Not wanting any to escape, and thinking that taking one alive might be useful, Weapon adjusts his grip to hit to stun, not kill.
(OOC: InvisibleCastle seems to be down. I can roll later).
Seeing coast is relatively clear, Weapon hops over the pit and takes stock of the situation. "They are alive, but very wounded," he calls up to Alys. "The hostiles have retreated for the time being. Unfortunately, I cannot effectively render assistance to flesh. My training is not in that area." His rattling sigh echoes up the chamber.
(OOC: At -2, Weapon would be hard pressed to make a DC 15 Heal check, so Brelach will need to spend AP or roll.)
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
At the last round, if he's not already healed, Brelach will spend an action point.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
ooc: Note to self -- Paranoia writes nasty traps! Based on the syncronicity of the "double chokepoint trap" I'll treat each of the two traps as CR 4 for xp purposes.
Experience Award #1
Encounters: Crazy Barbarian and Kobolds with Traps
810 xp each
Time: 9/22/7 to 10/22/7 = 1 month
50 xp for Silvanon
100 xp for others
ALright, cool, I'm down with that. At my home table, I play "Low is good" for stablization... and we do it on a d20. But this is fine by me!
Thanks for the XP! Brelach certainly learned something from the experience (don't go jumping into a fight against kobolds, and then start taunting them!)
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
"Weapon, I think I need to stay up here with the rope--we are almost undoubtably going to need to retreat to heal the others since you and I are the only ones still conscious," Alys says with regret in her tone, "I never imagined that kobolds could be so dangerous."
(OOC: I don't know if it's your rolling or what, Patlin, but I recently put a group of three not-at-full-steam due to being previously-hit-by-traps level 2 adventurers in a Face-to-Face game up against first a group of six regular kobolds on the other side of a wooden wall with spikes that they pushed to try to force the PCs back into the pit and then immediately afterwards against six level 1 Kobold Rogues, a level 4 Kobold Bard, and a level 3 Kobold Cleric, all of whom had crossbows, heavy cover, time to prebuff, and the advantage of Darkvision, and the PCs won on round 59 with about the same level of carnage. I think maybe it was the Cleric and the Druid + the wand of CLW that changed it)
(OOC: Yes. That includes ~5 rounds where there was no engagement and the enemies were just buffing, though. The crucial juncture occurred in round 37 when the Doom on the Soulknife wore off and he stopped having to take -2 to attack and damage rolls. That was also around the time that Cat's Grace and Shield of Faith ended on the Kobold Bard, dropping his AC from its previous value of 22 down to a more reasonable level
Then the party Cleric chased the Kobold Cleric in circles around the entire room 12 times to try to get back the wand of CLW that the Kobold had disarmed and stolen after running out of his own spells)
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
"Weapon, I think I need to stay up here with the rope--we are almost undoubtably going to need to retreat to heal the others since you and I are the only ones still conscious," Alys says with regret in her tone, "I never imagined that kobolds could be so dangerous."
Weapon shrugs. "Mallan heard tales of a contigent of Audarian's cut down by a kobold mercenary contingent hired by an Eldreen rogue agent named Tucker. Brutal, is what he recalled." The warforged tells the story matter-of-factly. "I can attempt a climb, so we can switch---you tie them to the rope, I haul."
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
"I have no way of getting down there right now either," Alys admits, "I knew they needed you down there and that's why I had you jump, but truth be told I can't get down with no one to hold the rope up here."
(OOC: Also, Alys has -1 to Heal checks, so she's not of much help either )
Weapon nods and attempts the climb, making sure none are in his way in case he falls.
(OOC: Climb checks: 16, 14, 20, 24, 17, 16. I think all but the second succeed, and that one was not by 5 or more so he doesn't fall. If we treat roll 3 and 4 as accelerated, he makes it up)
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Weapon climbs up the wall and with Alys's help manages to get the wounded members of the party up out of the hole. Arvan is begining to come around, and together the group retreats to the relative safety of Sharn. Heading to a house Jorasco healing facility?