By the way, there is enough cover in the room to stay hidden for anyone outside the room, not talking that there is parts of the room where you just have no line of sight.
But at start, the room have only one source of light, the fire, but it gives only dim light to the room, so everyone inside have concealment to your best Perception guy. But Gog is only 2 points behind Radtash, so that's not a big deal.
In other word, the wall only hinder you from entering and putting yourself in a better position to reduce the chance of cover for the kenku.
And for the specter, he has turned invisible, that was just obvious.
If people haven't post by the end of the day, I'll assume they keep there ready action. Only Arkavas have acted and given +1 to hit to everyone. (and kill another tribal)
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"Too dark, yep yep yep," Sweetness complained. "No good for fighting, and bird-men aren't going to come out..." The gnoll gave a low whine, then pitched her everburning torch into the room. As the light expanded a bit, Sweetness crouched forward, ready to spring...
OOC: Toss Everburning torch into room, aiming for about D 6 (just past the fire pit). Not sure what kind of action that would be- it isn't an attack, nor a simple drop item. If it isn't a standard action, then Ready an attack against the first kenku to become visible (Disheartening strike +12 vs. AC)
I am bored today, so I looked up all the relevant references. See "Targeting what you can't see" on page 281 of the player's manual. For creatures you cannot see, beating their regular stealth check reveals their general direction, and beating their stealth check + 10 reveals their exact location.
Radtash rolled a 26 perception check, so the monsters would only need a stealth check of 16 to remain hidden. Also, more than ten squares of distance would add a -2 to Radtash's perception check.
Even if we could learn the monster's locations, our ranged attacks would still take a -5 to hit (except area attacks), since we cannot see them.
Also, the "Obscured Terrain" box on page 61 of the Dungeon Master's Guide states:
You can see through lightly obscured squares, but take a -5 penalty to Perception checks to see or spot things.
Concealment: a creature has total concealment against you if 5 or more lightly obscured squares stand between you and it (including the nearest square of the creature’s space). Closer creatures have concealment, but not total concealment.
I hope this is useful, and not annoying rule lawyering.
__________________
Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
Thanks for that Impact. All I have to say, it is nothing have change... or maybe yes, you have less chance than I thought to see them for now That last kille kenku should have stay hidden with that -5 penalty to Perception.
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"I'm not normally a fan of brute-force approaches..." Narvala says. "However, in this case..."
She steps up, everburning torch in one hand, staff in the other, and begins systematicly blasting every square in the room with holy fire.
ooc
Move to I6, then attack H11 with Grasping Shards. She'll follow that with attacking E11, then B11, then H8, then E8, then B8, etc. until she sees a target or she's blasted the entire room.
Narvala enter the room and as she turn the corner, she see a creepier ghostly figure which is not the one the team have seen previously.
OOC
Map Updated The small red flame is where the light source is now.
Narvala have spend 3 square of movement when she have spotted the Wraith. She has 3 squares left for this Move action and still get her Standard and Minor actions.
Arkavras, Radtash, Gogmorthak and Sweetness have all spend there turn. Radtash and Gogmorthak have both readied action. For Sweetness, throwing the light source, I consider it a standard action, a basic ranged attack with automatic hit.
Tinwe didn't state anything for Gruff, so I'm ok for them to still act. As Tinwe have been inactive for long, you can suggest action, even using encounter or Daily, as long as it is reasonable (so no suicidal action).
I'll wait for tomorrow to finish the turn, unless I have Tinwe and Drothgery completing there actions.
Kenku Tribals
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.
Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.
Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.
Wraith
HP 37; Bloodied 18
AC 16; Fortitude 13, Reflex 16, Will 14
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant (see also regeneration above)
Shadow Touch (standard; at-will) ✦ Necrotic
+8 vs. Reflex; 1d6 + 4 necrotic damage, and the target is
weakened (save ends).
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"There is another undead creature in here." She says when she sees the wraith. Narvala backs up, and then tosses a blast of radiant energy at the wraith and forces it back with the Flame's power.
ooc
Since she knows there are at least two undead around, she wants to hold off with Rebuke Undead until she can hit multiple targets with it.
Continue move to I3. Then attack with Sun Strike.
Sun Strike (1d20+9=25, 1d8+7=10) 25 vs. Ref will HIT for 10 radiant damage (+5 due to vulnerable 5 radiant), and slide the wraith back to I11.
Hey all.
Sorry I've been inactive. I've been sacked with work to do over the last few days. I should be getting back into the swing of it shortly. In the meantime, feel free to rp Gruff as needed to move things along. I know how PbP can be frustrating when people don't post, and I never mind someone else taking the reins when necessary.
Gruff takes a quick step inside the room, glances at the wraith Narvala spotted, and a jolt of lightning wraps around the undead.
Mechanics
Move: I9
Minor: Mark Wraith with Aegis of Ensnarement
Standard: Lightning Lure on wraith: 1d20+5=12, 1d6+6=7
Most likely a miss. I added the wrong mod, though- it should be +7 not +5, for a total of 14 vs. Fort.
__________________
L4E
Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5
Hunter's Quarry
Twin Strike
Hit and Run Predatory Eye
Off-hand Strike Jaws of the Wolf Hunter's Privilege
Shane
http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2
Astral Seal
Sacred Flame
Gaze of Defiance Bane
Healer's Mercy
Healing Word x2
Beacon of Hope
As Narvala shoot, a wraith appears behind her and attack her. She feels her life force drain and her bolt of holy light seems to hit the otehr Wraith with less strength.
Gruff pull the other Wraith to them.
Seeing the undead have more interest by the intruder than them, they decide to get out of hiding and attack the two how are in the room.
