Calling all Mega-Adventure contributing GMs (Rae, Boddynock, Bront, Solange)
Hi guys,
We need to start strategising as to what coverage and ordering we want to use for all the potential tie-ins. We can do that here or via e-mail (no spoilers if you do it here please; players will probably read this thread). I first need to make sure you are all still interested in helping (I know RL might have changed since back when you agreed), and how interested you are (we may have a bit more level 1 tie-ins than actual level 1 PCs, so if someone is much more eager than others and we are running out, that's the one we should run).
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
Yep, I can drop the first level adventure. I've been pretty frantic with RL lately anyway, so I'm happy to concentrate on the (non-MA) game I'm currently running. But if you do need me to run it, things should be getting a bit better now, so I can put something together if necessary.
And the up side is, I might get a berth in Bront's game with a new character I'm thinking about.
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1 Level 2: Save DC 15
D Locate Object 1 Sound Burst
2 Summon Monster 2
1
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation Level 1: Save DC 15 S Feather Fall
1 Comprehend Languages 2 Color Spray 3 Magic Missile Level 2: Save DC 16 S Hypnotic Pattern 1 Scorching Ray 2 Extended Mage Armor
Notes is almost over, so I can start my tie-in without actually increasing my load.
Good--I think we could use a solid group of about Notes's level (they look to be about to hit level 3) because it turns out 3/4 of our level 3 characters are the same player right now.
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
Yep, I can drop the first level adventure. I've been pretty frantic with RL lately anyway, so I'm happy to concentrate on the (non-MA) game I'm currently running. But if you do need me to run it, things should be getting a bit better now, so I can put something together if necessary.
And the up side is, I might get a berth in Bront's game with a new character I'm thinking about.
Cool, we got some level 1 people who didn't declare ahead of time, so it looks like your adventure will be helpful for after all the Long Live the Queen characters enter the Mega-Adventure. And besides, it's really cool!
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
Am I not officially contributing? Siege is related to the Mega-Adventure.... if the players make good headway, their could even be a sequel that's more related still!
Am I not officially contributing? Siege is related to the Mega-Adventure.... if the players make good headway, their could even be a sequel that's more related still!
Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1 Level 2: Save DC 15
D Locate Object 1 Sound Burst
2 Summon Monster 2
1
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation Level 1: Save DC 15 S Feather Fall
1 Comprehend Languages 2 Color Spray 3 Magic Missile Level 2: Save DC 16 S Hypnotic Pattern 1 Scorching Ray 2 Extended Mage Armor
It would be my first time GMing, so I really don't know what to do, I just wanted to try to help
I'd appreciate it if you are willing to give it a try!
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1 Level 2: Save DC 15
D Locate Object 1 Sound Burst
2 Summon Monster 2
1
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation Level 1: Save DC 15 S Feather Fall
1 Comprehend Languages 2 Color Spray 3 Magic Missile Level 2: Save DC 16 S Hypnotic Pattern 1 Scorching Ray 2 Extended Mage Armor
Quick question. Do any of the M-A participating DMs have any plans for Ravensdale? I ask because I'm going to work on the finale of the Ravensdale Trilogy for after the M-A and want to know if there's anything I should be aware of.
Quick question. Do any of the M-A participating DMs have any plans for Ravensdale? I ask because I'm going to work on the finale of the Ravensdale Trilogy for after the M-A and want to know if there's anything I should be aware of.
Good question! I believe that there are no current plans for Ravensdale in the first stretch of the M-A. It might well feature in later segments, but by then, your finale will be something that M-A GMs will need to incorporate rather than vice versa. Thanks for asking!
__________________ "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog
Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1 Level 2: Save DC 15
D Locate Object 1 Sound Burst
2 Summon Monster 2
1
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation Level 1: Save DC 15 S Feather Fall
1 Comprehend Languages 2 Color Spray 3 Magic Missile Level 2: Save DC 16 S Hypnotic Pattern 1 Scorching Ray 2 Extended Mage Armor
Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1 Level 2: Save DC 15
D Locate Object 1 Sound Burst
2 Summon Monster 2
1
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation Level 1: Save DC 15 S Feather Fall
1 Comprehend Languages 2 Color Spray 3 Magic Missile Level 2: Save DC 16 S Hypnotic Pattern 1 Scorching Ray 2 Extended Mage Armor
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...