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Old 4th November 2009, 08:11 PM   #361 (permalink)
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Mal Malenkirk Goblin Sharpshooter (Lvl 2)
OOC
A legend would be useful. C on black squares means Cover?


Brenron raises his staff, slams it to the ground and a wave of radiant light pushes the kobold back. He then hops off the stage and jpins his ally.

Actions

vs For (1d20+9=28, 1d6+8=13) surely a hit

Push the target off the stage : I am assuming that the fall is less than 10 feet and causes no damage (otherwise he would get a save and fall prone on a success).

If the targets moves closer to Brenron on his turn, he gets and extra 3 points of damage.

Move to J13 to get some cover of my own.


Brenron
Brenron—Male Dwarf Invoker 4
Initiative: +1, Passive Perception: 17, Passive Insight: 22
AC: 21, Fort: 17, Reflex: 14, Will: 19; — Speed: 5
HP: 40/44, Bloodied: 22, Surge: 11, Surges left: 9/9;
Action Points: 1, Second Wind: Not Used
Powers -
Divine Bolts
Astral Wind

Thunder of Judgement
Sun Hammer

Purging Flame
Rebuke Undead
Armor of Wrath

[url=http://www.enworld.org/wiki/index.php/LEB:PC:Brenron_%28Mal_Malenkirk%29[/url]
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Old 5th November 2009, 02:42 PM   #362 (permalink)
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Tamarand shakes his head from the shadows, thinking "Well, we've stirred up the hornets nest, this can't be good" as he prepares for a moment and then levels his daggers, bursting from the cover of darkness and unleashing icy death on the kobolds threatening his allies. His blasts contain a cold that chills to the bone those who dare oppose him. The icy javelins strike true.

The first strikes the heavily armored reptilian in the shield, jerking it's shoulder awkwardly. The second flies over Shava, narrowly missing the edge of the table, slicing the kobolds forearm from wrist to elbow before tinkling to the ground. The third flies away from Tamarand, towards the kobold that is distracting Brenron. This one pierces straight through the kobold's thigh. When all the javelins have struck true, they explode in a shower of ice shards that lodge themselves in the kobolds, chilling them to the bone.

The drow runs forward, jumps off the stage to get closer to the kobolds, then focuses his formidable powers in an effort to blow their minds. With a roar, a psychic wave blasts into the kobolds, sending them reeling to get away from the terror that is Tamarand. The dancer stumbles and falls, unable to take the psychic onslaught of the drow. The other kobolds stumble away fearfully, their minds broken and reeling. He then calls on his innate gifts and encircles himself with a protective sphere of darkness.

ooc
This may have just gotten a bit less significant.



Mal
What power are you using? I assume astral wind.


Brenron raises his staff, slams it to the ground the kobold clutches at it's eyes and stumbles back, off the stage. The dwarf then hops off the stage and joins his allies.

Rohna looks around seeing that the kobolds seem very angry that she standing behind their pretty curtain. Her armor flows back over her body as she draws her hammer and shield. Between the kobold dancer and the door at the back of the club, Mitra fades into existence again and rears up onto her back legs to tower over the little thief. The bear's lips peel back to show her massive yellow teeth. "Everyone get through that door so I can hold em back!"
Vertexx
Double check your surges remaining for me. I think I got it right.


Round 2

Tondrek: 15--
Shava: 15--
Roswyn: 14-
Kobolds: 10--
Tamarand: 9--
Brenron: 9--
Rohna: 4--

Tondrek: 46/53 6/10(13) AP: 1 Marked by K
Shava: 24/39 7/7(9) AP: 1
Brenron: 40/44 9/9(11) AP: 1
Tamarand: 41/41 8/8(10) AP: 0
Rohna: 51/51 resist 1 all 11/13 AP: 1
K: -31 ongoing cold 5--bloodied
S: -31 ongoing cold 5--bloodied
S(doorman): -38 ongoing cold 5--bloodied
D(dancer): dead

