L1 -> Wizard 1 HP: +4 (1d4) SP: +20 (4x2+3)
Concentration +4, Decipher Script +4, Know (arcana) +4, Know (History) +4, Know (Heraldry/Nobility) +2, Know (Religion) +2, Spellcraft +4,
Str 10 (2pts), Dex 17 (8pts+2racial), Con 11 (5pts-2racial), Int 16 (10pts), Wis 12 (4pts), Cha 12 (4pts)
Feat: Spell Focus (Necromancy), Scribe Scroll (class bonus)
6 1st lvl spells: Shield
Chill Touch
Cause Fear
Ray of Enfeeblement
Detect Undead
Charm Person
Other: Wizard/Elf abilities

L2 -> Wizard 2 HP: +3 (1d4) SP: +5 (2+3)
Know (arcana) +1, Know (Heraldry/Nobility) +3, Spellcraft +1
2 1st lvl spells:
Mage Armor
Magic Missle
Other: +1BAB, +1Will, +2 Spellcraft from Know: Arcana, +2 Diplom from Know: Nobility, +3 Move Silent from Familiar, Alertness Feat w/Familiar

L3 -> Wizard 3 HP: +2 (1d4) SP: +5 (2+3)
Know (arcana) +1 Know (Dung
2 2nd lvl Spells:

Other: +1 Fort/Ref, Feat-

__________________
~From the Wind Swept Plains of Nightbreese Keep

My PCs

- Genithar ir'Rume, Karrnathi Elven Necromantic-Generalist (Adventuring in M1:Just a Treasure Hunt???)

-Wulfcyne Dabo, Brelish Human Trident Fighter (On Guard Duty in Protection)




Adventures DM'd

Last edited by Dirk Nightbreese; 11th December 2008 at 03:35 AM.. Reason: In Midst of 3rd lvl update
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Old 9th August 2007, 06:09 AM   #77 (permalink)
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Join Date: May 2007
Posts: 1,386
Solange Goblin Sharpshooter (Lvl 2)
Lori Bender (Lor)
Code:
Name: Lor 
Class: Wizard (Changling Sub) 4
Race: Changling
Region of Origin:
Size: Medium
Gender: female
Alignment: CG
Action Points: 6

Str:  8 -1 ( 0p.)	Level: 3	XP: 7550 / 10000
Dex: 14 +2 ( 6p.)	BAB: +2		HP: 24 (4d4+8+3)
Con: 14 +2 ( 6p.)	Grapple: +1	Craft days: 100
Int: 19 +4 (16p.)	Speed: 30'	Stat Increases:
Wis: 13 +1 ( 5p.)	Init: +2	Spell Save: +4
Cha:  8 -1 ( 0p.)	ACP: -0		Spell Fail: 0%

	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	16	10	+4*	+0	+2	+0	+0	+0
Touch:	12	Flatfooted: 14
*Mage Armor

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+3	1	+2	--
Ref:	+3	1	+2	+X
Will:	+5	4	+1	--
Notes:+2 save vs Sleep and charm

Weapon			Attack	Damage	Critical	Range
Dagger			+1	1d4-1	19-20/x2	
Dagger (Thrown)		+4	1d4-1	19-20/x2	10 ft
Light Crossbow		+4	1d8	19-20/x2	70 ft
Notes:

Languages: Common, Draconic, Gnome, Elven, Giant

Abilities: 
Changeling Racial Abilities
- +2 save vs Sleep and charm
- +2 Bluff, Intimidate, Sense Motive
- Natural Linguist: Speak Language class skill
- Minor Shape Change 
Dual Specialization: Illusion & Transmutation
Forbidden Schools: Abjuration, Enchantment, Necromancy
Familiar: Toad (+3 HP)

Feats:  Extend Spell, Scribe Scroll, Empower Spell, Alertness (Familiar)

