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Old 26th August 2003, 10:42 AM   #21 (permalink)
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Thels Goblin Sharpshooter (Lvl 2)
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Code:
Name: Zoe Clearwater
Class: Paladin2
Race: Human
Size: Medium
Gender: Female
Alignment: Lawful Good
Deity: Hyrag

Str: 14 +2 ( 6p.)     Level: 3        XP: 3075
Dex: 12 +1 ( 4p.)     BAB: +3         HP: 23 (1d10+0)
Con: 10    ( 2p.)     Grapple: +5     Dmg Red: -
Int: 10    ( 2p.)     Speed: 30'      Spell Res: -
Wis: 14 +2 ( 6p.)     Init: +1        Spell Save: +2
Cha: 16 +3 (10p.)     ACP: -2         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +1                      17
Touch: 11              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      3    +0    +3    +6
Ref:                       1    +1    +3    +5
Will:                      1    +2    +3    +6

Weapons:                Attack   Damage     Critical
Masterwork Bastard Sword  +7     1d10+2     19-20x2
Bastard Sword             +6     1d10+2     19-20x2

Languages: Common

Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands 9/day, Aura of Courage, Divine Health

Feats: Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword (Human Bonus), Mounted Combat

Skill Points: 18       Max Ranks: 6/3
Skills:                  Ranks  Mod  Misc  Total
Handle Animal              2    +3          +5
Heal                       5    +2          +7
Knowledge Religion         5    +0          +5
Ride                       6    +1          +7

Equipment:                      Cost  Weight  Charges
Explorer's Outfit                0gp    0lb
Silver Holy Symbol              25gp    1lb
Masterwork Bastard Sword       335gp    6lb
Chain Shirt                    100gp   25lb
Heavy Steel Shield              20gp   15lb
Backpack                         2gp    2lb
-Potion of Cure Light Wounds    50gp    0lb
-Potion of Bull's Strength     300gp    0lb
-Wand of Cure Light Wounds     750gp    0lb   46
-Healer's Kit                   50gp    1lb   10
-Whetstone                       2cp    1lb
-Flint and Steel                 1gp    0lb
-Torch x3                        3cp    3lb
-Sack x2                         2sp    1lb
-Winter Blanket                  5sp    3lb
-Bastard Sword                  35gp    6lb
Total Weight:64lb             Money:  180gp  7sp  5cp

                          Lgt   Med   Hvy  Lift  Push
Max Weight:                58   116   175   350   875

Age: 20
Height: 5'01"
Weight: 109lb
Eyes: Large Blue
Hair: Long Blond
Skin: Fair White
Appearance: Just over 5 feet tall, slim yet wellrounded, long blond hair hanging over her shoulders and large blue eyes in the center of her very cute face, Zoe can very well be called a beautifull woman. In town, Zoe is dressed in a fine simple white cloth, hanging loosely around her, revealing quite much of her wellformed body. Her only decoration is a miniature silver mace hanging on a silver chain around her neck.

When outdoor, Zoe is wearing a sturdy adventurer's outfit, including a chain shirt. Her hair is gathered on the back of her head, covered by a helmet. A sword and shield are hanging on either side and a backback hangs over her shoulders. She still wears the silver chain with the miniature mace over her chain shirt.

Background: Zoe attended to the temple of Hyrag at a young age, learning his ways and ideas. Though the ideas of Hyrag came natural to her, she wasn't much interested in learning the rituals and methods that belong to a cleric. She wanted to know how to aid people very much, but not go through years of study. The clerics discovered that she still gained the favor of Hyrag despite her unwillingless to study for a cleric and called Armand, a paladin, to train her instead. Having her dull studies mostly replaced by swordfight and horseriding, Zoe was a lot more eager to learn and after a few years she possessed the full skills of a paladin.

XP History:
1575 - Trek to the Vineyard - Uriel
1500 - A Merry Chase - Kahuna Burger

Related Info: Armand, medium to high level paladin with strong ties to the temple of Hyrag. Occasionally involved in training and initiating new paladins.
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Zoe Clearwater in Living EN World, currently on A Merry Chase.

Last edited by Thels; 9th February 2004 at 10:58 PM..
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Old 26th August 2003, 07:01 PM   #22 (permalink)
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Kahuna Burger Goblin Sharpshooter (Lvl 2)
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Code:
Name: Katherine DeSylvia
Class: bard2/ranger1
Race: half elf
Size: medium
Gender: female
Alignment: true neutral
Deity: none

Str:  8 -1 ( 0p.)     Level: 3        XP: 3492
Dex: 12 +1 ( 4p.)     BAB: +2         HP: 19
Con: 12 +1 ( 4p.)     Grapple: +1     Dmg Red: XX/XXXX
Int: 14 +2 (6p.)     Speed: 30'      Spell Res: XX
Wis: 14 +2 (6p.)     Init: +1        Spell Save: +2/+3
Cha: 16 +3 (10p.)     ACP: -1         Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +1    +0    +0    +0    14
Touch: 11              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      2    +1          +3
Ref:                       5    +1          +6
Will:                      3    +2          +5

Weapon                  Attack   Damage     Critical
Shortbow                      +3     1d6     x3
Whip                      +1     1d3-1     x2

Languages: Common
Elven (racial)
Sylvan (bonus)
Halfling (bonus)
Gnome
Orc
Dwarven
Goblin
Draconic
Giant


Abilities: Low Light Vision
Immunity to Sleep spells
Elvish Blood
Bardic Knowledge (+6 = +2 level, +2 int, +2 history synergy) 
Bardic Music 2/day
Spells 3 0 level, 1 1st level/day
Favored enemy humans +2
Wild Empathy +4
Bonus Feat: track
Bard Spells known:0 Level 
Detect Magic
Read Magic
Prestidigitation
Light
Flare

1st level
Charm Person
Detect Secret Doors

Feats: Investigator, negotiator

Skill Points: 48       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Appraise                    2    +2          +4
Bluff                       5    +3          +8*
Craft (caligraphy)          1    +2          +3
Decipher script             1    +2          +3
Diplomacy                   4    +3    +8    +15   (+2 half elf, +2 negotiator, +2 bluff synergy, +2 sense motive synergy) 
Gather Info                 5     +3    +4    +12   (+2 half elf, +2 investigator)
Indimidate                   0    +3    +2    +5   (+2 bluff synergy)
Know(history)               5    +2          +7
Listen                      1    +2    +1    +4*   (+1 half elf)
Perform(oratory)            4    +3          +7
Perform(singing)            1    +3          +4
Search                      2    +2    +3    +7   (+1 half elf, +2 investigator)
Sense Motive                6    +2     +2     +10*  (+2 negotiator)
Speak Language              6    +X          +X
Spot                        2    +2    +1    +5*   (+1 half elf)
Survival                    3    +2          +5*
* +2 against humans

Equipment:               Cost  Weight
Equipment ( Weight)
Explorers outfit (-)
Entertainers outfit (4 lbs)*
Scholar's outfit (6 lbs)*
Pony (Nibbles)
Saddlebags (8 lbs)*
Studded leather armor  (20 lbs)
Wand Sheath (-)
Whip (2 lbs)
Shortbow (2 lb)
7 arrows (1 lb)
33 arrows (5 lbs)*
Light crossbow (4 lbs)*
20 bolts (2 lbs)*
Signet Ring (-)
Parchment 20 sheets  (-)*
Paper 10 sheets  (-)*
Ink (-)
colored inks (-)*
Inkpens (-)
wooden talisman (-)
necklace (600 gp) (-)*
3 emeralds (300 gp) (-)*
Wand of cure light woulds 17 charges (-)

*carried by Nibbles when traveling


Total Weight:25lb      Money: 238gp XXsp XXcp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               26    53    80    160   400

Age: XX
Height: X'XX"
Weight: XXXlb
Eyes: brown
Hair: black
Skin: tanned
Appearance: Katherine D’Sylvia is a half-elven woman who appears to
be in her late teens or early twenties in human terms. While her fine
features show her elven parentage, her hair is thick and black and her eyes
darker than most humans. She generally wears neat and practical clothing and
her only ornamentation is a signet ring on the first finger of her right
hand. The ring is of iron rather than gold and shows the tree motif of the
D'sylvans, (a small ‘royal’ family from a small kingdom wealthy in lumber
and tradition, but not much else), but the design is marred by a heavy
scratch. A keen observer will notice that the scratch lines up with light
scars tracing the knuckles of Katherine’s thumb and middle finger. She uses
the ring normally as her seal, and the imprint gives the impression of a
tree crossed by lightning. She also wears a small wooden talisman with an
oak tree on it.

Background: Katherine speaks many languages and prefers to converse
with friends and companions in their native tongues, especially when
learning about their homelands. She is unfailingly diplomatic and polite -
by the standards of politeness of those she is dealing with, that is. In
fact she sometimes finds herself apologizing for offending one acquaintance
when he overhears her being 'polite' to another. She is always willing to
help people out and spends her time in the tavern alternating between
telling stories, listening to rumors and acting as a scribe or translator
for those with less education than herself.

