Go Back   EN World D&D / RPG News > Gaming Action > Living Worlds > Living EN World

Living EN World EN World's persistent Play-by-Post campaign setting. Come join in the fun!

 
Share LinkBack Thread Tools Display Modes
Old 28th January 2008, 07:49 PM   #1 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 33
LesserSky Goblin Sharpshooter (Lvl 2)
Racial Class - Lizardfolk

A couple of weeks ago I floated the idea in the general discusion thread of creating racial classes that would allow LEW players to create characters whose race has racial HD or LA and play them from level 1. I now offer for consideration the first such racial class, the lizardfolk.

Racial Classes: A Racial class is similar to any other class with a few exceptions:

-Like a prestige class, a racial class is not considered when calculating multiclassing penalties.

-A racial class does not necessarily grant an additional Hit Dice at every level. This means that attributes that depend on Hit Dice do not advance at that level. Such attribute include, BAB, save bonuses, hit points, feats, and attribute increases.

A racial class may be enter and left freely. After the first level a character may advance in another class, then return and continue progressing in the racial class without restriction. A character with a racial class does not need to progress through every level of the class.

Lizardfolk

Lizardfolk can be found in the dense jungles throughout enworld, but are found in greatest number in the living swamps near the tower of positive energy. As race Lizardfolk are strong and well adapted for live near water. They are generally not devoted to a god , rather their tribes are guided by druids.

A Lizardfolk generally leaves his swamp and tribe to adventure only in a couple of circumstances. He has been banished or the tribe has learned of significant threat. Of course there are always those individuals who a struck by a feeling of adventure or wanderlust, yet such individuals are likely to be banished anyway.

Code:
Level   BAB   HD     Fort   Ref   Will   Class Features
1       +0    1d8   +0     +2    +0     +1 Natural Armor, 2 Claws (1d4), +2 Swim
2       +1    2d8   +0     +3    +0     +3 natural Armor, +2 Balance, +2 Jump
3       +1    2d8   +0     +3    +0     +5 Natural Armor, 1 Bite (1d4), +2 Constitution, +4 Balance, Jump, Swim
Ability Adjustments:
1st Level: +2 Strength, -2 Intelligence
2nd Level: +2 Constitution

Weapon and Armor Proficiency: A lizardfolk is proficient with simple weapons and shields.

Skills: The lizard folk gains 4 x (2 + Int modifier) skill points at level 1. Its class skills are Balance(Dex), Jump(Str), and Swim(Str). At level 2 the Lizard folk gains 2 + Int modifier skill points. A Lizardfolk does not gains any skill points at level 3.

Class Skils: Balance, Jump, Swim

Racial Skill Bonuses: At level 1 a lizard folk gains +2 racial bonus to swim checks, this bonus increases to +4 at level 3. At level 2 a lizard folk gains a +2 racial bonus to both jump and balance checks, these bonuses increase to +4 at level 3.

Automatic Languages: Common, Draconic.
Bonus Languages: Aquan, Goblin, Gnoll, Orc.

Natural Armor: At 1st level a lizard folk has a +1 Natural Armor bonus. This increases by 2 at each level, thus at 2nd level the natural armor bonus is +3 and at 3rd level it is +5.

Natural Weapons: At Level 1, a lizard folk has 2 claw attacks (1d4 damage). At level 3 a lizardfolk gains a bite attack (1d4 damage).

Hold Breath: At level 3 a lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Favored Clas: Fighter


-----------------------------------------------------------

Design notes and Discussion:

The biggest question of this class is how to divide the Lizard folk's abilities between the 3 levels.

First I put the level without hit dice as third. I thought it would be difficult for a character to survice through the second level if he only had a single HD.

I have moved the bite attack from the 2nd level where it was found in the original proposal, to the 3rd level.

Last edited by LesserSky; 29th January 2008 at 01:38 AM.. Reason: Changed Natural Attack Progression
LesserSky is offline   Reply With Quote
Old 28th January 2008, 08:51 PM   #2 (permalink)
LEW judge
 
Manzanita's Avatar
 
Join Date: Jan 2003
Location: Oregon, USA
Posts: 8,373
Manzanita Goblin Sharpshooter (Lvl 2)
It seems quite weak. But we know this to be the case for most level adjusted races.
__________________
My PbP characters
Spoiler:

LEW
Ignatious O'Reilly: halfling wizard7/Loremaster 2
Esmerelda Persephone Jara: Human Sorcerer6/Paragon3
Rowan McTavish: Human Barbarian3/Fighter1/Ranger1/Sorcerer1
Living Eberon:
Raven Rogue3/Fighter1/Dragonmark Heir 1
Manzanita is offline   Reply With Quote
Old 28th January 2008, 09:12 PM   #3 (permalink)
LEW Judge
 
orsal's Avatar
 
Join Date: Jan 2004
Location: Toronto
Posts: 2,143
orsal Goblin Sharpshooter (Lvl 2)
At first glance, this looks reasonable, although I'll withhold official approval until further discussion. A few technical points:
* The initial strength/intelligence adjustment should be listed under class features, level 1.
* "Favored class" makes no sense here -- it's a property of the race, not the class.
* When you list the natural attacks, also state the damage (1d4) explicitly. It's already in the SRD/MM, but let's eliminate the need to cross-reference.