Spells prepared (Save DC 14 + spell level): 0 - 4+1; 1st - 4+1; 2nd - 3+1
Specialty: Illusion & Transmutation
Prohibited: Abjuration, Enchantment, Necromancy
Spellbook:
	0 - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison,
	    Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close
	    Prestidigitation, Ray of Frost, Read Magic
	1st - Color Spray, Comprehend Languages, Enlarge Person, Feather Fall,
              Floating Disk, Identify, Low-Light Vision(CA), Mage Armor, Magic Missile,
              Reduce Person, Repair Minor Damage, Silent Image
	2nd - Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image,
              Mirror Image, Rope Trick, Scorching Ray, Wall of Gloom(SC)



Skill Points: 50	Max Ranks: 7/3.5
Skills			Total	Ranks	Mod 	Misc
Bluff			+1	0	-1	+2
Concentration		+7	5	+2
Descipher Script	+5	1	+4
Diplomacy		+1	0	-1	+2
Disguise		+9	0	-1	+10
Intimidate		+1	0	-1	+2
KN: Arcane		+11	7	+4
KN: Architecture	+6	2	+4
KN: Dungeoneering	+6	2	+4
KN: Geography		+6	2	+4
KN: History		+11	7	+4
KN: Local		+6	2	+4
KN: Nature		+6	2	+4
KN: Nobility		+10	6	+4
KN: Religion		+6	2	+4
KN: The Planes		+8	4	+4
Sense Motive		+3	0	+1	+2
Spellcraft		+11	7	+4      +2
Use Magic Device	+0(2)	1	-1	(+2)
Notes:

Equipment:			Cost	Weight
Light Crossbow			35gp	4lb
Bolts (10)			1gp	1lb
Dagger (2)			4gp	2lb
Sunrod (3)			6gp	3lb
Spell Component Pouch		5gp	2lb
Spell Book (41/100)		15gp	3lb
Total Weight:16lb	Money: 40pp 9gp 0sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 26	 53	 80	160	400

Age: 19
Height: 5'4"
Weight: 139
Eyes: white
Hair: white
Skin: white
Blok, Toad Familiar
Blok Diminutive Animal
Hit Points: 12 ((4d4+11)/2)
Initiative: +1
Speed: 5 ft. (1 squares)
Armor Class: 17 (+4 size, +1 Dex, +2 Natural), touch 15, flatfooted 16
BAB/Grapple: +1/–15
Attack: +6/-
Full Attack:
Space/Reach: 1 ft./0 ft.
Qualities: Familiar Granted Abilites
Saves: Fort +2, Ref +3, Will +6
Abilities: Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4
Skills: Hide +21, Listen +4, Spot +4, or Ranked as Lor
Feats: Alertness[/code]
Familiar Granted Abilities:
- Alertness - Granted to Master if within arm's reach
- Improved Evasion - 1/2 or no damage on reflex save
- Special - +3 bonus HP to Lor
- Share Spells
- Empathic Link
- Deliver Touch Spells
Skills:


Appearance:
Lor, even in her natural shape, is a bit busty and pudgy; however, she much prefers her Lori look, even if she is constantly tweaking it.

Lori is a busty and pudgy human, half-elf, or elven woman. Usually has brown of blonde hair, and green or blue eyes, and always wears glasses with a string that keeps them around her neck when she’s not using them.

Personality:
Lor curious and likes to experiment with things and find answers to questions. She can be a bit distant from actual happenings when she’s being curious. She is also not afraid to stick her nose where it doesn’t belong.

Background:
Lor, even as a child, was always fascinated with how things worked, and how things looked. A bookworm with magical talent even at a young age, she was often experimenting with magic as well as her changeling abilities.

A top student at the University of Wynard, Lor took on the name Lori Bender. Generally claiming to be a half-elf, she found she could change her appearance from day to day to suit her whim. She generally never denies being a changeling, but claiming to be so upfront often got in the way of her studies, so it was just easier to be Lori, who’s look swayed from more human to more elven at times, but few questioned at a glance.

Sick of Waynard’s rigid ideas on magic, Lori tried to bend the rules of magic. She worked on metamagic and it’s applications to spell casting. She eventually found herself transferring to Morgrave for the freedom she got with her magical experiments. Of course, this led her to her biggest block, a lack of field experience.

So, Lori has gone to look to practice her trade as a wandering scholar.

