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Old 31st October 2009, 08:24 AM   #341 (permalink)
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ooc
Nice! A perfect distraction!

After we give any bouncers and such a chance to go after Brenron, the rest can go out from back stage towards the back room. Roswyn can go last, possibly igniting the makeup on her way out (after clued in by Tondrek).

Also I'm out of town this weekend, not sure how much I can post. (guess I've been posting pretty light on weekends recently anyway.)
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Old 1st November 2009, 06:49 AM   #342 (permalink)
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Quote:
Originally Posted by Brenron
''Thief! You damn scummy thief! Drain on the economy! Skewer of the free market! Give back that dagger, you damn thief!''
Brenron jumps atop the stage, chasing the dagger-thief, as she heads around the stage towards the door at the back of the room. The kobold doorman pulls a javelin out and begins toward that side of the room. Many other of the patrons stand in alarm.

ooc
koblold dagger thief moves toward FGH room. It's the +2 dagger as well.


Perception 20, for backstage, Shava hears automatically
You hear Brenron yell the above.
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Old 1st November 2009, 08:39 PM   #343 (permalink)
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Shava quickly stops dancing and instinctively her hand goes down for her belt, and she knows its gone. That slimy little whelp, I'll fry her! No this is an excuse to go backstage! Wait, I have no idea what's back there, and I don't have my dagger!

Shave raises her arms up, a glint of blue flashes through her eyes and she focuses on the girl.

"That dagger was a gift!" And suddenly theres a boom of Thunder from within the room.

actions
Well there goes all that planning!

Initiative (1d20+5=15)
Just cause I'm attacking, if you need to reroll with the group out of fairness no worries.

Standard: Storm Walk. I shift one space towards my target.
Storm Walk Attack (1d20+6=11)
And on a hit I do 1d8+7=13 subdual thunder damage and slide the target one square closer to me and Brenron.

I did substract the bonus from the dagger. I did not add in Combat opportunity for surprise.

If possible, I'd like to move forward as well, but I imagine that is not possible.


Quick Stats

Shava Devla d'Lyrandar
Female Half-Elf Sorcerer 4
Initiative +5; Senses Passive Insight 19, Passive Perception 12
HP 39/39, Bloodied 19, Surge Value 9, Surges 7/7
AC 16; Fortitude 14, Reflex 16, Will 19
Speed 6

Skills Arcana +7, Athletics +12, Diplomacy +13, Insight +9
Feats Mark of Storm, Sorcerous Blade Channeling, Sure Climber
Equipment Challenge-Seeking Dagger +2, Sylvan Cloth Armor (Basic Clothing) +1, Safewing Amulet +1, Identification Papers, with Portrait, Waterskin, Sunrod (2), Rope, hempen (50 ft.), Pouch, Belt (empty), Rations, Trail (10), Grappling Hook, Flint and Steel, Everburning Torch, Backpack (empty), Arcane Signet Ring, Ritual Book
Rituals Summon Winds



Powers
Lightning Strike, Storm Walk
Guiding Strike, Thunder Slam, Thundering Gust, Sorcerous Sirocco, Second Wind
Howling Tempest
Full Sheet
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Old 1st November 2009, 09:04 PM   #344 (permalink)
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OOC: Perception 22

Tondrek points out the make-up to Talky Gnome, when he cocks his ear to the side. New dwarf guy yelling lots out there. Sounds like other girl making noise too. Distract much?

OOC: Tonrek's ready to stealth over there in the confusion. Tondrek & Doggie: 11, 5
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Old 1st November 2009, 10:18 PM   #345 (permalink)
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Tamarand nods at the half-orc's words, "Yes, let's go quietly" as he leads the others forward.

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Old 2nd November 2009, 04:46 PM   #346 (permalink)
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Rohna just follows the group as they move out of cover, apparently missing the reason they are all ducking from shadow to shadow. Stealth?=4 She thinks its quite amusing. She taps the party member in front of her on the shoulder. "Hey whatcha doin?"
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Old 2nd November 2009, 10:31 PM   #347 (permalink)
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Quote:
Originally Posted by Shava
Shava raises her arms up, a glint of blue flashes through her eyes and she focuses on the girl.