Map Legend

K: Heavily armored kobold
S: spear toting kobold
W: purple robed kobold
D: Dancer(dead, removed)
Black square with Yellow C: Square provides cover
M: javelin toting kobold
Red M: Mitra/Spirit Companion
Black Dotted area: sphere of darkness
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File Type: xls dirty money round 2.xls (29.5 KB, 11 views)
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Old 5th November 2009, 03:08 PM   #363 (permalink)
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Quote:
Originally Posted by EvolutionKB View Post

ooc
This may have just gotten a bit less significant.

ooc

To be fair, I did use a daily (including a crit) an AP, and an encounter, rolling well on most of them. Tamarand's damage potential is quite high on multiple foes, which is why I used the daily now. Against a single foe he's much less effective, really just Acid Orb is a single target spell.
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Old 5th November 2009, 04:55 PM   #364 (permalink)
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Quote:
Tamarand shakes his head from the shadows, thinking "Well, we've stirred up the hornets nest, this can't be good" as he prepares for a moment and then levels his daggers, bursting from the cover of darkness and unleashing icy death on the kobolds threatening his allies. His blasts contain a cold that chills to the bone those who dare oppose him. The icy javelins strike true.

The first strikes the heavily armored reptilian in the shield, jerking it's shoulder awkwardly. The second flies over Shava, narrowly missing the edge of the table, slicing the kobolds forearm from wrist to elbow before tinkling to the ground. The third flies away from Tamarand, towards the kobold that is distracting Brenron. This one pierces straight through the kobold's thigh. When all the javelins have struck true, they explode in a shower of ice shards that lodge themselves in the kobolds, chilling them to the bone.

The drow runs forward, jumps off the stage to get closer to the kobolds, then focuses his formidable powers in an effort to blow their minds. With a roar, a psychic wave blasts into the kobolds, sending them reeling to get away from the terror that is Tamarand. The dancer stumbles and falls, unable to take the psychic onslaught of the drow. The other kobolds stumble away fearfully, their minds broken and reeling. He then calls on his innate gifts and encircles himself with a protective sphere of darkness.
Shava, instinctively ducks down as she hears the ice javelin come streaming by her. Missile combat was very common on the open air. She takes the onslaught in quickly planning her next move. That Drow might just be showing me up. Apparently I need that dagger more than I thought. . . but what is it exactly? No matter, he may be useful but I still need to show my stuff. She turns her head slightly and offers the drow a light smile before rushing forward, she reaches down, scoops up her dagger and doubles back towards the far wall, starring into the room where she knew the wizard hid. I see you.

Quote:
Brenron raises his staff, slams it to the ground the kobold clutches at it's eyes and stumbles back, off the stage. The dwarf then hops off the stage and joins his allies.

Rohna looks around seeing that the kobolds seem very angry that she standing behind their pretty curtain. Her armor flows back over her body as she draws her hammer and shield. Between the kobold dancer and the door at the back of the club, Mitra fades into existence again and rears up onto her back legs to tower over the little thief. The bear's lips peel back to show her massive yellow teeth. "Everyone get through that door so I can hold em back!"


"What?!"
She considered briefly following the order anyway, to not upset the command structure. She dismissed the thought. I'm not about to squeeze into a small room with the guy who throws acid, especially since it will open me up to attacks on at least two sides. Shava peered over but just couldn't see a way to get in without being immedaitely attacked. "Perhaps it may be best to keep them in." She said, mainly to herself.

Another flash of light crossed her eyes, as she held out her dagger and focused on the room. The winds suddenly pick near the entrance to the room, slamming items and furniture this way and that. They reach out with an unnatural hunger, tearing into the wizards flesh and dragging him towards the bear.

actions

Minor to pick up the dagger.
Move to F11.
Howling Tempest centered on H8
Attack vs I7(K), 9Fort. Natural 1
Attack vs I8 (W), 25 vs Fort. [url=http://invisiblecastle.com/roller/view/2311260/] 14 Thunder damage +1 due to Challenge Seeking Dagger, and the target is deafened (save ends). Slide Wizard to H8.
Attack vs G9 (K), +8 vs Fort, 2d6+9 Thunder damage. If it hits I slide the target to K10.
Attack Tables in G7 and H7. +8 vs Fort, 2d6+9 Thunder Damage, +1d6 from Dagger. Anything remaining gets slid to F6 and F7.

