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Old 21st September 2009, 10:33 PM   #81 (permalink)
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Tinwe Kobold Slinger (Lvl 1)
Multi-post, sorry.
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

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Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike



Last edited by Tinwe; 21st September 2009 at 10:45 PM..
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Old 21st September 2009, 10:43 PM   #82 (permalink)
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Tinwe Kobold Slinger (Lvl 1)
Gruff runs forward as fast as his short dwarven legs can carry him, dodging through the hole that his teammates have cleared in the enemy formation. He moves into the middle of the room and stands blade in hand, daring the birdmen to attack.
OOC

Gruff double-moves to J5
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike


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Old 22nd September 2009, 01:13 AM   #83 (permalink)
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Seeing a few of their comrades falling under the edges of the intruders, the Kenku starts to fall back and shoot there spears at Gog, Akavras and Radtash. All the spear miss, but it is only then they understand they all became more vulnerable.

The wing mage starts to fly and create an hurricane blast around Radtash. He is pull near Gruff but Sweetness avoid it.

The two inciters go each on there target, swinging there spiked chain. Gogmorthak is hit by his opponent and feel that his opponent is a serious treat not to be ignored. Akavras barely evade the blow.

Unheard and unseen, a gelatinous cube sneak behind Radtash and Gruff. Before they can react, they are both engulf by the cube.

OOC
Kenku Tribals:One have shifted from L1 to M1, another move from M3 to Q3.
Aid another Gog (for Inciter 1), Radtash (for Wing Mage), Arkavras (for Inciter 2). (1d20+8=14, 1d20+8=27, 1d20+8=10).

Wing Mage: Fly from Q5 to R6 and hover 1 square above ground.
Area Burst 1 centered on Radtash: Huricane Blast vs Radtash and Sweetness (1d20+11=23, 1d20+8=15, 1d6+6=11) Hit Radtash and Radtash is slided to J4.
Power doesn't recharge: Huricane Blast recharge (1d6=1)

Inciters: Move to M2 and K7. Attack: Inciter attack vs Gog, vs Akavras (1d20+14=18, 1d20+14=20, 2d4+5=9) Gog takes 9 damages and is marked.

Gelatinous Cube: Mobe from F4-G5 to I4-J5.
Engulf:Gelatinous Cube vs Gruff and Radtash (1d20+8=22, 1d20+8=26)

Map Updated

Initiative:

Kenkus 25,
Akavras 22,
Nervala 20,
Sweetness 17,
Gogmorthak 13,
Radtash 7,
Gruff 4


Status
Akavras 41/41, 1AP
Gogmorthak 48/57, 1AP, Marked by M2
Gruff 49(39)/49, 1 AP, Grabbed, Dazed, Ongoing 10 Acid
Nervala 38/38, 1 AP
Radtash 28(18)/39, 1 AP, Grabbed, Dazed, Ongoing 10 Acid
Sweetness 40/40, 1 AP

Kenku Tribal
Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Inciter (Black Bird)
Perception +3; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 16, Reflex 16, Will 15
Spiked Chain (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d4 + 5 damage, and the target is
marked until the end of the kenku inciter’s next turn.

Kenku Wing Mage (Cloaked Owl)
Perception +3; low-light vision
HP 50; Bloodied 25
AC 17; Fortitude 15, Reflex 17, Will 18
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 3 damage.

Gelatinous Cube
HP 152; Bloodied 76
AC 18; Fortitude 18, Reflex 16, Will 15
Immune gaze; Resist 10 acid
Saving Throws +2
Action Points 1
Slam (standard; at-will)
+10 vs. Fortitude; 2d6 + 2 damage, and the target is
immobilized (save ends).
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Last edited by Velmont; 22nd September 2009 at 04:53 AM..
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Old 22nd September 2009, 02:08 AM   #84 (permalink)
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OOC
Gruff could escape the cube easily with his Dual Lightening Strike if he wishes, but Radtash will probably have a tough time getting out.

Velmont, will forced movement on the Gelatinus Cube end the grabbed condition on Gruff and Radtash, or will it continue to engulf us even if it is moved?

