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Old 18th November 2007, 04:41 AM   #1 (permalink)
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Diplomacy for Paladins of Freedom

Rystil Arden suggested this.

Can Diplomacy be made a class skill for Paladins of Freedom?


(I'm going to have to fix Rapture if this happens)
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Old 18th November 2007, 04:43 AM   #2 (permalink)
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Quote:
Originally Posted by Solange
Rystil Arden suggested this.

Can Diplomacy be made a class skill for Paladins of Freedom?


(I'm going to have to fix Rapture if this happens)
I vote YES. To fight the forces of tyranny and rally the huddled oppressed masses into a force that fights for liberty and righteousness, Diplomacy is needed, even moreso than for a LG Paladin, who has the luxury of maintaining the status quo.
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Old 18th November 2007, 04:46 AM   #3 (permalink)
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Quote:
Originally Posted by Rystil Arden
I vote YES. To fight the forces of tyranny and rally the huddled oppressed masses into a force that fights for liberty and righteousness, Diplomacy is needed, even moreso than for a LG Paladin, who has the luxury of maintaining the status quo.
You hear that Galwynn Wik?
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Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
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Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
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Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
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Old 18th November 2007, 04:52 AM   #4 (permalink)
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Blah Blah Blah Yes Blah Blah Blah...
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Old 18th November 2007, 05:13 AM   #5 (permalink)
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Quote:
Originally Posted by Solange
You hear that Galwynn Wik?
All I'm noticing is that you didn't need to go through four pages of revisions to get YOUR yesses. Damn judges and their favouritism.
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Old 18th November 2007, 05:14 AM   #6 (permalink)
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Quote:
Originally Posted by Wik
All I'm noticing is that you didn't need to go through four pages of revisions to get YOUR yesses. Damn judges and their favouritism.
Maybe you need to show more leg?
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Old 18th November 2007, 05:26 AM   #7 (permalink)
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Quote:
Originally Posted by Wik
All I'm noticing is that you didn't need to go through four pages of revisions to get YOUR yesses. Damn judges and their favouritism.
The more complicated, the longer it usually takes. Frankly, the only favouritism I ever saw was allowing Gnomeworks' Learner class, and that required him more pages than any other proposal in LEW history. It just wasn't something we should have accepted in the first place, but he was a consistent and dedicated member who worked on it for years, so eventually the Judges just had pity on him.
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Old 18th November 2007, 06:00 AM   #8 (permalink)
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Quote:
Originally Posted by Bront
Maybe you need to show more leg?
That's a comment you're gonna wish you never made, Bront.
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Old 18th November 2007, 06:07 AM   #9 (permalink)
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Quote:
Originally Posted by Wik
That's a comment you're gonna wish you never made, Bront.


Why, what did you think i ment?
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Old 19th November 2007, 01:52 AM   #10 (permalink)
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Bump for activity and comedic value
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Old 19th November 2007, 12:51 PM   #11 (permalink)
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Quote:
Originally Posted by Solange
Can Diplomacy be made a class skill for Paladins of Freedom?
Sure - just lose Bluff.

Really, if the emphasis for a P of F is on chaotic behaviour, then Bluff is an appropriate skill - moreso than Diplomacy, I would have thought. If you don't want to play it that way, then swap Diplomacy back in - but why play a CG paladin in the first place?

Of course I recognize that the allocation of Bluff is a caricature of a certain Chaotic position but then the original conception of a LG paladin is similarly a caricature. I don't have a problem with a P of F having Diplomacy as a class skill - but I'm not convinced that adding additional class skills just because we want to is a good idea.

Edit: OK, I've just read the Holy Voice proposal and discussion, so I now see where the impetus for this proposal is coming from. I'm still of the opinion that it's not appropriate to simply give an extra class skill to the class but what about having a choice at character creation: either Bluff or Diplomacy as a class skill?
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Old 19th November 2007, 02:40 PM   #12 (permalink)
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Hrm. A bit of a can of worms. Then we'll have people wondering why clerics don't have Sense Motive (I certainly wonder), bards and barbarians (and fighters!) don't have Spot (or Listen! poor fighters on guard duty), and for that matter, why doesn't the Archmage have Decipher Script when even the Eldritch Knight does? What the heck... the Archmage has Search and the Eldritch Knight has Sense Motive. I never noticed that before.

