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Old 29th June 2005, 04:25 PM   #1 (permalink)
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Roger Goblin Sharpshooter (Lvl 2)
PCGen Character Sheet for Living ENWorld

I've created a character sheet output template for PCGen that produces text similar to the recommended standard for posting characters to a forum.

I'm releasing the Beta version -- if you're a user of PCGen, please feel free to take a look and give me any feedback or bug reports.

If you're not a user of PCGen -- I'd recommend giving it a try. I can barely imagine building a PC or NPC without it. http://pcgen.sourceforge.net/



Cheers,
Roger
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File Type: zip csheet_enworld_living.zip (2.2 KB, 13 views)
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Old 29th June 2005, 08:05 PM   #2 (permalink)
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So it looks like this:

Code:
Name: |NAME|
Class: |CLASSLIST|
Race: |RACE|
Size: |SIZELONG|
Gender: |GENDER.LONG|
Alignment: |ALIGNMENT|
Deity: |DEITY|

|STAT.0.NAME|:|STAT.0||STAT.0.MOD|(|OIF(STAT.0.BASE:6,0,)||OIF(STAT.0.BASE:7,0,)||OIF(STAT.0.BASE:8,0,)||OIF(STAT.0.BASE:9,1,)||OIF(STAT.0.BASE:10,2,)||OIF(STAT.0.BASE:11,3,)||OIF(STAT.0.BASE:12,4,)||OIF(STAT.0.BASE:13,5,)||OIF(STAT.0.BASE:14,6,)||OIF(STAT.0.BASE:15,8,)||OIF(STAT.0.BASE:16,10,)||OIF(STAT.0.BASE:17,13,)||OIF(STAT.0.BASE:18,16,)|p.)Level: |ECL|XP: |EXP.CURRENT||STAT.1.NAME|:|STAT.1||STAT.1.MOD|(|OIF(STAT.1.BASE:6,0,)||OIF(STAT.1.BASE:7,0,)||OIF(STAT.1.BASE:8,0,)||OIF(STAT.1.BASE:9,1,)||OIF(STAT.1.BASE:10,2,)||OIF(STAT.1.BASE:11,3,)||OIF(STAT.1.BASE:12,4,)||OIF(STAT.1.BASE:13,5,)||OIF(STAT.1.BASE:14,6,)||OIF(STAT.1.BASE:15,8,)||OIF(STAT.1.BASE:16,10,)||OIF(STAT.1.BASE:17,13,)||OIF(STAT.1.BASE:18,16,)|p.)BAB: |ATTACK.MELEE|HP: |HP| |HITDICE||STAT.2.NAME|:|STAT.2||STAT.2.MOD|(|OIF(STAT.2.BASE:6,0,)||OIF(STAT.2.BASE:7,0,)||OIF(STAT.2.BASE:8,0,)||OIF(STAT.2.BASE:9,1,)||OIF(STAT.2.BASE:10,2,)||OIF(STAT.2.BASE:11,3,)||OIF(STAT.2.BASE:12,4,)||OIF(STAT.2.BASE:13,5,)||OIF(STAT.2.BASE:14,6,)||OIF(STAT.2.BASE:15,8,)||OIF(STAT.2.BASE:16,10,)||OIF(STAT.2.BASE:17,13,)||OIF(STAT.2.BASE:18,16,)|p.)Grapple: |ATTACK.GRAPPLE|Dmg Red: |DR| |%VAR.DR.LT.1| - |%||STAT.3.NAME|:|STAT.3||STAT.3.MOD|(|OIF(STAT.3.BASE:6,0,)||OIF(STAT.3.BASE:7,0,)||OIF(STAT.3.BASE:8,0,)||OIF(STAT.3.BASE:9,1,)||OIF(STAT.3.BASE:10,2,)||OIF(STAT.3.BASE:11,3,)||OIF(STAT.3.BASE:12,4,)||OIF(STAT.3.BASE:13,5,)||OIF(STAT.3.BASE:14,6,)||OIF(STAT.3.BASE:15,8,)||OIF(STAT.3.BASE:16,10,)||OIF(STAT.3.BASE:17,13,)||OIF(STAT.3.BASE:18,16,)|p.)Speed: |MOVE.0.RATE|Spell Res: |SR||STAT.4.NAME|:|STAT.4||STAT.4.MOD|(|OIF(STAT.4.BASE:6,0,)||OIF(STAT.4.BASE:7,0,)||OIF(STAT.4.BASE:8,0,)||OIF(STAT.4.BASE:9,1,)||OIF(STAT.4.BASE:10,2,)||OIF(STAT.4.BASE:11,3,)||OIF(STAT.4.BASE:12,4,)||OIF(STAT.4.BASE:13,5,)||OIF(STAT.4.BASE:14,6,)||OIF(STAT.4.BASE:15,8,)||OIF(STAT.4.BASE:16,10,)||OIF(STAT.4.BASE:17,13,)||OIF(STAT.4.BASE:18,16,)|p.)Init: |INITIATIVEMOD.SIGN|Spell Save: |CATCHPHRASE||STAT.5.NAME|:|STAT.5||STAT.5.MOD|(|OIF(STAT.5.BASE:6,0,)||OIF(STAT.5.BASE:7,0,)||OIF(STAT.5.BASE:8,0,)||OIF(STAT.5.BASE:9,1,)||OIF(STAT.5.BASE:10,2,)||OIF(STAT.5.BASE:11,3,)||OIF(STAT.5.BASE:12,4,)||OIF(STAT.5.BASE:13,5,)||OIF(STAT.5.BASE:14,6,)||OIF(STAT.5.BASE:15,8,)||OIF(STAT.5.BASE:16,10,)||OIF(STAT.5.BASE:17,13,)||OIF(STAT.5.BASE:18,16,)|p.)ACP: |ACCHECK|Spell Fail: |SPELLFAILURE|%
BaseArmorShldDexSizeNatMiscTotalArmor:|AC.Base||AC.Armor.SIGN||AC.Shield.SIGN||AC.Ability.SIGN||AC.Size.SIGN||AC.NaturalArmor.SIGN||AC.Misc.SIGN||AC.Total|Touch: |AC.Touch|			Flatfooted: |AC.Flatfooted|

