Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
As the team makes its way towards it's assigned exit, Jamilee looks vaguely troubled. "We haven't properly thought through our strategy and positioning yet, now that we have two new members, hnh," she grates. "Krindorf. Munchin. How does being second rank, ready to swap position if the armoured fighters up front need.. refreshing, or we're attacked from the rear, sound to you?"
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Nura is loading her Xbow. She seems nervous and when she speaks a small quivering can be herd in her voice, through she is trying to hide it. "I am not a battle strategist but I think we should expect attacks from our front so I suggest to put our melees up front." Then she carefully puts it down and search for a lights a torch to light. "I suggest we try to put as many arrows in them as we can before engaging in close combat we can attack from distance, they cannot."
"Munchin I must say that I am looking forward to se the weapons and armor you talked about in the wagon."
The elf shrugs in reply to Krindorf, indifferent. "If that's what you want, I won't stop you. Leaving our little column to scout ahead, though.. hnh. It seems more dangerous than strictly necessary, if you catch my meaning."
"If you think you can stay unnoticed Krindorf, I think scouting would be a great idea. This way we can surprise the ants instead of walk straight in to them"
"I will help where I am needed" Munchin states. "If you have need of me in the rear in order to refresh our fighters, in the rear I shall be." With that, the Monk inclines his head slightly in a small bow.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Possum looks at her group. "Landers, my friend. It seems keeping the group alive is our goal. Would you like to be at the front, bolstering our strength, or would you prefer a role further back, healing as need be?"
OOC: I'd like to co-ordinate our spells, so that we don't overlap. Possum is based around moving fast, so she'll be casting Longstrider on herself when she gets in there. As for actual spells, I was thinking of taking Magic Stone (Possum uses a sling), and Divine Favour - or maybe Unseen Servant. We don't need things like Cause Fear, Command, or undead-related spells. Maybe Endure Elements would be useful, and Magic Weapon is always a safe bet. What's your opinion on this?
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
OoC:
I believe Nura has pointed out that Ants is immune to mind effecting spells
I was thinking of preparing 0= Dancing lights (scout/battle lights) 1= 2*MM 1*mage armor
Possum looks at her group. "Landers, my friend. It seems keeping the group alive is our goal. Would you like to be at the front, bolstering our strength, or would you prefer a role further back, healing as need be?"
"I'd prefer to be in the front ranks, with our nimble bladesmith", nodding toward Jamilee. "The goddess has blessed me with strength of arm to smite these foul vermin. As for you scouting ahead," motioning to Krindorf, "if you think you can maintain your silence in these tunnels then go ahead, but realize that if you're surrounded, Jamilee and I may not be able to reach you in time."
OOC: Possum, here's what I'm thinking for me. Spells (0:Guidance(x2), Light ; 1: Bless, Magic Weapon, Prot from Evil (domain)). I liked your selection seeing as you'll most likely be in the rear ranks.
Quote:
Originally Posted by B4cchus
ooc: Ok people, i'd like to see a marching order and i'd also like to know which light sources are carried by whom.
OOC: Either order is OK with me, IMO, it's up to Krindorf if he wants to scout. I have three torches in my back but won't use them unless Jamilee doesn't want to carry a torch.
(OOC: First order's fine by me, if Krindorf really wants to scout. Jamilee will carry a torch without complaint; extra light sources are a good thing, and she can always ditch it and draw a shield or weapon if the situation calls for it, or even use it as an improvised weapon if she's really hard-pressed. She'd appreciate it if someone else carried spares, though, since she's pretty close to her weight limit. Spell selection looks good, too -- can't go wrong with a Bless or Magic Weapon if there's lots of fighting to be done, and I bet Munchin will basically love Nura to pieces if she can spare a Mage Armour for him, too. :)
"It seems we have an order of battle, then, hnh. If Krindorf really wants to risk scouting ahead. Good. Let's go." Jamilee smirks, well pleased.
OoC: Ohh yes that’s right, I keep forgetting that Mage armor is useful for monks too. I do believe that +4ac for one hour to the battle machine is far better then 1d4+1 certain damage. I am skipping 2x dancing light for 2x ray of frost as i want to have her do someting in battle and 1x mm for a mage armor more.
So my spell list would be
1*dancing light 2*ray of frost. 1* mm 2*mage armor
Nura is already on medium load with 0.5lb over light. She can carry some torches if any one has. I just remembered that she doesn’t have any.
OOC: First order seems fine to me.
"Alright then Ah'll go first, if Ah' see anything, Ah'll go back to where you guys are" Krindorf says, taking his bow, and placing an arrow in his hand.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
And she's fine with whatever role is given her. She simply makes a curt nod, mumbles something about "Uncle Spider protect us on our voyage", and gets ready to enter the caves.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.