So, I was looking at my new character, Possum, and thinking what I could add that would make her "unique". She follows Uncle Spider (Mongrel), the halfling saint of travel. Right now, though, she uses a spear and a sling.
I keep thinking about Dragonlance, and the kender hoopak. Essentially, a Staff-Sling. I'd like to introduce a similar item, and wondering what it'd look like. Right now, I'm thinking (and this is a medium-size weapon; the actual halfling hoopak would scale appropriately):
Simple Weapon
1d6 damage in melee, or 1d4 with hurled sling stones.
30 ft. range increment
Normal Critical Rules (x2 on a crit)
Can`t be used as a double weapon.
Essentially, it`s like a character that used a staff and a sling, except now he doesn`t need to switch between items. However, the sling portion has a much smaller range (almost half), and the staff portion cannot be used as a double weapon, so it`s weaker.
the big problem I can see is the fact that Weapon Focus would allow a character to more or less get Focus in two different weapons (a ranged attack, and a melee attack), which may be a bit much for a Simple Weapon. But then, if you`re going to spend a feat on a weapon that really doesn`t inflict much damage, I think you should get the benefit.
As for in-game reasons, I think it would just work as a traveling stick that halflings (who love slings and hurled weapons) have adapted to suit their unique skillset. In the Kender-like way, each Hoopak is something very special and unique to the halfling - they decorate it, name it, and treat it almost as a companion. (I was even thinking Possum could use it as her Divine Focus!)
One last note: I have no intention of calling it a Hoopak. I`m not a huge Krynn person, and I do not like the idea of stealing from DL. Another name (Halfling Walking Stick, maybe; or even just Staff-Sling) would work just as well.
Any suggestions or arguments would be appreciated here.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
I could understand this being a simple weapon for Halflings (should be usable for any class that can use both for them), and martial for all others, as it is different than a quarterstaff, as you can't use one end to strike with quite the same way.
Definately needs a name other than Hoopak.
I'm not against it, but not sure if I'm for it either, let me think on it.
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Halfling Trail Stick
Damage (Small) 1d4; (Medium) 1d6
Bludgeoning Two-Handed Weapon
Critical 20/x2
Weight 4 lbs
Cost: 5 GP
Special: A halfling Trail stick is a simple staff with a fork at one end that is used to hold a leather sling strap. A proficient wielder can use the Trail Stick to make melee attacks, or can use the sling end to launch sling stones. The sling end of the trail stick functions as a normal sling, but with a range increment of only 30 feet.
A character that takes weapon focus in the trail stick must state if it applies to the sling end, or the staff end of the weapon (or he could spend two feats to have a focus in both uses).
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
I think it looks fine. Maybe you should specify that the blunt end of the staff is used as a two-handed melee wepaon. I don't thinkthis should require anything more than a simple weapon procifiency.
I have some small doubts on the range inncrement of the slingshot end.
How so? The standard sling has a range of 50 feet, so it's not overpowering the sling.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
So, any comments on my staff-sling? People willling to vote, voice concerns?
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
I agree that it doesn't seem simple. Also, I think that giving a race a weapon that is simple for them and martial for everyone else is a major power booster, assuming the weapon is legitimately strong enough to be a martial weapon (frex, this is similar to the Elven ability to use swords and bows, which is generally considered stronger than the dwarven ability to use the urgosh as a martial weapon if they are a fighter).
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
Fair enough. What if I boost it to martial weapon, with no racial benefit?
I mean, it kind of sucks, but maybe I can retcon Possum into burning a feat to get it. No biggie.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
Fair enough. What if I boost it to martial weapon, with no racial benefit?
I mean, it kind of sucks, but maybe I can retcon Possum into burning a feat to get it. No biggie.
I think that's definitely fair ruleswise. And don't forget that you can grab all martial weapons by taking a level in Fighter, etc.
The only thing left is the flavour issue. Now, there are some people who really really hate kender. I dislike them quite a bit, but not as much as some. However, it could be a legitimate complaint that we are making our halflings too kender-like. Other than that, I see no problems.
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
Well, as for flavour, it's really just a staff-sling, as found in earlier editions of D&D. Really, it's just something the halflings (notorious travelers) use in their wanderings.
It is a weapon, sure, but it also serves as an identifier - each halfling decorating their stick in a highly personalized way. I'm also thinking it could serve as the Divine Focus for priests of Uncle Spider (Mongrel).
EDIT: Would it be a difficulty to change my alertness feat to (martial weapon proficiency - Halfling Walking Stick?)
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
EDIT: Would it be a difficulty to change my alertness feat to (martial weapon proficiency - Halfling Walking Stick?)
Am I correct that the character in question hasn't yet been in an adventure? In particular, hasn't actually used the Alertness feat in-game? If so, then no problem, assuming we approve the weapon.
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She's in play, but hasn't made a single skill check yet. And hasn't used Alertness.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
Can a staff-sling user freely switch between melee and ranged attacks during a full attack sequence? That's no more than someone with a dagger can do, of course, though the staff-sling is better than a dagger in melee damage and in range increment, and it seems a little bit more awkward to manage practically.
But the staff sling is a martial weapon, I suppose. And it has a lamer crit range. But can you make a ranged attack when you're in melee combat anyways?
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
You can, but it provokes an AoO. With a 5' step somewhere, you could avoid that.
Speaking of AoO - if you're armed with a melee weapon, you threaten adjacent squares, but if you're armed with a ranged weapon, you don't (barring obscure non-core things that I can't remember). How will that work with a staff-sling? If you've used only ranged attacks or if you end your turn with one, do you still threaten? It comes down to whether switching ends is a free action or a swift action or something else.
Switching from threatening 10' to 5' or vice versa with a reach weapon requires the feat Short Haft and a swift action, but this ability is obviously more powerful. On the other hand, it's a free action to switch the applied end of a double weapon when it matters, as with a hooked hammer or urgrosh.* But if you do use both ends of a double weapon within an attack sequence, you take TWF penalties as though using a one-handed and a light weapon. Is that the same with a staff-sling if you switch?
*clarification - if using it two-handed. If one-handed, then you can't switch during a round at all. But the staff-sling is two-handed at the bashing end, and needs two hands for stone loading at the other. Actually, that makes it even more confusing. Can you switch back after using it as a sling, when, technically, it is held in only one hand? I'd suppose not. I think you can make as many melee attacks as you like, but the first time you make a ranged attack, subsequent attacks in a round must also be ranged, and you cease to threaten adjacent squares until... until your initiative count on the next round?
Or since you say "the staff portion cannot be used as a double weapon", is it your intention that a staff-sling fighter cannot switch ends within a round at all?
Last edited by Trouvere; 12th November 2007 at 11:20 AM..
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