Can I (or should I?) suggest tactics for other players? If so, a fun move would be:
Suggestion for Gruff
Mark the cube, then use Dual Lightening Strike to teleport to M3 or any other square adjacent to the pit and an enemy. Then, when the cube attacks someone else on its turn, Gruff could immediately teleport it into the pit. Of course, Gruff would also be vulnerable to being pushed/slide into the pit, so it could backfire. Just an idea.
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Male Kalashtar Cleric 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
Saving Throws +0
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Old 22nd September 2009, 03:09 AM   #85 (permalink)
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OOC
The way I handle combat is meant to encourage people to devellop tactic, so go on and make your suggestions.
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Old 22nd September 2009, 03:12 AM   #86 (permalink)
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ooc
Velmont, I'm assuming that last set of stats is for the gelatinous cube. The Cube looks tough, but I don't want to use a daily that relies on ongoing damage to hit a creature with a bonus to its saves...


Although the cube that has engulfed her allies is clearly the most serous threat, Narvala tries to ensure they don't get picked off from behind while concentrating on it. So she moves up and calls the Flame's power down on the two Kenku closest to her, destroying one and slowing the other.

OOC: Move to H8, use Grasping Shards centered on L8.atk Kenku Inciter @K7, Kenku Tribal @M8 (1d20+9=22, 1d20+9=22) Both take 5 damage and are slowed; the Tribal, being a minion, dies.
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Last edited by drothgery; 22nd September 2009 at 06:15 PM.. Reason: fixed a typo, there was no Kenku at L8
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Old 22nd September 2009, 04:14 AM   #87 (permalink)
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pathfinderq1 Goblin Sharpshooter (Lvl 2)
Sweetness rushed forward, still yelping fiercely. She stepped around Gogmorthak, and closed with the Inciter, inside the arc of its lashing chain. Her dagger lashed out once, a swift stab, and she hooked the chain and spun the kenku around so it was between her and the barbarian. Then she stabbed again, attempting to take advantage of the moment but the other kenku managed to distract her and her dagger trimmed only a few inconsequential feathers...

OOC:Here is to hoping they have reach, but not Threatening reach... Move action to close with the Inciter (G2-J2,K1,L2), attack with Bait and Switch, +12 vs. WILL= 20 (hit); damage 2d4+6= 11 ; rolls Roll Lookup ; Switch places (so kenku is at L2, Sweetness is at M2, now flanking with Gogmorthak and gaining CA- chooses not to shift 2 as power allows). Then spend her AP, and attack Inciter with Disheartening strike (+14 vs. AC with CA= 18 (miss), 1d4+6 damage +2d8 Sneak Attack=; rolls Roll Lookup ). So the AP is wasted, but Gogmorthak has flanking and CA
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Old 22nd September 2009, 06:56 AM   #88 (permalink)
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Gogmorthak takes advantage of the positioning that Sweetness has allowed him to barrel over the inciter bird man with a huge crushing blow. The blow bloodies the kenku but leaves the orc vulnerable. His follow up swing misses.

ooc
attacking the next in line is also right along his tactics.

Standard: avalanche strike vs. inciter AC (incl ca) (1d20+13=21, 3d12+11=34) hit; 34 dmg
Action Point: action point = howling strike vs inciter ac (incl ca) (1d20+13=16, 1d12+1d6+7=18) miss; doh!

AC = 13 till end of my next turn.
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Old 22nd September 2009, 08:20 AM   #89 (permalink)
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Radtash desperately wiggles around inside the cube, but he is too weak to break free. Is this going to be my end? Digested inside this disgusting blob?

OOC
Acrobatics roll to escape from the Gelatinous Cube: 1d10+1=14 Fail.
On another note, Radtash is wearing a Cloak of Distortion +1, which gives him +5 defense against ranged attacks from more than 5 squares away. Unfortunately, even with the bonus the Hurricane Blast still hit.
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Medium natural humanoid
Initiative +2; Senses Passive Insight 23, Passive Perception 18
HP 39, Bloodied 19, Surge Value 9, Surges 8
AC 21; Fortitude 14, Reflex 14, Will 19; Speed 5
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Old 22nd September 2009, 12:44 PM   #90 (permalink)
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H.M.Gimlord Kobold Slinger (Lvl 1)
Narvala's blades pick Arkavas' next target for him.

