Alton, Better known as T'Leaf, unlike most hafllings, takes pride in his appearance, Often seen in his best outfit, his hair combed straight with no visable sideburns or beard, If not for his size which is the only distinguishing feature, you could mistake him for a different race, Most of the time, wearing a purple tinted cloak, he walks about using his sharrash as more a walking stick than anything else.
Personality
Alton is a friendly, inquisitive individual, likes to get his nose in other peoples business, especially if there is a mystery involved. He will talk to anyone, and listen to most conversations, butting in occassionally if he thinks he can help with the situation. He is polite, and would rather talk his way out of a fight than take part in one.
Background
Alton was born, as the result of a rape, he has no idea as to who his father is, but has spent his later years looking into it, his vow being to obtain vengence and compensation from the person who attacked his mother all them years ago. Of course being Halfling, nothing was ever investigated. he grew up asking question after question but never got any answers, his mother pushed everything to the back and thus the several stories that she manifested. many different situations and outcomes, gave him the reason to go off on his own to find his own answers. Spending many of his last years, questioning everyone, getting no answers, and hiding and sneaking about. treated with indifference because of his differences he does not give the appearnace of the standard halfling, his clean kept appearance not befitting a halfling. his inquisitive mind getting him into more trouble than enough.
Last edited by krappleby; 20th June 2008 at 07:21 PM..
Name: Zasharath
Class: Kineticist 3 Starting Level: 3
Race: Kalashtar
Region of Origin: Sharn
Size: Medium
Gender: Male
Alignment: Neutral Good
Action Points: 6
Deity: The Path of Light
Str: 9 -1 ( 1p.) Level: 3 XP: 3000
Dex: 14 +2 ( 6p.) BAB: +1 HP: 22 (3d4+12 - 6 from Psionic Body)
Con: 14 +2 ( 6p.) Grapple: +0 Craft Points: 100
Int: 18 +4 (16p.) Speed: 30' Stat Increases:Wis: 12 +1 ( 4p.) Init: +2 Spell Save: 14
Cha: 8 -1 ( 0p.) ACP: -1 Spell Fail: N/A
Armor Class: Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +5 +0 +2 +0 +0 +0 17
Touch: 12 Flatfooted: 15
Spell Res: None
Dmg Red: None
Saves Total Base Mod MiscFort: +5 +1 +2 +2 Heroic Psicrystal
Ref: +3 +1 +2 +0
Will: +6 +3 +1 +2 Resolved Psicrystal
Notes: + 2 racial bonus on saving throws against mindaffecting spells and abilities, and possesion.
Weapon Attack Damage Critical Range
Dagger, Melee +0 1d4-1 19-20/x2 -----
Dagger, Thrown +3 1d4-1 19-20/x2 10 ft
Notes:
HP = 4 1st, 3 2nd, 3 3rd, 6 Con, 6 Psionic Body. 4+3+3+6+6 = 22
Psionic Body gives 6 2 for each Psionic feat inc. Psionic Body.
Psicrystal "Zale" counts as 1 level higher due to Improved Psicrystal feat, traits Heroic and Resolved.
Languages: Common, Quor, Draconic, Elven, Goblin, Riedran
Abilities: + 2 racial bonus on saving throws against mindaffecting spells and abilities, and possesion.
+2 racial bonus on Bluff, Diplomacy, and Intimidate checks.
+2 on Disguise checks to impersonate a human.
Kalashtar sleep but do not dream. As a result they have immunity to the Dream and Nightmare spells, as well any other effects that relies on the target's ability to dream.
Naturally Psionic: Kalashtar gain 1 extra power point per character level.
Automatic Languages: Common and Quor.
Feats: Psionic Body, Psicrystal Affinity (Heroic), Improved Psicrystal (Resolved)
Psionic Powers (Save DC 14 + Power level; Manifester Level 3)
Power Points: 20 (11 Psion + 3 Kalashtar + 6 Int bonus)
Powers Known:
1st - Call to Mind, Detect psionics, Matter Agitation, Mind Thrust, Vigor;
2nd - Energy Missile, Levitate
Spell-Like/Psi-like Abilities: Mind-Link (1/day). This ability is like the power manifested by a Wilder of 1/2 the kalashtar's Hit Dice (Minimum 1st level).