Notes:

Lor's travel log
W3: The Eidolon

Awards: 1200 XP, 450 XP, 2900 XP


Advancement

L1 -> Changling Wizard (Racial Sub) 1 HP: +9 (4+2+3(Fam)) SP: +32 (4+4)x4
KN: Architecture 2, KN: Dungeoneering 2, KN: Geography 2, KN: Local 2, KN: Nature 2, KN: Religion 2, Concentration 2, KN: The Planes 2, KN: Arcane 4, KN: History 4, KN: Nobility 4, Spellcraft 4
Feat: Extend Spell, Scribe Scroll
Spells Known: Color Spray, Comprehend Languages, Enlarge Person, Floating Disk, Identify, Feather Fall, Low-Light Vision
Other: Summoned Familiar

L2 -> Wizard 2 HP: +5 (3+2) SP: +6 (2+4)
Concentration +1, KN: The Planes +1, KN: Arcane +1, KN: History +1, KN: Nobility +1, Spellcraft +1
Spells Known: Reduce Person, Silent Image

L3 -> Wizard 3 HP: +5 (3+2) SP: +6 (2+4)
Concentration +1, KN: The Planes +1, KN: Arcane +1, KN: History +1, KN: Nobility +1, Spellcraft +1
Feat: Empower Spell
Spells Known: Knock, Scorching Ray

One Time Costs:
Familiar 100gp
Scribe: Mage Armor 125gp
Scribe: Magic Missile 125gp
Scribe: Repair Minor Damage 125gp
Scribe: Hypnotic Pattern 350gp
Scribe: Wall of Gloom 350gp
Scribe: Glitterdust 350gp
Scribe: Mirror Image 350gp
Scribe: Minor Image 350gp

L4 -> Wizard 4 HP: +5 (3+2) SP: +6 (2+4)
Decipher Script +1, Use Magic Device +1, Spellcraft +1, KN: Arcane +1, KN: History +1, KN: Geography +1
Atribute: +1 Int
Spells Known: Rope Trick, Invisibility
__________________
PbP Stuff
Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
1
Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
Spells
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation
Level 1: Save DC 15
S Feather Fall
1 Comprehend Languages
2 Color Spray
3 Magic Missile
Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
Spells
Level 0: Save DC 13 Cast: 0/3
Resistance, Cure Minor Wounds; Light
Level 1: Save DC 14 Cast: 2/3
Cure Light Wounds; Produce Flame

Last edited by Solange; 19th June 2008 at 02:38 AM..
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Old 9th August 2007, 12:49 PM   #78 (permalink)
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DrZombie Goblin Sharpshooter (Lvl 2)
unapproved

messy unorganised temp charsheet


Code:
Name: Harguoon Lakeshel
Class: Fighter 1 / Monk 2	Starting Level: 3
Race: Hobgoblin
Region of Origin:Darguun
Size: M
Gender: Male
Alignment: LN
Action Points: 6


Str: 12 +1 (4p.)	Level: 3	XP: 3000
Dex: 18 +4(10p.)	BAB: +2		HP: 29 (3d8+9)
Con: 14 +3 (6p.)	Grapple: +3	Craft Points: 
Int: 14 +2 (6p.)	Speed: 30X'	Stat Increases:
Wis: 14 +2 (6p.)	Init: +4	Spell Save: 
Cha: 9 -1(1p.)	ACP: Spell Fail: 

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+4	+0	+0	+0	+2(wis)	+16
Touch:	16	Flatfooted: 12

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+8	+5	+3	--
Ref:	+7	+3	+4	+0
Will:	+5	+3	+2	--
Notes:

Weapon			Attack	Damage	Critical	Range
Unarmed Strike		+6	1d6+1	20/x2      	------
Flurry of Blows      	+4/+4	1d6+1	20/x2	
Sling       		+6	1d4+1	20/x2	50 ft
Notes:

Languages: Common, giant, Goblin, Orc

Abilities:
Hobgoblin
+2 dexterity / +2 constitution (already included)
+4 on move silently (already included)
Darkvision (see 60 feet in pitch-dark)

Fighter
Bonus Feats (already included)

Monk
AC Bonus for Wisdom
Flurry of Blows
Unarmed Strike
Evasion (level 2)


