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Old 15th September 2009, 12:30 AM   #221 (permalink)
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OOC

Fine to use overhauled PC now. Hope you didn't make any errors
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Old 15th September 2009, 12:59 AM   #222 (permalink)
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I'm not sure who's turn it is, which normally means it's mine...

I could however be completely mistaken, and therefore I'm asking.

Who's turn is it?

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Old 15th September 2009, 07:14 AM   #223 (permalink)
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I believe Lanharath is up, followed by Pok.
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Old 15th September 2009, 03:59 PM   #224 (permalink)
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OOC

Yes, Lan (uninjured) is up.
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Old 15th September 2009, 06:49 PM   #225 (permalink)
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remau1g
By the way, Ry, are there OOC/RG threads for this game? I guess the whole L4W thing fills in for the RG, though, doesn't it? I'm so confused!!
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Old 15th September 2009, 07:12 PM   #226 (permalink)
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OOC
You need to create it here and make him approved by the judge of LEB. You can see how to create a character in LEB here.

You might also be interested by this.
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Old 15th September 2009, 07:14 PM   #227 (permalink)
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Leif

There are no OOC threads (so we just fill up the IC thread instead), but the Wiki serves as the RG for every game.

P.S. You do still have to have your PC approved by those judge-types.
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Old 15th September 2009, 07:19 PM   #228 (permalink)
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Quote:
Originally Posted by renau1g View Post
Leif

There are no OOC threads (so we just fill up the IC thread instead), but the Wiki serves as the RG for every game.

P.S. You do still have to have your PC approved by those judge-types.
OOC, renau1g, Velmont
But, but I submitted my pc to a judge once already, didn't I? I thought word already came down from the mountain that he was approved? That's what you're talking about isn't it, Velmont? I already did that stuff once. DIDN'T I?????
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Old 16th September 2009, 08:51 PM   #229 (permalink)
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Lanharath, watches as his brooch absorbs the magic missile attack of the staff wielder and looks at him with a snarky grin.

"Care to try that again mage? Know that we are coming for you and your friends will not stop us!"

Speaking of friends, Lanharath spots a mace wielding warrior protecting the mage and the divine power inside of him surges through his outstretched hand, a pinpoint beam of golden light creating a visible bond between them. Focusing his will across the bond, Lanharath motions for the mace-wielder to come face him as he steps forward to meet his foe, golden energy arcing through the bond.

Actions

Free: Taunt the mage.
Minor: Oath of Enmity on mace wielder in N-3.
Move: Move from N-13 to N-7.
Standard: Use Bond of Censure which hits 15 Will. If this is a success, the mace-wielder is pulled 3 squares to N-6 and takes 10 radiant damage.


Stats

Lanharath d'Medani XP 3750Male Kalashtar Avenger 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 19, Passive Perception 27
HP 45/45, Bloodied 22, Surge Value 11, Surges 8/8
AC 19 (21 while bloodied); Fortitude 15, Reflex 17, Will 19
Saving Throws +2 to all saving throws while bloodied (Bloodthread Cloth Armor +1)
Resist 10 Force

Speed 6

Melee Basic Attack with Vicious Longsword: +7 vs AC; 1d8+3 damage
Ranged Basic Attack with Repeating Crossbow: +4 vs AC; 1d8 damage

Powers:
Bond of Censure, Leading Attack
Bastion of Mental Clarity
Abjure Undead/Divine Guidance
Oath of Enmity
Pass at Arms
Fury's Advance

Loyal Sanction
Strength of Many

Bloodthread Cloth Armor Bloodied Property - Not in effect at this time.
Brooch of Shielding Daily

Note: Due to Lanharath's Divine Distraction feat, if Lanharath is adjacent to his Oath of Enmity target, all allies gain a +1 bonus to damage against Lanharath's Oath of Enmity target. You do NOT have to be adjacent to the Oath of Enmity target to gain this bonus, but it is appreciated (see below for an explanation of why)!

Second Note: Due to Lanharath's Censure of Unity class ability, he gains a +1 bonus to damage (against his oath of enmity) for every ally that is adjacent to his oath of enmity. PLEASE get adjacent to Lanharath's Oath of Enmity as much as possible, thanks!

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Old 16th September 2009, 09:07 PM   #230 (permalink)
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OOC

Now it's your turn Pok
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Old 16th September 2009, 09:23 PM   #231 (permalink)
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EDIT
Original
I'll edit this when I get home, @ work, on my iPod... Where is everyones coordinates?


Where is everyone located on the map? I don't want Pok to go blowing anybody up...

Please and thank you for the information.


Last edited by CaBaNa; 16th September 2009 at 11:14 PM..
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Old 17th September 2009, 12:41 AM   #232 (permalink)
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Valahad is at N4.
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Old 17th September 2009, 01:20 AM   #233 (permalink)
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Kalidrev Kobold Slinger (Lvl 1)
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Lanharath is at N-7
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Old 17th September 2009, 04:10 AM   #234 (permalink)
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Was lans attack successful?

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Old 17th September 2009, 03:10 PM   #235 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
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Yes, Lan hit the mace-wielder. (now he's at N-6
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Old 17th September 2009, 03:46 PM   #236 (permalink)
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Tactics
Try and get within 5 squares of me. I'd like to use my power that gives me and allies within 5 sq 9 temp hp.
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Old 17th September 2009, 10:59 PM   #237 (permalink)
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Pok closes on the opponents, focusing through his orb a dazzling dispay, an illusion that must be seen! A dark dragon rears and roars, beckoning to the Staff Man in particular but also acknowledging Pok's other opponents.