XP: slaves of the dragon, +1034
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Last edited by Kahuna Burger; 6th December 2005 at 11:58 PM..
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Old 29th August 2003, 01:46 AM   #23 (permalink)
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Snipehunt Goblin Sharpshooter (Lvl 2)
Llolian Theraspal
Male Elf Rogue 1st lvl
Chaotic Good

Str 10 ..pts 2
Dex 17 ..pts 8 (+2 Racial)
Con 12 ..pts 6 (-2 racial)
Int 16 ..pts 10
Wis 10 ..pts 2
Cha 10 ..pts 2

Hit Points 7
AC 15, Touch 13, Flat 12
Init +3
BAB +0
Speed 30 (base 30, load 10/33, Leather Armor)
Fort +1, Ref +5, Will +0 (+2 vs echantment)

+0 Melee, Rapier, 1d6, 18-20/x2 (3lb 10gp)
+0 Melee, Dagger, 1d4, 19-20/x2 (1lb 2gp)
+3 Ranged, Dagger 1d4, 19-20/x2, Range 10' (1lb 2gp)
+3 Ranged Longbow Range 80', 1d8, 20/x3 (2lb 30gp)

Medium Size, 5'4" tall, 135 wt, 125 yrs old
Black hair, green eyes, pale skin color

Speaks Common, Elvish, Giant and Orc

Skills: (44)
+4 Bluff (4)
+6 Decipher Script (4)
+6 Disable Device (4)
+4 Gather Info (4)
+7 Hide (4)
+6 Listen (4 +2 racial))
+7 Move Silently (4)
+6 Open Lock (4)
+6 Spot (4 +2 racial)
+7 Tumble (4)
+8 Search (4 +2 racial))


Feats:
Dodge (+1 AC v. one opponent)

Elf Traits:
Immune to sleep
+2 to enchantment saves
low-light vision
Free longsword, rapier, longbow, and shortbow proficiency
+2 to listen, spot and search
Automatic check when within 5' of secret or concealed doors

Rogue abilities:
Sneak Attack +1d6

Background:
Llolian is bored with life in the Elven realms. None of the traditional pursuits of his people interest him. He lacks the discipline for studying the arcane arts, and lacks the innate talent to be a sorcere. The thought of spending his life mastering the longsword and longbow of the Elven fighters bores him to tears, as does dedicating himself to self-improvement or the service of a deity.

So. Llolian has left the safety of home to explore the world around him.

Personality:
Llolian is cheerful and enjoys taking risks. He gets more pleasure from tricking someone, either in combat or otherwise, than from winning through sheer strength or perseverence. However, he easily grows bored with repetitive tasks.

Looks:
An average-looking elf, he has dark hair and green eyes, He favors dark clothes that fade into the surroundings.

Experience: 0


Equipment
Leather armor (worn, 25wt) 5gp
Traveler's outfit (worn, 2wt) -gp

Sword, Rapier (belt left, 2wt) 20gp
Dagger (belt right, 1wt) 2gp
Dagger (boot, 1wt) 2gp
Longbow (right shoulder, 3wt) 75 gp

Backpack (center back, 2wt) 2gp
Waterskin- water (backpack, 4wt) 1gp
Trail Rations- 4 days (backpack, 4wt) 2gp
Flint and steel (backpack) 1 gp
Waterskin (backpack 4wt) 1gp
Arrows(20) (Quiver, 2wt) 1gp

Pouch (rt. belt, .5wt) 5 gp

Thieves Tools (boot, 1wt) 30 gp

Coins - 33gp (Pouch, 2.2wt
__________________
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Llolian Theraspel in Living Enworld

Characters of Misery in Mordent

Characters of Against the Slavers

Last edited by Snipehunt; 5th December 2003 at 01:56 AM..
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Old 30th August 2003, 11:18 PM   #24 (permalink)
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doghead Goblin Sharpshooter (Lvl 2)
Jaan Saaresar of Osilia, Servant of Verdante.

Code:
Name: Jaan Saaresar of Osilia, Servant of the Greenman.
Class: Paladin
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: The Greenman (Verdante)

Str: 12 +1 ( 4p.)     Level: 3        XP: 3,875
Dex: 15 +2 ( 8p.)     BAB: +3         HP: 28/28 (3d10+3)
Con: 12 +1 ( 4p.)     Grapple: +4     Dmg Red: -/-
Int: 10 +0 ( 2p.)     Speed: 30'      Spell Res: --
Wis: 14 +2 ( 6p.)     Init: +2        Spell Save: +0
Cha: 14 +2 ( 6p.)     ACP: -1         Spell Fail: --%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +1    +2    +0    +0    +0    16
Touch: 13              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      3    +1    +2    +6
Ref:                       1    +2    +2    +5
Will:                      1    +2    +2    +5

Weapon                  Attack   Damage     Critical
mw Heavy Mace             +5     1d8+1      20x2
Light Mace                +4     1d6+1      20x2
Daggar                    +4     1d4+1      19x2
Light Crossbow            +4     1d8        19x2

Languages: Common, Giant.

Abilities: 
Human Traits
Aura of Good (Ex): The power the is equal to her paladin level. 
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
Smite Evil (Su): Add Cha bonus to attack, level to dam.
Divine Grace (Su): Add +2 bonus to all saves.
Lay on Hands (Su): Heal Level*Cha bonus per day. This day 0 used.
Aura of courage (Su): Allies get +4 morale bonus against fear effects
Divine health (Ex): Immune to Disease.

Feats:
Dodge
Two Weapon Fighting
Two Weapon Defence (+1 shield bonus to AC)

Skill Points: 12+(3*2)=18 Max Ranks: 6/3
Skills                   Ranks  Mod  Misc
Concentration +1          0     +1     
Diplomacy +6              4     +2 
Handle Animal +3          1     +2
Heal +4                   2     +2
K/nobility & royalty +2   2     +0
K/religion +2             2     +0
Ride +5                   3     +2
Sense Motive +6           4     +2

Equipment:               Cost  Weight
mw Heavy mace           312 gp   8 lb
Light mace                5 gp   4 lb
Daggar x2		  2 gp	 1 lb
Light crossbow		 35 gp	 4 lb
* 10 bolts 		  1 gp	 1 lb	
Studded armour           25 gp  20 lb
Holy Symbol 		 -- gp	-- lb
Pouch
* P/CLW			 50 gp	-- lb
* P/ Shield of faith	 50 gp	-- lb
* 100 Gold pieces	100 gp	-- lb
* Flint and Steel	  1 gp	-- lb
* Healers Kit		 50 gp	 1 lb
Backpack
* 250 gold pieces	250 gp	-- lb
* Sunrod x2		  4 gp	 2 lb
* Thunderstone		 30 gp	 1 lb
* Writing set		 10 gp	-- lb
* 50 ft. silk rope 	 10 gp	 5 lb
* Waterskin		  1 gp	 4 lb
		
Total Wealth & Weight:  699 gp	49 lb  


                           Lgt   Med   Hvy  Lift  Push
Max Weight:                43    86   130   260   650

Age: 23
Height: 5'9"
Weight: 120 lb
Eyes: Blue
Hair: Blond
Skin: Pale

Appearance: A little over average height and weight and dressed in unassuming clothes of dark, muted colours, its the twin maces more than anything else that marks him out as a fighter of sorts. Once his hair was worn neatly cropped. Its now grown out, worn long, and held out of his grey eyes by a broad swatch of cloth tied around his head.

Background: The 3th son of the 2nd son of a minor northern noble house. His people are largely seafarers and farmers, although as a noble, he learned nothing of these things to his regret. Jaan is a quitely devout person. So, with almost no chance of inheriting but little interest in being a priest, he joined the Holy Guardians of the Church of Verdante; The Greenman as he is called where Jaan comes from.

One of the main tenets in the ancient faith of his people was that there exists a force, a life-giving power, in all living and non-living natural phenomena. Important religious activities were led by wise men or witches, persons with experience and a superior knowledge of nature. All of nature was perceived as being a living and spirited whole.

It was an old Ranger of the Church who opened his eyes to the possibility of two weapons by gioving him a good drubbing with just two sticks. After some months of trial, Jaan settled on two light maces, each 3 ft in length, slightly balanced, with a iron sleave forming the head. After his experience in the forests looking for Rivenblight's castaway, he added heavy mace to his arsenal.

While Jaan developed as a soldier, he found that politics was a way of life in the Church, particularly in peacetime, and he wasn't suited to it. Eventually, having found himself in trouble once too many times, he requested permission to travel and a few weeks later saw him setting forth for a place he had heard some of the old travellers talking about, The Red Dragon Inn.

THE STORY UNFOLDS

The Tower of Koltifineous
-- The Tower of Koltifineous --

An hour trudging out there in the rain, a brief fight with some flying blood suckers, then an hour trudging back carrying the patron. He didn't see so much as a copper from his patron, but it cost Jaan 8gp to have the rather smelly gnome looked after at the Red Dragon inn.

ooc: 800 Xp awarded for combat and 'time served'.


