Rivers wounds starts to heal by itself. "Can we have some help here?" asks River as he move out of the bracket. He then summon the power of his goddess on himself, healing his wounds. He then tries to help Valahad, but River is overwhelm by the situation and miss.
Also, regenerate 2 hp at the start of the round and 1 hp from the standard. Everyone also heals 1 hp from the standard (except maybe Lan as I think he is more than 5 squares from the stnadrd, but he is full anyway):
Valahad - 34/46 - ongoing 5
Pok - 19/32
River - 25/41 - Bloodied (I assume you use a readied action on your longtooth shifting? If so, it can come into play now)
Thusk - 28/52
Lan - 43/43 +2 THP
OOC
I think we lack strategy here. Valahad should leaves the two strikers do there job and come and handle the two raiders. As long as they are on us (Pok and River), we will just get AoO uselessly and we are not performing well.
Also, that priest should have been lured next to melee character, not away. He is an artillery obviously and we want the artillery next to the melee character to hinder his range attack... the Sahuagin seems to have understood that.
Just my two copper before things go even worst.
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*You're honor bound to that oath Lanharath d'Medani, if she has been harmed we will have justice. Finish the Baron, I'll work on keeping the priest from escape.* Pok's thoughts are seething, his worry transformed, into determination. Arcane words begin to form within the gnomes mind, taking up his concentration.
OOC
Pok won't take AoO, he has armor that lets him cast area and ranged without provoking.
Pok is performing just fine for what his character is... Last round, even with a miss, he still handed out a -2 to Raider 1's attack, and that is still in affect for the AoO.
He hasn't missed much otherwise...
Valahad should focus on the Baron with everyone else, as removing damage from the board is good.
We don't lack strategy, we have isolated one enemy, spread the rest thin, and put the priest at a disadvantage. (he is swimming, and firing off over the rim of a boat.)
The team is focusing on taking down the "leader" of the sahaugin force. It's a good strategy.
The priest is firing with cover/total cover from his position so yes, there is a reason he's missed you a few times. I think if Ata was around it'd be a bit better as I wasn't going to use his AP or daily powers, which would change things considerably. I've given Kalivdrev temporary control over the barbarian. I've got another PC ready to come in (but thought the better time to introduce was after this fight) and might need to recruit another striker if Ata doesn't show up soon.
I wasn't aware of your armor power. Nice one. But we are still two low AC/HP character, and the last round have shown how the raiders could hurt.
For keeping a Sahuagin swimming in the sea, it isn't that much of an hindrance. Do the same to an hobgoblin and now that would have been great. But the cover is welcome. Also, I must tell I have seen the Sahuagin into action before on my table top games, and if I remember well, the priest hit harder while within the water, which will, in the long run, cancel his penalty.
I just think if the defender would have try to handle the two raiders, we could have come to help the strikers on the Baron, instead of having them both in our face.
So, the situation doesn't look as bad as I thought, but still, I think we could have done better work up to now.
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I was thinking the raiders wouldn't be able to come back to battle so quick. Then again, I didn't have a foe within melee, and two strikers taking on a heavy hitter didn't look so good.
Valahad shrugs off the strikes against him, physically and mentally. "You fight well, but not well enough," the kalashtar speaks into the barons mind, as he swings at the sea devil's gut.
Stepping back, he touches Pok on the shoulder, and speaks into his mind. "You are doing well, keep it up. Hold them down until I can restrain them."
ooc/Actions
Not much longer and I can overhaul with divine power. That would've been sweet in this encounter. I'll attack with enfeebling strike. I'll then shift to G5 and use Lay on hands on Pok. IC is down, I'll add rolls tomorrow(if IC is up). A miss I assume: enfeebling strike vs baron (1d20+10=15, 1d8+5=6)
The pain in Pok's side eases, as Valahad frees the gnomes mind of the priests illusions, however the dread feeling of his sister's peril stays. The message Valahads mind recieves from Pok is jumbled and frantic. *Roswyn, contact with the house, Wasn't doing my job, The priest Escape, Hide, HIDE!* Seeing Valahad react, Pok's mind slows a bit *I can slow the boarding party for a moment, but reeling in the priest is also important, we shouldn't let any of these creatures escape.* these thoughts are much more clear and directed.
Pok throws another frozen net of mist, straight into the air above his own head, as the spraying encircles everyone, the Raiders movement slows, leaving them clumsy. Pok whispers into his hood, and a burbling roar is heard from directly behind the Priest.
