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Old 8th October 2009, 08:04 PM   #221 (permalink)
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OOC
True, a ready action is a immediate reaction, so you spend your chance to use it later. Ok, there is a cost, but conceding initiative can be a much higher price. That could mean leaving a monster act twice before you act again.

For an AoO, you can do it once per opponent per turn, and doesn't cost your immmediate reaction/interrupt action you can spend between your turn.

I'll correct what I said. If you ready an action to react to an ally action, your turn finish after your ready action. That include any effect on you and save you have to do. If you ready an action to react to a monster action, no change to RAW. That way, if you want to develop a tactic like:

Figther: Use Come and get it (he bring every enemy around him)
Sorceress: Reday action: Use Swirling Star (She do an area blast around the figther)
Figther: Shift away from the crowd.

So, Tinwe, you are welcome to restate your action at the light of that. I hope everyone find that reasonnable. I just want to prevent abuse and have the more flowing game as possible. We have a great post rate in this adventure, and I think it the method of combat help to it.

Edit: I've edited the first post to reflect that new homerule.
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Old 8th October 2009, 08:28 PM   #222 (permalink)
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Tinwe
If you would like, Radtash could use Sacred Flame to grant you a saving throw instead of using Astral Seal to give you healing. Of course, Radtash would need to hit, and you would have to make the saving throw.

I would like to try to kill Specter1 this round, since it recharged Spectral Barrage.

Velmont
I don't think that readying an action normally concedes initiative. From the Ready an Action entry in the compendium:

Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action.

That said, I think your houserule is reasonable.
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0

Last edited by Impact; 8th October 2009 at 08:39 PM..
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Old 8th October 2009, 10:14 PM   #223 (permalink)
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OOC
It's mainly depend on the circumstances. Imagine we had a normal initiative and Gruff ready an action against a Wraith:

Gruff
Specter
Radtash
Wraith

In such case, Gruff would lose his initiative compare to the Specter, but not the Wraith. If it ready for your action, he would still lose his action to Specter, but act before you.
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Old 9th October 2009, 12:49 AM   #224 (permalink)
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Save vs. Weakened = 1d20 = 20! Too bad you can't crit on a save. In any case, Arkavas now has full strength.
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Old 9th October 2009, 02:08 AM   #225 (permalink)
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Gruff moves up next to the specter, and slices at it with his blade.

Booming Blade (1d20+9=29, 1d8+5=7, 1d6+4=7)
Crit for 13+1d6=3 = 16 damage, cut to 4 by weakened and insubstantial. All squares next to Gruff are difficult terrain for the specter, and it takes that extra 1d6+4 = 7 damage if it moves away.
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike


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Old 9th October 2009, 03:04 AM   #226 (permalink)
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Seeing the undead enemies being soundly beaten, Radtash gains hope and courage. Finding the weakest target, he calls down radiant vengeance upon it's unholy body, utterly destroying it.

Narvala, you struck a mighty blow against our enemies, and deserve the aid of the Light. A healing light washes over Narvala's body.

Mechanics
Minor Action: Perception check to find hidden enemies in mausoleum (1d20+8=26)
Standard Action: Sacred Flame vs Specter1 at M5
  • Attack: 1d20+8=24 vs Reflex, HIT
  • Damage: 1d6+4+5=14 divided by two is 7 radiant damage
  • Hit Effect: Gruff chooses either to gain 6 temporarily hits points or to make a saving throw
Minor Action: Healing Word on Narvala
  • Effect: Narvala can spend a healing surge and regain an additional 1d6+4=10 hit points.
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
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Old 9th October 2009, 07:25 AM   #227 (permalink)
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ooc: I'll start working on my post, but with all these status effects I'm lost on how all these undead are doing? unless I should just start chasing kenku around. But in my experience wraiths are absolute nightmares if you let them regen too much.
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Old 9th October 2009, 04:53 PM   #228 (permalink)
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Tinwe Kobold Slinger (Lvl 1)
OOC: Grim will take the temp HP
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike


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Old 9th October 2009, 07:28 PM   #229 (permalink)
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Quote:
Originally Posted by Erekose13 View Post
ooc: I'll start working on my post, but with all these status effects I'm lost on how all these undead are doing? unless I should just start chasing kenku around. But in my experience wraiths are absolute nightmares if you let them regen too much.
Undead Status
The three remaining undead are all prone and dazed. I believe the other effects have ended. Also, Wraith2 is nearly dead (5 hp).
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
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Old 9th October 2009, 07:50 PM   #230 (permalink)
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OOC
Map Updated

Status too, to help Erekose13 to evaluate the situation.

