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Old 19th August 2009, 08:02 PM   #101 (permalink)
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OOC

Sorry for the delay, but Evo's action is invalid and I need to confirm with him what to do next, he's on midnights (I think) so he's probably asleep right now>
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Old 19th August 2009, 08:09 PM   #102 (permalink)
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OOC
Invalid? How, if I can ask?
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Old 19th August 2009, 08:29 PM   #103 (permalink)
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Lanharath teleported his target to I2 on the map, so he can't use a melee attack against the enemy (righteous smite). He can move there, but he'll take on OA, so I don't want to just assume he's ok with that.
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Old 19th August 2009, 08:33 PM   #104 (permalink)
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Could we get an updated map from just before Valahad's turn? This would be a good way to determine what he wants to do next (and allow the rest of us the idea of what to do next as well)
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Old 19th August 2009, 08:54 PM   #105 (permalink)
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Ah, my bad, I thought he was attacking the other raider. Which he will probably attack now that every enemy surrounding him are gone or far except that one.
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Old 19th August 2009, 09:24 PM   #106 (permalink)
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That may change Pok's action slightly...

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Old 19th August 2009, 10:01 PM   #107 (permalink)
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Lanharath takes a few quick steps onto the aft of the ship and speaks a few words of prayer to Il-Yannah.

[color=DeepSkyBlue]"Il-Yannah protect us from this evil that springs up from the darkness. Guide our blade and let it reflect your light. Set your gaze down upon our enemy so that we may strike true in your name!"

[color=White]Lanharath steps forward and swings his longward in an arc toward his foes head, his blade gleaming in the last rays of the sun. The weapon glows brightly and both the Kalashter and his foe teleport near Thusk.

River move in the corner of the deck and take his holy symbol, praying Arawai. His goddess answer his call by flooding part of the deck with a bright light that bolster Pok and Lanharath, but his enemy feels the wrath of the goddess. They crumple beneath Arawai's fury, their tridents clatter uselessly to the deck of the ship.

Valahad is taken aback of such foes on their deck. With but a thought, the metal of his drawn blade changes to a blazing ray of light, the ship and the water around illuminated as if under the noonday sun. Brushing the blonde hair from his face, the kalashtar speaks in the mind of Lanharath, "The light of Il-Yannah, illuminates us. My faith protects us from harm as surely as my shield protects my body." The paladin steps forward, swinging his blade toward the scaled creature.

Evo

I'm going to assume he attacks the raider, if you want to change please let me know Evo. This hits so everyone gains 9 temp hp, make sure to note it


YEOW!! It hurts!! yells Thusk as he bleeds profusely from the wound. The half-orc takes a step back, looking angrily at the large sahuagin, and You regret!! charges him at full speed, ignoring the smaller sahuagin beside him. More bleeding from Thusk as his weaon consumes his vital force to strenghten itself, but the blow is devastating.

Thusk

That space is occupied, so I just shifted you forward. You hit anyway, so no big deal, except you don't draw an OA. Also, note that a charge requires you to be 2 sqaures from your starting position, so the shift->charge doesn't work. He's not bloodied BTW


Pok, after standing dumbfounded at being out in the open, finaly shows signs of life. His training kicks in and out comes his wand, firing off a beautiful ball of hypnotic color. Then suddenly thick black tentacles snake up through the boards to harry the Baron and his guard.

Stepping to get a better chance at defense, Pok does his best to shake off the blow he had received while freezing up.

Slithering into his enemies minds, planting seeds of chaos, rips in reality, perennial madness', trying to break up the organization of the assault. The guard falls under the effect of the shadows, while the Baron are drained of their energy.

OOC

You forgot Thusk's attack roll, he's at G2 Vs Thusk's will (1d20+9=21)
I'll assume you meant to place it at F4 to avoid your ally. Just be careful in the future. As spiderman says, "everybody gets one"
Also, it doesn't say it's an illusion (jaws), but it seems like it is so you make your save


The raider strikes back at Valahad, but can't penetrate his armour, it steps back over the rail and drops to the water with a splash. The raider stabs at Lanharath again and pierces his side with one of the arms of the trident. It also steps back off the rails and into the water.