Skill Points: 36 Max Ranks: 6/3
Skills Total Ranks Mod Misc
Autohypnosis 9 5 2 +2 (Synergy from Concentration)
Concentration 8 6 2 --
Disable Device 10 6 2 +2 (MW Thieves Tools)
Knowledge Arcana 5 1 4 --
Knowledge Arch & Eng 5 1 4 --
Knowledge Dun 5 1 4 --
Knowledge History 5 1 4 --
Knowledge Local 5 1 4 --
Knowledge Nature 5 1 4 --
Knowledge Nobility 5 1 4 --
Knowledge Psionics 11 5 4 +2 (Synergy from Psicraft)
Knowledge Religion 5 1 4 --
Knowledge the Planes 5 1 4 --
Psicraft 11 5 4 +2 (Synergy from Knowledge Psionics)
Notes: Autohypnosis, Disable Device, and Intimidate added to class skills due to Kineticist disipline.
Equipment: Cost Weight
+ 1 Chainshirt 1250gp 25lb
Dorje of Force Screen 750gp --lb
Everburning Torch 110gp --lb (Milky white glass with Continual Flame - 10gp for the glass eye seem reasonable?)
Thieves Tools, MW 100gp 2lb
Explorer's outfit 10gp --lb
Dagger 2gp 1lb
Total Weight: 28lb Money: 47pp 8gp 0sp 0cp
Lgt Med Hvy Lift PushMax Weight:30lb 60lb 90lb 180lb 450lb
Age: 21
Height: 6'1"
Weight: 123lbs
Eyes: Right Blue green, left glowing milky white glass.
Hair:BrownSkin:Pale
Appearance:
A slender human-like individual who might be handsome if it were not for a single horrific scar which dissects his face from above his left eye, which is milky white though apparently still functional, to the right side of his chin. Scars are also visible upon his hands and shoulders.
Personality:
A calm man who nurtures a quiet yet fierce hatred of the Dreaming Dark. His disfigurement has led him to be a little self concious, but like most of his brethern he is not overly concerned about appearences or material possessions. He is also extremely studious taking a quiet pleasure in learning and often expressing the belief that it is through Knowledge that the Dreaming Dark will be defeated. Above all Zasharath considers himself to be a good person and will go a long way to maintain this belief, helping those who cannot help themselves even when it does not aide his vendetta against The Dreaming Dark.
Background:
A fairly recent arrival in Sharn's Kalashtar community Zasharath has made some vague allusions to having been raised by a Kalashtar orphan in Zilargo. He has told nobody how he acquired his scarring, though it seems likely to have been the result of Inspired agents. Though he finds his bretherns presense soothing he still finds the close knit Kalashtar community a little cloying and often leaves for weeks or even months at a time.
Logs
XP log:
XXXX from Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Appearance:
An fairly typical Hobgoblin, if not a little weedy for his race. Almost remarkable in his indistinctivness.
Personality:
Drablak is a professional, he takes the money he does the job. He is an eternal pessimist quick to see the worst in any situation and when his sense of humor does peek through his grim persona it is decidedly dark. Drablak is perhaps surprisingly loyal despite this and is always looking to fit in with his companions.
Background:
Drablak was employed as a mercenary by House Dennith, but left their service after his squad was killed by a group of Blood of Vol Cultists. Since then Drablak has put off his return to Darguun in the hopes of amassing enough wealth to set himself up as a Warlord. His skills as a sniper have served him well, and often saved his skin leaving him well positioned to bolt if things are looking too hairy.
Back in Darguun Drablak's clan were wiped out or consumed by the Bladebearers. Drablak fled down to the low lands with a few friends, and signed up for mercenary service with them.
