The last kenku, in a desperate move, slice through Gruff armor.
The specter reappear behind Radtash, who is unable to evade his drain.
But in face of two enemies, the group quickly dispatch them, putting the kenku out of combat and banishing the specter from this world. once that done, the group take a quick rest and looks at there wounds before deciding what they'll do next.
Radtash circles around and sniffs some bedding near the fire, and eventually settles down in a warm spot. His tongue lolling out of his mouth and his breath panting, he looks content but weary. Thank you for getting that Specter off of me, friends. I require a few minutes of rest to fully recover myself.
Eventually he stirs, and trots around the room, quickly examining the bodies, tombs, crypts, and the dragon skeleton.
Mechanics
Radtash takes a short rest and spends one healing surge, regaining 9 hit points.
Perception check to search the room: 1d20+8=20 (Radtash will not try to open sealed crypts or tombs yet, but will search their interior if someone else is opening them)
__________________
Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
Arkavas looks from one companion to another with an apologetic face.
"I feel downright awful, I got us into this mess in a way that could have gotten you all killed."
OOC
Arkavas helps to look around the room
During the short rest, he'll spend a healing surge to get one of his Infusions back.
Valemont:
Can we have a total of 20 minutes game time rest?
If so, Arkavas will generate another Healing Infusion and spend two more healing surgest to get himself up to max.
Tinwe & Erekose13
Are you guys OK on surges to get back up to speed, or do you need some help?
Healing Infusion: As I see it. You still have your two healing infusion, but there power are expended. At the end of this short rest, anyone in the team could have expended an healing surge to refuel one of your infusion, or both if someone is willing to give 2 HS, or two person is willing to give 1 HS each.
I think it is a great way to spread the healing surge expenditure in a team. If someone was unharmed during a fight and both infusion was spent on someone else, that person could contribute one or two HS for the team, rather to have someone with no more HS and another one with 8 more to go...
That makes me think I need to review the combat to see if I have reduce the number of healing surge of anyone who have been affected by your infusion.
Short Rest: I'm not a fan of multiple short rest. I find it abusive to do so and then use healing word/infusion multiple time during the multiple short rest and still have them on next combat.
But I've always allowed people to spend such encounter power before the short rest if they still have them, or before the next encounter, but in that case, they would not have them for the coming encounter.
In other word, a short rest (for me) doesn't have a fixed time, it's just a moment from a few minutes to a few hours where people have a time to relax, chat, walk, think, etc...
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Spend a healing surge to replenish one healing infusion and use it.
Ask someone else to spend a healing surge to replenish a healing infusion and use it.
Forego a short rest and take a milestone for an AP
As I understand I can only do one of these. Is that true?
If so, I will spend a healing surge to replenish one healing infusion, since I've got 5 left, I don't need to ask for someone else's. I'll wait until radtash and gog post before I decide who to use it on though. I'm not too keen on starting the next encounter nearly bloodied, but if they can't get back up to max, I would help them before myself.
Spend Healing Surges: After a short rest, you can spend as many healing surges as you want. If you run out of healing surges, you must take an extended rest to regain them.
Healing Infusion (from D&D Compendium)
During a short rest, you or an ally can spend a healing surge to replenish one of the infusions expended.
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Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
So, in that case, I can spend 2 healing surges to get back to max, and an additional healing surge to replenish a single infusion. Right?
OOC
My guess would be that you can create as many healing infusions as have expended, as long as one healing surge is spent per infusion created.
__________________
Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
Last edited by Impact; 16th October 2009 at 07:44 AM..
Reason: I realized the text said "replenish one of the infusions expended", meaning you could only recreate up to two infusions
Sweetness continued to prowl around the room once all the kenku were dead (and the spectral beings were dead again). She took the time to search the kenku bodies, and poked around the room as well, looking at each of the room's exits. Despite the exertions of combat, she seemed undaunted and restless.