The Tempest Persists till the end of my next turn. Each creature that starts it turn in the burst (burst 1) takes 4 thunder damage.


Quick Stats

Shava Devla d'Lyrandar
Female Half-Elf Sorcerer 4
Initiative +5; Senses Passive Insight 19, Passive Perception 12
HP 24/39, Bloodied 19, Surge Value 9, Surges 7/7
AC 16; Fortitude 14, Reflex 16, Will 19
Speed 6
AP: 1

Skills Arcana +7, Athletics +12, Diplomacy +13, Insight +9
Feats Mark of Storm, Sorcerous Blade Channeling, Sure Climber
Equipment Challenge-Seeking Dagger +2, Sylvan Cloth Armor (Basic Clothing) +1, Safewing Amulet +1, Identification Papers, with Portrait, Waterskin, Sunrod (2), Rope, hempen (50 ft.), Pouch, Belt (empty), Rations, Trail (10), Grappling Hook, Flint and Steel, Everburning Torch, Backpack (empty), Arcane Signet Ring, Ritual Book
Rituals Summon Winds


Powers
Lightning Strike, Storm Walk
Guiding Strike, Thunder Slam, Thundering Gust, Sorcerous Sirocco, Second Wind
Howling Tempest
Full Sheet
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Old 5th November 2009, 09:44 PM   #365 (permalink)
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ooc
Wow, lots of impressive powers! Really scrambling the battlefield, it's a little hard to keep up!

So am I correct that the soldier still inside the room has not yet been damaged? Roswyn is in a position to hit him, but not particularly effectively. It seems like there's not much reason to try to pull the kobolds back into the room with hypnotic pattern - it would affect them at the start of their turns, so they won't take damage from the tempest zone even if the pattern draws them back.

I will probably just try to clean up some of the minions unless anyone wants other kobolds pulled into a clump with hypnotic pattern...
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Old 5th November 2009, 10:05 PM   #366 (permalink)
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ooc
It is my hope that the kobold in question, who I also believe is undamaged, leaves the room next round, to avoid the swirling vortex of death.

I'm not sure drawing them back in the room is useful either. I was trying to bring people together so they're easier to hit with AoEs. But heck, minion killing is always useful.
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Old 6th November 2009, 02:48 AM   #367 (permalink)
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Round 2 action

OOC: posting before Tondrek (and Rohna? is she still up?) 'cause it's now or never (tomorrow)... I doubt it will make a difference.

Roswyn gapes briefly at the hole blown in the wall. She prepares to launch a spell at the exotically garbed kobold thus exposed, but before she can, screams and thunder sound from the main room, distracting her attention. She looks back towards the hole just in time to see the apparent kobold leader blown sidewise in a whirling gust of wind and shattered furniture, while his bodyguard used his shield to protect itself from the raging air."Shava! So glad you could join us," she mutters to herself with grim amusement. "Maybe I can help keep those scum trapped in your lovely little storm..."

The gnome orients her new orb towards the hole in the wall. Kaleidescopic energy surges out, streaking into the back room and coalescing into a semi-translucent, rainbow-colored image of a nude kobold dancer. The dancer writhes and grinds enticingly, powerfully pulling the attention of the nearby gangsters...

Actions
Move: Shift to Q8
Standard: Hypnotic Pattern @G7. (I guess in this case I should reroll attacks? or if not, the rolls from my original Scorching Burst are here, but I'm not sure how to figure out which attack targets which kobold... I'll go ahead and reroll attacks too.)
Hypnotic Pattern vs. K, W (1d20+9=22, 1d20+9=23) - targets Will; takes place at start of kobold turn; Hit: the target is pulled 3 squares toward the pattern and is slowed until the end of Roswyn's next turn. It can move into the pattern's square.
Reaction: if hit by an attack Roswyn will use Fade Away.