"That dagger was a gift!" And suddenly theres a boom of Thunder from within the room.
The music stops with a screech and the boom of thunder further panics the crowd and they rush out of the building. Shava's attack, bolstered by her anger, misses the nimble dancer. The kobold makes it to the door nearby, standing beside it. Several kobolds remain, a hostile look in their eyes.

Tamarand, Tondrek, Doggy, and Rohna move out into the main room, in the shadow of the heavy purple curtain. Rohna misses the open end of the curtain and the goliath flails around in it's bulk momentarily. Once out, she taps Tondrek on the shoulder. "Hey whatcha doin?". The kobold doorman glances up to the stage, he meets the eyes of the goliath, the half-orc, and his creation. Tamarand's dark skin and training in the darkened jungles of Xen'drik give him the advantage, as he remains unseen.

ooc
We will drop into init now. init: roswyn, Tamarand, Tondrek, Brenron, Rohna (1d20+2=14, 1d20+6=9, 1d20+7=15, 1d20+1=9, 1d20+2=4) kobolds (1d20+5=10)

Please make a stat block for your characters as well.



Vertexx
Don't forget you dismissed your armor, and your spirit companion is not summoned either(standard to summon).


Tondrek: 15
Shava: 15
Roswyn: 14
Kobolds: 10
Tamarand: 9
Brenron: 9
Rohna: 4
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File Type: xls dirty money round 1.xls (20.0 KB, 13 views)

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Old 2nd November 2009, 10:33 PM   #348 (permalink)
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OOC
Could we have a map with our current positions and such (and where we're going?
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Old 2nd November 2009, 10:35 PM   #349 (permalink)
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ooc
Looks like I made it back in time for the action to start!

Roswyn did not hear Brenron's cry, if it matters at this point. (Perception check (1d20+2=8))

Do we have a map with positions on it?
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Old 2nd November 2009, 11:18 PM   #350 (permalink)
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ooc
Am I on or off the stage? Can I be on the stage? It was my intention to move down the stage toward the path of the kobold.

Is the dancer still within line of sight? What square is she in?
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Old 3rd November 2009, 07:33 AM   #351 (permalink)
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OOC: Map was added. Dancer is at I9. I figured you would head towards the dancer the quickest way possible, that would be directly. You are currently off the stage. Let me know if that works.
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Old 3rd November 2009, 07:35 AM   #352 (permalink)
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Terrain notes
The tables(the solid black squares, can be upturned for cover with a minor action. Otherwise, the tables and the stages can be entered with an extra square of movement(that is count it as difficult terrain to go from non-stage to stage terrain)
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Old 3rd November 2009, 02:25 PM   #353 (permalink)
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Tondrek cringes at the sudden panic, waddling with his cloak up toward the door Talky Gnome pointed to, Doggie loyally following. He tries to duck behind a table, knocking it over in the process.
Action
Move to L9; minor to shove over table, minor to have Doggie follow to L10 (the table square).
Tondrek
Tondrek—Male Half-orc Artificer 6
Initiative: +7, Low-Light, Passive Perception: 19, Passive Insight: 14
AC: 22, Fort: 19, Reflex: 19, Will: 17 — Speed: 6, 8 when charging
HP: 53/53, Bloodied: 26, Surge: 13, Surges left: 6/10; Half-orc Resilience
Action Points: 1, Second Wind: Not Used
Powers -
Magic Weapon
Static Shock

Scouring Weapon
Repulsion Strike

Icebound Sigil
Flameheart Defender

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Battle Staff +1 (daily)
Point Blank Repeating Crossbow +1 (encounter)
Skald's Leather Armor +2 (daily)
Onyx Dog (daily)
2 Clockwork Bombs
1 Woundpatches
2 Alchemist's Acids


Doggie—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 22/9; Bloodied 4

Full character sheet
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Old 3rd November 2009, 02:51 PM   #354 (permalink)
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"Took you guys long enough!" Shava yells as she charges forward, her arms slicing through the air, as if she still held her dagger. She suddenly stops short of the dancer, and channels her momentum through her arm into a burst at the dancer. Another loud roll of Thunder shakes the immediate area and she uses it to slide closer to the group.

Actions
Move to I12
Storm Walk: Shift to J11, 11 vs. Fort. 13 Subdual Thunder Damage and I Slide the Dancer to J10
If she falls I'll pick up the weapon, otherwise I'll turn over the table in K10


ooc
That placement is fine. I originally wanted to be on the stage to have height advantage, but considering the current placement of everyone this will be good.