"Sorry, old boy, but you're standing in my way. Step... aside..."

Actions

Move: J8
Standard: Scouring Attack
Target: Kenku Inciter
Attack: 1d20+11=16. Dang! Burned an encounter power!
Memory of a Thousand Lifetimes: 1d6=6 Hit!
Damage: 2d112+6=24
Effect: Kenku Inciter has -2 to AC until EONT, and I'm going to need it!


Arkavas brings his blade down upon the Inciter, cleaving a nasty gash in his birdlike flesh that burns with every move, and leaves him exposed to a followup attack.

OOC
Narvala, I think I've got this guy. See if you can help the guys in the cube. I've looked through my reportoir and I can't think of anything I can do for them right now. Next turn I'll give them some extra HP so they can survive longer.
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Old 22nd September 2009, 01:19 PM   #91 (permalink)
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OOC
Note: Impact had pointed me that I couldn't aid another with ranged attack. So, only the one in melee with Gog would have been able to do so. The other other would have attacked. In the end, everyone would have been hit (or miss) anyway, but Radtash andAkavras would have ended with more damages.

My mistake so I'll keep the things at it is but won't reproduce that mistake. Thanks Impact to have pointed me that.
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Old 22nd September 2009, 05:46 PM   #92 (permalink)
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Tinwe Kobold Slinger (Lvl 1)
Gruff strikes ans tears at the cube from within; lightning sparkles over his blade and lights up the interior of the cube like a fireworks display. As the electrical discharge fades, Gruff disappears. He reappears a moment later, behind one of the birdmen, and his blade sinks deep.

Gruff seems to settle into a deadly rhythym as he races towards the pit and spins, a tendril of lightning reaching back towards the cube and wrenching it towards him.

mechanics


Gruff takes 10 ongoing damage and is at 39/49 hp.

Standard: Dual Lightning Strike: Cube, teleport to L6, secondary attack against the Inciter in K7
Dual Lightning Strike (1d20+9=20, 1d6+5=11, 1d20+9=26, 1d6+5=11)
The Cube is marked until EoNT. It takes a -3 to attack anyone but Gruff. The Inciter is marked until EoNT.

Since Gruff escaped the cube, he is no longer Dazed.

Move: Shift to M6

Action Point.

Standard: Lightning Lure on the Cube:Lightning Lure (1d20+7=27, 1d6+6=12) CRIT! (lol.. rolled max damage anyway) Add crit damage (1d6=5)

It also treats all squares adjacent to Gruff as difficult terrain until EoNT. Radavash is now free of the cube.

Contingent: If the cube successfully attacks someone other than Gruff on its turn, Gruff will teleport it into the pit.

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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
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Shane

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Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike



Last edited by Tinwe; 22nd September 2009 at 06:41 PM..
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Old 22nd September 2009, 06:17 PM   #93 (permalink)
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Quote:
Originally Posted by Tinwe View Post
Gruff strikes ans tears at the cube from within; lightning sparkles over his blade and lights up the interior of the cube like a fireworks display. As the electrical discharge fades, Gruff disappears. He reappears a moment later, behind one of the birdmen, and swiftly decapitates it.

Gruff seems to settle into a deadly rhythym as he races towards the pit and spins, a crack of thunder resounding through the room and hammering into the mage.

mechanics


Gruff takes 10 ongoing damage and is at 39/49 hp.

Standard: Dual Lightning Strike: Cube, teleport to M7, secondary attack against the Tribal in M8
Dual Lightning Strike (1d20+9=20, 1d6+5=11, 1d20+9=26, 1d6+5=11)
The Cube is marked. It takes a -3 to attack anyone but Gruff. The Tribal takes damage and dies.
ooc

The tribal was already dead, killed by Narvala's Grasping Shards attack, despite a typo in my original post saying she attacked the one at L8 (whcih didn't exist).
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Old 22nd September 2009, 06:24 PM   #94 (permalink)
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Tinwe Kobold Slinger (Lvl 1)
ooc

Quote:
Originally Posted by drothgery View Post
The tribal was already dead, killed by Narvala's Grasping Shards attack, despite a typo in my original post saying she attacked the one at L8 (whcih didn't exist).
Hmm. Guess that's what I get for going solely off of position notation. :P
Let me look at the map again and revise my post real quick.