Feats: 
Combat Reflexes [monk] 
Dodge 
Mobility 
Improved Unarmed Strike [monk] 
Stunning Fist [monk] 
Weapon Finesse 


Fighter : climb 2 jump 2

Skill Points: XX	Max Ranks: X/X
Skills		Total	Ranks	Mod 	Misc
Appraise	             2	0	2	--
Balance	             8	2	4	+2(tumble)
Bluff	            -1	0	-1	
Climb	             3	2	1	--
Concentration	3	0	3	
Diplomacy	-1	0	-1	 
Disguise	             -1	0	-1	--
Escape Art	6	2	4	 
Forgery	             2	0	2	
Gather Info	-1	0	-1	--
Heal	             2	0	2	 
Hide        	9	5	4	
Intimidate	-1	0	-1	--
Jump       	5	2	1	2(tumble)
Listen     	5	3	2	 
Move Silently	13	5	4	+4 (hobgoblin)
Ride        	4	0	4	 
Search    	2	0	2	 
Sense Motive	4	2	2	--
Spot       	6	4	2	
Survival   	2	0	2	 
Swim       	2	1	1	--
Tumble    	10	6	4	 
Use Rope  	4	0	4	 


Notes:

Equipment:		Cost	Weight
Traveler's Outfit	0gp	5lb
Backpack		2gp	2lb
Sling			0gp	0lb
20 Bullets		2sp	10lb

Total Weight:17lb	Money: XXXgp Xsp Xcp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	43	86	130	260	650

Age: 19
Height: 6'5"
Weight: 260 lb
Eyes: Amber
Hair: Red
Skin: Brown
Appearance:

Personality:

Background:

Logs

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX

Advancement

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES



Harguoon Lakeshel

Male Hobgoblin Fighter 1 / Monk 2
Lawful Neutral
Representing DrZombie


Strength 12 (+1)
Dexterity 18 (+4)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 9 (-1)
Size: Medium
Height: 6' 5"
Weight: 260 lb
Skin: Brown
Eyes: Amber
Hair: Red; Curly; Beardless




Total Hit Points: 20

Speed: 30 feet

Armor Class: 16 = 10 +4 [dexterity] +2 [wisdom]

Touch AC: 16
Flat-footed: 12
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +8 = 5 [base] +3 [constitution]
Reflex save: +7 = 3 [base] +4 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Attack (unarmed): +3 = 2 [base] +1 [strength]
Weapon Finesse: +6 = 2 [base] +4 [dexterity]
Flurry of Blows: +1/+1 [includes strength modifier]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.



Region of Origin: Darguun

Languages: Common Giant Goblin Orc


Unarmed Damage: 1d6 +1 [strength]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]


Feats:

Combat Reflexes [monk]
Dodge
Mobility
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Weapon Finesse

Traits:


Action Points: 6 (this level)
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 8 = +4 +2 +2 [tumble]
Bluff Cha -1 = -1
Climb Str* 3 = +1 +2
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 6 = +4 +2
Forgery Int 2 = +2
Gather Information Cha -1 = -1
Heal Wis 2 = +2
Hide Dex* 9 = +4 +5
Intimidate Cha -1 = -1
Jump Str* 5 = +1 +2 +2 [tumble]
Listen Wis 5 = +2 +3
Move Silently Dex* 13 = +4 +5 +4 [hobgoblin]
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex 4 = +4
Search Int 2 = +2
Sense Motive Wis 4 = +2 +2
Spot Wis 6 = +2 +4
Survival Wis 2 = +2
Swim Str** 2 = +1 +1
Tumble Dex* 10 = +4 +6
Use Rope Dex 4 = +4


* = check penalty for wearing armor


Hobgoblin


+2 dexterity / +2 constitution (already included)

+4 on move silently (already included)

Darkvision (see 60 feet in pitch-dark)

Level adjustment +1

Fighter

Bonus Feats (already included)

Monk

AC Bonus for Wisdom

AC Bonus for level (begins level 5)

Flurry of Blows

Unarmed Strike

Evasion (level 2)

Fast Movement (already included)