Logs
XP log:
XXXX from Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Name: Olgar the Wandering Minstrel/Olgar the Barbarian
Class: Barbarian 2 / Fighter 1 Starting Level: 3
Race: Human
Region of Origin:Size: Medium
Gender: Male
Alignment: CN
Action Points: 6
Deity: XXX (Domains: XXX, XXX)
Str: 17 +3 (13p.) Level: 3 XP: 3000
Dex: 16 +3 (10p.) BAB: +3 HP: 37 (raged 43) (2d12+1d10+9)
Con: 16 +3 (10p.) Grapple: +6 (raged +8) Craft Days: 100
Int: 8 -1 ( 0p.) Speed: 40' Stat Increases:Wis: 8 -1 ( 0p.) Init: +3 Spell Save: XX
Cha: 8 -1 ( 0p.) ACP: -1 Spell Fail: X%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +X +3 +X +X +X 17
Touch: 13 Flatfooted: 14
Spell Res: None
Dmg Red: None
Total Base Mod MiscFort: +8 +5 +3 --
Ref: +3 +0 +3 +X
Will: -1 +0 -1 --
Notes:Weapon Attack (Raged) Damage (Raged) Critical Range
Longbow, Copmposite(5) +4 +6 1d8+3 1d8+5 x3 110ft
+1 to hit targets within 30ft
With Rapid Shot +2/+2 +4/+4
Great axe +6 +8 1d12+4 1d12+7 x3
Great club +6 +8 1d10+4 1d10+7 x2
With Shillelagh +1 To hit and damage & weapon does damage 2 sizes bigger (3d8)
Notes:Languages: Common
Abilities: XXXX
Feats: Point Blank Shot, Rapid Shot, Power Attack, Quick Draw
Skill Points: 22 Max Ranks: 6/3
Skills Total Ranks Mod Misc
Hide 5 3 3 -1
Listen 4 5 -1
Move Silently 5 3 3 -1
Survival 4 5 -1
Notes:Equipment: Cost Weight
On person
-Longbow, Composite(5) 600gp 3lb
-Arrows (20) 1gp 2lb
-Masterwork Chain Shirt 250gp 25lb
-Entertainers Outfit - 4lb
-Backpack 2gp 2lb
--Flint & Steel 1gp -
--Grappling hook 1gp 4lb
--Rope, silk (50ft) 10gp 5lb
--Everburning Torch 110gp 1lb
--Musical Instrument, common (lyre) 5gp 3lb
--Potion of Cure light wounds (10) 500gp -
--Oil of Shillelagh (10) 500gp -
Total Weight on person - 49lb
Cost - 1980gp
Mule 8gp -
On mule
-Saddle 10gp 25lb
-Saddlebags 4gp 8lb
--Bedroll 1sp 5lb
--Blanket, winter 5sp 3lb
--Tent 10gp 20lb
Cart 15gp 200lb
-Great axe 20gp 12lb
-Great club 5gp 8lb
-Arrows (20) 1gp 2lb
-Chest 2gp 25lb
--Rations, Trail (100) 50gp 100lb
-Rope, silk (150ft) 30gp 15lb
-Spade 2gp 8lb
-Barrel 2gp 30lb
--Feed (100) 5gp 1000lb
-Barrel 2gp 30lb
--Feed (100) 5gp 1000lb
Total Weight halled by mule - 2491lb
Cost - 194.6gp
Total Weight:2540lb Money: 525gp 4sp 0cp
Lgt Med Hvy Lift Push/DragMax Weight:
Character 86 87-173 174-260 260 1300
Mule 230 231-460 461-690 - 3450
Age: 19
Height: 6'
Weight: 150ft
Eyes:Hair:Skin:
Appearance/Personality/Background:
Olgar is a person torn between what he's good at and what he wants to be. He is good at smashing things, plain and simple. Life makes more sense in
the simple flow of battle where there is nothing beyond your blade and the enemy. What he wants to be is a minstrel, wandering the road singing for his
supper. This is shown through his bright flashy clothing and the lyre he carries around. It is rare for him to not be singing, humming or whistling.
Although he is terrible at these things.
Logs
XP log:
XXXX from
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for