Roswyn stat block
Lady Roswyn d'Sivis- Female Gnome Wizard 4
Passive Perception: 12, Passive Insight: 17
AC:18, Fort:14, Reflex:18, Will:19 -- Speed:5
HP:29/35, Bloodied:17, Surge Value:8, Surges left:4/7
Initiative +2
Action Points: 1, Second Wind: NOT USED
Powers: Cantrips, Phantom Bolt, Scorching Burst, Orb of Deception, Grasping Shadows, Hypnotic Pattern, Daunting Presence, Horrid Whispers, Majestic Word, Fade Away, Cloak of Resistance
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Last edited by ryryguy; 7th November 2009 at 12:18 AM.. Reason: redo after SR's changed actions
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Old 6th November 2009, 02:36 PM   #368 (permalink)
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ooc
After 4 hrs sleep and a 16 hour shift, I'll update tomorrow morning. In SG doesn't post by then, I'll update and have him delay until right before the kobolds. IC is down now, but I'd like the damage rolls for the table, once it's back up. Since you can't normally walk into a space occupied by an enemy, you can't slide the kobolds through the spirit companion. In determining the squares you do slide it to, don't forget you need line of effect to those squares. Don't forget to update Shava's hp in her statblock.
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Old 6th November 2009, 06:55 PM   #369 (permalink)
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ooc
Darn I was afraid of that. Well there goes a really neat turn.

So I can't slide through the bear, no diagonal movement around a corner in 4th edition, and I need line of effect. Now I'm almost positive the bear does not block line of effect. I was a little pressed for time when I made the post and was unable to reference my books so thanks for pointing that out.

Since we seem to be waiting anyway, I'll crack them open and see what I can to salvage that round.
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Old 6th November 2009, 07:28 PM   #370 (permalink)
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Roswyn, be sure to read the below.
ooc
So I think, I can switch my move F11, and place Howling Tempest on H8 Instead. This will target the second K as well.

The problem is, I can't move the targets into or out of the room because of where the bear is positioned. I don't think its a good idea to push them out of the room and backstage, since Roswyn is closer to Rohna and the kobolds go first.

I don't have to slide them at all of course, which seems the thing to do.

I'm open to suggestions.

Roswyn, this is probably going to change you're actions as well I assume. Is there somewhere you'd like them to be? This might be a good time to stack Hypnotic Burst with Howling Tempest, but maybe thats over kill.

I suppose of you wanted to slow them, and thought they might flee the winds toward you, you could mage hand a table into the hole. Maybe I'm pressing my luck with the DM though. ~wink~

Tamarand, if I hit the K outside the room I can slide him into you're sphere of darkness. Which just sounds hillarious to me, but he's gonna act before you. If you say no, before I pressure myself into making up my mind, I won't do it.

This also means I won't be burning my action point to use Thundering Gust.
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Old 6th November 2009, 07:30 PM   #371 (permalink)
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ooc

I'm fine with him being in there. I tried to build Tamarand to have a moderately solid AC and the total concealment helps him tremendously.
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Old 6th November 2009, 08:10 PM   #372 (permalink)
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ooc
Hmmm yeah, that bear makes a solid plug! Too bad the other way out is through backstage and Roswyn! Although, Rohna herself is still very close to back stage. I can try dropping hypnotic pattern in there, and Rohna can maybe get there to plug the other exit. That would work pretty well.

Using Hypnotic Pattern to keep them in the Tempest is not as great as it could be, since they both trigger at the start of the enemies' turn, if the pattern pulls them back into the zone, I don't think they take damage. But it'll still be helpful if you maintain the zone, slowing them would be helpful, and keeping them in the room seems like a decent idea anyhow.

As far as whether to slide them... I'm not sure it really matters. Maybe it helps marginally to move them back from the opening, so that if the hypnotic pattern misses them, they have a harder time getting out to Roswyn. But it's not a big deal. (I suppose they might try to take down the bear, too.)

I'll go back and edit Roswyn's original action in a little bit.
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Old 6th November 2009, 09:02 PM   #373 (permalink)
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Edited. Changes in Bold. IC is down.
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Old 7th November 2009, 03:14 AM   #374 (permalink)
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Is it really our turn? I don't think the kobold have acted.