Rivenblight's Castaway
-- Rivenblight's Castaway --

The next day proved more fruitfull. Joining up with Troi, a man Jaan suspects has more than the usual number of secrets, Velbrik and Ioleta, a woman who somewhat makes his head spin, they took on a commission from the merchants of the city to catch and bring in a bandit who has been raiding along the road to Rivenblight. There were some differences in opinion as to how to approach the task at hand. The decision and the resulting bad feeling engendered in their unwitting stooge only served to confirm for Jaan that honesty really is the best policy.

But soon they had bigger problems. Troi went into the forest to investigate a possible sighting and didn't catch up with them at the inn. So they picked up a tracker the next morning and Troi's tracks that afternoon. But the signs are not looking good. A fight. A flight. Nightfell with no sign of Troi. That night Jaan sat on guard in the darkness and searched for strength.

He found the strength to go on, but they didn't find Troi (or the GM) before returning dejectedly to the Red Dragon once again.

ooc: 1650 XP awarded; 500 gp awarded.
* Time served: 1200
* Combat: 150
* Non-Combat Encounters: 180
* Roleplay: 120


Short and Sweet
- Short and Sweet -

Joining Kith ra, Wilhelm and Setis, Jaan travels to the house of Theo Goodwin to remove the monsters in the attic.

ooc: 675 XP awarded; approx 115 gp gained.


Currently In
Niobe Dilemma
__________________
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[LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

Last edited by doghead; 5th August 2006 at 05:23 AM.. Reason: Updated HP
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Old 31st August 2003, 03:46 AM   #25 (permalink)
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dave_o Goblin Sharpshooter (Lvl 2)
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Dylan Pontius - Male Human Bard 1; CR 1; Medium-size humanoid; HD 1d6+1; HP 7; Init +7 (+3 Dex, +4 Imp Init); Spd 30ft; AC 13 (touch 13, flat-footed 10); Atk +3 Melee (1d6 18-20/x2, rapier) or +3 Ranged (1d4 19-20/x2, dagger); SA Bardic Knowledge (+1), Bardic Music (1/day; Countersong, Fascinate, Inspire Courage +1); SQ Bonus feat at 1st level, +4 Skill points at 1st level, +1 Skill point at all levels after; AL CN; SV Fort +1, Ref +5, Will +2; Str 10 Dex 16 Con 12 Int 10 Wis 10 Cha 16.

Skills: Perform (Vocal) +7, Decipher Script +4, Balance +8, Bluff +7, Swim +4, Tumble +7, Sleight of Hand +7.

Feats: Improved Initative, Weapon Finesse (Rapier).

Languages: Common.

Spells Per Day: 0/0; known 0th - Detect Magic, Message, Read Magic, Know Direction.

Posessions: Rapier, dagger (5), Delanor's Grace (+1 to Balance checks), hemp rope (50ft), 34gp.

XP: 0.

***

Appearance - Standing at a moderate height, Dylan is far from moderate. He is built quite well, though lean and wiry. His long, black hair tumbles in tangles over his deep crimson tunic, laced near the neck with green cord. Close-fitting brown trousers tucked into large, black leather boots round out his looks - a rapier buckled at his side. Dylan constantly has the smell of a salt spray about him.

Background - Originally a student at the College of Nobius, Dylan decided that the life of a scholar is not the life for him. Taking his knowledge of music with him, he signed on with the first available ship, and the sea life has been his ever since. After a brush with death, in which he rode a sinking ship down to shore (which is where Delanor's Grace comes in, a gold coin in his pocket which he has since punched a hole in, and affixed about his neck), he has returned to the mainland - shaken, but still as fiery as ever.
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Last edited by dave_o; 31st August 2003 at 05:59 PM..
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Old 1st September 2003, 06:34 PM   #26 (permalink)
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Tonguez Goblin Sharpshooter (Lvl 2)
Tamatea Ariki
Human Druid (CN)
Age 28 H 6’6” W Hair:Bald, Eyes:Brown Skinark

Tall and dark, handsome and covered in intricate tatoo designs Tamatea is from the distant Islands of Hawaiki, a civilisation of tropical island spread out across the open sea. A curious and adventurous man from childhood, Tamatea always pushed to see what was over the horizon and it was thus that he left the security of his homelands to take up the life of an explorer and adventurer. Travelling with the famed Navigator Hiro he eventually arrived on the continent and has now made his way across country to Enworld

HP 10 AC 14 Touch 12 Init 6 (feat) Spd 30
Fort 4 Refx 2 Will 5

Bab 0 Melee Spear +1 (1d8) Ranged Sling +2 (1d4) Grap +1 (1d3)

STR 12 (1) DEX 14 (2) CON 14 (2) INT 12 (1) WIS 16 (3) CHA 8 (-1)

Language: Common, Druidic, Sylvan

Abilities & Feats
Animal companion:Eagle 1 Link+4, share spells
Spontaneous summoning, Nature sense, wild empathy +0
Improved Initiative, Track

Skills (Total/Rank+Mod+Misc)
Concentration 3/1+2, Handle Animal 3/4-1, Heal 6/3+3, Knowledge (nature) 5/2+1+2*, Listen 7/4+3, Spellcraft (1), Spot 7/4+3, Survival 8/3+3+2*
(*Nature Sense)
No Ranks
Craft (1), Diplomacy (-1), Profession (3), Ride (2), Swim (1).

Spells
O Create Water, Cure Minor Wounds,
1 Charm Animals,
Bonus Spells: Entangle, Soften Earth and Stone, Summon Natures Ally III

Equipment
Weapons: Spear (1d8 x3 20ft), Sling (1d4 x2 50ft), 30 bullets
Armour Leather AC +2 Dex +6
Other: backpack, bedroll, winter blanket, Fishing net, Grappling Hook and 50ft hemp rope, Hooded Lamp, 3 days rations, waterskin,

Heru the Eagle
HP 9 Spd 10/80 fly (average)
Fort 3 Refx 4 Will 2
Init+2, AC 14/13/12, Bab 0/-4
Talons +3 (1d4) Bite – 2 (1d4)
Lowlight Vision, Weapon Finese (Talons)
Listen +2 Spot +14
__________________
Quote:
Originally Posted by IcyCool
Man, given the average Int of an Otyugh, I can just see the boss monologue now...

PCs: "Before we fight, why don't you tell us your master plan?"
Otyugh: "I like poop."
PCs: "Umm, what?"
Otyugh: "Do you have poop?"
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Old 4th September 2003, 04:27 PM   #27 (permalink)
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Thebis-Ra

Lawful Evil Gray Elf Wizard 1

Str 6 [0]
Dex 16 [6]
Con 10 [4]
Int 20 [16]
Wis 10 [2]
Cha 10 [2]

Sex: Male
Age: 148
Height: 5' 9"
Weight: 133 lbs.
Hair: Silver
Eyes: Violet

BAB: +0
BSB: +0 / +0 / +2

Attacks:

Light Crossbow +3
[+0 (BAB) +3 (Dex)]
Scythe -6
[+0 (BAB) -2 (Str) - 4 (Prof)]

Light Crossbow: 1d8
Scythe 2d4-2

AC: 13
[10 (Base) + 3 (Dex)]

HP: 4
[4 + 0 (Con)]

Saves: +0 / +3 / +2
[BSB + X (Stat)]

Speed: 30 ft.

Init: +7
[+3 (Dex) + 4 (II)]

Feats:
1 Improved Initiative
1 Scribe Scroll

Skills:
Craft (Weaponsmithing) +9 [4 (Ranks) + 5 (Int)]
Concentration +4 [4 (Ranks) + 0 (Con)]
Decipher Script +9 [4 (Ranks) + 5 (Int)]
Spellcraft +9 [4 (Ranks) + 5 (Int)]
Knowledge (Arcana) +9 [4 (Ranks) + 5 (Int)]
Knowledge (History) +6 [1 (Ranks) + 5 (Int)]
Knowledge (Religion) +6 [1 (Ranks) + 5 (Int)]
Knowledge (The Planes) +6 [1 (Ranks) + 5 (Int)]
Listen +2 [0 (Ranks) + 2 (Racial)]
Search +9 [2 (Ranks) + 5 (Int) + 2 (Racial)]
Sleight of Hand +3 [1/2 (Ranks) + 3 (Dex)]
Spot +2 [0 (Ranks) + 2 (Racial)]

Languages:
Common
Elven
Draconic
Gnome
Goblin
Orc
Sylvan

Spellcasting:
Spells: 3 / 3
DC: 15 + Spell Level

0th level:
Light, Detect Magic, Read Magic

1st level:
Sleep, Sleep, Spiderclimb

Special Abilities:
Immunity to Magic Sleep effects
+2 Racial bonus on saves vs. Enchantment effects
Low-Light Vision
Martial Weapon Proficiency (Longsword, Rapier, (Composite) Longbow, (Composite) Shortbow)
+2 Racial bonus on Listen, Search, Spot
Favored Class: Wizard
Summon Familiar

Equipment:
Scythe (6)
Light Crossbow (35)

