the concept is sort of a "macguyver" type who can craft items from what is on hand (moltov cocktails and such) and uses his understanding of how people act to "read" their actions in combat and adjust accordingly to use their opponents actions against them.
d6
bab- average
no new weapon or armor proficiencies
requires:
6 ranks in at least 2 different knowledges
Know your enemy:
The xxxx can use his knowledge of body language and the information he has gleaned
from books to aid him in combat. When a fight begins he can make a knowledge check for each
creature type he is facing (dungeoneering for aberrations,arcane for constructs and dragons ect)
if he has at least 4 ranks in the knowledge skill associated with it's type, he has remembered some weakness
about the beast that gives him an edge in combat.There are three paths that can be taken with this ability
-"Find the weak spot" allows youto add the bonus to your to hit and damage rolls.
-"anticipate attack" grants a bonus to armor class and saving throws.
- "Observant reaction" which grants the bonus to any skill check or opposed check.
These bonuses are unnamed and stack with anything.
You pick which version of the
ability you want to use when you gain it. The second path is gained at 5th level and a third gained at 10th.
Only one ability can be active at a time regardless of how many different types of foes are present.
knowledge roll: bonus
15 or less +1
20 +2
25 +3
30+ +4
uncanny dodge/imp uncanny dodge
JURY RIG no imp tools penalty and synergy +2 for craft from disable device
SCROUNGE- CRAFTING NON-MAGICAL, non-masterwork ITEMS COST 75% THE NORMAL COST FOR MATERIALS
ALCHEMY- GAINS ACCESS TO THE ALCHEMY SKILL- THIS COUNTS AS A CRAFT SKILL FOR JURY RIG
AND SCROUNGE-
skill mastery
greater jury rig - do any crafting in half the time, masterwork items cost 75% for materials
improvise skill- use any skill untrained and synergies gain additional +2
ALCHEMICAL POTION CRAFTING- emulate the feat as if a 10th level caster by
making a use magical device check with a dc of 25+ the spell level
THIS UMD CHECK COUNTS AS A CRAFT SKILL FOR THE USE OF JURY RIG AND SCROUNGE.
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Improvise Skill is pretty powerful - any skill, untrained? Plus an additional +2 on a lot of skills?
Plus, really, the use of knowledge skills to gain attack bonuses - really, it doesn't seem to mesh. YOu need a lot of knowledge skills, meanign this is aimed towards bardic characters primarily - and then they get an attack bonus? It's pretty much a suicide class for any bard.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
I'm not really sure where you're going with this PrC. As it is, it looks like a rogue with a skills focus and a weird combat-knowledge-based-bonus thing instead of sneak attack. I'd even go so far as to say you could essentially make this class by taking 10 levels of rogue and skill focusing in craft.
It does have some bardic elements to it, but no magic makes it more like the rogue.
I'm actually shooting for an ogl factotum.
the combat ability is based on an existing feat called KNOWLEDGE DEVOTION. Think of it as power attack for smart people.
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Why not just build towards the Learner PrC, already in our accepted Rules?
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.
mainly because it isn't at all what i am looking for.
__________________ Hasin Ashwind http://www.enworld.org/showpost.php?...&postcount=342
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