BaseModMiscTotalFort:|CHECK.FORTITUDE.BASE.INTVAL||CHECK.FORTITUDE.STATMOD.SIGN||CHECK.FORTITUDE.MISC.NOMAGIC.NOSTAT.SIGN||CHECK.FORTITUDE.TOTAL.SIGN|Ref:|CHECK.REFLEX.BASE.INTVAL||CHECK.REFLEX.STATMOD.SIGN||CHECK.REFLEX.MISC.NOMAGIC.NOSTAT.SIGN||CHECK.REFLEX.TOTAL.SIGN|Will:|CHECK.WILLPOWER.BASE.INTVAL||CHECK.WILLPOWER.STATMOD.SIGN||CHECK.WILLPOWER.MISC.NOMAGIC.NOSTAT.SIGN||CHECK.WILLPOWER.TOTAL.SIGN|
WeaponAttackDamageCritical|FOR.0,100,1, \WEAPON.%.NAME\\WEAPON.%.TOTALHIT\\WEAPON.%.DAMAGE\\WEAPON.%.CRIT\/x\WEAPON.%.MULT\, , ,1| 
Languages: |LANGUAGES|

Abilities: |SPECIALLIST|

Feats: |FEATALLLIST|

Skill Points: |SKILLPOINTS.TOTAL|			Max Ranks: |MAXSKILLLEVEL|/|MAXCCSKILLLEVEL| SkillsRanksModMiscTotal|FOR,%skill,0,COUNT[SKILLS],1,1| |SKILL.%skill||SKILL.%skill.RANK||SKILL.%skill.ABMOD.SIGN||SKILL.%skill.MISC.SIGN||SKILL.%skill.TOTAL.SIGN||ENDFOR| 
Equipment:CostWeight|FOR.0,COUNT[EQUIPMENT],100, \EQ.%.NAME\\EQ.%.COST\gp\EQ.%.WT\lb, , ,0| Total Weight:|TOTAL.WEIGHT|			Money: |GOLD|gp

LgtMedHvyLiftPushMax Weight:|WEIGHT.LIGHT||WEIGHT.MEDIUM||WEIGHT.HEAVY||WEIGHT.OFFGROUND||WEIGHT.PUSHDRAG|
Age: |AGE|
Height: |HEIGHT|
Weight: |WEIGHT.NOUNIT|lb
Eyes: |COLOR.EYE|
Hair: |COLOR.HAIR|
Skin: |COLOR.SKIN|
Appearance: |DESC|

Background: |BIO|
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Old 29th June 2005, 08:07 PM   #3 (permalink)
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I never liked PCGen. Never could get it to work right though. I have an excel spreadsheet that my dad built that I use, and it's flexable enough to deal with just about anything.
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Old 29th June 2005, 08:17 PM   #4 (permalink)
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There's lots of good homebrew solutions that'll work just fine too, of course. I'm thinking that having PCGen files might make the administration of approving characters a bit more streamlined -- that may or may not turn out to be the case.



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Roger
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Old 29th June 2005, 08:21 PM   #5 (permalink)
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I'm sure it will be a usefull tool, particularly for the mathmaticly or rules challenged (Which could be any/everyone, it's easy to get a rule or two wrong).
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Old 27th July 2005, 12:08 PM   #6 (permalink)
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PCgen is a bit clunky, but at least it helped me spot a number of issues with my character while leveling up.

However, the output from the sheet seems to have a lot of errors when you have a skill/weapon/equipment longer than 7 characters... which is a lot of them.
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Old 2nd August 2005, 12:51 PM   #7 (permalink)
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i just make my character sheets on paint. its easyier than the pcgen.
but i rilly love pcgen.

but remember..."cuz if u don't u will never explore the dungeon"

(if u like my slogun or just want to talk email me) :\
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