By the way, Radtash have found the two hiding kenku.


Status
Specter2 [M9] 21/30, Barrage used, Marked by Gruff, Prone, Dazed UEoNT (Narvala)
Wraith1 [M7] 26/37, Prone, Dazed UEoNT (Narvala)
Wraith2 [I9] 5/37, -2 att. UEoNT (Sweetness), Prone, Dazed UEoNT (Narvala)
Sneak1 [F3] 33/42
Sneak2 [??] 42/42
Tribal [??] 1/1

Arkavras 23/41 [5]
Gogmorthak 33/57 [10], 1AP
Gruff 32/49 +6 THP [9], +2 def. UEoNT (Gruff)
Narvala 38/38 [2]
Radtash 33/39 +5 THP [7], 1 AP, +1 AC UEoNT (Arkavas)
Sweetness 40/40 +5 THP [6]

Arkavas : Caustic Rampart used
Gogmorthak :
Gruff :
Narvala :
Radtash :
Sweetness :

Kenku Tribals
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.

Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.

Wraith
HP 37; Bloodied 18
AC 16; Fortitude 13, Reflex 16, Will 14
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant (see also regeneration above)
Shadow Touch (standard; at-will) ✦ Necrotic
+8 vs. Reflex; 1d6 + 4 necrotic damage, and the target is
weakened (save ends).
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Games
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Rinaldo di Senzio in The Lion's 2nd Face (LEW)
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Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


"Experience is that great thing that allow you to see a mistake when you do it again."

Last edited by Velmont; 9th October 2009 at 09:56 PM..
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Old 9th October 2009, 09:48 PM   #231 (permalink)
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Tinwe Kobold Slinger (Lvl 1)
OOC: Gruff spent his second wind this turn, so he should be at 32/49 hp + 6 temp hp, and +2 all defenses.
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike


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Old 9th October 2009, 09:55 PM   #232 (permalink)
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OOC
OK, you didn't tell it in your second post, so I didn't assume anything.
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Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


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Old 10th October 2009, 08:26 AM   #233 (permalink)
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Gogmorthak looks for the wraith he knocked around. Spotting it in front of Sweatness he charges down as best he can to send his axe swinging. Seeing it fall he turns to the nearest kenku and falls on it in a vicious fervor.

ooc
Actions:
Standard: charge to H9 (with a move of 8 while charging and a move action remaining I'm pretty sure Gog can make it here) howling strike vs. wraith (1d20+12=19, 1d12+1d6+7=11) = hit = 5 dmg! = dead
Triggered ability: Feral Might, gain +9 temp hp.
Triggered power: Swift Charge, charge to C8 howling strike vs. kenku @ C7 (1d20+12=25, 1d12+1d6+7=14) = if thats a tribal = dead


stat block
Gogmorthak d'Tharashk - Orc Barbarian 5
Initiative: +2, Passive Perception: 18, Passive Insight: 13
AC: 17, Fort: 20, Reflex: 14, Will: 14 - Speed: 6
HP: 33/57, Bloodied: 28, Surge Value: 14, Surges left:12/12
Action Points: 0

Powers:
Devastating Strike
Howling Strike
Wild Shape

Warriors Surge
Swift Charge
Avalance Stike
Hammer Fall
Grasping Claws
Combat Sprint

Rage Strike
Rage Drakes Fury
Frost Wolf Rage

Deathcut Hide Armor
Brooch of Shielding
Flame Bracers
Potion of Vigor
Potion of Healing
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Old 10th October 2009, 05:08 PM   #234 (permalink)
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OOC
Charging, you must go to H8 (the nearest free square), not H9. The cover of the sarcophagus is difficult terrain. But in the end, because you have speed 8 while charging, it makes no difference.