The mist harmlessly forms cooling drops on Valahad, River, and Pok himself. A slight relief from the heat of battle. Standing his ground the gnome readies himself against the coming attacks of the raiders. Taking his favorite defensive stance, while still maintaining concentration on his illusion, and the net of cold.
As his hand comes up to ready position, it dips into a fold of his robes, taking a vial out with it. Wand in one hand and vial in the other, Pok d'Sivis spread his legs, and prepared to dodge, or disappear.
OOC
Standard Chilling Cloud burst 1 Centered on H4, affecting Raider 1, and Raider, any enemy in powers area takes -2 attack penalty to attack rolls, TE of Poks NT.EDIT: 13 vs Raider 1, (pretty positive that is a miss). 26 vs Raider 5 damage.
Minor Ghost sound behind Priest, (an attempt to move him toward the boat.)
I don't know if it's too late to mention this, but I just realized that you listed Thusks damage on Avalanche Strike as only having 3d12, yet you also marked off his Furious Assault. Avalanche Strike, on it's own, is 3[W] damage, and Furious Assault should add another 1[W] to that, so he should have dished out 4d12+bonuses. Did he use Furious Assault previously and I just didn't notice it (which would be why you didn't make the damage 4[W])?
Thusk, enraged at the creatures who have boarded the ship, channels the primal energy of the Great Panther, lashing out with his huge blade, rending more of the Baron's scaly flesh.
Rage Time!
Renau1g: IC is still down, so I'll just post Thusks stats for you to roll.
Swift Panther Rage (Standard; daily) ✦ Primal, Rage, Weapon
+11 vs AC, 3d12+6 damage. Miss: half damage. You enter the rage of the swift panther: until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.
Bloodclaw Fullblade +2
Critical: +1d12+2d6. Power (At-will): Free action: before an attack you can choose to take 1 point of damage and deal +3 damage, or to take 2 points of damage and deal +6 damage with your attack.
Feral Might (Thaneborn Triumph)
You gain the Roar of Triumph power. When you bloody an enemy, the next attack against that enemy you or an ally make gains a +2 bonus to hit.
Rampage (Just in Case he Crits)
Once per round, when you score a critical hit, you can make a melee basic attack as a free action.
- Standard Action: Swift Panther Rage + At-Will Blood Claw power, dealing Thusk 2 damage and adding +6 damage Swift Panther Rage.
- Move Action: Shift 2 squares into a flanking position with Lan/Valahad (if possible).
Lanharath steps behiind the brutish Baron and stabs him in the lower back. Most of the impact is deadened by the creatures tough slippery hide and the blade doesn't find much purchase, but still manages to draw a thin line of blood. Pulling his sword back into a ready stance, Lanharath prepares himself to dash forward should the beast decide to run. Lanharath taunts the Baron in his mind.
"You have no chance against us, demon of the water! We are swiftly ebbing away your life force. RUN! Run away and save yourself before you are blinded by Il-Yannah's light reflecting off of our blade as it protrudes from your chest!"
Rivers wounds starts to heal by itself. "Can we have some help here?" asks River as he move out of the bracket. He then summon the power of his goddess on himself, healing his wounds. He then tries to help Valahad, but River is overwhelm by the situation and misses.
As the shifter moves away from the sahaguins, both strike using the advantage gained from their flank. Fortunately for him both blows are deflected by the armor.
Valahad shrugs off the strikes against him, physically and mentally. "You fight well, but not well enough," the kalashtar speaks into the barons mind, as he swings at the sea devil's gut.
Stepping back, he touches Pok on the shoulder, and speaks into his mind. "You are doing well, keep it up. Hold them down until I can restrain them."
Valahad
You forgot your save save (1d20=20)
Good thing that wasn't the Baron's attack roll
Thusk, enraged at the creatures who have boarded the ship, channels the primal energy of the Great Panther, lashing out with his huge blade, rending more of the Baron's scaly flesh, but somehow despite the many wounds the creature is still standing.
The pain in Pok's side eases, as Valahad frees the gnomes mind of the priests illusions, however the dread feeling of his sister's peril stays. The message Valahads mind recieves from Pok is jumbled and frantic. *Roswyn, contact with the house, Wasn't doing my job, The priest Escape, Hide, HIDE!* Seeing Valahad react, Pok's mind slows a bit *I can slow the boarding party for a moment, but reeling in the priest is also important, we shouldn't let any of these creatures escape.* these thoughts are much more clear and directed.