Bonus Feats (levels 1 2 & 6)

Evasion (level 2)

Fast Movement (level 3)

Still Mind level 3)

Ki Strike (level 4)

Slow Fall (level 4)

Purity of Body (level 5)

Wholeness of Body (level 7)

Improved Evasion (level 9)

Diamond Body (level 11)

Quivering Palm (level 15)

Timeless Body (level 17)

Tongue of Sun and Moon (level 17)

Empty Body (level 19)

Perfect Self (level 20)


Class HP rolled
Level 1: Monk 8
Level 2: Monk 2
Level 3: Fighter 1




Harguoon Lakeshel's Equipment:


0 lb
20 lb
2 lb
5 lb

1 lb
3 lb
10 lb
1 lb
8 lb
1 lb
20 lb
12 lb
1 lb
_____
84 lb Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x4
Backpack
Bedroll
Flint and steel
Pouch x1
Rations (1 day) x3
Rope (50', silk) x2
Soap
Spade / shovel
Spyglass
Tent
Waterskins x3
Whetstone

Total





More about Harguoon Lakeshel:

Harguoon is a veteran from the last war, working for whoever paid the most. he is specialised in infiltration and sabotage, and currently wanders around looking for pay.





Last edited by DrZombie; 28th August 2007 at 03:39 PM..
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Old 10th August 2007, 06:54 AM   #79 (permalink)
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Bront Goblin Sharpshooter (Lvl 2)
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Code:
Name: Valahandra Da'briel
Class: Cleric 3
Race: Elf
Region of Origin: Valenar
Size: Medium
Gender: Female
Alignment: LG
Action Points: 6
Deity: Valahandra, Lady of the Silver Blades (Domains: War, Good)

Str: 14 +2 ( 6p.)	Level: 3	XP: 3000 / 6000
Dex: 16 +3 ( 6p.)	BAB: +2		HP: 23 (3d8+3)
Con: 12 +1 ( 6p.)	Grapple: +4	Craft Days: 100
Int: 13 +1 ( 5p.)	Speed: 30'	Stat Increases:
Wis: 16 +3 (10p.)	Init: +3	Spell Save: XX
Cha:  8 -1 ( 0p.)	ACP: 0		Spell Fail: X%

	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	17	10	+4	+0	+3	+0	+0	+0
Touch:	13	Flatfooted: 14

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	3	+1	--
Ref:	+4	1	+3	--
Will:	+6	3	+3	--
Notes:

Weapon				Attack	Damage	Critical	Range
MW Double Bladed Scimitar	+6	1d6+3   18-20x2
- TWF:Primary			+4	1d6+2	18-20x2
- TWF:Secondary			+4	1d6+1	18-20x1
MW Comp Longbow Mighty +2	+6	1d8+2	20/x3		120 ft
Dagger				+4	1d4+2	19-20/x2	
Thrown Dagger			+5	1d4+2	19-20/x2	10 ft
Notes: +1 damage /w Scimitar when mounted.  
Action Points spent on attacks are also added to damage with a scimitar

Languages: Common, Elven

Abilities: Turn Undead (2/day, 1d20+1, 2d6+2)

Feats:  
Domain: Martial Weapon Proficiency (Double Bladed Scimitar)
Domain: Weapon Focus (Double Bladed Scimitar)
1st: Bladebearer of the Valenar
3rd: Two Weapon Fighting

Spells prepared (Save DC 13 + spell level): 0 - 4; 1st - 3+1; 2nd - 2+1
Domains: War, Good

Skill Points: 18	Max Ranks: 6/3
Skills		Total	Ranks	Mod 	Misc
KN: Religion	+6	5	+1
KN: History	+4	3	+1
Ride (CC)	+5	2	+3
Concentration	+7	6	+1
Notes:

Equipment:			Cost	Weight
MW Double Scimitar		725gp	15lb
MW Composite Longbow: Mighty +2	600gp	3lb
Arrows (20)			1gp	3lb
Mithril Chain Shirt		1100gp	10lb
Dagger				2gp	1lb
Holy Symbol, Silver		25gp	1lb