Artisans Tools (5)
Backpack (2)
Bedroll (.1)
Chest (2)
Chalk x10 (.1)
Feed x6 (.3)
Flint and Steel x2 (2)
Mule (8)
Scroll Case x2 (2)
Saddlebags (4)
Signet Ring (2)
Spell Component pouch (5)
Tent (10)
5 Trail Rations (1.5)
2 Waterskins (2)
Cash: 3 GP

Spells:
0th Level:
Acid Splash
Arcane Mark
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue

1st Level:
Comprehend Languages
Enlarge Person
Identify
Mage Armor
Magic Missile
Shield
Sleep
Spiderclimb
__________________
We are Gods, Dark Gods, and it is our duty to thin the herd...
"Your character is a collection of every broken part of D&D." - Kalanyr

Last edited by Janos Audron; 6th October 2003 at 12:54 AM..
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Old 4th September 2003, 05:17 PM   #28 (permalink)
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Location: Eindhoven, Netherlands
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Code:
Name: Rogier Goodwill
Class: Paladin of Hyrag 2
Race: Human
Size: M
Gender: M
Alignment: LG 
Deity: Hyrag

Str: 14 +2 (06p.)     Level: 2        XP: 2650
Dex: 12 +1 (04p.)     BAB: +2         HP: 21 (2d10+4)
Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: -
Int: 10 +0 (02p.)     Speed: 20'      Spell Res: -
Wis: 14 +2 (06p.)     Init: +1        Spell Save: -
Cha: 14 +2 (06p.)     ACP: -X         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10    +4    +2    +1    +X    +X    +X    17
Touch: 11              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      3    +2    +2    +7
Ref:                       0    +1    +2    +3
Will:                      0    +2    +2    +4

Weapon                  Attack   Damage     Critical
Battleaxe 		+4	  1d8+2 	x3 
Lance 			+4 	  1d8+3 	x3 
Longbow 		+3 	  1d8 		x3 

Languages: 
Common

Abilities: 
1. Smite Evil 1/day
1. Detect Evil
1. Aura of Good
2. Lay on Hands (4hp/day)
2. Divine Grace

Feats: 
1. Mounted Combat
1. Ride By Attack

Skill Points: 15      Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
1. Ride			  5	+1	    +6
2. Knwl(Rel)		  5	+0	    +5
3. Diplomacy		  3	+2	    +5
4. Sense Motive		  2	+2	    +4

Equipment:               Cost  Weight

Battleaxe 		(10gp, 6lb)
Lance 			(10gp, 10lb)
Longbow 		(75gp, 3lb)
-Arrows(20) 		(1gp, 3lb)

Scale Mail 		(50gp, 30lb)
Heavy Steel Shield 	(20gp, 15lb)

Backpack 		(2gp, 2lb)
Bedroll 		(1sp, 5lb)
Winter Blanket 		(5sp, 3lb)
Flint&Steel 		(1gp)
Silver Holy Symbol 	(25gp)
Flask Holy Water 	(25gp, 1lb)
Rope, Hemp 150ft 	(3gp, 30lb)
Grappling Hook 		(1gp, 4lb)
Sealing Wax 		(1gp, 1lb)
Signet Ring 		(5gp)
Waterskin 		(1gp, 4lb)
Torch 			(1cp, 1lb)
3x Sunrod 		(6gp, 3lb)
4x Candle 		(4cp)
Small Steel Mirror 	(10gp, .5lb)
Hooded Lantern 		(7gp, 2lb)

Trail Rations 6day 	(3gp, 6lb)

Total Weight:133.5lb      Money: 144gp 3sp 5cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                58    116   175  350   875  

Age: 21
Height: 5'3"
Weight: 145lb
Eyes: Blue
Hair: Dark Blonde
Skin: Tanned
Appereance:
Background:
History:
Took part of the Retrieval of Fallon's Key [2600xp]

Last edited by Venus; 28th August 2004 at 12:02 AM..
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Old 6th September 2003, 12:22 AM   #29 (permalink)
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Location: Attleboro, MA
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Kahuna Burger Goblin Sharpshooter (Lvl 2)
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Code:
Name: sara
Class: fighter 4/rogue 1
Race: human
Size: med
Gender: F
Alignment: CN
Deity: none

Str: 16 +3 (XXp.)     Level: 5        XP: 10,463
Dex: 16 +3 (XXp.)     BAB: +4         HP: 46 (4d10+1d6+10)
Con: 14 +2 (XXp.)     Grapple: +7     Dmg Red: XX/XXXX
Int: 10 +0 (XXp.)     Speed: 30'      Spell Res: XX
Wis: 8  -1 (XXp.)     Init: +3        Spell Save: +X
Cha: 12 +1 (XXp.)     ACP: -1         Spell Fail: XX%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +5    +1    +3    +X    +X    +X    19
Touch: 13              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      4    +2          +6
Ref:                       3    +3          +6
Will:                      1    -1          +0

Weapon                  Attack   Damage     Critical
Short Sword              +9/+7     1d6+5     19-20x2
Short sword off hand  +7     1d6+3     19-20x2
Javelin                     +7     1d6+3     20x2
XXXX                      +X     XdXX+X     XX-XXxX

Languages: human

Abilities: Sneak attack +1d6

Feats: Two weapon fighting 
Weapon focus short sword 
Combat reflexes 
Quickdraw
Two weapon defense
Weapon Specialization short sword

Skill Points: 30      Max Ranks: 8/4
Skills                   Ranks  Mod  Misc  Total
Craft (costuming)       5    +0          +5
Intimidate            8    +1    +2*      +9/+11*
Perform (gladatorial)   8    +1     +2 **    +9/+11**
Craft (armorsmithing)  2    +0          +2
Tumble                   5    +3      -1    +7
Use Magic Device    2    +1          +3
*When using intimidate to demoralise an opponent.
**when performing with her masterwork shortswords
Equipment:               Cost  Weight
Chain Shirt (100gp) 25 lb (on iggy's pony)
Mithrel brestplate (on loan)
2 Masterwork Short Swords (620) 6 lb
Entertainers outfit (3gp) 3 lb
Steel mirror (10gp) ½ lb
10 Javelins (10gp) 20 lb
Sword Ribbons (5gp) -
Metalic Paints (2gp) -
trail rations 5 days (5gp) 5 lb
Total Weight: 65 lb      Money: 400gp 8sp XXcp

                           Lgt   Med   Hvy  Lift  Push 
Max Weight:               76    153   230   460   1150

Age: 18
Height: 6'01"
Weight: 150lb
Eyes: Blue
Hair: Black
Skin: tanned

Level 4 sara:
Spoiler:
Code:
Name: sara
Class: fighter 4
Race: human
Size: med
Gender: F
Alignment: CN
Deity: none

Str: 16 +3 (XXp.)     Level: 4        XP: 6663
Dex: 16 +3 (XXp.)     BAB: +4         HP: 40 (4d10+8)
Con: 14 +2 (XXp.)     Grapple: +7     Dmg Red: XX/XXXX
Int: 10 +0 (XXp.)     Speed: 30'      Spell Res: XX
Wis: 8  -1 (XXp.)     Init: +3        Spell Save: +X
Cha: 12 +1 (XXp.)     ACP: -2         Spell Fail: XX%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +1    +3    +X    +X    +X    18
Touch: 13              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      4    +2          +6
Ref:                       1    +3          +4
Will:                      1    -1          +0

Weapon                  Attack   Damage     Critical
Short Sword              +9/+7     1d6+5     19-20x2
Short sword off hand  +7     1d6+3     19-20x2
Javelin                     +7     1d6+3     20x2
XXXX                      +X     XdXX+X     XX-XXxX

Languages: human

Abilities: XXXX

Feats: Two weapon fighting 
Weapon focus short sword 
Combat reflexes 
Quickdraw
Two weapon defense
Weapon Specialization short sword

Skill Points: 21      Max Ranks: 7/3.5
Skills                   Ranks  Mod  Misc  Total
Craft (costuming)       5    +0          +5
Intimidate            7    +1    +2*      +8/+10*
Perform (gladatorial)   7    +1     +2 **    +8/+10**
Craft (armorsmithing)  2    +0          +2
*When using intimidate to demoralise an opponent.
**when performing with her masterwork shortswords

Equipment:               Cost  Weight
Chain Shirt (100gp) 25 lb

2 Masterwork Short Swords (620) 6 lb
Entertainers outfit (3gp) 3 lb
Steel mirror (10gp) ½ lb
10 Javelins (10gp) 20 lb
Sword Ribbons (5gp) -
Metalic Paints (2gp) -
Wand of cure light wounds, 50 charges
trail rations 5 days (5gp) 5 lb
Total Weight: 65 lb      Money: 400gp 8sp XXcp

                           Lgt   Med   Hvy  Lift  Push 
Max Weight:               76    153   230   460   1150

Age: 18
Height: 6'01"
Weight: 150lb
Eyes: Blue
Hair: Black
Skin: tanned


1313 xp for attack on the bandit camp
1300 xp for earth and sea first 2 fights.

