JUST REMEMBERED THE ONE ATTACK ROLL, MULTIMPLE DAMAGE ROLLS rule! So the first attack roll was 14 vs. Will. And, Ironically, the two damage rolls are the same. If there are more damage rolls needed, renau1g, feel free to make them (1d8+3) against M4 and N4
There are no allies in this burst, so no one gets the AC bonus. I thought it was better to hit more enemies than to do that. Sorry, guys.
stat block, Gorlin
Gorlin Harlox
Dwarf Cleric 4 of The sovereign Host (But evidently he thinks he's a fighter)
HP 41/41
Bloodied: 20, Healing Surge Value: 10
Healing Surges per Day = 9/9
Str 17 (+3)
Con 15 (+1)
Dex 12
Int 10
Wis 17 (+3)
Cha 11
Feats:
Armor Proficiency (Scale) (1st)
Weapon Proficiency (bastard sword)(2nd)
Armor Proficiency (Plate) (4th)
Two things: the rule is multiple attack roll, one damage roll. So you probably hit L3 and L4 for 8 damages.
Also, N4 is Valahad, your ally. So, you didn't attack him, but instead give him +2 AC. That is a good move, as he is about to be the target from most enemies as he have Divine Challenged them all with his last action.
Looking at yoru character sheet, it seems the best move you could do. Continue the good work.
Also, what are the magical items you have?
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Two things: the rule is multiple attack roll, one damage roll. So you probably hit L3 and L4 for 8 damages.
Also, N4 is Valahad, your ally. So, you didn't attack him, but instead give him +2 AC. That is a good move, as he is about to be the target from most enemies as he have Divine Challenged them all with his last action.
Looking at yoru character sheet, it seems the best move you could do. Continue the good work.
renau1g should know where it is. I truthfully am not absolutely positive, I've just mainly been working with my abbriviated version in the sblocks of my posts. It was in our rg the last time I checked.
River moves toward the melee. As he can see everyone, he curse the Halberd Wielder that is behind Valahad.
Gorlin moves up as well and calls upon the Light of The Sovereign Host to rain down upon his enemies and protect his allies. Valahad feels the warm glow of divine protection, while the staff wielder and both halberd wielders feel the wrath.
Don't forget you're +6 using the implement (+3 wis, +2 1/2 lvl, +1 enchancement) Hits both the staff wielder and halberd wielders, misses mace-guy. You regain 12 hp from astral seal.
Valahad calls out, his voice clear in his foe's mind above the sounds of battle and the panicked crowed, "You walk the path of darkness. If you continue on this path, you shall regret it. Make a different choice now while you still have the chance." Raising his shield to block any strikes, Valahad steps inside the reach of the halberd. He swings his longsword at the man. The weapon finds a gap in the man's defenses, striking a mighty blow.
Gorlin
Please don't attack halberdier 1. I need the hp from River's astral seal power.
Since that hits even with his reduced defenses, I gain 12 hp(assuming Gorlin doesn't hit him.) All enemies within 3 squares are subject to my divine sanction(marked and 7 damage if not attacking me), which is all enemies.
His strike complete, the kalashtar speaks in the mind of his kalashtar ally. "I see to attracting some attention, can you get one of these guys off me?"
"Yes, of course, my friend," Lanharath says to Valahad. "Let us turn their advantage into ours. Il-Yannah has placed her wrath upon our foe two-fold. Let it be to his end!"
Pointing his sword at his foe, Lanharath invades the halberd wielders mind, attempting to block the image of everyone but him.
"We challenge you, evil doer! Come face the judgement of Il-Yannah and burn away your sins with her golden light!"
The halberd-wielder, magically compelled, walks toward Lanharath, putting Valahad at his back. Divine radiance erupts from the halberd-wielders soul and burns away some of the darkness eating away at his soul. The man falls over from the divine beating he's taken.
Another tent stake, speeds toward the staff man, causing him to roll toward Valahad once again!
This time, the phantom projectile lodges firmly in the man with the staff's eye. Causing pain to fire down his spine.
OOC
Mace Wielder 1 is dead. Halberd Wielder 1 is dead, Staff man is bloodied, Gorlin claimed the hp from the astral seal with his attack.
Illumination: The staff wielder carries a sunrod (bright light out to 20 squares).
Tents: Tents can be opened from any side. One tent wall provides cover; two provide superior cover.
Fallen Tent: This heap of canvas is difficult terrain.