Backpack			2gp	2lb
>Bedroll				1sp	5lb
>2 Day Trail Rations		1gp	2lb
>Waterskin			1gp	4lb
>Cure Mod Wound Scroll		150gp	-
Total Weight:46lb	Money: 9pp 2gp 9sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 58	116	175	350	875

Age: 129
Height: 4'9"
Weight: 92lb
Eyes: Blue
Hair: Silver
Skin: Pale
Appearance:
Valahandra is striking, with long silver hair and pale skin. Her deep blue eyes have a penetrating gaze. While beautiful, Valahandra has a strangely powerful presence, that can be almost disturbing. Often, it seems as though there is more than one person in her body, and as a result she often seems cold and distant.

Personality:
Valahandra is of two minds, but not like most normal Valenar elves who worship their ancestors by imitating them. Valahandra is normally driven but compassionate, often choosing duty over her own personal gain. However, she is also vulnerable, and afraid to open up to others due to her constant fights with herself and her visions. She has trouble relating to others, and her beauty makes this flaw more noticeable, as she is often sought in more social situations.

Then there is The Lady, when Valahandra’s namesake seemingly takes over. She becomes sometimes wordless, cold and truly focused and driven. The Lady often takes over in combat, but occasionally manifests herself in other situations. The Lady is a natural leader, and is truly fearless for herself, but is very protective of others.

Background:
From birth, Valahandra has always been associated with her namesake. Her unusual silver hair and pale skin linked her with the Lady of the Silver Blades forever. Her parents took these as a sign, and had her raised as a vessel to channel the power of Valahandra.

Valahandra was raised by the Keepers of the Past, and taught of great elven warriors of Xen'drik. She was taught that the spirits had great power, and through deed and emulation, these spirits could live again and grant power. Valahandra studied hard and trained hard, trying to do her best to live up to the legend of her namesake. Valahandra worked to master the double bladed scimitar, emulating her namesakes fighting style.

One night, Valahandra had a vision. She saw a woman, much like herself, fighting giants while other elves fled on ships. The vision shifted, and she saw the woman again, standing between some sort of strange aberration and the gate to an elven city. There was no mistaking the Silver Double Bladed Scimitar of the Lady of the Silver Blades. The vision shifted once again, and this time the Lady was speaking to a crowd, calling for warriors of the elves to stand strong in the face of the coming onslaught.

Valahandra was sure what the vision meant, and she spoke to the Keepers about them. She was told she was becoming impatient, to continue her training and the Keepers would tell her what to do. Valahandra was sure she had been chosen to be a vessel for the Lady, but she knew the Keepers would be cautious. Valahandra continued to have vision, and began to manifest magical powers, but these she kept those to herself and tried to continue training.

Valahandra had a disturbing vision one night. Again, she saw the Lady fighting off hordes of unknown creatures, but things were different. The Lady looks much like her, or perhaps she had matured into looking like the Lady, but this was her first striking realization of this. The vision shifted again, and she saw the Lady setting out at night, off to find her destiny and fight an oncoming foe. Valahandra woke, and knew what she needed to do. She gathered her things, and set out quietly to find her destiny, much like the Lady in her visions.

Valahandra’s quest took her to the Eldeen Reaches and the Shadow Marches. Perhaps driven by The Lady’s fight or drive to hold back the hordes, she struggled with the Gatekeepers against the madness that infects the Shadow Marches. However, never truly aligned with the Gatekeepers, she did much work alone as well. Taking an opportunity one day, she charged a Rakshasa that was in the Reaches. The creature tried some magic trick that went afoul, and Valahandra found herself in Lamannia. She’s not sure if her connection with The Lady brought her here, or if it was the plan of the Rakshasa all along.