3rd level sara :
Spoiler:
Name: sara
Class: fighter 3
Race: human
Size: med
Gender: F
Alignment: CN
Deity: none

Str: 16 +3 (XXp.) Level: 3 XP: 5363
Dex: 15 +2 (XXp.) BAB: +3 HP: 31 (3d10+6)
Con: 14 +2 (XXp.) Grapple: +6 Dmg Red: XX/XXXX
Int: 10 +0 (XXp.) Speed: 30' Spell Res: XX
Wis: 8 -1 (XXp.) Init: +2 Spell Save: +X
Cha: 12 +1 (XXp.) ACP: -2 Spell Fail: XX%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +1 +2 +X +X +X 17
Touch: 12 Flatfooted: 14

Base Mod Misc Total
Fort: 3 +2 +5
Ref: 1 +2 +3
Will: 1 -1 +0

Weapon Attack Damage Critical
Short Sword +8/+6 1d6+3 19-20x2
Short sword off hand +6 1d6+1 19-20x2
Javelin +5 1d6+3 20x2
XXXX +X XdXX+X XX-XXxX

Languages: human

Abilities: XXXX

Feats: Two weapon fighting
Weapon focus short sword
Combat reflexes
Quickdraw
Two weapon defense

Skill Points: 18 Max Ranks: 6/3
Skills Ranks Mod Misc Total
Craft (costuming) 5 +0 +5
Intimidate 6 +1 +2* +7/+9*
Perform (gladatorial) 6 +1 +2 ** +7/+9**
Craft (armorsmithing) 1 +0 +1
*When using intimidate to demoralise an opponent.
**when performing with her masterwork shortswords

Equipment: Cost Weight
Chain Shirt (100gp) 25 lb

2 Masterwork Short Swords (620) 6 lb
Entertainers outfit (3gp) 3 lb
Steel mirror (10gp) ½ lb
10 Javelins (10gp) 20 lb
Sword Ribbons (5gp) -
Metalic Paints (2gp) -
Wand of cure light wounds, 50 charges
trail rations 10 days (5gp) 10 lb
Ale, one gallon (2sp) 8 lb
Total Weight: 72.5 lb Money: 400gp 8sp XXcp

Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150

Age: 18
Height: 6'01"
Weight: 150lb
Eyes: Blue
Hair: Black
Skin: tanned
__________________
I understand, comprehend, get, grok, and see your point. I can take, handle, cope and deal with the way you run your game. The reasons I disagree with you and/or dislike your playstyle preference lie elsewhere…

Last edited by Kahuna Burger; 10th May 2006 at 03:33 PM.. Reason: level up
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Old 6th September 2003, 01:39 AM   #30 (permalink)
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Join Date: Jan 2003
Location: Oregon, USA
Posts: 8,373
Manzanita Goblin Sharpshooter (Lvl 2)
Ignatious O'Reilly

Code:
Name: Ignatious O’Reilly
Code:
Class: Wizard (Divinor/Necromancy prohibited)/Loremaster
Race: Halfling
Size: Small
Gender: male
Alignment: Chaotic Good
Deity: 
 
Str: 8 -1 (2p.)         Level: 7/2	XP: 38,240 (45,000 for 10th)
Dex: 16 +3 (6p.)        BAB: +4	     HP: 46 (9d4+18)
Con: 14 +2 (6p.)        Grapple: -1	 Dmg Red: none
Int: 21 +5 (16p.)       Speed: 20'	 Spell Res: none
Wis: 8 -1 (0p.)         Init: +3	 Spell Save: ??
Cha: 8 -1 (0p.)         ACP: -X	 Spell Fail: 0%
+1 INT @4th & 8th levels.  +1 INT from eating special apple

 
 Base  Armor  Shld  Dex  Size  Nat  Misc  Total
 
Armor:.............10......+0.....+0...+3....+1....+0...+0......14
Touch: 14			 Flatfooted: 11
 
 Base  Mod  Misc    Total
Fort:....................................2   +2   +1    +5
Ref:.....................................2   +3   +1   +6
Will:....................................8   -1   +1   +8
Add'n +2 save vs Fear(racial)
 
Weapon				 Attack Damage	 Critical
Light crossbow.................+9	 1d6+0	 19-20x2 80 feet
Dagger(x2)(melee)..............+5	 1d3-1	 19-20x2
Dagger (thrown)................+10	 1d3-1	 19-20x2, 10 feet 
Ranged touch attack (spell)....+9       spell effect
 
Languages: Common, Halfling, goblin, draconic, gnome, orc, ignan, giant
 
Abilities: scribe scroll, summon familiar, Secret:  Weapon Trick, Lore (like Bardic Knowledge)+9
 
Feats: extend spell, enlarge spell, craft magic arms and armor, Academy Graduate Mordrue's Lore
 
Skill Points: 78	 Max Ranks: 12/6
Skills				 Ranks Mod Misc Total
Appraise.........................................1...+5..+6
Craft (alchemy)...............................5  +5      +10
Concentration.................................12  +2      +14
Knowledge (arcane)............................12  +5  +2  +19
Knowledge (the planes)........................7  +5      +12
Knowledge (history)...........................10  +5      +15
Knowledge (local)..............................5  +5      +10
Knowledge (geography).........................5  +5      +10
Knowledge (nature)............................2..+5......+7
Knowledge (Nobility & Royalty)...............1..+5......+6
Knowledge (dungeoneering).....................2..+5.......+7
Knowledge (architecture & Engineering)........1..+5......+6
Knowledge (religion)..........................1..+5......+6
Spellcraft	..............................12  +5  +4  +21 
Listen........................................0  -1  +2  +1 (+6 w/familiar)
Climb.........................................0  -1 +2   +1
Hide..........................................0  +3 +4   +7
Speak Languages (Giant, Ignus)..............................2
Spot..........................................0..-1..0..-1 (+1 w/familiar)
Move silently.................................0  +3  +2  +5 
 
Equipment:			  Weight
Travelers outfit.................................0
Backpack.........................................0.5
waterskin........................................1
[font=Courier New]signal whistle....................................0
potion of CLW.....................................0.1
2 potions of Cure Moderate Wounds............0.2
spyglass, magnifying glass, hourglass, black ink and pen..2
Rod of Lesser Empowerment........................5.0 lbs
empty sack......................0.125
2 days trail rations............................0.5
2 pints oil	....................................2
Spell component pouch.......................... 2.0
Spellbook(x2).................................6.0
dagger.........................................0.5

[font=Courier New]Total Weight:19.8 lbs	 
 
 Lgt Med Hvy Lift Push
Max Weight:			 20 40 60 120 300 

Riding Pony "Toole"  light brown with white socks and star. 75 lbs light load; 150 medium
riding saddle (25 lbs), bit & bridle(1 lb), saddlebags(8 lbs), magnifying glass
(All a gift from Rupert)  
In saddlebags:  bedroll(5 lbs), 4 days rations(4 lbs), 6 days horse feed(60 lbs), winter blanket (3 lbs), 2 quivers, each with 20 bolts, light crossbow(6 lbs) (4.9 gps subtracted from total)
52 lbs; 112 lbs w/feed
Iggy w/equipment weighs 55 lbs
 

Age: 29
Height: 3'
Weight: 35 lb
Eyes: Blue
Hair: Curly Brown
Skin: Tan 


Primary Spell book (100 pages written) (D=divination spell)
0 level: All(17- excludes necromancy);
Level 1: burning hands, charm person, color spray, Comprehend languages(D), disguise self, enlarge, expeditious retreat, feather fall, Identify(D), mage armor, magic missile, magic weapon, mount, protection from evil, shield (A), shocking grasp, silent image, summon monster I,true strike(D), unseen servent
Level 2: alter self, detect thoughts(D), detect invisibility(D), glitterdust, invisibility, levitate, locate object(D), mirror image, Protection from arrows, Resist Energy(A), scorching ray
Level 3: Clairaudience/Clairvoyance(D), Dispel Magic(A), Haste, Lightening Bolt, Stinking Cloud, Tongues(D), Water Breathing
Level 4: Arcane Eye(D), Black Tentacles, Greater invisibility, Mnemonic Enhancer, Locate Creature (D)


Backup spellbook (stored @Joe's): Magic Missile, Enlarge, Mage Armor, Shield, Color Spray, Mount, Burning Hands, Invisibility, and Mirror Image

Second Spellbook (carried with him) (18 pages written)
Level 1: Shield
Level 3: Lightning Bolt
Level 4: Stoneskin(A)
Level 5: Telekinesis, Telepathic Bond(D)

Standard Spells Prepared
Level 0 (4+1 div/abj): detect magic(D), light(x2), message, ghost sound
Level 1 (4+2 int+1 div/abj): True Strike(D), mage armor, color spray, protection from evil, magic missile(x3)
Level 2 (4+1 int+1 div/abj): Detect thoughts(D), invisibility, levitate, mirror image, glitterdust, detect invisibility
Level 3 (3+1 int+1 div/abj): Clairaudience/Clairvoyance, Haste, Dispel Magic(A), Stinking Cloud, Lightening bolt
Level 4 (2+1 int+1 div/abj): Arcane Eye(D), Greater Invisibility, Stoneskin, Black Tentacles
Level 5 (1+1int+1 div/abj): Telekinesis(x2), Telepathic Bond(D)

Familiar: Kennedy. Bat (insect eating). AC 20 INT 9 HP 23. Speed 40 flying, 20 foot blindsense, low light vision, Alertness, Improved Evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with Bats

Appearance: Iggy is a neatly dressed young Halfling, with the rosy health characteristic of his race. He has somewhat unruly curly hair, and bright blue eyes. He wears a Grey traveling cloak, trimmed with white, underwhich occationally flashes an array of rainbow colors. This is his robe, given upon his graduation from the Academy of the Chromatic Order in Medibaria. On his back he wears a backpack. A dagger is sheathed in his belt, another in his boot. He generally carries his crossbow, which has a leather strap circling his shoulder, so he can release it to cast spells.

