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Old 7th August 2007, 09:11 PM   #1 (permalink)
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Discussion - General Discussion Thread XI

Time for a new thread
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Old 8th August 2007, 12:45 AM   #2 (permalink)
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OK, I'll ask the question which got lost in the last thread.

Is it reasonable for someone with a Craftsman's job to receive half Craft Points per week while on adventure, if there's an NPC running the shop?
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Old 8th August 2007, 01:04 AM   #3 (permalink)
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Quote:
Originally Posted by Boddynock
OK, I'll ask the question which got lost in the last thread.

Is it reasonable for someone with a Craftsman's job to receive half Craft Points per week while on adventure, if there's an NPC running the shop?
I definitely don't think the PC should get arbitrary Craft Points while away (yeah, my NPC was working on mundane crafting, so now I get more magic items), but if the PC is willing to set aside funding ahead of time and specify a specific item the NPC was making, I would let the NPC accrue the CP for that item only at the usual half normal rate.
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Old 8th August 2007, 01:17 AM   #4 (permalink)
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That sounds pretty reasonable to me. Ostensibly, the PC is able to improve their business when away, but not themself - they are already busy honing their own skills adventuring.

Should a new 'Proposal' thread be made for either the Gaming Hall and Arena ideas. Is that the right place to discuss them?
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Old 8th August 2007, 01:44 AM   #5 (permalink)
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Personally I've stayed out of any questions concerning the Job System because I don't like the concept. As I understand it, it is designed to give PCs something to do during the downtime to make a little cash (or XP or CP). I don't understand why we give any benefits during an adventure at all. If it were to come down to it, I'd vote against at the very least XP and CP while out on adventure.
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Old 8th August 2007, 01:51 AM   #6 (permalink)
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Quote:
Originally Posted by Erekose13
Personally I've stayed out of any questions concerning the Job System because I don't like the concept. As I understand it, it is designed to give PCs something to do during the downtime to make a little cash (or XP or CP). I don't understand why we give any benefits during an adventure at all. If it were to come down to it, I'd vote against at the very least XP and CP while out on adventure.
I have to admit I don't much like it either except for the simple Profession/Craft version. But while you've been staying away, I've been jumping in to try to make sure it doesn't get out of hand to the point that PCs are being punished greatly for not using it.
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Old 8th August 2007, 03:11 AM   #7 (permalink)
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I don't think there should be any CP gained while in adventure. I see these CP gain between adevnture as time you take advantage at your forge to produce things for yourslef, but you don't have that time while in adventure, you simply got what your leveling gives you.

For XP, you have already what you gain from teh adventure, and you learn nothing related to your job while away, so that make no senses... I'm not evne sure why there is an XP gain while doing the job, I've never counted it myself.
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Old 8th August 2007, 03:12 AM   #8 (permalink)
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Yeah, I'm happy enough not to have the CP accrue to the PC while on an adventure. I just wanted a clear call on it.

I do like Bront's idea of the NPC accruing half CP for a pre-determined (and prepaid) project. Now all I need to do is get some cash for Tarag to set aside for the task!

Of course, if we were to go this way, we'd have to work out details. As I understand it at the moment ... If Tarag wants a suit of MW full plate, and sets aside the 600 gp necessary to craft that item, then goes on an adventure which lasts for a month, the NPC who is running the shop accrues CP at half the rate Tarag would if he were actually at the Forge. Then those CP can be put toward the crafting of that item, and only that item, when Tarag returns.

To plug in some real numbers ... Tarag receives 4 CP a week on the job (4 ranks in Craft(Weapons)), so Hardin (the NPC) receives 2 CP a week. Tarag's away for 4 weeks, so Hardin accrues 8 CP which are flagged as being for the MW full plate. Then, when Tarag gets back and actually crafts the armour, he only has to find (1800/10 - 8) = 172 CP.

Of course, it does raise the question of why he doesn't just craft the armour before he leaves! Still, given that CP rapidly become a limiting factor for any character who's going to be doing much crafting, every little bit helps! And if the adventure goes for 6 months instead of 1, then we're looking at a saving of 52 CP, rather than 8, which is significant.

I suppose it would be best if the judges voted on this.

And the thought's just occurred to me - has or will anyone update the Rules thread to reflect previous deliberations on the application of a dwarf's racial bonus in calculating income under the Job System? Seems a shame to waste the work if we don't.

'N
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Old 8th August 2007, 05:04 AM   #9 (permalink)
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Bront's idea? I take umbrage at that!
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Old 8th August 2007, 05:35 AM   #10 (permalink)
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Oops, sorry RA!!! Grovel, grovel.

That'll teach me to comment on the run.

Yours, of course, is the magnificent intellect behind such a masterful scheme. None but a fool could have mistaken such creativity for the work of anyone but the great and glorious Rystil Arden.

(How am I doing? )
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Old 8th August 2007, 06:46 AM   #11 (permalink)
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Originally Posted by Boddynock
Oops, sorry RA!!! Grovel, grovel.

That'll teach me to comment on the run.

Yours, of course, is the magnificent intellect behind such a masterful scheme. None but a fool could have mistaken such creativity for the work of anyone but the great and glorious Rystil Arden.

(How am I doing? )
Well, the good news is that you did at least read my plan correctly and cite a valid example
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Old 8th August 2007, 12:29 PM   #12 (permalink)
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Quote:
Originally Posted by Boddynock
Yours, of course, is the magnificent intellect behind such a masterful scheme. None but a fool could have mistaken such creativity for the work of anyone but the great and glorious Rystil Arden.
He's not Agimimnon, for Pete's sake!
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Old 8th August 2007, 01:24 PM   #13 (permalink)
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I just realized: Without Knight Otu as a judge, my adventure is judgeless! Any takers for Sojourn in Sairundan ?
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Old 8th August 2007, 06:17 PM   #14 (permalink)
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I just realized: Without Knight Otu as a judge, my adventure is judgeless! Any takers for Sojourn in Sairundan ?
I guess I should have pointed that out, right?
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Old 9th August 2007, 06:43 AM   #15 (permalink)
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I can judge another adventure. I'll get to reading!
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Old 9th August 2007, 08:15 AM   #16 (permalink)
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Thanks Manz.
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Old 9th August 2007, 07:06 PM   #17 (permalink)
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Anyone interested in judging my first adventure- The Darque Demense?

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Old 10th August 2007, 04:17 PM   #18 (permalink)
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What is the ruling on low level rangers (1st, 2nd,3rd) casting from scrolls if it is on the ranger spell list? I understand casting with wands is allowed. What if the wisdom score of the low level ranger is low also. "Use Magic Device" necessary?
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Old 10th August 2007, 04:36 PM   #19 (permalink)
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What is the ruling on low level rangers (1st, 2nd,3rd) casting from scrolls if it is on the ranger spell list? I understand casting with wands is allowed. What if the wisdom score of the low level ranger is low also. "Use Magic Device" necessary?
Quote:
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To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
The user must have the spell on his or her class list.
The user must have the requisite ability score.
Without use magic device, a 1st level Ranger can use a divine scroll of a spell on the ranger class list, but only if he has sufficient wisdom.

With use magic device, he couild conceivably compensate for the lack of wisdom.

Quote:
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If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.
I believe a 1st level Ranger has a caster level of 0, so there is a 5% chance of miscasting, and then possible mishap.
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Old 11th August 2007, 01:32 AM   #20 (permalink)
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