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Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
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Jaws of the Wolf
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Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

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LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike


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Old 22nd September 2009, 06:29 PM   #95 (permalink)
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About being daze by Gelatinous Cube
Also, you start your round Dazed, so you have 1 action (standard, move OR minor). If you escape the grab, you don't get back those action. That's how I have always seen it played and I have looked on the net and nothing confirm or infirm my theory. I've been victim more than once of those creature as a player...

So, unless I see official ruling contradict that (you are welcome to find some), I'll tell that when you start your round dazed, you have one action left for your round. The only way to gain another one, it is to use an action die.

Tinwe: So tell me what you want to do this round, as you have done too many actions (and as drothgery have told, you have attacked a death bird)
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Old 22nd September 2009, 06:51 PM   #96 (permalink)
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Quote:
Originally Posted by Velmont View Post
Also, you start your round Dazed, so you have 1 action (standard, move OR minor). If you escape the grab, you don't get back those action. That's how I have always seen it played and I have looked on the net and nothing confirm or infirm my theory. I've been victim more than once of those creature as a player...
Seems pretty simple to me. The power used is "Engulf", which says
Quote:
Engulf (Standard, at-will) AcidThe gelatinous cube attacks one or two Medium or smaller targets; +8 vs Reflex; (automatically hits an immobilized creature) On a hit, the target is grabbed and pulled into the cube’s space; the target is dazed and takes ongoing 10 acid damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the cube. The cube can move normally while creatures are engulfed within it.
My argument is this: Dazed, as defined in the rules, does not remove any of your actions. When Dazed, you are limited to 1 action. When Gruff teleported, he escaped the grab and therefore is no longer dazed. Since he is no longer Dazed, he is no longer limited to 1 action.

I'll defer to the judge, though, unless I can find a specific ruling from WotC.
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Init: +2
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HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

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Last edited by Tinwe; 22nd September 2009 at 07:11 PM..
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Old 22nd September 2009, 08:04 PM   #97 (permalink)
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Was redoing my action so as not to hold up the game. Deleted since Velmont was swayed by my arguement.

Also, I forgot to mention that Lightning Lure will pull the Cube to K4/L5
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Grim
http://bit.ly/RxUFC
Init: +3
Perception: 12 Insight: 12
HP: 30 Bloodied: 15 Surge Value: 7 Surges: 7
AC: 16 NAD: 15/14/12 Speed:6
AP:1 Second Wind:not used
MBA: +1 Lifedrinking Bastard Sword +8 vs AC 1d10+5

Hunter's Quarry
Twin Strike
Hit and Run

Predatory Eye
Off-hand Strike

Jaws of the Wolf
Hunter's Privilege
Shane

http://bit.ly/2MPJoN
Init: 2 Speed: 5
Perception: 14 Insight: 19
AC: 16 NAD: 12/13/17
HP: 24 Bloodied: 12
Surge Value:6 Surges: 8
Second Wind: Not used
MBA: Dagger +3 vs AC; 1d4+0
RBA: Dagger +5 vs AC; 1d4+2

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

LEB
Gruff

http://bit.ly/4eIoAu

Init: +2
Perception: 14 Insight: 19
HP: 49/49 Bloodied: 24 Surge Value: 12 Surges: 11
AC: 27 NAD: 17/17/17 Speed:5
AP:1 Second Wind:not used
MBA: +1 Subtle Kopesh +6 vs AC 1d8+2 (+3 with CA)

Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike



Last edited by Tinwe; 22nd September 2009 at 08:07 PM..
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Old 22nd September 2009, 08:04 PM   #98 (permalink)
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Make sense. I'll go with your interpretation and feel that I've been screwed as a player EDIT: Tinwe... go for full turn. Sorry to make you post like that.
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Old 22nd September 2009, 11:23 PM   #99 (permalink)
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Velmont, I believe we have all taken our turns. Thank you for being a flexible DM.
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Old 22nd September 2009, 11:27 PM   #100 (permalink)
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I know, but I'm actually working (and doing overtime) I'll do the update later tonight.
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