The kenku, not a fool, quickly sees Sweetness intention (and saliva) quickly throw a Javelin at Sweetness who fall short before he disappear behind the doors before anyone could react.
OOC
Combat on! Now every action count. If you have read my first post, you now act in order you post, so you don't need to wait for your turn. The Kenku have beaten everyone.
Status
Akavras 41/41, 1AP
Gogmorthak 57/57, 1AP
Gruff 49/49, 1 AP
Nervala 38/38, 1 AP
Radtash 39/39, 1 AP
Sweetness 40/40, 1 AP
Kenku Tribal
Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.
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Radtash sighs. Once again I am pulled into violence...
OOC
I will wait until a few others have acted. Velmont, I didn't quite understand your rule for "until the end of your next turn" effects. Could you please explain it again?
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Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
[Move: to J4
I can't see anything, so I guess that's it.
OOC
FYI, it may be too subtle to notice, but when Arkavas speaks, I use quotes ("") and purple coloring. His thoughts are italicized and a darker purple with no quotes.
Being an experienced solider, Narvala will delay until a few of the melee types go; she might be able to see the bad guys from somewhere she can reach in a single move, but she doesn't like the idea of double moving into an unknown room alone.
Sweetness shook its big shaggy head and pointed at the spear, now lying on the floor. "See? No friends here- just bad birds, yep yep yep." Then it loped forward, still carrying torch and dagger.
OOC: As noted previously, advance to K2 with a single move (leaping or rolling over the barricade as needed). From K2, if she can see any targets in the room, attack with thrown dagger (using Disheartening Strike at +12 vs. AC); if no targets can be seen, toss torch into room (straight ahead, roughly 10 squares in).
Gruff calls out "Now we're talking!" in a booming rumble as he dashes forward, blade at the ready.
OOC: Gruff will double-move, which should get him to L3 (skirting the rubble). If any enemy is within 2 of him at that point, he will use a minor action to mark it with Aegis of Ensnarement. If multiple enemies are within range, he will mark the one that appears most dangerous.
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L4E
Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5
Hunter's Quarry
Twin Strike
Hit and Run Predatory Eye
Off-hand Strike Jaws of the Wolf Hunter's Privilege
Shane
http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2
Astral Seal
Sacred Flame
Gaze of Defiance Bane
Healer's Mercy
Healing Word x2
Beacon of Hope
Here is a quick turn before I head to bed. Radtash will:
Move action to J1.
Wild Shape (minor) back into humanoid form, free shift (from Wild Shape) to J2.
Standard: Attack nearest enemy in sight (if any) with Sacred Flame, granting temp hit points to Gruff. If no enemy is in sight, ready same action for next enemy to come into sight.
I should be able to take one more turn Saturday morning, but then I will be out until Sunday evening.
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Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
No one come to you, but you hear voices and people moving further away.
OOC
I've done a double move to Gogmorthak just to speed thing for this (boring) round, but for now, I'll wait at least 48h before NPCing a character.
Until the end of the next turn
If one of you produce an effect until the end of your next turn, the effect effectively last until the end of your next turn, but an ally cannot take advantage of the bonus during more than one turn.
Let's assume the order is:
Round 1: Controller, Leader, Striker, Defender, Monsters
Round 2: Striker, Leader, Controller, Defender, Monsters
The leader gives +1 to att to him and every allies until the end of his next turn.
- As usual, the leader will have that bonus for the remaining of round 1 and on round 2 before it expire.
- The defender get the bonus on round 1.
- The striker get the bonus on round 1, but not on round 2 (no more than one turn)
- The controller is the big loser of that method.
I have think at many way to handle it because of the flexible order, and I think it is the fairest and the less chance of abuse of any kind. I'll look at how it work during that battle and adjust it if needed on the next one.
Status
Akavras 41/41, 1AP
Gogmorthak 57/57, 1AP
Gruff 49/49, 1 AP
Nervala 38/38, 1 AP
Radtash 39/39, 1 AP
Sweetness 40/40, 1 AP
Kenku Tribal
Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.
Kenku Inciter (Black Bird)
Perception +3; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 16, Reflex 16, Will 15
Spiked Chain (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d4 + 5 damage, and the target is
marked until the end of the kenku inciter’s next turn.
Kenku Wing Mage (Cloaked Owl)
Perception +3; low-light vision
HP 50; Bloodied 25
AC 17; Fortitude 15, Reflex 17, Will 18
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 3 damage.
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The priestess steps through the door, and calls down holy lightning at the first of the monsters that she sees. One of the avian creatures manages to avoid the blast, but the other falls.
I would have preferred to figure out what they wanted... She thinks, but negotiating in the middle of a fight is rarely a good idea.
The priestess steps through the door, and calls down holy lightning at the first of the monsters that she sees. One of the avian creatures manages to avoid the blast, but the other falls.
I would have preferred to figure out what they wanted... She thinks, but negotiating in the middle of a fight is rarely a good idea.
You are at I4 on the previous map. You're going to need to include a move action. I would suggest either to C7 or C8. Then you're Vanguard's Lightning would still be possible against your chosen targets.
You are at I4 on the previous map. You're going to need to include a move action. I would suggest either to C7 or C8. Then you're Vanguard's Lightning would still be possible against your chosen targets.
ooc
I somehow forgot to write that she was moving to C7; post updated.
Sweetness surged forward, yipping excitedly. Once she had reached a decent spot, the gnoll hurled its dagger at the nearest kenku- the narrow blade spun once before sinking deep into the creature's body. An instant later, the dagger was back in Sweetness' paw, ready for another strike...
OOC: Move action to F2, using Deft Strike with thrown dagger at kenku J2, (first moving to H2 from Deft Strike, then attacking +12 vs. AC= 17 hit; damage 10, minion dies); rolls Roll Lookup
Seeing Arkvash head south, Gogmorthak breaks for the north side of the obstruction. Finding something soft and squishy he charges at the closest birdman howling a savage bloodcry in orcish at it but misses.
ooc
sorry about not posting double move, that was exactly what I was going to do. Into the thick of things now!
This is my last turn until Sunday night. If needed (and allowed by Velmont), I choose... (die roll)... pathfinderq1 to control Radtash until then. Radtash will avoid hazards and melee reach, while using one of his at-will attacks.
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Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
I am not going to be randomly controlling other people's characters for them, thanks. PbP moves slow enough, especially on the weekends, that it shouldn't matter but please don't just dump stuff like that on other players without asking.
I am not going to be randomly controlling other people's characters for them, thanks. PbP moves slow enough, especially on the weekends, that it shouldn't matter but please don't just dump stuff like that on other players without asking.
OOC
Okay, sorry about that, I guess I didn't think it through.
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Radtash (LEB)
Character Wiki
Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
Erekose13: As your target was gone, I made you charge the next kenku in line. If you want to change that, tell me, but it looks like the most likely action from what I can understand of Gog tactic.
I'll make an update at the end of the day, leaving a few more hours for Tinwe to make Gruff action.
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