Background: Ignatious O'Reilly is the second son of a prosperous scribe and printer in Tharol, Medabaria. His eldest brother was destined to take over the family business. As the next in line, Iggy (as most call him) was allowed to pick a different profession. For him, this was a no-brainer. He had always been fascinated with magic, and, as several of his father's customers were wizards, he was able to gain entrance into the Prestigious Academy of the Chromatic Order. There he studied under Jarvys Dendril, among others.
Immediately upon graduation, Iggy headed for the Red Dragon Inn to take up the adventuring career. He has his sights set on becoming a Loremaster, and wants to soak up as much experience and knowledge of the world as possible. Despite being bookish and shy, Iggy is brave and a loyal friend.

His first mission involved a trip east to Fallon, where he and his companions were asked to find a magical key. They encountered a dopleganger and had some good elven food, but were untimately not needed, as the key was found by others. He has returned to the Red Dragon Inn with his friend Sara to find another worthy adventure.

From there he was recruited by a treasure hunter named Rupert to follow a map he had found purporting to lead to an abandoned dragon lair. Iggy took this mission, risking a dangerous underwater tunnel and ended up fighting a small black dragon. It appears that this tiny dragon actually created the treasure map to lead adventurers into his maw. In any case, the team was successful and returned to the Inn much richer.

As an added bonus, Iggy found that his old friend Sara was at the inn as well. Buoyed by her presense, Iggy set out on a mission for the road wardens to subdue a group of bandits which had been robbing merchants in the area. Despite the presence of 4 other arcanists, Iggy felt useful in helping plan the assault and casting some key spells. Fortunately his friend Sara emerged unscathed from the battlefront.

Soon after returning to the Inn, they heard news of some Mermen in a lake over the mountains who wanted aid against a merrow. Setting forth with his friend Sara again, they had to overcome bad weather, bears and assassin vines to reach the lake. Having no way to contact the merfolk, the group then set about clearing out some monsters from the area. Here they fought some gargoyles, and Iggy realized he needed to focus more on combat spells. Going underwater, Iggy and his crew, including Charlarn, Zack and Ducane, fought some mutant fish. The merrow then informed them of some evil plot involving non-aquatic outsiders to poison the lake. Investigating, the group killed several merrows and a skrag, before being mysteriously transported out of the lake, with visions of some evil taking root in the lake and emanating throughout the region.


Rewards
01/28/04: 1900 experience from The Retrieval of Fallon's Key 2nd Level!

04/25/04: 700 XP from The Retrieval of Fallon's Key part II.

08/19/04: 200 XP from Dealing w/Hooligans

06/03/05: 1375 XP from Treasure of Tierra Padre 3rd Level!

08/02/05: 1313 XP from Attack on the Bandit Camp

A Clash of Earth and Sea
11/19/05: 1300 XP for defeating bear, assassin vine and time spent 4th Level!
01/12/06: 1440 XPs gargoyles
03/23/06: 1040 XPs for evil fish, more gargoyles
04/26/06: 920 XPs for underwater merrow battle - 5th level!
05/02/06: 400 XPs for defeating Skrag
07/19/06: 925 XPs for big undersea battle
08/07/06: 750 XPs for merrow/sorcerer battle
09/09/06: 1500 XPs More merrows & sorcerers
01/30/07: 3,768 XPs Time Spent, Merfolk negotiations and Pirate encounter - 6th level!
02/18/07: 1543 XPs for killing Ogre Mage, destroying evil opal, foiling lich plot and time spent

Heroes Must Rise Plot Post
05/11/07: 2,950 XPs for time spent & Chasing off Gith Raiders. 7th Level!
1225 XPs for Mine battle & time spent
250 XP for managing dueregars
1458 XPs for Gith fights and time spent
09/28/07: 3,483 XPs for Stealing the Githyanki Ship, Magmin Battle (Avoided through use of Arcane Eye), Huge Fire Elemental, environmental hazards, time spent 8th level!
10/26/07: 1600 XPs for Retriever & time spent.

Seige in the Stonepike Mountains
6600 XPs for blackscale lizardmen, harpies and time spent. Level 9!
1600 XPs for time spent

Treasure:
Spellbook captured from enemy wizard.

125 gps gained as reward in Retrieval of Fallon's Key

Wand of water breathing. Initially 9 charges when given to Iggy's party in the small village during A Clash of Earth and Sea. 2 charges used on ititial descent into water. 1 charge used on second trip. 1 charge used when setting out to war with Mermen allies. 1 more spent to recharge after dispel magic. charge 6 used to bring Ducane's and Opale's dead bodies out to the mermen.

Potion of cure moderate wounds taken from Gith raiders.

Another potion of Cure Moderate wounds and a magic cloak taken from Gith

Loot tracking
At start of Treasure Tierra Padre: 105 gps
2210.5 gps
and gear purchased at half price from Rupert:
spyglass, hourglass, scrolls of protection from evil and protection from arrows (450 gps)

Purchased at market price: Arcane scrolls of feather fall, & unseen servent (50 gps)
Potion of CLW (50 gps), pen & ink (8.1 gps)
materials to add these spells to spellbook (feather fall, unseen servent, burning hands, mount, enlarge, magic missile, invisibility, mirror image) (1000 gps)
remaining gps: 357.53
From Bandit camp, add 237.5 gps + half interest in a wand of CLW w/Sara.
Add spells copied from other's spellbooks: scorching ray, magic weapon, shocking grasp (400gps)
Add 3073.6 gps
Add spells from Opale's spellbook (11/07): Disguise self, resist energy, glitterdust, alter self, stinking cloud, dispel magic, greater invisibility, & black tenticles (2100 gps, 21 pages)
Buy scrolls of sheild and lightening bolt, copy to spellbook (800)
Sell extra spellbook (say 22 pages) for 1100 gps.
Buy newspellbook & materials to copy 10 pages into spellbook (1015)
Get 9000 gps for undertaking the rescue of Stonepike
Buy Rod of Lesser Empowerment (9000 gps)
Buy Pony, saddle & saddlebags(44 gps), & a week of pony feed & trail rations (3.85 gps)
Revised total: 400.88 gps

Level up Info:
Spoiler:

2nd level add:
Identify, expeditious retreat

3rd level add:
detect thoughts, locate object
Feat: enlarge spell
+1 rank Spellcraft, knowledge (arcana) and 4 ranks knowledge (history)
add spells to primary spellbook from secondary spellbook:
+5 hps; +1 fort +1 ref saves

4th level add:
One wizard level (4)
+1 BAB
+1 Will save
+1 INT
+1d4+2 HPs (5)
+6 skill ranks: concentration(2), spellcraft, Knowledge(arcana, history, geography)
New spells: Detect invisibility, Levitate

5th level add:
One wizard Level (5)
+1d4+2 hps (5)
Wizard bonus feat: craft arms & armor
+6 skill ranks: concentration, spellcraft, knowledge(history, nature, dungeoneering & arcana)
New Spells: Clairaudience/clairvoyance, haste

6th level add:
Wizard (6)
+1 BAB; +1 Fort, Ref & Will Saves
+1d4+2 hps (5)
6th level feat: Academy Graduate (Iggy was grandfathered & able to take this after 1st lvl)
+6 skill ranks: concentration, spellcraft, knowledge (arcana, history, religion, architecture & engineering)
New Spells: Water breathing, tongues

7th level:
Wizard (7)
+1d4+2 hps (5)
+6 skill ranks: concentration, spellcraft, Knowledge(history, arcana, geography, planes)
Add Spells: Arcane Eye, Mnemonic Enhancer

8th level:
Loremaster(1)
+1d4+2 HPs (5)
+2 Will save
+1 INT (to 20)
+9 skill ranks (4 as loremaster, 5 from INT): appraise, concentration, spellcraft, Knowledge(local, arcana, Nobility & Royalty, planes), speak languages: Ignan, giant.
Add Spells: Stoneskin, locate creature
Add Loremaster ability: Weapon Trick: +1 on all attacks

9th level:
Loremaster(2)
+1d4+2 HPs (5)
+1 BAB
+1 Will save
+9 Skill Ranks:Spellcraft, Concentration, Knowledge: Geography(3), nature, dungeoneering, local, arcana
Add spells(2): Telepathic Bond, telekinesis
Add Feat: Mordrue's Lore
Add Loremaster ability: Lore

Mordrue's Lore [General]
Prerequisite: Academy Graduate, Diviner or Abjurer, not barred from Divination or Abjuration, Int 15+
Benefits:You may now select your specialist bonus spells from either Divination or Abjuration spells. You do not receive any additional bonus spells, however. Additionally, you may make any Knowledge check untrained.

