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Old 16th September 2009, 06:13 AM   #21 (permalink)
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ooc: back in town tonight, will post tomorrow after sleep
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Old 16th September 2009, 02:59 PM   #22 (permalink)
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Gareth listen to the group. As the Gnoll asks his question, he answers "No. Maybe the three of them are still hiding in there, maybe they have disappeared and the place is empty. They might have put trap in that place... your guess is as good as mine."

He takes out a purse. "Here 250 gp up front. I'll give you 500 more once you'll be back with information on the location of the amulet, or even better, the amulet itself." He gives the purse to group.

"I need to go. I have a business meeting. As I told you, you can find me in a farm a few miles north of here. Take the northern road and you can't miss it." After giving you a few more indication to find the farm, he leaves you.

OOC
If you want to buy anything with that money, say so. Action should start later tonight or tomorrow morning.
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Old 17th September 2009, 12:02 AM   #23 (permalink)
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Where are we now? In Wroat?

"Shall we head out then? I am ready to travel to the farm. I hope you don't mind if I follow along in a more inconspicuous form."

Blurring slightly, Radtash's form seems to melt and drop towards the ground. Grey, mottled fur appears, and abruptly a dog is standing in Radtash's place. It appears to be a mongrel, and a rather scruffy one at that.

Finally back in his favorite traveling disguise, Radtash relaxes. As always, he offers a silent thanks to the Wardens of the Wood for teaching him this trick.
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Old 17th September 2009, 12:30 AM   #24 (permalink)
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I would, actually, like to spend this money if I may. I would like to buy the following alchemical items (or components for them):
2 Woundpatches
2 Tethercords
1 Blastpatch (Shockpatch)

"Oh...Gareth. Before you go, I'm wondering if there is, anywhere around here, a place where I may make use of these funds? An apothecary or alchemy shop perhaps?"
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Old 17th September 2009, 12:41 AM   #25 (permalink)
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OOC
You are in Wroat and you are about 2 days of walk from the Tor.

If you want to spend that money, Wroat is a big city enough to have all heroic items you need I would say. Also note that the 250gp is for the group, not each, so if you want to spend it all, you should ask your companions too who will probably hope to have a share of it.

Once the spending settle, we will enter action.
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Old 17th September 2009, 03:09 AM   #26 (permalink)
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My bad. I was about to say...'My! We have a generous patron.'

Never mind. Not because I just realized I'm not as well off as I thought, but because I see that Radtash is ready to go, and I'm likely the only one who wants to shop. If I'm outvoted, I'll concede to go along with the group.
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Old 17th September 2009, 03:19 AM   #27 (permalink)
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OOC
Where are we now? In Wroat?

"Shall we head out then? I am ready to travel to the farm. I hope you don't mind if I follow along in a more inconspicuous form."
"I don't mind. I don't see that it will do much good, though; we hardly travelling covertly." Narvala says.
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Old 17th September 2009, 07:46 AM   #28 (permalink)
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"I don't mind. I don't see that it will do much good, though; we hardly travelling covertly." Narvala says.
A foreign thought slips into Narvala's mind: "I hide my true form to hide from the Quori. I fear we would be pulled into battle if we blundered across an Inspired agent that perceived my Kalashtar nature. It would at least delay our quest, and at worst put us all in great danger."
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Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
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Old 17th September 2009, 08:33 AM   #29 (permalink)
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Quiet until now, Grogmorthak nods to the others in the lodge, "I am ready to lend my axe and my nose to the search. Lets be off then." he stands almost as tall as the gnoll and between the two form a very outlandish and savage pair.
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Old 17th September 2009, 05:11 PM   #30 (permalink)
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The first day of travel have been a long and dull day. You've been walking among farms for half the day before reaching the forest edge. From there, guided by the map and Radtash sense of orientation, you have followed the landmarks showed on the map. The map seems to be finely done and you have no difficulty to find your way.

The second day is well advanced, and the light start to dim under the cover of the trees. You have for at least two more hour of light, but you starts to worry that you won't be able to find the tor tonight when you suddenly get out of the forest into a large glade.

From the edge of the forest, about 30 feet from you, you see a weathered pile of stones and packed earth protrudes from the ground like a giant’s rampart. The battered shell of a ruined tower leans from the tor’s apex. The tower is roofless and hollow.

The tower seems to be what you've been seeking. The place match the description Gareth have gather about it, except the time and the elements seems to have taken their share on it. After a moment, you decide to climb up the tor. To reach the ruins of the tower, you climb up. An easy task that need no rope, but you think that kind of terrain would have given a good advantage to the defenders of that tower if it would have been attacked.