OOC: After 2 encounters without an extended rest, we ought to all be up for a milestone- if so, I think that gives us each an AP, and allows Sweetness to recharge her expended Daily item power. At least that is how I understand matters- I haven't actually been in a 4E game that got to a milestone yet. Sweetness will take a short rest, if only to recharge Encounter powers
Sweetness will also attempt to Aid Radtash on a Perception roll for a search of the room; 1d20+4= 18 (success); roll Roll Lookup
OOC: After 2 encounters without an extended rest, we ought to all be up for a milestone- if so, I think that gives us each an AP, and allows Sweetness to recharge her expended Daily item power. At least that is how I understand matters- I haven't actually been in a 4E game that got to a milestone yet. Sweetness will take a short rest, if only to recharge Encounter powers
According to page 259 in the PHB, you are right. I also think that Valemont has acknowledged this in his last status block. I believe you already have an 'AP 1' next to Sweetness' name.
Valemont or TwoHeadsBarking
Can replenish two healing infusions in a single short rest (I would, of course need two healing surges, either from myself or an ally)? My understanding has been that I can only do one.
Healing Surge: You can have up to 2 healing infusion, and you can recharge all of them during a shot rest. You can spend all the HS you want during a short rest, and they can be use to heal yourself or replenish an healing infusion.
Quote:
Originally Posted by PHB p.226
Daily power from magical items: A magic item’s daily power can be used
once per day and is renewed when its user takes an
extended rest. As with daily powers provided by your
class, there is a limit to the number of magic item
daily powers you can use on any given day. This limit
depends on your level.
At 1st–10th level, you can use one magic item daily
power per day.
At 11th–20th level, you can use two magic item
daily powers per day.
At 21st–30th level, you can use three magic item
daily powers per day.
Each use of a magic item daily power must come
from a different magic item. At 11th level, for example,
you can use the daily powers provided by two different
magic items, but you can’t use two different daily
powers from the same magic item. Your character
sheet includes boxes to help you keep track of these
uses.
Each time you reach a milestone (see page 259), you
gain one additional use of a magic item daily power.
This benefit can be used to activate any magic item
daily power that you have not already used this day
(even if you’ve already used a different daily power
from that magic item).
After you take an extended rest, all of your magic
item daily powers are renewed, and you start fresh
with regard to the number of magic item daily powers
you can use per day.
That mean, unless your item explicitly tell it, it won't recharge after a milestone, but you would be able to use a second daily item from now on.
Yes, this is a Milestone, I've edited your number of AP in the last status.
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2 to get back to max, and 2 to replenish 2 healing infusions.
This leaves him at 1 surge. I suppose that will do. If anyone wants to donate a healing surge I would be grateful, but it's not necessary at this point.
I'll also be keeping better track of these in a mini-stats block so that I can avoid the confusion myself.
Good news, Gruff and Arkavas have one more HS than shown in the last update. I reduce by 1 there number of HS when Arkavas used his curative infusions.
A suggestion. Before you replenish yourself your infusion. Before you do it, you are at 4 HS left. Except Narvala, you have the least, and you have someone like Gruff who would be with at least 8 after he decide to expend some HS to heal himself.
I'm not sure how many more encounter you'll want to do before trying to find a safe place to do an extended rest, but you better spread the HS expenditure as much as possible to have everyone up as long as possible.
Outside of the two closed sarcophagus and the three closed crypt, the group find nothing of value, only a few pieces of mundane equipment made for the usage of the kenkus and some everyday items. They seems to have established home in the Tor, and the Crypt have become there living quarters.
"Say, Grim. Or is it Gruff. I don't believe I've said your name right since we started on this little adventure. What say we take a look at the other room."
Arkavas walks over to the pool in the middle of the other room and looks in, expecting to see anything but his reflection
I am reluctant to disturb the dead, however, we are here to locate Gareth's amulet. Perhaps it would be wise to exhume the crypts and sarcophagi before moving on?
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Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0