Quickly, both sneak hide behind the sarcophagus. Gogmorthak lost both of them. When he see them again, it is too late, he just received two dagger in the chest and he falls, dying from those mortal wounds.

In the Hall, Gruff, being on the defensive, avoid the attack of the Wraith while the Specter dissapear..

OOC
Sneak1 on Gogmorthak: Stealth, Attack, Damage, Sneak (1d20+11=27, 1d20+9=28, 1d4+6=9, 2d4+4=8) Hit for 17 damages.

Sneak2 on Gogmorthak: Stealth, Attack, Damage, Sneak (1d20+11=29, 1d20+9=26, 1d4+6=9, 2d4+4=12) Hit for 21 damages. That's enough to take Gog down.

Wraith on GruffAttack, Damage (1d20+8=14, 1d6+4=8)


Status
Specter2 [??] 21/30, Barrage used, Marked by Gruff, Prone, Dazed UEoNT (Narvala)
Wraith1 [M7] 26/37, Prone, Dazed UEoNT (Narvala)
Sneak1 [E2] 33/42
Sneak2 [D2] 42/42

Arkavras 23/41 [5]
Gogmorthak -5/57 [10], dying (0/3), 1AP
Gruff 32/49 +6 THP [9], +2 def. UEoNT (Gruff)
Narvala 38/38 [2]
Radtash 33/39 +5 THP [7], +1 AC UEoNT (Arkavas)
Sweetness 40/40 +5 THP [6]

Arkavas : Caustic Rampart used
Gogmorthak :
Gruff :
Narvala :
Radtash :
Sweetness :

Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.

Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.

Wraith
HP 37; Bloodied 18
AC 16; Fortitude 13, Reflex 16, Will 14
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant (see also regeneration above)
Shadow Touch (standard; at-will) ✦ Necrotic
+8 vs. Reflex; 1d6 + 4 necrotic damage, and the target is
weakened (save ends).
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Rinaldo di Senzio in The Lion's 2nd Face (LEW)
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Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


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Old 10th October 2009, 05:33 PM   #235 (permalink)
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ooc

Was that the monsters' turn?
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Old 10th October 2009, 05:43 PM   #236 (permalink)
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OOC
Yes, with 4 monsters left, the turns are quick. And wounding Gog to death is quite enough I think to justify a turn.

Oh, and Map Updated
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Rinaldo di Senzio in The Lion's 2nd Face (LEW)
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Old 10th October 2009, 05:49 PM   #237 (permalink)
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OOC: Can one of the leaders heal Grog relatively easily? If not, I'll have Narvala pull him back over by her via Divine Call and she'll use one of her potions of healing on him.
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Old 11th October 2009, 12:37 AM   #238 (permalink)
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H.M.Gimlord Kobold Slinger (Lvl 1)
Narvala


I can't help. I'm out of infusions. I'm going to help Gruff finish off this Wraith until the Specter shows up.



Arkavas slides up next to Gruff and shoots him a dimented grin. Nodding sideways toward the ghost on the floor, he laughs.

"Cheers old fellow. Let's lay this one out!"

The unwieldy blade finds a mark with unlikely precision, but it cuts right through the undead creature like broom through smoke.

"Why don't you die?...Oh, yeah. You're already dead, aren't you."
Actions

Move: Shift to M6
Minor:
Standard: Magic Weapon
Target: Wraith
Attack: 1d10+12=14+2 for CA. That's a hit! (barely)
Damage: 1d12+6=13 halved, rounded down = 6
Effect: Gruff get's an additional +1 to hit the wraith and does an additional +3 damage before it's halved.
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Last edited by H.M.Gimlord; 11th October 2009 at 12:49 AM..
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Old 11th October 2009, 03:03 AM   #239 (permalink)
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Did the Specter make a stealth check? If not, we should still know where it is, even if it is invisible.

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Radtash still has one use of Healing Word, which he will definitely be using on Gogmorthak
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
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Old 11th October 2009, 08:44 AM   #240 (permalink)
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ooc: actually I think Gog is still standing. He had 33hps before he started his turn and gained 9 temp hps for killing the first wraith. With 38 dmg that should leave him with 3hps left. Hopefully leaving him a moment to use atleast second wind or one of his powers that lets him use a healing surge while attacking. Not that I'd mind the Healing Word
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