Pok throws another frozen net of mist, straight into the air above his own head, as the spraying encircles everyone, the Raiders movement slows, leaving them clumsy. Pok whispers into his hood, and a burbling roar is heard from directly behind the Priest.
The mist harmlessly forms cooling drops on Valahad, River, and Pok himself. A slight relief from the heat of battle. Standing his ground the gnome readies himself against the coming attacks of the raiders. Taking his favorite defensive stance, while still maintaining concentration on his illusion, and the net of cold.
As his hand comes up to ready position, it dips into a fold of his robes, taking a vial out with it. Wand in one hand and vial in the other, Pok d'Sivis spread his legs, and prepared to dodge, or disappear.
The wounds on the raider hit by Pok's attack begin to heal as it draws power from the Baron. The raiders move to encircle the gnome and one of the creatures does indeed strike the gnome. The guard tries again to stab Valahad, but again fails to find the kalashter.
The Baron turns its sights on Thusk, his eyes red and it flies into a bloodlust. The trident pierces the barbarians stomach and tears a deep wound, while he slashes an attack across the throat and sends Thusk to the ground. However he's burned by the paladin's divine vengeance and falls to deck of the ship.
The priest overcomes Valahad's will, but seeing the Baron fall, slips beneath the waves and makes his escape.
River - marked by raider 1, bloodied, regeneration 2 (when bloodied)
Thusk - dying, ongoing 5
Valahad - ongoing 5, -2 to defenses (save ends)
The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.
The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.
"RIVER!! Thusk needs help quick! He's bleeding badly! Valahad! Try to give River some relief from the fish-men! Pok.... you keep doing what you're doing!"
With Il'Yannah's blinding light having finished off the Baron, Lanharath stares daggers into the sahaguain guard that tried to attack him. Knowing he needed to finish this quickly so that they could help thusk, Lanharath channels Il'Yannah's will into his blade. Glowing white with the Great Light's blessings, Lanharath's longsword flashes in a horizontal arc, aiming for the creatures throat.
Lanharath d'Medani Male Kalashtar Avenger 4 Initiative +4; Senses Passive Insight 19, Passive Perception 29 HP 43/43, Bloodied 21, Surge Value 10, Surges 7/7 AC 18 (20 while Bloodied [Bloodthread Armor]; Fortitude 14, Reflex 16, Will 19 Saving Throws +2 to AC and all saving throws when bloodied (Bloodthread Cloth Armor +1) Speed 6 Languages Common Action Points: USED Second Wind: Not Used Basic Attack: Vicious Longsword: +7 vs AC; 1d8 + 3 (+2d12 on critical hit)
Powers: Bond of Pursuit, Overwhelming Strike Bastion of Mental Clarity, Abjure Undead/Divine Guidance, Oath of Enmity, Refocus Enmity, Angelic Alacrity, Sequestering Strike Oath of the Final Duel
Valahad's mind contacts the raider, as he is bathed in holy light. "Your leaders have fled, you best take the opportunity to do the same." The divine curse of the priest bothers him no more. The paladin steps near the raider, striking out with his blade. The deck of the ship is momentarily plunged into dim light as the paladin buries his blade in the gut of the sea devil.
River wait for Valahad to move and get away from the raider. Once free of any threat, he heals Thusk. He then attack the same raider than the paladin. The holy light hit the raider and a small flash of light bolster Thusk.
OOC
Free: Delay after Valahad.
Move: Shift to G5
Minor: Healing Word (1d6+5=8). Thusk save (1d6+5=11). Healing word, save form mark of healing, and everyone gain 1 hp from standard except Lan (who is out of reach, but full anyway.)
From the next week, don't expect any post. I'm moving today, so I'll lose my connection for at least 24h and Wenesday, I'm leaving to a camp. There is a wi-fi connection, but I should be on the internet around 15 minutes per day maximum... back online normally September 8th.
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Stick to sacred flame if anyone have ongoing effect or have less hp than there HS value. Lance of faith if no one fill that.
If a encounter start before I come back, Divine glow as soon as possible if you can englobe three allies/enemies. Command to bring an artillery enemy next to a melee character. Or same strategy for at will.
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