Narvala receives a dagger deep in the chest, which hurt her badly. The Kenku sneka back behind his sarcophagus, but not before he receives Sweetness dagger in his throwing arm.
The other kenku throw a dagger at Gruff but miss. But in that attempt, he didn't revealed his location.
The two tribals come out too and attack Gruff. One hit him and too proud of his hit, is unable to quickly find another hiding place. The other was too scared and miss Gruff but quickly find a new hiding place.
The Wraith next fighting Gruff hit him, and he also feels his life drained away by the creature.
Narvala, concentrated to evade further arm, easily dodge the next attack against the Wraith.
Unnoticed, the invisible specters move through the walls. The become visible as they attack the group with a spectral blast. Arkavas and Gogmorthak are both hit by the first specter. Radtash quickly replies to him with a bolt of light that hit him. The specter ignore the pain and take the occasion to attack back the Kalashtar, who is wounded by the specter. Arkavas is warded by the light of Arkavas prayer.
The other specter appears next to Sweetness and tries the same trick, but only Arkavas is hit by the blast and the specter cannot even pierce through the warded light surrounding him.
Wraith have an AoO for using a ranged attack in his face: AoO on Narvala vs. Refl (1d20+8=26, 1d6+4=10) Hit and weakened. That means Narvala did only 3 damages [(10+5(Vulnerable))/ 2(weak)] / 2 (Insubstantial) = 3 damages.
Tinwe, I give the stats exactly so you can see that a 12 wouldn't hit, but a 14 hit against Fortitude. So hit and pull to you.
Lots of action. Impact, if you want to not do your readied action because of the AoO, you can remove it, but considering you did 7 damages (after insubstancial) and you gave 6 THP (which are almost gone), I thought it was a good trade to take the risk.
Status
Specter1 23/30, Barrage used
Specter2 30/30, Barrage used
Wraith1 37/37
Wraith2 27/37
Sneak1 33/42, -2 att. UEoNT (Sweetness)
Sneak2 42/42
Kenku Tribals
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.
Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.
Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.
Wraith
HP 37; Bloodied 18
AC 16; Fortitude 13, Reflex 16, Will 14
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant (see also regeneration above)
Shadow Touch (standard; at-will) ✦ Necrotic
+8 vs. Reflex; 1d6 + 4 necrotic damage, and the target is
weakened (save ends).
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I don't think the damage from wraiths being vulnerable 5 radiant should be reduced due to the insubstantial property or Narvala being weakened. That seems counter-intuitive, given how the vulnerable property works.
And yes, I forgot about placing the wraith next to the Caustic Rampart.
I asked myself the question before I write that last post, and here what I found in the compendium:
Weakened
Your attacks deal half damage. Ongoing damage you deal is not affected.
Insubstantial
When a creature is insubstantial, it takes half damage from any damage source, including ongoing damage. Some creatures are inherently insubstantial, which is noted in their “Resist” entries. See also half damage.
Half damage
When a power or another effect deals half damage, apply all modifiers to the damage, including resistances and vulnerabilities, and then divide the damage in half.
So, RAW, it is that. I agree that it is not the most intuitive way to put it. I would have half damage of your power because of weakened and then half damage received because of the insubstantial ability. I start to find those Wraith pretty nasty.
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Gruff calls out "Right then! Back to plan A!"
He lands a solid hit on the wraith before disappearing and reappearing on the other side of the acidic fog. He strikes down the kenku that wounded him, then runs back into the hall to defend his fellows against the specter.
Move: J6 (unless I see more targets; let me know if I do and I might revise)
Minor: Aegis Specter
Specter is marked, taking -3 to all attacks that do not include Gruff until Gruff marks another target with Aegis.
South wraith is marked until EoNT, taking -3 to all attacks that do not include Gruff. Gruff will pull this target adjacent if it makes an attack that does not include him. If he does so, it will grant CA until its EoNT.
Could you please shift Sweetness to another square? I would like to shift Radtash into L6 to get away from the Specter at N5.
__________________
Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
"Stupid dead thing! Yep yep yep," Sweetness snarled, dancing nimbly forward into the room. She paused, taking stock of the situation there and keeping her dagger ready for another throw... Between the darkness and the swirling wall of acidic gases, there were no kenku to be seen, so she threw the dagger into the nearer of the two spectral beings...
OOC:
Move: using Tumble utility power to shift three squares to I 6
Minor: Perception roll, 1d20+4= 8 (no kenku spotted, I guess)
Standard: Using another Disheartening Strike throw (at south specter if no kenku visible); +12 vs. AC= 22 (hit); damage 1d4+6= 7 (3 with insubstantial); rolls Roll Lookup
Moving to L6 will only slide you up next to the wraith at K7. Not too good. I've got a better idea.
"Buggeroff! Git!"
Actions
Minor: Curative Admixture
Target: Self (Odd. I should be using this on others, but it seems that I'm always the one about to die).
Effect: +13HP (Total at 27 for now)
Standard: Thundering Armor
Primary Target: Radtash
Secondary Target: Wraith at N5
Attack: 1d20+8=25 vs. Fort. Hit!
Damage: 1d8+7=11 halved rounded down = 5
Effect: Wraith is pushed to O5, Radtash gets +1 to AC
Minor: stow staff and crossbow / draw fullblade
BTW: The caustic abomination is now no more. The gloves are off. It's killing time!
Having put herself in a rather difficult position, Narvala steps back and gathers her resolve, then looks to see if there was anything else she missed in this tangle.
ooc
Move: Shift to I4
Standard: use her second wind (regain 9 HP, +2 to all defenses until EONT, lose one surge)
Minor: Perception check.
With so many enemies around, Gogmorthak curses lying on the ground and grunts as he stands. Hefting his axe he charges into the room veering north past Narvala.