Go Back   EN World D&D / RPG News > Gaming Action > Living Worlds > Living Eberron

Living Eberron An EN World persistent Play-by-Post campaign setting set in Eberron. Come join us!

 
Share LinkBack Thread Tools Display Modes
Old 29th June 2007, 03:17 PM   #1 (permalink)
Registered User
 
Patlin's Avatar
 
Join Date: Mar 2004
Location: Colorado Springs
Posts: 7,814
Patlin Goblin Sharpshooter (Lvl 2)
Kythri, The Churning Chaos

Does anyone have a good feeling for what this place is like?

I would think "Objective Directional Gravity" would be extremely dangerous, and would shape the lifestyle greatly of anyone living there. With gravity changing frequently and in an uncontrolled manner, architecture would need to be fairly closed in (and perhaps padded) to avoid constant injury from unexpected falls.

I'd tend to think natives of Kythri would seem Agoraphobic to those they met while travelling the planes.

Anyone else have thoughts on what the place would be like?
__________________
PbP details Invisible Castle Dice Rolling LEW DM LEB DM
LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

"Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.
Patlin is offline   Reply With Quote
Old 29th June 2007, 03:19 PM   #2 (permalink)
Registered User
 
Patlin's Avatar
 
Join Date: Mar 2004
Location: Colorado Springs
Posts: 7,814
Patlin Goblin Sharpshooter (Lvl 2)
Of course, one alternative is that the architecture somehow stabilizes gravity. Or perhaps only *some* of the architecture...
__________________
PbP details Invisible Castle Dice Rolling LEW DM LEB DM
LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

"Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.
Patlin is offline   Reply With Quote
Old 29th June 2007, 08:09 PM   #3 (permalink)
Registered User
 
Drerek's Avatar
 
Join Date: May 2005
Posts: 430
Drerek Goblin Sharpshooter (Lvl 2)
I would say that those with strong willpower, or the willpower of a group of people could be used to stabalize a localized area.
Drerek is offline   Reply With Quote
Old 29th June 2007, 08:30 PM   #4 (permalink)
Registered User
 
Patlin's Avatar
 
Join Date: Mar 2004
Location: Colorado Springs
Posts: 7,814
Patlin Goblin Sharpshooter (Lvl 2)
By architecture, I was thinking enchanted architecture. If willpower alone was enough, there would be no difference between objective and subjective gravity. Subjective gravity is anoying, as I'm discovering in an LEW game I'm DMing, but objective gravity that fluctuates frequently and at random sounds really deadly to me.
__________________
PbP details Invisible Castle Dice Rolling LEW DM LEB DM
LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

"Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.
Patlin is offline   Reply With Quote
Old 29th June 2007, 08:54 PM   #5 (permalink)
Registered User
 
Someone's Avatar
 
Join Date: Jun 2002
Location: over there
Posts: 5,004
Someone Goblin Sharpshooter (Lvl 2)
That sounds like being inside a giant maraca.

I'm picturing an space filled with ropes or similar, like if gigantic spider webs filled it. Inhabitants of the building would attach themselves to the ropes and be safe from damage, though the changes in gravity should make any outsider trying to live in them sick very soon, depending on the fequency and speed of the gravity change.
Someone is offline   Reply With Quote
Old 29th June 2007, 09:38 PM   #6 (permalink)
Registered User
 
Patlin's Avatar
 
Join Date: Mar 2004
Location: Colorado Springs
Posts: 7,814
Patlin Goblin Sharpshooter (Lvl 2)
Of course, in order for gravity changes to be meaningfull they'd either have to vary from location to location (result: things bash into each other as they fall at different angles) or there would have to be fixed objects. Otherwise, everything would be in freefall, which is functionally equivalent to no gravity, though possibly with more wind. The former sounds more like "the churning chaos" to me than the latter, so I'd tend to stick with that.

Maybe your house tends to fall in the same direction you are, giving you freefall relative to the structure, but you're at constant risk of another guy's house falling into yours and being tossed around... again, like a giant Maraca. The houses would need to be built solidly to withstand such collisions. They might also be enchanted to *deflect* potential collisions.

Or possibly only the biggest, most durable chunks of matter are inhabitted, and their sheer size protects those living in tunnels deep inside.