Last edited by Manzanita; 26th October 2008 at 08:01 PM..
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Old 6th September 2003, 03:42 AM   #31 (permalink)
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Lichtenhart Goblin Sharpshooter (Lvl 2)
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Code:

Name: Serene Wind
Gender: Male
Race: Human 
Class: Monk 
Alignment: Lawful Good 
Deity: None

Str: 14 +2 (6p.)      Level: 2        XP: 0
Dex: 14 +2 (6p.)      BAB: +1         HP: 18 (2d8+4)
Con: 14 +2 (6p.)      Grapple: +3     AC: 14 (+2 Dex, +2 Wis)
Int: 12 +1 (4p.)      Speed: 30'      Touch AC: 14
Wis: 14 +2 (6p.)      Init: +2        Flatfooted AC: 12
Cha: 10 +0 (2p.)      ACP: -0

Saves   Base  Mod  Other  Total 
Fort:     3   +2           +5 
Ref:      3   +2           +5 
Will:     3   +2           +5 

Weapons          Attack  Damage  Critical
Unarmed Attack     +3     1d6+2      x2 
Sling              +3     1d4        x2
                   +2     1d3        x2

Languages: Common, Dwarven 

Abilities: Unarmed Strike, Flurry of Blows, Monk AC bonus, Evasion

Feats: Endurance, Run (Human bonus feat), Stunning Fist (Monk bonus feat),
Deflect Arrows (Monk bonus feat)

Skill Points: 30      Max Ranks: 4/2 

Skills                Ranks  Modifer Other Total 
Balance                 2      +2     +2     +6
Climb                   3      +2            +5
Escape Artist           2      +2            +4
Hide                    3      +2            +5
Jump                    5      +2     +2     +9
Listen                  2      +2            +4
Move Silently           3      +2            +5
Spot                    3      +2            +5
Swim                    2      +2            +4
Tumble                  5      +2     +2     +9

Equipment         Cost      Weight
Monk Outfit         -         -
Sack               1sp       0.5lb
-Waterskin         1gp       4lb
-Flint and Steel   1gp        -
-Soap              5sp       1lb
-3 Torches         3sp       3lb
-Whetstone         2cp       1lb
-3 Trail Rations  15sp       3lb
-Knife             2gp       1lb
-Sling              -         -
-10 Bullets        1sp       5lb
-Silk Rope (50ft) 10gp       5lb
-3 Candles         3cp        -
-3 Chalk Pieces    3cp        -
-3gp 4sp 2cp                 0.2lb  

Total Weight:               23.7lb

                           Lgt  Med   Hvy   Lift  Drag
Max Weight:                58   116   175   350   875

Age:17
Height:5'7"
Weight:150lb
Eyes: Brown
Hair: Usually shaven bald
Skin: Copper 

Appearance: Wind is a young man whose slender body and slim but iron
muscles seem just built for running. He's got that handsome and healthy look
that only harmonius training of body and mind since childhood can give. Usually
shaven bald in the summer, he lets his brown hair and beard grow a little in the
winter. He always wears a simple, weatherworn grey sleeveless dogi that shows
his skin touched with copper by the many exercises under the sun, and likes to
walk barefoot unless in extreme conditions.

Background: Serene Wind was born in a small peasant hamlet not far from
the Roaring Waters Monastery. His parents died when he was very young, so he
was raised by his grandparents until one of the Monastery's elders, Sure-footed
Elk, noticed the kid and brought him at the mountain. There the silent boy really
felt at home and began the training with a drive and dedication the teachers
never found in such a young pupil. Wind loved the Monastery's philosophy of
seeking harmony with the universe but first and foremost within one's self,
harmony that can only come with the realization of one's whole potential and
with the freedom from material belongings beyond the fullfillment of the basic
needs; he applied himself to his training with patience and perseverance, and
become one of the youngest disciples to pass the Trial of the Waterfall. Now his
basic training is complete, he has been given his mystic name at his rite of
passage, and he's ready to adventure in the world.
__________________
Daniel, Obrimos, Apprentice of Prime, Forces and Mind in the Mage : The Awakening PbP

Last edited by Lichtenhart; 12th February 2004 at 01:11 AM..
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Old 6th September 2003, 01:27 PM   #32 (permalink)
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Rathan Goblin Sharpshooter (Lvl 2)
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well... I thought my character was approved long ago..and started playing with him in a game already..I hope this doesn't cause a problem.....

Here's my Char for you all to review:

Corix, male gnome Cnj1: Small-size Humanoid (gnome); HD 1d4+4; hp 8; Init +6; Spd 20 ft; AC 13 (+2 Dex, +1 Size); Melee +0 (-2); Ranged +0 (+2); SA spells; SQ gnome traits, summon familiar (?); AL N; SV Fort +4, Ref +2, Will +2; Str 6, Dex 14, Con 18, Int 15, Wis 10, Cha 12.
Skills and Feats: Alchemy +6 Concentration +7, Decipher Script +4 Knowledge (Arcana) +6 Knowledge (History) +5 Knowledge (Geography) +5 Spellcraft +5, Sense Motive +1; Improved Initiative, Scribe Scroll (B).
SQGnome Traits (Ex):
+2 Constitution, -2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

Wizard Spells Prepared (3/3) (Illusion and Enchantment banned):
0th: 3/day (All Known)
Acid Splash x1, Ray of Frost x1, Detect Magic x1
1st: 3/day (5 Known) [*= Spells Memed]
Mage Armor *
Magic Missle *
Identify
Ray of Refeeblement *
Burning Hands
Cause Fear

Equipment:
Small Quaterstaff -2 to hit 1d4-2 dmg 20x2 crit 2lbs. (B)
Light Crossbow +2 to hit 1d8 gmd 19-20x2 crit 4lbs (P) [50 x-bow bolts]
Backpack
Winter Blanket
Caltops x2
Scroll Case
Flint and Steel
Ink (5 oz.)
2 Inkpens
Paper (20 Sheets)
Trail Rations (3 Days)
2 Signet Rings
5 Sunrods
Belt Pouch x2
Waterskin
Spell Component Pouch
Travelers Outfit
GP: 31
SP: 4
CP: 7
__________________
Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!?
You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Games I DM:
Rathan's Problem Down Under: IC, OOC, RG

Games I Play In:

Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.

Last edited by Creamsteak; 6th September 2003 at 06:18 PM..
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Old 7th September 2003, 07:02 PM   #33 (permalink)
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Jack Haggerty has disabled Experience Points
Jack's character sheet has relocated to a new username!

Last edited by Jack Haggerty; 2nd June 2004 at 12:44 PM.. Reason: Gained 2nd level
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Old 10th September 2003, 09:08 PM   #34 (permalink)
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jasamcarl Goblin Sharpshooter (Lvl 2)
Name: Draven 'The Caller'
Race: Human
Alignment: Chaotic Good
Class: Cleric of Grendath
Level: 1

Sex: Male
Age: 19
Height: 5'5"
Weight: 149 lbs
Hair: Brown
Eyes: Hazel

Str 9 (-1)

Dex 10 (+0)

Con 10 (+0)

Int 12 (+1)

Wis 17 (+3)

Cha 15 (+2)

HP: 8
AC: 13 (Armor +3, Dex +0)
Speed:20ft (Encumberance) Base:30ft
BAB:0
Attacks: Light Mace -1(BAB +0, Str -1) (1d6-1/x2)

Fort: +2 = Base: 2 + Stat: 0
Refl: +0 = Base: 0 + Stat: 0
Will: +5 = Base: 2 + Stat: 3
Init: +4 = Base: 4* + Stat: 0

*Improved Initiative

Skills:
Concentration +4 (Rank:4 + Con:0)
Diplomacy +6 (Rank:4 + Cha:2)
Knowledge(Religion) +3 (Rank:2 + Int:1)
Knowledge(The Planes) +3 (Rank:2 + Int:1)
Spellcraft +5 (Rank:4 +Int:1)

Feats:
Improved Initiative
Eschew Materials

Language:
Common, Celestial

Abilities/Traits:
Turn/Rebuke Undead(Su): (5/day)
Aura(Ex)
Spontaneous Casting
Domain Granted Powers [(Luck: Reroll 1/day) + (Good: +1 to Caster Level of Good Spells)]
Human Traits [(1 extra skill point/level) + (Bonus Feat) + (Multiclassing0]

Cleric Spells Prepared(3/2+1):
0-lvl(DC 13):Resistance, Guidance(2)
1-lvl(DC 14):Bless, Summon Monster I, *Protection from Evil