But... in this particular Holy Voice related instance, Rapture took Natural Talent (Diplomacy) at 1st, so she has it as a class skill and with a +2 bonus. She also now has 5 ranks in the appropriate skills for the delicious synergy bonuses. I guess if Diplomacy were automatically a class skill, she'd drop Natural Talent and lose the +2 - unless she swapped it for Negotiator or a +3 from Skill Focus (Diplomacy). She has made one diplomacy check that I can recall, though I don't think it had any in-game effect. The hypothetical replacement feat would need to be one that didn't alter any prior events in Aether - so no Weapon Focus (bastard sword)!
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Old 19th November 2007, 07:49 PM   #13 (permalink)
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Negotiator would probably be the feat swap if it passed. I just proposed it because someone said to

Didn't I read where they made a class skill fix to another class or PrC from core?

Found it.
Quote:
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Class Skills: Knowledge (the planes) is considered a class skill for Horizon Walkers.
-Proposed by Bront
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Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
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3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
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Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
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Level 1: Save DC 15
S Feather Fall
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3 Magic Missile
Level 2: Save DC 16
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Old 19th November 2007, 07:59 PM   #14 (permalink)
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Quote:
Originally Posted by Solange
Negotiator would probably be the feat swap if it passed. I just proposed it because someone said to

Didn't I read where they made a class skill fix to another class or PrC from core?

Found it.
We also fixed (maybe it was in LEB though) the Divine Bard, which was missing some rather obvious skills.

In general, adding class skills to the regular core classes is a no-no, and even adding them to the variant classes is something to consider before doing it (due to possible PrC violations) unless they are something that the core class had to begin with (IOW, Diplomacy as a class skill will not get the PoF into Paladin PrCs faster than a regular Paladin because Paladins already have Diplomacy. OTOH, if there was a Paladin of Gliran PrC that required Knowledge Arcana 4 ranks (level 5 at earliest) and we gave Paladins of Tyranny Know: Arcana as a class skill, that would affect the PrC's entry at its lowest level.
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Old 20th November 2007, 03:16 AM   #15 (permalink)
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Quote:
Originally Posted by Rystil Arden
We also fixed (maybe it was in LEB though) the Divine Bard, which was missing some rather obvious skills.

In general, adding class skills to the regular core classes is a no-no, and even adding them to the variant classes is something to consider before doing it (due to possible PrC violations) unless they are something that the core class had to begin with (IOW, Diplomacy as a class skill will not get the PoF into Paladin PrCs faster than a regular Paladin because Paladins already have Diplomacy. OTOH, if there was a Paladin of Gliran PrC that required Knowledge Arcana 4 ranks (level 5 at earliest) and we gave Paladins of Tyranny Know: Arcana as a class skill, that would affect the PrC's entry at its lowest level.
Yeah, it was the divine bard, when I was thinking of making a Jorasco healer.

I'm all in favour of allowing Rapture to take Diplomacy - it really does fit the character, anyways. It really doesn't hurt her progression, especially if she loses access to Bluff.
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Old 20th November 2007, 08:28 PM   #16 (permalink)
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Bluff is something I see the Paladin of Freedom having though, as they aren't restricted by law, or the truth. The problem is that Bluff is not a good replacement for Diplomacy, as it means a Paladin of Freedom has to lie or otherwise decieve to convince people of things. and conversely, is less adept at telling people the truth.

Unlike Intimidate for example, which is different but allows direct usage in just about any situation.

Basicly, it comes down to the fact that Bluff is significantly inferior by itself to Diplomacy or Intimidate.
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Old 27th November 2007, 11:42 AM   #17 (permalink)
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blah blah blah NO blah blah blah

Seriously, I believe the change from diplomacy to bluff is accurate for a paladin of freedom. Also, I'd like to keep the can of worms closed that Trouvere mentioned.
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Old 27th November 2007, 11:56 AM   #18 (permalink)
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Quote:
Originally Posted by Rystil Arden
The more complicated, the longer it usually takes. Frankly, the only favouritism I ever saw was allowing Gnomeworks' Learner class, and that required him more pages than any other proposal in LEW history. It just wasn't something we should have accepted in the first place, but he was a consistent and dedicated member who worked on it for years, so eventually the Judges just had pity on him.
I think I probably spent 10-20 hours going over that proposal with him way back when.
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Old 27th November 2007, 08:07 PM   #19 (permalink)
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Quote:
Originally Posted by B4cchus
blah blah blah NO blah blah blah

Seriously, I believe the change from diplomacy to bluff is accurate for a paladin of freedom. Also, I'd like to keep the can of worms closed that Trouvere mentioned.
No complaints from me. I won't be upset if it doesn't pass.
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Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
1
Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
Spells
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation
Level 1: Save DC 15
S Feather Fall
1 Comprehend Languages
2 Color Spray
3 Magic Missile
Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
Spells
Level 0: Save DC 13 Cast: 0/3
Resistance, Cure Minor Wounds; Light
Level 1: Save DC 14 Cast: 2/3
Cure Light Wounds; Produce Flame
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