This plane is a real puzzle for me to picture accurately.
__________________
PbP details Invisible Castle Dice Rolling LEW DM LEB DM
LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

"Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.
Patlin is offline   Reply With Quote
Old 6th July 2007, 08:16 PM   #7 (permalink)
Registered User
 
Patlin's Avatar
 
Join Date: Mar 2004
Location: Colorado Springs
Posts: 7,814
Patlin Goblin Sharpshooter (Lvl 2)
Here's what I suggest be true about Kithri:

1. Gravity changes frequently, and is objective in nature. (Per the ECS)
2. Gravity varies from area to area, so not everything is falling in the same direction at the same time.
3. People falling within a building or clump of matter will fall at the same rate as the building they are in, and therefore would normally be in freefall... until a collision occurs, as happens fairly often, see number 2.
4. Many houses are filled with ropes and other such mundane devices to limit the distance an inhabitant can fall, in case of collision.
5. Major buildings, such as Githzerai monasteries, are enchanted to direct the speed and direction in which they fall, causing the same end of the building to be "down" regardless of the direction of gravity. When gravity changes, those inside the building are caught in freefall as the building swings to put the floor "downward." Then the building slows its fall, causing those inside to sink to the floor, allowing them to experience a low degree of gravity relative to the building.
6. The most major buildings, such as several of the most significant Githzerai monasteries, have an inertial armor like field about them which reduces the severity of (but cannot eliminate) the occasional collisions with other solid objects.

Any objections to this?
__________________
PbP details Invisible Castle Dice Rolling LEW DM LEB DM
LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

"Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.
Patlin is offline   Reply With Quote
Old 9th July 2007, 10:21 PM   #8 (permalink)
Registered User
 
Solange's Avatar
 
Join Date: May 2007
Posts: 1,386
Solange Goblin Sharpshooter (Lvl 2)
Does gravity changing have to be simply direction? Maybe it varies in force instead? So things are very light sometimes, and extremely heavy others?

Otherwise, people might fall off the world completely due to a change in gravity, which makes no sense.
__________________
PbP Stuff
Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
1
Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
Spells
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation
Level 1: Save DC 15
S Feather Fall
1 Comprehend Languages
2 Color Spray
3 Magic Missile
Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
Spells
Level 0: Save DC 13 Cast: 0/3
Resistance, Cure Minor Wounds; Light
Level 1: Save DC 14 Cast: 2/3
Cure Light Wounds; Produce Flame
Solange is offline   Reply With Quote
Old 9th July 2007, 10:25 PM   #9 (permalink)
Registered User
 
Patlin's Avatar
 
Join Date: Mar 2004
Location: Colorado Springs
Posts: 7,814
Patlin Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Solange
Does gravity changing have to be simply direction? Maybe it varies in force instead? So things are very light sometimes, and extremely heavy others?

Otherwise, people might fall off the world completely due to a change in gravity, which makes no sense.
There isn't a world to fall off of. It's more of a soup, with a mix of air, rocks, water, etc. The description of the planar traight makes it clear that it's the direction that changes, with the amount of gravity being constant in the usual degree.
__________________
PbP details Invisible Castle Dice Rolling LEW DM LEB DM
LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

"Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.
Patlin is offline   Reply With Quote
Old 10th July 2007, 02:05 AM   #10 (permalink)
Registered User
 
Solange's Avatar
 
Join Date: May 2007
Posts: 1,386
Solange Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Patlin
There isn't a world to fall off of. It's more of a soup, with a mix of air, rocks, water, etc. The description of the planar traight makes it clear that it's the direction that changes, with the amount of gravity being constant in the usual degree.
I'll have to read more then
__________________
PbP Stuff
Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
1
Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
Spells
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation
Level 1: Save DC 15
S Feather Fall
1 Comprehend Languages
2 Color Spray
3 Magic Missile
Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
Spells
Level 0: Save DC 13 Cast: 0/3
Resistance, Cure Minor Wounds; Light
Level 1: Save DC 14 Cast: 2/3
Cure Light Wounds; Produce Flame
Solange is offline   Reply With Quote
Old 22nd July 2007, 03:00 AM   #11 (permalink)
Spawn of Khyber/LEB Judge
 
stonegod's Avatar
 
Join Date: Sep 2005
Location: Gazing upon the infinite universe
Posts: 9,141
stonegod Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Patlin
I would think "Objective Directional Gravity" would be extremely dangerous, and would shape the lifestyle greatly of anyone living there. With gravity changing frequently and in an uncontrolled manner, architecture would need to be fairly closed in (and perhaps padded) to avoid constant injury from unexpected falls.
Actually, "Objective Directional Gravity" has an SRD definition:
Quote:
Originally Posted by SRD
Objective Directional Gravity

The strength of gravity on a plane with this trait is the same as on the Material Plane, but the direction is not the traditional “down” toward the ground. It may be down toward any solid object, at an angle to the surface of the plane itself, or even upward.

In addition, objective directional gravity may change from place to place. The direction of “down” may vary.
Basically, there are preestablished solid bits in the plane that have their own gravity. Outside of there regions of influence, gravity is ill defined. These regions might change except where stabilized by magical means (i.e., gith strongholds).
__________________
stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

"You be evil stonegod" -- Bront
stonegod is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:03 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.