Quick Stats

Shava Devla d'Lyrandar
Female Half-Elf Sorcerer 4
Initiative +5; Senses Passive Insight 19, Passive Perception 12
HP 39/39, Bloodied 19, Surge Value 9, Surges 7/7
AC 16; Fortitude 14, Reflex 16, Will 19
Speed 6

Skills Arcana +7, Athletics +12, Diplomacy +13, Insight +9
Feats Mark of Storm, Sorcerous Blade Channeling, Sure Climber
Equipment Challenge-Seeking Dagger +2, Sylvan Cloth Armor (Basic Clothing) +1, Safewing Amulet +1, Identification Papers, with Portrait, Waterskin, Sunrod (2), Rope, hempen (50 ft.), Pouch, Belt (empty), Rations, Trail (10), Grappling Hook, Flint and Steel, Everburning Torch, Backpack (empty), Arcane Signet Ring, Ritual Book
Rituals Summon Winds



Powers
Lightning Strike, Storm Walk
Guiding Strike, Thunder Slam, Thundering Gust, Sorcerous Sirocco, Second Wind
Howling Tempest
Full Sheet
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Old 3rd November 2009, 04:08 PM   #355 (permalink)
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Round 1 Action:

Rohna looks around seeing that the kobolds seem very angry that she standing behind their pretty curtain. Her armor flows back over her body as she draws her hammer and shield. Between the kobold dancer and the door at the back of the club, Mitra fades into existence again and rears up onto her back legs to tower over the little thief. The bear's lips peel back to show her massive yellow teeth.

Actions
Minor: Summon Armor.
Move: Draw Weapon/Shield.
Standard: Summon Mitra to (H,9) any square within 20 of Rohna.
Mini Rohna
Rohna AC24, HP 51/51 (Temp HP 0), Resist all 1, Surges/Value 12/11, Saves: F21/R16/W16, AP: 0
Powers:
Cleave
Crushing Surge
Throwing Shield

Rhino Strike
Shield Bash

Stone's Endurance
Spirit's Fang
Spirit Speak
Villain's Menace
ooc - Posting out of order since Rohna is not taking any combat actions. Enemies cannot move through Mitra's space, and any dmg less than 12 from a single source is ignored by Mitra.
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Old 3rd November 2009, 10:10 PM   #356 (permalink)
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ooc
I take it the "S" and "M's" on the map are our old friends a slinger and minions? (Or is it *that* kind of club? )

I don't see any civvies on the map, do we not have to worry about hitting them? I'm going to go ahead and assume that Roswyn can find a makeup drawer to target that is far enough from any dancers so that they don't get hurt. If that is not the case, let me know and I'll change her actions.

Oh one other thing - I don't remember a milestone being officially announced, but obviously we had one, right? I'm adding an action point to Roswyn's stat block.


Roswyn chuckles quietly as chaos erupts in the front room. Probably not so bad as our first run-in with these kobold scum where they had a good defensive position, probably not so good as the second time where we got the drop on them. I guess I'll follow Tondrek's advice and try to clear out this back room... hopefully stampeding dancers will at least delay the guards coming in from the back entrance...

Scanning the back room, Roswyn selects a makeup table that isn't too close to any of the confused looking kobold dancers. She gestures, and a faintly shimmering hand appears next to the table and violently yanks open its drawer, emitting small puff of makeup powder. The gnome wizard gestures with her other hand, which holds her new magic orb. Flames erupt in a circle around the table.

"I made BOOM!", she giggles in a passable (though much higher-pitched) imitation of Tondrek.

Actions

Minor: Mage hand.
Move: Draw orb.
Standard: Scorching burst. Don't know if this needs an attack roll or not, if so: Scorching Burst against makeup table(!) (1d20+8=27, 1d6+6=10) Unless the table is secretly an artifact with godlike reflex defense, I think it's a hit.