------------------
Valahandra, Lady of the Silver Blades
Domains: War, Good, Law, Protection
Favored Weapon: Double Scimitar
Legendary Warrior of Xen'drik, Valahandra is also known as the Lady of the Silverblades. Valahandra is worshiped by elven warriors, paladins and clerics who seek the purity of rightious combat and strength in conviction. Her silver Double Scimitar is a symbol of the need for purity and conviction in all directions of life.
------------------

Spells:
0 (4)
1 Light
2 Detect Magic
3 Create Water
4 Resistance

1 (3+1)
1 Bless
2 Divine Favor
3 Command
D Protection from Evil

2 (2+1)
1 Shield Other
2 Bull's Strength
D Aid

Advancement
L1 -> Cleric 1 HP: +9 (8+1) SP: +12 (2+1)x3
Ride 1(CC), KN: Religion 4, KN: History 2, Concentration 4
Feat: Bladebearer of Valenar, MWP: Double Scimitar, WF: Double Scimitar
Spells Known: Color Spray, Comprehend Languages, Enlarge Person, Floating Disk, Identify, Feather Fall, Low-Light Vision
Other: Summoned Familiar

L2 -> Cleric 2 HP: +7 (6+1) SP: +3 (2+1)
Ride +1(CC), Concentration +1

L3 -> Cleric 3 HP: +7 (6+1) SP: +3 (2+1)
KN: Religion 4, KN: History +1, Concentration +1
Feat: Two Weapon Fighting

Last edited by Bront; 10th December 2007 at 07:50 PM..
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Old 18th August 2007, 04:41 PM   #80 (permalink)
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Join Date: Jan 2002
Location: Canada
Posts: 2,452
Kaodi Goblin Sharpshooter (Lvl 2)
Makharat

Code:
Name: Makharat
Class: Bbn 1 / Ftr 1	Starting Level: 3
Race: Tiefling
Region of Origin:
Size: Medium
Gender: Male
Alignment: Neutral Evil
Action Points: 6
Deity: Dragon Below

Str: 16 +3 (10p.)	Level: 3	XP: 3000
Dex: 16 +3 (06p.)	BAB: +2		HP: 23 (1d12+2 + 1d10+2)
Con: 14 +2 (06p.)	Grapple: +5	Craft Points: 100
Int: 12 +1 (02p.)	Speed: 30'	Stat Increases:
Wis: 12 +1 (04p.)	Init: +3	Spell Save: --
Cha: 11 +0 (05p.)	ACP: -3		Spell Fail: 25%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+6	+0	+3	+0	+0	+0	19
Touch:	13	Flatfooted: 16

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+6	+4	+2	--
Ref:	+3	+0	+3	--
Will:	+1	+0	+1	--
Notes: +2 morale bonus on Will saves during Rage

Weapon			Attack	Damage	Critical	Range
MW Longsword		+6	1d8+4	19-20/x2	------
MW Shortsword		+6	1d6+3	19-20/x2	------
MW Long TWF		+4	1d8+3	19-20/x2	------
MW Short TWF		+4	1d6+1	19-20/x2	------
Unarmed			+5	1d3+3	   20/x2	------
Notes:

Languages: Common, Infernal, Orc

Abilities: Darkvision 60 ft., Cold/Electricity/Fire Resistance 5, Rage 1/day, Fast Movement

Feats:  Power Attack, Two-Weapon Fighting

Spell-Like/Psi-like Abilities: Darkness 1/day

Skill Points: XX	Max Ranks: X/X
Skills		Total	Ranks	Mod 	Misc
Climb		+5	 5	+3	-3
Intimidate	+5	 5	+0	--
Jump    	+5	 5	+3	-3
Listen  	+5	 4	+1	--
Survival	+5	 4	+1	--
Notes: +2 racial bonus to Bluff and Hide

Equipment:		Cost	Weight
+1 Breastplate	        1350gp	30lb
MW Longsword		315gp	 4lb
MW Shortsword		310gp	 2lb
Backpack		 2gp	 2lb
Belt Pouch		 1gp	.5lb
Grap Hook     		 1gp	 4lb
50' Silk Rope		10gp	 5lb
Waterskin		 1gp	 4lb
Crowbar			 2gp 	 2lb
2 Hammers		 1gp	 4lb
20 Pitons		 2gp	10lb
1 Ptn Cure Mod		300gp	.2lb
3 Ptn Cure Lht		150gp	.5lb
Explr Outfit		--gp	--lb
1 250 gp note		250gp	--lb

Total Weight:69.2lb	Money: 0gp 50sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 76	153	230	460	1150