Pok uses a small cantrip to snatch up the edge of the fallen tent, pulling the stake out at the corner, the tent stretches taut, and blocks his enemies line of sight.

OOC


Move to M10

Standard Hypnotic Pattern, origin M4, Opportunity Action; An enemy starts its turn within 3 squares of the pattern, +9 vs. Will; the target is pulled 3 squares toward the pattern and is slowed until the end of Pok's next turn. It can move into the pattern's square. (the pattern's square is reserved for the Staff Man, pull everyone else as close as possible, without giving the enemy a flank or anything of course.)

Minor Mage hand to grab edge of tent at M6 and pull it taught giving Pok Cover.


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Old 18th September 2009, 03:33 PM   #238 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Unable to see his opponents, River decide to regroup and get a better line of sight before he have to enter into combat.

Gorlin moves closer to the action and takes in all that is going on, as much as he can.

Valahad moves around the tent. Seeing one of his enemies before him, he calls out in it's mind, "Fall Khyber worshipper!" The nearby enemies focus on him. Valahad charges forward, swinging his blade towards the mace wielder, the weapon drawing a minor wound, but he feels The Light glaring down on him.

Lanharath, watches as his brooch absorbs the magic missile attack of the staff wielder and looks at him with a snarky grin.

"Care to try that again mage? Know that we are coming for you and your friends will not stop us!"

Speaking of friends, Lanharath spots a mace wielding warrior protecting the mage and the divine power inside of him surges through his outstretched hand, a pinpoint beam of golden light creating a visible bond between them. Focusing his will across the bond, Lanharath motions for the mace-wielder to come face him as he steps forward to meet his foe, golden energy arcing through the bond.

Pok closes on the opponents, focusing through his orb a dazzling dispay, an illusion that must be seen! A dark dragon rears and roars, beckoning to the Staff Man in particular but also acknowledging Pok's other opponents.

Pok uses a small cantrip to snatch up the edge of the fallen tent, pulling the stake out at the corner, the tent stretches taut, and blocks his enemies line of sight.

All the foes are drawn closer to the hypnotic pattern, the mage in particular wants to stand right on it.

Shaking their heads, the Mace Wielders work to move into a flanking position around Valahad. The first launches a weak attack against the paladin, forcing him to mount a defense, but leaving his back open. The second foe smashes his mace over Valahad's head, leaving the paladin seeing stars.

The mage steps back from the pattern and looks at the gnome. "You! Kill the wizard!" as he levels the quarterstaff in your direction and a burst of thunder runs over River, Pok, and Gorlin, leaving their ears ringing.

With Valahad unable to defend himself, the halberd wielders move into position, walking around the paladin and positioning themselves. They bring down their weapons on Valahad, but enough of his senses remain allowing him to block their attacks.

OOC

Valahad hits for 8

Lan hits for 13 (+3 from vulnerable radiant)

Pok's Pattern hits all 3 targets, pulling them in.

Mace Wielders attack Valahad - vs ac; dmg (1d20+6=23, 1d8+1+1d6=6, 1d20+6=14, 1d8+1+1d6=15) Hits 1 time for 6 damage and Dazed TENT

Mage attacks Pok, River, and Gorlin with Thunderburst - Vs Fort (pok); river; gorlin; thunder damage (1d20+7=16, 1d20+7=24, 1d20+7=19, 1d8+4=10) Hits all of you for 10 thunder damage and you're dazed (save ends)

Pok - cover doesn't help here against the burst as the cover is determined from the origin square of the burst.

Halberd Wielders attack Valahad - vs ac; damage (1d20+12=21, 1d10+7=15) 1 miss
vs ac; damaage (1d20+12=15, 1d10+7=14) 2 misses, they also fail to recharge their power...

Conditions:
Mace Wielder 1 - vulnerable 3 radiant, marked by Valahad, bloodied
Halberd Wielder 1 - marked by Valahad
Valahad - +2 to saving throws (TENT?), Dazed TENT (mace wielder)
Pok - dazed (save ends)
Gorlin - dazed (save ends)
River - dazed (save ends)

Initiative:
Valahad - 21 - 38/51
Lanharath - 20 - 33/43
Pok - 19 - 22/32
Baddies - 13
River - 11 <- you're up - 31/41
Gorlin - 9 - 31/41


Illumination: The staff wielder carries a sunrod (bright light out to 20 squares).
Tents: Tents can be opened from any side. One tent wall provides cover; two provide superior cover.
Fallen Tent: This heap of canvas is difficult terrain.
Buildings: Shops and houses are blocking terrain.
Attached Thumbnails
adventure-trouble-moonwatch-judge-twoheadsbarking-1.jpg  
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Old 18th September 2009, 04:41 PM   #239 (permalink)
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*Valahad, watch out, I'm blowing that whole area up!*

OOC


Pok will use his fade power.

Valahad should move, Pok's dropping dailies.

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Old 18th September 2009, 04:48 PM   #240 (permalink)
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"Arawai, help us!" tells River. At that moment, Lanharath, Pok and Gorlin feels the power of the goddess flowing through them.

Spoiler:
Standard: Hymn of Resurgence. No enemy within Close Burst 5. Lanharath, Pok and Gorlin can either choose to get 5 temporary hit points, or to immediatly make a saving throw (I think you see what the gain here ).

Save vs Daze (1d20=20)
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