As you enter the ruins, you feels a fresh breeze blowing. The remains of the tower seems empty and uninteresting, except from an wooden hatch in the ground. Inspecting the ground, you find many crows feathers spread on the tower's ground.
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Old 17th September 2009, 07:02 PM   #31 (permalink)
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Gruff walks around the base of the tower, stopping to inspect the crow's feathers and the wooden hatch.

"Looks like the way for us is down" he says "but give me a moment here... many times these doors are warded against entry."
mechanics

Gruff makes Arcana and Perception checks, looking for traps or magical wards on the hatch:
IC is down for me. Gruff has +4 perception and +13 arcana.
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Grim
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Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
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Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
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Bane
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Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
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Old 17th September 2009, 07:13 PM   #32 (permalink)
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Gruff inspect the hatch. After a moment, he find no aura on the trap door and nothing seems suspicious. The hatch seems to have no apparent lock either and could probably be open without problem, even if the hinge seems a bit rusted.

OOC
I'm actually using dicelog.com to roll dice while IC is down. If you want to use it, subscribe to it and gives me the email you use for your subscription, so I can add you to the log dice of this adventure, or if you simply want to see it. I find that procedure a bit annoying, so I'll rather go back to IC once he is online.
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di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus

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Rinaldo di Senzio in The Lion's 2nd Face (LEW)
Jarel-karn (L4W)
Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


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Old 17th September 2009, 07:38 PM   #33 (permalink)
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Gruff swings back the hatch and strikes a sunrod from his pack to look inside.
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike


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Old 17th September 2009, 07:53 PM   #34 (permalink)
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skill notes

Best PC at each skill
perception: Arkavas +10
insight: Narvala +14

acrobatics: Sweetness +12
arcana: Arkavas +14
athletics: Gogmorthak +11
bluff: Radtash +6 (untrained; none of us are trained in bluff)
diplomacy: Radtash +11
Endurance: Gruff +11
heal: Radtash +11
history: Arkavas +14
intimidate: Radtash +13
Nature: Gogmorthak +10
Religion: Navala +10
Stealth: Sweetness +13
Streetwise: Sweetness +11
Thievery: Sweetness +12
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Old 17th September 2009, 07:59 PM   #35 (permalink)
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Quote:
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OOC
I'm actually using dicelog.com to roll dice while IC is down. If you want to use it, subscribe to it and gives me the email you use for your subscription, so I can add you to the log dice of this adventure, or if you simply want to see it. I find that procedure a bit annoying, so I'll rather go back to IC once he is online.
OOC
I just spent about 20 minutes writing my own online dice roller, only to notice that invisiblecastle is back online! Oh well, at least I don't have to finish mine now (although I kinda want to anyway).
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
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Old 17th September 2009, 08:08 PM   #36 (permalink)
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Opening the sash, you see only a spiral stair going down into darkness. The sunlight who is fainting slowly is not string enough to pierce it. As Gruff light his sunrod, he can see the stairs are going down 15 feet, leading to an hall.

OOC
If you decide to go down, I'll need a marching order. Unless other stated, it will become your default marching order through that adventure.
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di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus

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Rinaldo di Senzio in The Lion's 2nd Face (LEW)
Jarel-karn (L4W)
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Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


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Old 17th September 2009, 08:11 PM   #37 (permalink)
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Quote:
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Gruff swings back the hatch and strikes a sunrod from his pack to look inside.
Radtash scoots up to the edge and peeks down the hole.

mechanics
Radtash makes a perception check: 1d20+8=10.
Ah, an auspicious start to Radtash's adventuring career.
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
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Old 17th September 2009, 08:27 PM   #38 (permalink)
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I propose this marching order:
Gruff One-Eye

Gogmorthak d'Tharashk
Sweetness
Narvala ir'Sarhain
Radtash
Arkavas
What do you guys think?
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
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Old 17th September 2009, 09:20 PM   #39 (permalink)
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Narvala offers to break out her everburning torch, since she's human and can't see in the dark.

ooc/marching order

Keeping Narvala in the middle works for me. Her AC's not great, her hit points are low, her non-AC defenses are excellent, and all her powers are ranged.
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Old 18th September 2009, 01:02 AM   #40 (permalink)
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Tinwe Kobold Slinger (Lvl 1)
Gruff drops down into the hole and starts moving down the staircase. "I'll take point, but I could use someone up here with better vision. Anyone with 2 eyes should do fine."
OOC

Marching order looks, as long as Gogmorthak has a decent perception. I hate wandering across traps. :P
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike


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