Roswyn stat block
Lady Roswyn d'Sivis- Female Gnome Wizard 4
Passive Perception: 12, Passive Insight: 17
AC:18, Fort:14, Reflex:18, Will:19 -- Speed:5
HP:29/35, Bloodied:17, Surge Value:8, Surges left:4/7
Initiative +2
Action Points: 1, Second Wind: NOT USED
Powers: Cantrips, Phantom Bolt, Scorching Burst, Orb of Deception, Grasping Shadows, Hypnotic Pattern, Daunting Presence, Horrid Whispers, Majestic Word, Fade Away, Cloak of Resistance
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Last edited by ryryguy; 3rd November 2009 at 10:24 PM.. Reason: "make boom!" / stat block
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Old 4th November 2009, 03:01 PM   #357 (permalink)
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ooc
Yes, thank you for reminding me. Everybody gains an AP from the skill challenge just completed. The club seems devoid of patrons, all present are workers and/or enemies. The "S" is the doorman, he's hefting a spear, not a sling.



Tondrek cringes at the sudden panic, waddling with his cloak up toward the door Talky Gnome pointed to, Doggie loyally following. He tries to duck behind a table, knocking it over in the process.

Took you guys long enough!" Shava yells as she charges forward, her arms slicing through the air, as if she still held her dagger. She suddenly stops short of the dancer, and channels her momentum through her arm into a burst at the dancer. Another loud roll of Thunder shakes the immediate area and she uses it to slide closer to the group. The sorcereress' arcane attack is foiled by the tenacity of the dancer. Apparently these dancers were made of sterner stuff.

Roswyn chuckles quietly as chaos erupts in the front room. Probably not so bad as our first run-in with these kobold scum where they had a good defensive position, probably not so good as the second time where we got the drop on them. I guess I'll follow Tondrek's advice and try to clear out this back room... hopefully stampeding dancers will at least delay the guards coming in from the back entrance...

Scanning the back room, Roswyn selects a makeup table that isn't too close to any of the confused looking kobold dancers. She gestures, and a faintly shimmering hand appears next to the table and violently yanks open its drawer, emitting small puff of makeup powder. The gnome wizard gestures with her other hand, which holds her new magic orb. Flames erupt in a circle around the table.

"I made BOOM!", she giggles in a passable (though much higher-pitched) imitation of Tondrek, though her amuseing immitation is choked off as the flammable powder ignites. Apparently the drawer did contain a large amount of powder. The powder desk explodes, louder than Shava's thunder spell, and the club's booming music. A hole is ripped in the wall behind the desk, exposing the room's occupants to the gnome.

Roswyn
You see several kobolds, coughing and rubbing their ears from the blast. A pair hold steel blades and blackscale shields. Another clutches a javelin. The final is the most interesting though. A purple robed kobold, bedecked in jewelry.


Two of the kobolds move into position behind the tables. They hurl javelins at Brenron, one clatters off the stage, but the second sinks into the dwarf's gut. After hurling their weapons, they flip over the tables gaining cover from incoming attacks. Another pair moves up next the the stage. The kobolds each flip over a table. The kobold doorman, nimbly climbs up the stage, and thrusts it's spear at Brenron's chest. The spear scrapes the dwarf's armor, but causes no harm.

ooc


Shava sees a kobold wearing purple robes and an impressive amount of jewelry standing behind the table. It's voice, deep and loud booms out, "Don't you be messin' wi' my girls. You'll pay!" Holding it clawed fingers together, an orb of acid materializes between it's palms. A thought sends it towards the half-elf. Lady d'Lyrandaar has no chance to dodge the arcane missle as it hits her squarely in the chest. Acid seeps beneath her armor, burning her chest. The spellcaster moves to the corner of the room, another kobold nearby, who is watching out for threats.

A heavily armored kobold wielding a blade and blackscale shield emerges to swing it's weapon at Tondrek. Following it is another spear wielding kobold who seems intent on skewering Shava. The first's blade strikes the half-orc, drawing blood along his arm, and gaining his attention. The spear pierces the pretty half-elf in the shoulder, nearly pinning her to the upturned table behind her.

A second
ooc
W hits Shava for 9 acid damage. W on shava ref (1d20+9=28, 1d10+5=9) K vs tondrek; S vs Shava (1d20+9=24, 1d6+4=7, 1d20+8=19, 1d8+1=6) Tondrek takes 7 and is marked by K. Shava is hit for 6 more.


Vertexx
Since so much happened, I'll let you edit your previous post if you wish.