Evo's post was a resume of everything we've done but I saw nothing about the kobold?
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Old 7th November 2009, 05:36 AM   #375 (permalink)
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Tondrek, confuses by all the sudden motion, tries to suss out what is going on.
OOC
Yeah, delaying until after the K's are done sounds peach.
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Old 7th November 2009, 03:54 PM   #376 (permalink)
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Shava, instinctively ducks down as she hears the ice javelin come streaming by her. Missile combat was very common on the open air. She takes the onslaught in quickly planning her next move. That Drow might just be showing me up. Apparently I need that dagger more than I thought. . . but what is it exactly? No matter, he may be useful but I still need to show my stuff. She turns her head slightly and offers the drow a light smile before rushing forward, she reaches down, scoops up her dagger and doubles back towards the far wall, starring into the room where she knew the wizard hid. I see you.

"What?!" She considered briefly following the order anyway, to not upset the command structure. She dismissed the thought. I'm not about to squeeze into a small room with the guy who throws acid, especially since it will open me up to attacks on at least two sides. Shava peered over but just couldn't see a way to get in without being immedaitely attacked. "Perhaps it may be best to keep them in." She said, mainly to herself.

Another flash of light crossed her eyes, as she held out her dagger and focused on the room. The winds suddenly pick near the entrance to the room, slamming items and furniture this way and that. They reach out with an unnatural hunger, tearing into the wizards flesh and dragging him towards the bear. The heavily armored kobolds bear down facing the winds and the flying debris as the tables in the room are thrown againt the far wall, shattering into several pieces.

[sblock=ooc]howling tempest on K(g9) (1d20+8=16). Misses both K's.

Roswyn gapes briefly at the hole blown in the wall. She prepares to launch a spell at the exotically garbed kobold thus exposed, but before she can, screams and thunder sound from the main room, distracting her attention. She looks back towards the hole just in time to see the apparent kobold leader blown sidewise in a whirling gust of wind and shattered furniture, while his bodyguard used his shield to protect itself from the raging air."Shava! So glad you could join us," she mutters to herself with grim amusement. "Maybe I can help keep those scum trapped in your lovely little storm..."

The gnome orients her new orb towards the hole in the wall. Kaleidescopic energy surges out, streaking into the back room and coalescing into a semi-translucent, rainbow-colored image of a nude kobold dancer. The dancer writhes and grinds enticingly, powerfully pulling the attention of the nearby gangsters. The spellcaster and it's bodyguard stare enticingly at the illusional dancer and move towards it, reaching out for it, despite the whirling winds around them.

Seeing it as only a figment of their imagination, they turn around. The wizard steps away, throws and orb of acid at Shava, which explodes against the wall behind her. The wizard then steps out of the back room. It's bodyguard follows, moving closer to Roswyn. The wizard, yells over the still howling winds, "I'm deaf. Defend me you idiot!"

ooc

save vs deaf (1d20=2) acid orb vs shava (1d20+9=15, 1d10+5=7)

The doorman atop the stage shivers and falls over, shattering into many pieces as the cold energy in it's blood kills it. The spear wielder moves around the tables, waiting for an ally to flank with it. That moment doesn't take long as the dragonshield steps forward to attack the dragonmarked woman. The spear just grazes her hip as she flexes to get out of the way. The dragonshield's thrusts, ducking as the woman's dagger flashes, and brings the tip of the blade into her armpit. The kobold taunts her, grabbing her attention.


save vs cold, s; k (1d20=1, 1d20=19) S does not save, K does though.


Four more kobolds stream from the room on the right, they move toward the stage, pulling javelins and hurling them at the lone goliath on the stage. The second group hurl a volley as well, slightly dimming the light in the room as they reach their peak near the lights. The goliath is able to deflect the first couple but two find their mark. The first strikes her just above the knee, the second grazes her cheek, and the third, makes it through her armor into her side. The rest of the javelins stick in the stage, just short of the mark, waving slightly from the impact. The two kobolds at the front of the stage step up and move forward. The pair behind them flip up the tables for cover.