Tha baron can't move out of the shadows and takes more psychic damage, but it looks at Thusk with a feral glint in its eyes; "You will pay for that tiny one!" it roars as it unleashes a flurry of clawed swipes and trident stabs.

The priest curses as it is in the water, but turns its trident to River, who is standing at the rails. The shifter now feels the shark's jaws close over him, leaving him off balance. The remaining guard swims towards the boat and grabs hold, attempting to maintain his grip against the enchantment.

OOC

Most of the guards are dead. Baron attacks, AP's and attacks Thusk again... but the DM rolls crappy so you're ok... well mostly ok.

*Note, with the exception of the Baron, the enemies are all at sea level and can't be reach without reach weapons.

Lan - 7 damage and you're marked again.
Thusk - 23 damage - 2 more ongoing 5 damage (I don't think it stacks, right?)
River - hit for 9 damage, take ongoing 5 damage and -2 to defenses (save ends)

Status:
Thusk - 5 ongoing damage (save ends) x 3, bloodied
Baron - slwoed TENT (Pok)
Lanharath - marked by raider 1
River - ongoing 5 damage and -2 to defenses (save ends)


The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.

The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.

Valahad you are at L5, your name kind of got blocked

Init:
Bad guys - 20
Lanharath - 19 <- you're up
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
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Old 19th August 2009, 10:03 PM   #108 (permalink)
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Well, it seems my little teleportation trip has really messed with everyone, huh? Sorry! I was just trying to NOT be surrounded by things that would hurt this poor squishy (and I really am squishy! yikes) and was trying to get him alone so that I could have the benefit of my OoE without having the chance of others bashing in on me. Of course... now I'm close to the bigger baddie, but I hope to help out Thusk with that once my OoE target dies ^_^
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Old 19th August 2009, 11:42 PM   #109 (permalink)
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Now that his foe has so cowardly retreated from him he knows who his true enemy is. Setting his eyes on The Baron (dum Dum DUUUUMMMMM!), he releases his previous foe from Il-Yannah's vengeance and places it squarely onto the hulking form in front of him. Lanharath's eyes glow with radiant power as he circles his foe, baiting him to move toward him. With the Baron directly between himself and Thusk, he stabs out at his foe twice with his longsword, Il-Yannah's light guiding his blade.

Lanharath speaks into Thusks mind.

"Thusk! Now is your time to strike hard! We have him surrounded. Finish off this nuisance quickly!!"


Actions

Minor: Use Refocus Enmity
Move: Move from I3 to H4 -> G5 -> F5 -> E5 -> E4
Standard: Use Overwhelming Strike;
Hits AC 19 (forgot about mark) for 10 damage; If this hits the Baron, Lanharath gets to shift to D5 and he moves the Baron from E,F/2,3 to E,F/3,4.

Action Point: IF the Baron was shifted over, Lanharath spends an action point to use Angelic Alacrity
but he stays where he is. IF his first attack misses, and the Baron is NOT shifted over, Lanharath spends an action point to use Angelic Alacrity, shifting from E4 to D3 to D2. This way, Lanharath is flanking with Thusk either way for the attack roll on Angelic Alacrity (negating the penalty from being marked). [url=http://invisiblecastle.com/roller/view/2216474/]Angelic Alacrity hits AC 21 for 12 damage. (eewwww... a 3 and a 1 on 2d8... really!? Thanks IC!! You JERK!!)


Stat Block

Stat Block
Lanharath - Kalashtar Avenger 4
AC: 18 Fort: 14 Reflex: 16 Will: 19 (Curently 20/16/18/21 from Full Defense)
HP: 43/43 +2 (temp HP) Surges: 7/7 Surge Value: 10
Trained Skills: Acrobatics +9, Perception +19, Religion +7, Stealth +9
POWERS:
Overwhelming Strike, Bond of Pursuit
Oath of Enmity, Angelic Alacrity, Sequestering Strike, Refocus Enmity, Abjure Undead, Divine Guidance,
Bastion of Mental Clarity
Oath of the Final Duel



Ata
Now that we've got him flanked, pull out the big guns (if you haven't already)! I still have Divine Guidance to use if you attack the Baron, since he is the target of my Oath of Enmity, which will let you re-roll an attack roll! Let's kick some butt!!
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Old 20th August 2009, 03:33 PM   #110 (permalink)
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River shift away from the border of the boat and hope to be out of sight from the priest. He then plant his battle standard on the deck and call for Arawai for healing for Thusk. Everyone feels the healing of the standard.