Age: 30
Height: 6'4"
Weight: 216 lbs.
Eyes: Yellow
Hair: White
Skin: Light Orange
Appearance:
Makharat is a tall and foreboding individual, his fiery skin marred by a number of scars, including a prominent one under running parallel under his left eye. His eyes, coloured much like a cats, harbour a promise of pain for those that cross him. His hair and beard are soft and short, appearing to be pure white. His torso is covered by an exquisitely designed breastplate, depicting a vast, cracked plain viewed from a rocky mountain ridge. His greaves and bracers, while not so fancy, are of the same quality, and he underneath he wars a suit of leather. Strapped to his waist are two exotic looking swords, one long and one short, and across his back is draped a hooded cloak as black as night.

Personality:
Makharat considers himself to be a superior being, and thus has little time or patience for others " beneath " him, unless they are paying customers. Selfish to the core, he cares nothing for his fellow creature, though he does not care to waste his time making their lives even more miserably, except on the rare occassion where he believes he has been slighted. To others, he appears to be mean and heartless, which is more or less the truth. His feelings of superiority can sometimes make him seem foolhardy, but he tends to get very defensive and cautious whenever the fiends of Khyber are involved. He believes that they are going to try and come for him, someday, and he does not desire to be a slave to anyone. That being said, he reveres the Dragon Below for granting him the gifts which make him who he is.

Background:
Makharat was born into the Carrion Tribes of the Demon Wastes. His birth was thought to be a great omen, for the colour of his skin and eyes clearly marked him as one of the demontouched, a Sakah. His upbringing, while relatively more priveleged that most, was brutal and filled with bloody fighting, sometimes feuding with one of the other Carrion Tribes, sometimes struggling against the Ghaash'kala, but worst of all, challenges from other young warriors who sought to prove themselves by slaying one of the " favoured ones " . For many years, this was enough for him, the constant fighting, the surges of his demon strength, but eventually life in the Wastes began to wear on him.
One night, during the depraved celebration of a victory over another, smaller band, Makharat fled the camp and headed south towards the mountains. For a few days he went undiscovered, but the day after he began his crossing, his trail was found by a pair of young Ghaash'kala sentinels. They followed him for nearly a week before he confronted them in one of the high passes of the Ice Horn mountains. Though he was outnumbered, the bitter cold of the peaks had numbed the two warriors, and calling upon his fiendish strength, Makharat was able to defeat them, though he was badly wounded in the process.
Forced to stop and recover, Makharat began to fear that the cold would overcome even his considerable resistance, but once he was able to get moving again, he found that he wasn't in as dire straits as he had thought.
Eventually, the young Sakah descended into the Eldeen Reaches, where he encounted a mercenary band of Deneith warriors in the employ of the Aundairian crown. Their leader recognized the potential in Makharat, and offered him a place in his band and the promise of guiding him towards civilization when their mission was complete.
During his time with the mercenaries, Makharat learned to temper his bursts of inhuman strength with new skills. He learned how to fight effectively wielding a weapon in each hand, and after many years of fighting he earned an enchanted breastplate, decorated with the sight he had left behind.
After the war was over, Makharat found himself drawn to the south yet again. The huge cities of the civilized folks were at first alien and threatening to him, but in time he began looking for even larger and more astonishing places, which eventually led him to Sharn. With much of what was left of his earnings, he bought two new blades in a strange style he found to be very appealing, and he found a place to look for new work, the Tower's Shard.

Logs

XP log:
---- from

Wealth and Craft log:
--- gp, - sp from
Paid --- for
Sold --- for
Crafted --- for

Other log:
---- from


Notes:
----

Advancement

L1 -> Bbn 1 HP: +14 (12+2)
Climb +4, Intimidate +4, Jump +4, Listen +4, Survival +4
Feat: Power Attack
Other: Rage 1/day, Fast Movement

L2 -> Ftr 1 HP: +8 (6+2)
Climb +1, Intimidate +1, Jump +1
Feat: Two-Weapon Fighting
__________________
-Kaodi

Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.

-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

Last edited by Kaodi; 10th September 2007 at 06:15 PM..
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