[sblock=ooc]



Round 2

Shava: 15--Acted
Roswyn: 14-Acted
Kobolds: 10--Acted
Tondrek: 9--
Tamarand: 9--
Brenron: 9--
Rohna: 4--

Tondrek: 46/53 6/10(13) AP: 1
Shava: 12/39 7/7(9) AP: 1--bloodied, marked by K
Brenron: 40/44 9/9(11) AP: 1
Tamarand: 41/41 8/8(10) AP: 0
Rohna: 43/51 resist 1 all 11/13 AP: 1
K: -36--bloodied
S: -36 ongoing cold 5--bloodied
S(doorman): -38 ongoing cold 5--bloodied--dead
D(dancer): dead
W: -19--deafened(save ends)
K: -4

Map Legend

K: Heavily armored kobold
S: spear toting kobold
W: purple robed kobold
D: Dancer(dead, removed)
Black square with Yellow C: Square provides cover
M: javelin toting kobold
Red M: Mitra/Spirit Companion
Black Dotted area: sphere of darkness
Green dotted area: Storm
Attached Files
File Type: xls dirty money round 2.5.xls (30.0 KB, 12 views)

Last edited by EvolutionKB; 8th November 2009 at 03:14 AM..
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Old 7th November 2009, 05:02 PM   #377 (permalink)
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[sblock=OOC]Is the above post including the kobolds round 2 actions? If so then can we get it marked as "acted" for a clear picture of where we are in the round if you please? Do you want me to drop the wizard or push him back into the storm cloud? Im pretty sure that he is the only one that can hurt my bear, so having him gone sooner rather than later would be very good.
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Old 7th November 2009, 05:15 PM   #378 (permalink)
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ScorpiusRisk Goblin Sharpshooter (Lvl 2)
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ooc
I will sustain the Storm next round, and move it if wanted. I'm kinda stuck so will most likely burn my action point to second wind and attack.
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Old 8th November 2009, 03:08 AM   #379 (permalink)
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OOC: Yes the kobolds have acted, updating now.
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Old 8th November 2009, 03:50 AM   #380 (permalink)
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Seeing the Stormy Half-Elf in pain, Tondrek scrambles over nex to her, near the spear-kobold. He takes out a small vial of his own essence and rubs it at her, the alchemical fluids it emits restoring some vitality. Then, with a yell of Bad spear-dragon-lizard-small-guy!, he channels magic into his staff and uses a short thrust to try to knock the little guy out. The magic of the strike wraps around Shava, seeming to bolster he power as well.
OOC Re: Healing (Everyone)
I just realized that someone needs to have spent a HS to recharge Tondrek's healing power. I don't think folks spent them when he healed them (they shouldn't). If you did, let me know, and I'll consider that a recharge. For now, I'll dock one from T so we have at least one to use.
Actions
Move to I13; minor to Healing Infusion on Shava: She regains health as if using an HS+3 w/o spending a HS. Then Magic Weapon vs S: AC 20, 11 nonlethal, and Shava gains +1 to hit and +3 to damage attacks until end of Tondrek's next turn. If S is still up, Tondrek will spend an AP to use a minor action to get Doggie next to him (under the table at G11); if not, he won't spend it yet.
Tondrek
Tondrek—Male Half-orc Artificer 6
Initiative: +7, Low-Light, Passive Perception: 19, Passive Insight: 14
AC: 22, Fort: 19, Reflex: 19, Will: 17 — Speed: 6, 8 when charging
HP: 45/53, Bloodied: 26, Surge: 13, Surges left: 5/10; Half-orc Resilience
Action Points: 1, Second Wind: Not Used
Powers -
Magic Weapon
Static Shock

Scouring Weapon
Repulsion Strike

Icebound Sigil
Flameheart Defender

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Battle Staff +1 (daily)
Point Blank Repeating Crossbow +1 (encounter)
Skald's Leather Armor +2 (daily)
Onyx Dog (daily)
2 Clockwork Bombs
2 Woundpatches
2 ALchemist's Acids


Doggie—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 22/9; Bloodied 4

Full character sheet
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