OOC

Before action: Take 5 points of damages. All temporary hit points are already gone by priest attack.

Move: Shift to J5

Standard: Plant the standard at I4

Minor: Healing Word on Thusk. He gains his Healing sureg value + 6 hp (Healing Word (1d6+5=6)). My mark of healing gives him a free save now. Also, everyone heals 1 hp because of the standard.

Free: Save (1d20=13) No more ongoing damage.


Status
River - Shifter Cleric 4
AC: 20 Fort: 15 Reflex: 15 Will: 19
HP: 37/41 Surges: 10/10 Surge Value: 9
Status: -
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Old 20th August 2009, 03:35 PM   #111 (permalink)
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Kalidrev
Just in case, did you forget the +2 from Divine Glow in your rolls?
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Old 20th August 2009, 04:03 PM   #112 (permalink)
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Good Call Velmont, this is a big deal here, because if you didn't include it then you'll hit with both. If you have not included it you'll miss with both.
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Old 20th August 2009, 04:48 PM   #113 (permalink)
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YAAAAY!
I did, in fact completely forget about the bonus from Divine Glow! That is awesome with awesome sauce! So two hits for me ^_^ Not big damage, but at least I can set up a flank with Thusk now and allow him to pound away with his superior damage ^_^
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Old 20th August 2009, 04:59 PM   #114 (permalink)
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Pointing his wand toward the priest, Pok yells out, Watch Out! the semblance of a javelin hurtles toward the sahaugin nuisance.
OOC


Standard Phantom Bolt on Sahaugin Priest 17 vs will for 10 psychic damage, and Pok slides the priest one square down under the water.

This is not including the +2 from divine glow, please be aware it could be a 19 vs will...

@Kalidrev, smoke that Baron! Great AP.


Ministat
Pok d'Sivis
Male Gnome Wizard 4
Small fey humanoid
Initiative +5; Senses Passive Insight 17, Passive Perception 12; low-light vision
HP 18/32, Bloodied 16, Surge Value 8, Surges 6/6
AC 18; Fortitude 14, Reflex 19, Will 18
Saving Throws +5 racial bonus to saving throws against illusions
Speed 5
AP: 0
At-will: Phantom Bolt, Chilling Cloud
Encounter: Wand of Accuracy, Eyebite, Grasping Shadows, Hypnotic Pattern
Daily: Horrid Whispers (Sleep)
Utility: Shield (Expeditious Retreat)
Racial: Fade Away




Last edited by CaBaNa; 20th August 2009 at 05:03 PM..
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Old 20th August 2009, 05:26 PM   #115 (permalink)
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CaBaNa, you're bonus for Divine Glow was for last round for you, but as you hit everyone without it, it was a bit wasted there.
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Old 20th August 2009, 08:12 PM   #116 (permalink)
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actually it cancelled out the -2 from that nasty priest.

So it was important, I just didn't know if it lasted until this round as well...

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Old 20th August 2009, 08:15 PM   #117 (permalink)
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Until the end of my next turn, and you act after me in the last round, than you act again after me this round.
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Old 20th August 2009, 11:23 PM   #118 (permalink)
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Seeing the cowardly enemy retreat from him, Valahad looks around the ship, seeing where he could be of help. Lanharath was fighting the large, four-armed creature alone, he had to help him. Valahad rushes down the stairs, calling out in it's mind. "You are the only one left, surrender to us or face the light of Il-Yannah." The paladin rushes the remaining foe, his radiant blade streaking towards it's scaled flesh.