Buildings: Shops and houses are blocking terrain.
River move behind his fallen comrade to see he is still alive and he has just been trip. Seeing his wounds bleeding, River lay his hands on him, feeling the pain of his companion. Valahad feels his wound closing, leaving only a few scare.
OOC
Move: M7-N6-O5-O4
Standard: Life Transferance On Valahad. River takes 9 damages and Valahad heals 25.
River: 20/39
Valahad: 47/51
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As River's divine power courses through his body, the paladin nods at the shifter. Standing again, he speaks in the mace-wielder's mind. "You are overmatched. The light of Il-Yannah will illuminate you in death, if not in life." Parrying the weapon away, the paladin slashes at the mace-wielder's shoulder, drawing a line of blood.
Lanharath steps next to his Kalashtar ally and grins wickedly at the mace wielder.
"Those who would face two of Us at once is bound to feel the wrath of Il-Yannah. The Great Light demands perfection, and has found you wanting. The dawn comes and Her light approaches. Run and hide in the darkness of night or turn and face the sun!"
Swinging his sword horizontally at chest level, a line of blood is drawn and Lanharath mentally directs Valahad once again; this time towards the new opening Lanharath created in his foes armor.
"Strike now our silent friend! Show him Her light in these dark times!"
Actions
- Move Action: Move from... wherever Lan happens to be... to the square east of and adjacent to Valahad (south-east from the mace-wielder).
- Minor Action: Oath of Enmity on Mace-Wielder.
- Standard Action: Uses Leading Strike on Mace-wielder and deals 11 damage. (I forgot to include my Unity bonus for Valahad being adjacent to my oath of enmity, so it's not included in the roll, but is listed in the total above). Valahad gains +3 to damage against OUR oath of enmity (muahaha) (total of +4 with my Divine Distraction feat as long as the mace-wielder remains adjacent to me)
Valahad
I used (and hit) with Leading Strike against the Mace Wielder, so you gain a +4 bonus to damage against him next time you hit him. (+3 bonus if he is no longer adjacent to me when you do so).
Stats
Lanharath d'Medani XP 3750
Male Kalashtar Avenger 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 19, Passive Perception 27
HP 45/45 + 9 THP, Bloodied 22, Surge Value 11, Surges 8/8
AC 19 (21 while bloodied); Fortitude 15, Reflex 17, Will 19
Saving Throws +2 to all saving throws while bloodied (Bloodthread Cloth Armor +1)
Resist 10 Force
Speed 6
Melee Basic Attack with Vicious Longsword: +7 vs AC; 1d8+3 damage
Ranged Basic Attack with Repeating Crossbow: +4 vs AC; 1d8 damage
Powers: Bond of Censure, Leading Attack Bastion of Mental Clarity
Abjure Undead/Divine Guidance
Oath of Enmity
Pass at Arms
Fury's Advance
Loyal Sanction Strength of Many
Bloodthread Cloth Armor Bloodied Property - Not in effect at this time. Brooch of Shielding Daily
Note: Due to Lanharath's Divine Distraction feat, if Lanharath is adjacent to his Oath of Enmity target, all allies gain a +1 bonus to damage against Lanharath's Oath of Enmity target. You do NOT have to be adjacent to the Oath of Enmity target to gain this bonus, but it is appreciated (see below for an explanation of why)!
Second Note: Due to Lanharath's Censure of Unity class ability, he gains a +1 bonus to damage (against his oath of enmity) for every ally that is adjacent to his oath of enmity. PLEASE get adjacent to Lanharath's Oath of Enmity as much as possible, thanks!
Pok could identify that the man with the staff was fully under the veil of his illusions. He continued to twitch his eye in pain, and keep it closed. Pok stayed in that area of blindness just long enough to weave one final bit into the spell, calling out to seal the illusion, I'll burrow the tent stakes into your brain caster of Khyber!
Seemingly the twin stakes lodged in his eye, delve forward suddenly, and it's as if a cool breeze has found it's way into the mage's mind. Followed of course by searing pain as the nerves catch up with what appears to be brain damage.
The evil caster clutches at his eye, physically tearing away at something that isn't there. Causing more real damage than Pok could ever hope. The sight is rather gruesome and Pok is forced to turn away while the opposing mage digs into his eye-socket.