All
Unleash Hell, this is a tough encounter.


Tondrek: 15--Acted
Shava: 15--Acted
Roswyn: 14-Acted
Kobolds: 10--Acted
Tamarand: 9
Brenron: 9
Rohna: 4

Tondrek: 46/53 6/10(13) AP: 1 Marked by K
Shava: 24/39 7/7(9) AP: 1
Brenron: 40/44 9/9(11) AP: 1
Attached Files
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Old 4th November 2009, 03:32 PM   #358 (permalink)
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OOC - I'll let my actions stand as they all need to happen for Rohna to be effective in combat. She'll add however as a free action as she indicates the door by the dancer. "Everyone get through that door so I can hold em back!"
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Old 4th November 2009, 06:01 PM   #359 (permalink)
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Tamarand shakes his head from the shadows, thinking "Well, we've stirred up the hornets nest, this can't be good" as he prepares for a moment and then levels his daggers, bursting from the cover of darkness and unleashing icy death on the kobolds threatening his allies. His blasts contain a cold that chills to the bone those who dare oppose him. The drow runs forward, jumps off the stage to get closer to the kobolds, then focuses his formidable powers in an effort to blow their minds. With a roar, a psychic wave blasts into the kobolds, sending them reeling to get away from the terror that is Tamarand. He then calls on his innate gifts and encircles himself with a protective sphere of darkness.

OOC

*Ok Big Turn!

*Evo - if Tamarand is targetted by an attack he'll use an immediate interrupt (Storm Soul) to end his thunder/lightning resistance and gain +4 bonus to all defenses TENT.

Standard: Cast Ice Javelins at K (K9); (S - I11); (S-k18) Vs Ref (K); Vs Ref (S - I11); Vs Ref (S-k18); Cold Damage (incl 2 for CA) (1d20 10=23, 1d20 10=16, 1d20 10=30, 1d10 11=13)
Hits Ref 23 on K, 16 (boo) on S at I11, and crits S @ k18 - 13 cold damage, 5 ongoing cold (save ends), Crit however is 21 cold + 4 (Crit damage (2d12=4) so 25 damage plus 5 ongoing cold
Move: to L11
AP: Cast Bedeviling Burst - Burst 3 - Vs Will (D); (K); (S); Psychic Damage (1d20 8=27, 1d20 8=19, 1d20 8=17, 1d10 11=18) Hits' D's will for 27; K's of 19 and S's of 17 for 18 psychic damage, they are pushed 4 (K to G9, S to F15, D to F9)
Minor: Activate Cloud of Darkness - Close Burst 1 - Blocks LOS, creatures within are totally concealed, creatures inside are blinded, Tamarand's immune.




MiniMe

Tamarand —Male Drow Sorceror 4
Initiative: +6, Darkvision, Passive Perception: 1, Passive Insight: 11
AC: 20*, Fort: 15, Reflex: 18, Will: 19— Speed:6 (7 on mount)
*Attacks from more than 5 squares away take -5 penalty.
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 8/8
Action Points: 1; Second Wind: not used
Powers -
Acid Orb
Blazing Starfall

Racial Power (Cloud of Darkness,Darkfire)
Bedeviling Burst
Flame Spiral
Spatial Trip

Ice Javelins
Skald's Leather Armour +1


Mount

*Left Behind*
Giant Lizard, Draft
Large natural beast Initiative +4 Senses Perception +1
HP 69; Bloodied 34
AC 17*; Fortitude 18, Reflex 16, Will 13
Speed 7 (swamp walk), climb 2
*+1 from light barding

Bite (Standard, at-will)

+7 vs Armor Class; 2d6+4 damage.

Alignment Unaligned Languages --
Str 19 (+6) Dex 14 (+4) Wis 9 (+1)
Con 19 (+6) Int 2 (-2) Cha 7 (0)
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"You have to win every time. I only have to win once!"
renau1g is offline   Reply With Quote
Old 4th November 2009, 06:15 PM   #360 (permalink)
Is it a wonder?
 
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Join Date: Jun 2006
Location: Boston, MA
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ScorpiusRisk Goblin Sharpshooter (Lvl 2)
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I will need to wait for the outcome of Tamarand's actions before posting. I just don't want to use a burst/blast, if only one or no people are still standing.
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