Actions

Move: Move down the stairs to I5.
Minor: Divine challenge on the baron.
Standard: Charge baron. Miss. charge baron (1d20+7=12, 1d8+1=5)


Stats

Valahad
Passive Perception: 16 Passive Insight: 25
HP: 42+9/46 Surge: 13/13(11)
AC: 23 F: 15 R: 16 W: 18
AP: 1
Bolstering Strike
Enfeebling Strike
Lay on Hands****
Avenging Echo
Righteous Smite
Oath of Enmity

Divine Mettle
Bastion of Mental Clarity
Sacred Circle
Radiant Delirium
Dwarven Plate
Sunblade Longsword

Last edited by EvolutionKB; 21st August 2009 at 03:12 PM.. Reason: added hp for healing battle standard
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Old 22nd August 2009, 01:45 AM   #119 (permalink)
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OOC

Just need Thusk & Pok
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Old 24th August 2009, 04:59 PM   #120 (permalink)
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Now that his foe has so cowardly retreated from him he knows who his true enemy is. Setting his eyes on The Baron (dum Dum DUUUUMMMMM!), he releases his previous foe from Il-Yannah's vengeance and places it squarely onto the hulking form in front of him. Lanharath's eyes glow with radiant power as he circles his foe, baiting him to move toward him. With the Baron directly between himself and Thusk, he stabs out at his foe twice with his longsword, Il-Yannah's light guiding his blade.

Lanharath speaks into Thusks mind.

"Thusk! Now is your time to strike hard! We have him surrounded. Finish off this nuisance quickly!!"




Seeing the cowardly enemy retreat from him, Valahad looks around the ship, seeing where he could be of help. Lanharath was fighting the large, four-armed creature alone, he had to help him. Valahad rushes down the stairs, calling out in it's mind. "You are the only one left, surrender to us or face the light of Il-Yannah." The paladin rushes the remaining foe, his radiant blade streaking towards it's scaled flesh, but the Baron's hide proves too much for the paladin's blade

River shift away from the border of the boat and hope to be out of sight from the priest. He then plant his battle standard on the deck and call for Arawai for healing for Thusk. Everyone feels the healing of the standard.

OOC

Thusk fails the save (IC is down right now, rolled on WOTC website, but can't link)


Thusk swings his blade at the Baron and connects, howling in delight.

OOC

Uses Howling Strike, hits for 16 damage. Sorry, can't wait any longer.


mini-stats
Thusk Tharashk Duran- Half-Orc Barbarian 4
Initiative:+8 Passive perception:12 Passive Insight:12
AC:20 For:19 Ref:17 Will:15
HP:27/52 Bloodied:26 Surges value:13 Surges/day:10/11
Speed:6 Languages:Common, Goblinoid
AP:1 Second Wind:1
Basic Attack: +11 vs AC, 1d12+6
Powers: Howling Strike, Pressing Strike, Bloodclaw Fullblade
Furious Assault, Roar of Triumph, Avalanche Strike, Hammer Fall
Swift Panther Rage
[/quote]

Pointing his wand toward the priest, Pok yells out, Watch Out! the semblance of a javelin hurtles toward the sahaugin nuisance. The creature dives under the water away from the projectile. (ooc - hit)

The sahaguins begin climbing the ship again, the raider at the back struggles mightily climbing up his first attempt, but finally throws himself over the aft rail. The other raider has no issue and moves close to the cleric, stabbing River with the trident and distracting the shifter.

The guard climbs aboard closer to Lanharath, hoping to surprise the kalashter, but it takes more than that to sneak up on him. The stab is easily avoided. The priest reappears from the water and fires a projectile from his trident, what appears to be a missile of water, but it strikes the railing in front of Pok, narrowly missing the gnome.

The Baron turns to the paladin who challenged him, and unleashes his whilrwind of attacks on Valahad. Unlike his lesser defended allies, Valahad's armour holds strong and the assault does nothing but cause a few minor scratches and dents on the plate.

OOC

I'm going to institute a new policy. After 48 hours from my post, if you haven't acted yet (in combat) I will NPC your character. I will only use your at-will attack. Raider is forced to double move, failed athletics check. Raider 1 makes it and stabs River. Guard 2 makes it and misses Lan. Priest fires Water Bolt at Pok, but misses with a 17. Baron misses all three times on Valahad.


River - hit for 9 damage from raider 1, marked by it.

Status:
Thusk - makes all 3 saves now...
Baron - marked by Valahad, Oath'd by Lanharath
Lanharath -
River - marked by raider 1


The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.

The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.


Init:
Bad guys - 20
Lanharath - 19 <- you're up
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
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