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Old 12th June 2008, 11:22 PM   #721 (permalink)
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Mardigan will rinsse ,wash and repeat.

He prepares to hit the Warforged as it stands and then will attempt to trip it again on his turn.
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Old 15th June 2008, 11:40 PM   #722 (permalink)
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OOC: I'm a bit confused where Khoros is. But, really, his tactic is simple. Khoros will tumble away, and move into a position to attack the same warforged Mardigan is on.
He'll then attack with his spear, and make a bite attack.

Tumble Check; Spear Attack; Spear Damage+Skirmish Damage; Bite Attack; Bite Damage + Skirmish Damage (1d20+7=16, 1d20+5=8, 1d8+6=12, 1d6=2, 1d20=4, 2d6+2=9)

Or, in plain terms:
Tumble Check = 16. Khoros moves at least 10 feet to get skirmish damage.
Spear Attack = 8. Probably a miss. ( Too bad, it would've been 14 dmg!)
Bite Attack = 4. Also probably a miss.

shifting

4 rounds remain after this action.
Khoros can fight at negative hp while raging.
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Old 17th June 2008, 06:04 AM   #723 (permalink)
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Warforged Surprise (Round 3)

Kenn makes a cutting remark, and tries to use the glaive again. This time he is more successful, and slashes what remains of limping warforged's wooden bundles. It collapses in a heap, a foul stench coming from it. [W1 destroyed]

Mindlessly repeating what it did before, the armblade warforged attempts to stand. The flail thumps into its plating, which deadens the blow from the blunt weapon. [4hp after DR] But it is having more difficulty swinging, and the armblade goes wide. Ducking under it, the Orien scion manages to wrap the flail around one of its legs again, but it just manages to keep upright this time! [Touch attack hits, trip check fails]

Khoros weaves behind the warforged, but does not manage to defeat its defenses. However, Kuther's magic missle and a quick strike by Rio topple the 'forged over.

End Combat

The 'forged reek, and on closer inspection it seems everything about them is wrong... their wooden fibers are rotten, much of their plating is weak in places. Its is as if they were... sick. But that cannot be.

(Who wants to make a Kn: Arcana or Religion check? Anyone want to email IAmTheTest or ajanders?)

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Old 17th June 2008, 06:36 AM   #724 (permalink)
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Khoros looks at his wound as he shifts back to his current form. "Ouch."

his nose burns at the smell of the 'forged, and he avoids their presence as much as possible, while searching the area nearby for tracks.
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Old 17th June 2008, 07:22 PM   #725 (permalink)
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Old 20th June 2008, 11:02 PM   #726 (permalink)
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Khoros finds more lumbering tracks, now clearly warforged, heading towards the ruin in the distance.

Kuther's studies included some on the new warforged and the theory of there creation. Supposedly, there were infused with life somehow but are particually hard to destroy permanently; usually they just become inert. But there is something wrong with these ones. On further inspection, he notes that both of them have their ghulra---the unique rune on a warforged's head---defaced, almost destroyed.
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Old 23rd June 2008, 11:57 AM   #727 (permalink)
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Kenn frowns.
"Leave it to the Karnathi to find something disturbing to do with warforged."
He looks at the bits of warforged uneasily.
"So how do we keep an undead warforged in their grave? Fill their mouths with sacramental gears and bury them face down?"
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Old 23rd June 2008, 08:58 PM   #728 (permalink)
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The House Orien scion looks at the warforged and sighs. Well Kenn, I'd say we're in trouble.

He puts his chains away and begins walking towards the cart. Let's get the Dollurh outta Sharn and complete the job.
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Old 25th June 2008, 01:08 AM   #729 (permalink)
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According to Khoros, the most direct path is north, in the direction near the ruin where these warforged seem to be coming from.

So, go around or through?
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Old 26th June 2008, 12:13 AM   #730 (permalink)
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"We should search those ruins. This place smells.... funny. And I want to know why."
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Old 27th June 2008, 08:26 AM   #731 (permalink)
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Old 27th June 2008, 07:43 PM   #732 (permalink)
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Mardigan looks at Khoros in an odd sort of way " No.... No way. Our job is to pick up our cargo before it is sold out. We need to go there straight away. So I vote we go around. Complete the ob first, side-mysteries can be handled later."
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Old 27th June 2008, 09:33 PM   #733 (permalink)
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Quote:
Originally Posted by Bront View Post
OOC: ON a side note, you're doing a much better job than I could have stonegod. Keep it up
Thanks!

Quote:
Originally Posted by Moggthegob View Post
Mardigan looks at Khoros in an odd sort of way " No.... No way. Our job is to pick up our cargo before it is sold out. We need to go there straight away. So I vote we go around. Complete the ob first, side-mysteries can be handled later."
That's one for, and one against. I'll need a tie breaker from ajanders or DH (unless IatT shows back up).
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Old 28th June 2008, 06:25 PM   #734 (permalink)
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Kenn pulls his lip thoughtfully, as if he had levels in knowledge arcana or religion, which he doesn't.

"It strikes me that Brews would probably take away our adventurer free drinks card if we came back to him and said:
"Brews, old tod, we've got your beer right here. Serve it slowly, because your supplier was attacked by a horde of zombie warforged moaning "Gears! Gears! Geeaaars!" and horribly ripped to pieces.""

He pauses a moment to rearrange some punctuation in his head.

"At the same time, I don't want to spend the night in some drafty ruin without any pretty girls or decent alcohol. Let's spend an hour or two casing the ruins:if we can't find any tracks or signs of evil we can be on our way with clear consciences."
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Old 29th June 2008, 11:28 PM   #735 (permalink)
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'Thers something strange here for sure' 'this warforged are in some way twisted in their creation or manipulation' 'look at their runes their both almost gone in destruction' 'my vote is for investigation'
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Old 30th June 2008, 02:41 AM   #736 (permalink)
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Kenn sighs and looks around for a bigger knife.
"Kuther, you're supposed to be sensible and not agree with me!"

Frustrated with the lack of bigger knives, he walks into the woods and starts tugging on a tree limb.
One loud crack later, he comes back trimming the stems from his new improvised club.

"Fine. Two votes for, my half vote for, and one against. Khuther, you and Khoros had better start us off quickly, before I stop going insane."
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Old 30th June 2008, 06:36 PM   #737 (permalink)
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Mardigan nods in agreement with Kenn [color=cyan] Yeah really Kenn. I'd think you would want to avoid warforged zombies. Like, at any cost. I'll do it, but please let's hurry.[/cyan]
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Old 30th June 2008, 06:56 PM   #738 (permalink)
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"If these ruins are a threat to the locals, we should look into it. This has been a pretty long trip, and we've made reasonably good time so far. A few hours to check out the ruins should be fine, and if we do encounter substantial resistance we can head into town to recover and take care of business at the same time."


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Old 30th June 2008, 11:07 PM   #739 (permalink)
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Reluctantly agreed, the group trudges up the hill towards the ruins. As they get closer, it is clear that a fire gutted it in the not too recent past---anything above the ground floor has long since crumbled away. The ground floor is largely rubble as well, though a bit of checking by Khoros finds scrambled 'forged tracks coming from what appears to be a separate entrance to a basement.

A quick glance down the stairs only shows darkness.
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Old 30th June 2008, 11:29 PM   #740 (permalink)
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Rio will sweep the area with his detect evil power.

"We'll need some light. I've got a couple of torches, but I'd rather keep both hands on my sword."
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