As for it being a tad weak, the features and abilities by 3rd level are a given. The only thing to consider is whether the 1st or 2nd level lizardfolk with this progression is reasonably balanced.
__________________
Living ENWorld judge and player
Jo Guilan, half-elf druid 1, would rather never return to Orussus
Nurlan, human bard 5 / fighter 1, is in the Red Dragon Inn
orsal is offline   Reply With Quote
Old 29th January 2008, 12:00 AM   #4 (permalink)
Registered User
 
Rystil Arden's Avatar
 
Join Date: Feb 2005
Location: Cambridge, MA
Posts: 38,388
Rystil Arden Goblin Sharpshooter (Lvl 2)
You'll also note that the OP has put in a BIG change from the Savage Species racial classes--they've allowed you to multiclass out of the racial class before you're done. Because of this, someone of a Fighter sort who took two levels and then stopped is getting a lot of bang for their buck. The second level should really be the one with the missing HD to prevent this issue (it can even get the Con bonus shifted down to it to compensate).
Rystil Arden is offline   Reply With Quote
Old 29th January 2008, 01:47 AM   #5 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 33
LesserSky Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Rystil Arden
You'll also note that the OP has put in a BIG change from the Savage Species racial classes--they've allowed you to multiclass out of the racial class before you're done. Because of this, someone of a Fighter sort who took two levels and then stopped is getting a lot of bang for their buck. The second level should really be the one with the missing HD to prevent this issue (it can even get the Con bonus shifted down to it to compensate).
The biggest reason I put the level without HD at level 3 is to help him survive level 2. A level 2 Lizardfolk with the HD-less level at level 2 would have only 50% of the HD of other level 2 characters. A level 3 Lizardfolk however would have 67% of the HD of other level 3 characters. I think orsal's point is extremely valid. The progression needs to balanced at level 2 against other level characters since its abilities at level 3 are already given by the monster manual.

This being said I have moved the bite attack from level 2 to level 3. I had not stopped to consider that it multiple natural attacks are the one of the Lizardfolk's greatest strengths. I may even want to move the 2 claw attacks from level 1 to level 2.

Quote:
Originally Posted by orsal
"Favored class" makes no sense here -- it's a property of the race, not the class.
Perhaps I could put it in a location where it make little more sense; however, I feel that it is important to include the Lizardfolk's favorit class. In fact, I have just changed it from druid to fighter.
LesserSky is offline   Reply With Quote
Old 30th January 2008, 03:30 AM   #6 (permalink)
Wik
Registered User
 
Wik's Avatar
 
Join Date: May 2006
Location: Vancouver Island, B.C.
Posts: 3,904
Wik Hobgoblin Soldier (Lvl 3)
I'm with Rystil on "bang for buck". I think you need to drop that proviso that says you can freely leave the class - the 3rd level is just not good enough to warrant taking, unless you force it on the Player (and I believe, in this case, you should).
__________________
Current Campaign: The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.

Check out my (non-gaming)blog!

Play By Posts

Sadly, currently on hiatus. I blame the government and the school system. No, really, I do.
Wik is offline   Reply With Quote
Old 30th January 2008, 07:37 PM   #7 (permalink)
LEW Judge
 
orsal's Avatar
 
Join Date: Jan 2004
Location: Toronto
Posts: 2,143
orsal Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by LesserSky
I feel that it is important to include the Lizardfolk's favorit class. In fact, I have just changed it from druid to fighter.
In that case I am opposed. I agree in principle with the idea of making it possible to acquire LA from LA races in stages; I do not, however, wish to change the existing stats of any race in the SRD. Since the SRD gives lizardfolk the favoured class of Druid, that should stay.
__________________
Living ENWorld judge and player
Jo Guilan, half-elf druid 1, would rather never return to Orussus
Nurlan, human bard 5 / fighter 1, is in the Red Dragon Inn
orsal is offline   Reply With Quote
Old 8th February 2008, 01:55 PM   #8 (permalink)
Registered User
 
B4cchus's Avatar
 
Join Date: Aug 2005
Location: The Netherlands
Posts: 1,750
B4cchus Goblin Sharpshooter (Lvl 2)
I agree with keeping it in line with the SRD, so no change to the favored class.
I am opposed to feely multiclassing. These three levels should cover levels 1-3, no other classes should.
__________________
LEW characters: Hulgyr, Talbin, Findoram
Invisible Castle
B4cchus is offline   Reply With Quote
Old 9th February 2008, 01:52 AM   #9 (permalink)
Registered User
 
Solange's Avatar
 
Join Date: May 2007
Posts: 1,386
Solange Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by B4cchus
I agree with keeping it in line with the SRD, so no change to the favored class.
I am opposed to feely multiclassing. These three levels should cover levels 1-3, no other classes should.
This illustrates my thoughts exactly.

You should be forced to take it, which makes a weak 3rd level ok. I do think that the HD should be put off a level.
__________________
PbP Stuff
Solange Shepherd, Cleric of Zephos.
Spells

Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance
Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1
Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
1
Rapture, Paladin of Valessa
Shadya yn Hayder of the Hurakan tribe of Sairundan
Lily d'Orien Kalashtar Orphan Wilder
Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
Spells
Level 0: Save DC 14
S Message
1 Detect Magic
2 Detect Magic
3 Light
4 Prestidigitation
Level 1: Save DC 15
S Feather Fall
1 Comprehend Languages
2 Color Spray
3 Magic Missile
Level 2: Save DC 16
S Hypnotic Pattern
1 Scorching Ray
2 Extended Mage Armor
Kho'Tara Draguul, Hobgoblin Spirit Shamen
Spells
Level 0: Save DC 13 Cast: 0/3
Resistance, Cure Minor Wounds; Light
Level 1: Save DC 14 Cast: 2/3
Cure Light Wounds; Produce Flame
Solange is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:14 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.