OOC
Move to where the staff man has no cover from the attack (J5)
River move behind his fallen comrade to see he is still alive and he has just been trip. Seeing his wounds bleeding, River lay his hands on him, feeling the pain of his companion. Valahad feels his wound closing, leaving only a few scars.
The dwarven cleric moves towards the melee, drawing his bastard sword and slamming the blade down on the mace wielder and leaving a glowing aura around himself, Lan, Valahad, and River.
Everyone, but Pok gets +2 power bonus to AC TENT (while in the zone, burst 2 around Gorlin)
As River's divine power courses through his body, the paladin nods at the shifter. Standing again, he speaks in the mace-wielder's mind. "You are overmatched. The light of Il-Yannah will illuminate you in death, if not in life." Parrying the weapon away, the paladin slashes at the mace-wielder's shoulder, drawing a line of blood, nearly severing the appendage. The mace wielder looks much less determined after the massive damage from the divine duo.
Lanharath steps next to his Kalashtar ally and grins wickedly at the mace wielder.
"Those who would face two of Us at once is bound to feel the wrath of Il-Yannah. The Great Light demands perfection, and has found you wanting. The dawn comes and Her light approaches. Run and hide in the darkness of night or turn and face the sun!"
Swinging his sword horizontally at chest level, the blade cuts deep and the warrior falls to the ground hopelessly clutching his wound where the lifeblood pours out.
Pok could identify that the man with the staff was fully under the veil of his illusions. He continued to twitch his eye in pain, and keep it closed. Pok stayed in that area of blindness just long enough to weave one final bit into the spell, calling out to seal the illusion, I'll burrow the tent stakes into your brain caster of Khyber!
Seemingly the twin stakes lodged in his eye, delve forward suddenly, and it's as if a cool breeze has found it's way into the mage's mind. Followed of course by searing pain as the nerves catch up with what appears to be brain damage.
The evil caster clutches at his eye, physically tearing away at something that isn't there. Causing more real damage than Pok could ever hope. The sight is rather gruesome and Pok is forced to turn away while the opposing mage digs into his eye-socket and manages to finally pull out the offending object. At least he thinks he does as he holds his eye in his hand. The blood loss from the wounds is too much and the wizard falls to the ground.
The remaining foe is enraged that all his allies are dead and swings one last mighty blow, this time at the gnome who slew his brother. The halberd connects painfully and leaves Pok on his butt.
The group devastates the enemy in retaliation for his attack on Pok and leaves him a bloody mess on the ground.
OOC
Only the halberd wielder left. Not going to post a map as I'll call it here.
Illumination: The staff wielder carries a sunrod (bright light out to 20 squares).
Tents: Tents can be opened from any side. One tent wall provides cover; two provide superior cover.
Fallen Tent: This heap of canvas is difficult terrain.
Buildings: Shops and houses are blocking terrain.
Walking around the battlefield, Lanharath searches the area for any clues as to why their foes were in the area, what they were looking for or why they were here. While not wounded, the battle took a toll on him and Lanharath was not at his perceptive best; images of the mage clawing his own eye out making him shudder.
"We are very glad you are on our side, Pok." he says, shuddering once more. It was one thing for undead to look gruesome from battle wounds and what not, but a living being mutilating itself was simply disturbing.
Before the last opponent, fall, River plant his standard and heals himself and Pok.
Once the battle is finish, the old reflex of River he had develop during the Last War come back to him. "Gather all the wounded around the battle standard, quickly. I might have a chance to use the standard and Arawai's healing power to save the one who are not dead yet." He then put words into action, searching of any wounded among the encampment and gathering them around the Standard of Jorasco. He then starts to heal each of them with his skill and his goddess' powers.
OOC
If you allow:
During the last round of combat, River would have used a standard action to plant his Battle Standard of Healing and then use two minor actions to use his two Healing words, one on himself and one on Pok.
That mean River and Pok would heal (HSV+2d6+10+2) and everyone else 2 hp, so we would end with:
Valahad cleans and sheathes his blade and examines their foes, looking for signs of their reason for the killings. He remembers them praising Khyber, so these were probably some of the cultists that they were warned about. He sends these thoughts to his allies to remind them.
Pok moves to the side, and in the shadows, sorts through some paperwork. When he has his "Perky" identification papers, he rejoins the group.
*For the rest of this investigation, my name is Perky.* The message is clear and straightforward. Sent to both Kalashtar, before Pok uses Ghost Sound to whisper the same message to River.
Indicating Gorlin, the little gnome begins questions, well, who are you?