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Old 15th February 2007, 01:59 AM   #1 (permalink)
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Cantrip: Caltrops (3 Yes Votes, Zero No Votes: Passed)

From Spell Compendium, p. 42 to 43.

Much as the name would suggest, it summons caltrops. Lasts for 1 round per level.
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Last edited by Patlin; 26th February 2007 at 11:50 PM.. Reason: Passed/Archive
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Old 15th February 2007, 06:06 PM   #2 (permalink)
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yes
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Old 22nd February 2007, 12:42 AM   #3 (permalink)
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Silence can mean many things in these proposals, such as:

1. Not commenting as I don't have the book.
2. Not commenting as it seems like a bad idea but not so bad I think I should vote no.
3. I haven't noticed the proposal yet.

Has anyone but Erekose seen this thread yet? Comments are welcome.
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Old 22nd February 2007, 01:03 AM   #4 (permalink)
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Just noticed. Haven't looked at it.
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Old 22nd February 2007, 02:01 AM   #5 (permalink)
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Not a big deal. YES
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Old 22nd February 2007, 05:33 AM   #6 (permalink)
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If I think it is a bad idea, even if I don't vote no, I try to always explain why. In this case, I don't have Spell Compendium.
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Old 22nd February 2007, 06:01 AM   #7 (permalink)
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Spell is pretty much as described: summon's caltrops into one square (plus some per some level fraction) for 1 r/level.
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Old 22nd February 2007, 06:05 AM   #8 (permalink)
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Area and Range? You gave a good idea of the area already, but before that, I didn't know if it was Close range in one square or 400+ Long range in a 100ft radius per level
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Old 22nd February 2007, 04:49 PM   #9 (permalink)
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Don't have my book with me, I'll check the range details tonight. I think it's close, but the real limiter is the duration... it's too short to use the spell to prepare ahead of time, and most of the time I find if I'm casting cantrips in battle I'm going to get myself killed.

Realistically, you'd be better off carrying a bag of caltrops than summoning them. It's a fun trick though.
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Old 22nd February 2007, 05:03 PM   #10 (permalink)
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Range is Short, no SR. For 1 round/level you create 1 square of caltrops that behave exactly as their mundane caltrop brethen. For every 2 caster levels over 1, you get an additional square full of caltropian fun (to a max of 5, just like Magic Missile), and every caltrop created by the spell get a +1 bonus to hit (capping at +4, too)

It's specified that piling caltrops in the same square doesn't do any good. Difficult to believe as it is, there's such thing as too many caltrops.
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Old 22nd February 2007, 09:03 PM   #11 (permalink)
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Quote:
Originally Posted by Patlin
Silence can mean many things in these proposals, such as:

1. Not commenting as I don't have the book.
2. Not commenting as it seems like a bad idea but not so bad I think I should vote no.
3. I haven't noticed the proposal yet.

Has anyone but Erekose seen this thread yet? Comments are welcome.
4. Seen it, decided to look where I buried the book later, and promptly forgot. I'll dig out the book immediately.
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Old 22nd February 2007, 09:12 PM   #12 (permalink)
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Someone has already posted the important bits that differ from the standard-issue caltrops (that is, the poster named Someone, not an anonymous poster).
Yes.
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Old 23rd February 2007, 04:29 AM   #13 (permalink)
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Looks good to me, but I don't need to vote
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