*Domain Spells

Equipment:
Light Mace 4lb
Studded Leather Armor 20lb
Backpack 2lb
Traveler's Outfit 5lb
Rations (2 days) 2lb
Waterskin 4lb
Holy Water (2 Flasks) 2lb
Wooden Holy Symbol
GP:167

Total Weight Carried: 58lbs
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Old 11th September 2003, 01:33 AM   #35 (permalink)
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Thomas Hobbes Goblin Sharpshooter (Lvl 2)
Code:
Name: Fant of Lionel
Class: Aristocrat 1/Fighter 1
Race: Human
Size: Medium
Gender: Female
Alignment: Lawful Neutral
Deity: No divine patron

Str: 14 +2 (6 p.)     Level: 2        XP: 2,591
Dex: 10 +0 (2 p.)     BAB: +1         HP: 19 (1d8+1d10+4)
Con: 14 +2 (6 p.)     Grapple: +3     Dmg Red: -/-
Int: 14 +2 (6 p.)     Speed: 20'      Spell Res: -
Wis: 10 +0 (2 p.)     Init: +0        Spell Save: -
Cha: 15 +2 (8 p.)     ACP: -4         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:             10    +4    +2     +0                      16
Touch: 10              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      +2   +2         +4
Ref:                       +0   +0         +0
Will:                      +2   +0         +2

Weapon                  Attack   Damage     Critical
MW Longsword             +4       1d8+2     19-20/x2
Shortbow                 +1        1d6        20/x3
Dagger                   +3       1d4+2     19-20/x2

Languages: Common, Elven, Gnoll.

Abilities: None

Feats: Negotiator, Combat Expertise, Improved Disarm

Skill Points: 28 (Ari), 5 (Ftr)       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Appraise                  2     +2          +4
Diplomacy                 4     +2    +6    +12
Intimidate                5     +2          +7
Know: Geography           3     +2          +5
Know: History             3     +2          +5
Know: Nobility            5     +2          +7
Know: Warfare             4     +2          +6 
Sense Motive              5     +0    +2    +7

Equipment:               Cost  Weight
MW Lonsword             315gp   4lbs
Scale Mail              50gp    30lb
Large Steel Shield      20gp    15lb
Shortbow                30gp    2lbs
20 Arrows               1gp     3lbs
Dagger                  2gp     1lb
Backpack                2gp     2lbs
Bedroll                 1sp     5lbs
Winter Blanket          5sp     3lbs
Scroll case             1gp     1/2lb
5 sheets paper          2gp     -
Inkpen                  1sp     -
Ink                     8gp     -
Sealing Wax             1gp     1lb
2 Belt pouches          2gp     1lb
Flint & Steel           1gp     -
Whetstone               2cp     1lb
Signet Ring             5gp     -
Waterskin               1gp     4lbs
Explorer's outfit       0gp     0lbs
Mule ("Thaddeus")       8gp     -
Pack Saddle*            5gp     15 lbs
7 day's feed*           35cp    70lbs
10 torches*             1gp     10lbs
28 day's trail rations* 14gp    28lbs
*These items are carried by Thaddeus.
Total Weight:32.5 lbs      Money: 1442gp 76sp 20cp

                           Lgt         Med           Hvy         Lift  Push
Max Weight:                 58         59-116        117-175     175    875

Age: 21
Height: 5'10"
Weight: 140lbs
Eyes: Grey
Hair: Dark brown
Skin: European skin tone, but not exceedingly pale.
Appearance: Fant (pronounced Faunt) is of middling height, with dark brown hair just long enough to pull into an iron-hard bun and kept out of the way. Fant's face is well-proportioned if not beautiful, with strong cheekbones and evenly set steel-grey eyes, all crowned with a widow's peak. The symmetry of her face is uncanny, and its resemblance to a marble statue a tad unnerving. Fant's body well proportioned and fit; she has trained it for strength and endurance. It is clad in breeches of dark grey dyed cotton, held up with a simple leather belt with a simple silver buckle. Her long-sleeved shirt is similarly of dyed grey cotton, and a long cloak of dark green wool. All of this is well-tailored and of high quality. Her boots are suitable for riding. She is rarely seen without her sword, which is of the finest make, with a silver-embossed hilt, high-quality brown leather wrapping around the grip, and a leaf-green gemstone at the pommel. The symbol on her signet ring is of a tree of indeterminate species spreading its leafy branches, the roots pointing towards her shoulder. She wears no other decoration.

XP Log:

1,300 expierience for an aborted attempt at Slaying the Dreamer
238 experience for a brief foray towards Crocodile Rock
1053 xp experience dousing the Burning Tower.

Description and Background:
Spoiler:
Fant was born in early January, along with her twin brother, Ruvon, to the Rioc, Count of Lionel. Her brother was born mere seconds before her, but that short span vexes her almost beyond belief. In the kingdom in which the county of Lionel is placed, all property and hereditary rights belong to the first born. Although he has done nothing to wrong her, and Fant hates herself for her weakness, she has never been able to forgive Ruvon for leaving the womb before her.

Since only his wife (who died shortly after), the midwife, a servant, and himself witnessed the birth, the Count quickly had Fant taken to the household of his cousin Felix, Baronet of Owir to avoid any possible political capital from being made of the hazy inheritance. The Baronet himself was a younger son who had started out with little but earned his title through marriage after a distinguished adventuring career. Until her father succumbed to a bad heart in her 19th year and Ruvon assumed his father's mantle uncontested, Fant stayed with the Baronet Felix. He taught her everything he knew about adventuring, nobility, and (since Owir was a border barony, periodically plagued by Gnolls) soldiering. By the time she returned to her ancestral home, Fant had led many patrols and, once, been in a skirmish in which she and her troops had held their own.

Fant found life in the county of Lionel unbearable. She was an unneeded appendage to her brother's household, and with his wife having already born two children, she had no hope of one day rising to a place of power. There were no battles to fight in the peaceful county. She had no friends in the keep; nobles do not associate with servants and she has essentially just met her brother. The relations between he and his wife and Fant remained distant. When Fant could bear it no longer, she decided to follow in foster father's footsteps. Writing in one of her regular letters to him of her intention, she received in return directions to, and a description of, the Red Dragon inn. After visiting Felix (with whom she continues to correspond) one last time, she set out determined to fulfill her dream- a barony at the very least, but in her ambitious heart hide dreams of empire.

Fant is ambitious almost to the point of ruthlessness in seeking her goals and proud almost to the point of arrogance about her skills. She can fight, she can negotiate, she direct troops in battle, and her education is extensive. She has learned egalitarianism both from her foster father's stories (the sorcerer he traveled with, with whom he was as close as a brother, was a farmer's son) and from her own position- she knows that merit may be possessed by any rank. Despite what it has done to her, she believes in maintaining the current system of hereditary power. Her logic goes that, in order to be viable, a leader needs legitimacy, and that the best way to be seen as legitimate is to continue in traditions. Thus, although any system of inherited power will sometimes allow incompetence to rise to power and merit to stagnate, she believes that government, or at least it's structure, should be preserved.

Last edited by Thomas Hobbes; 16th December 2004 at 08:13 AM..
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Old 11th September 2003, 08:39 PM   #36 (permalink)
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ES2 Goblin Sharpshooter (Lvl 2)
Garrick Blackbeard for Review

Garrick Blackbeard
Half-Orc Necromancer (wizard specialist) level 1
Alignment: NE

Str: 14 +2 (4 pts)
Dex: 12 +1 (4 pts)
Con: 14 +2 (6 pts)
Int: 14 +2 (10 pts)
Wis: 10 +0 (2 pts)
Cha: 10 +0 (4 pts)

Initiative: +1
Armor Class: 11 (+1 Dex)/15 (with Mage Armor spell)
Flat-footed AC: 10 / 14 (with Mage Armor spell)
Touch AC: 11 / 11 (with Mage Armor spell)
Fortitude: +2
Reflex: +1
Will: +2
Hit Points: 6

Skills: (16 pts)
Concentration +6/4 pts
Craft - sculpting +4/2 pts
Decipher Script +5/3 pts
Knowledge: arcana +5/3 pts
Spellcraft +6(+8 w/ Necromancy spells)/4 pts

Feats and Class Abilities:
Summon Familiar (class ability)
Scribe Scroll (bonus class feat)
Spell Focus (Necromancy): +1 to all my Necromancy spell DC's that require saves.

Prohibited schools: Abjuration and Enchantment.

Spellbook (spells in book):
Cantrips - Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.

1st level - Necromancy: Cause Fear, Chill Touch, Ray of Enfeeblement. Evocation: Burning Hands. Conjuration: Mage Armor.

Spells Prepared (as of his entry into the Red Dragon and 1st day adventuring):
Cantrips (4 allowed +bonus specialty) - Read Magic, Touch of Fatigue x2 (Necromancy), Prestidigitation, Detect Magic.
1st level (2 allowed +bonus specialty) - Mage Armor, Ray of Enfeeblement (Necromancy), Burning Hands.

DC's for spells:
Cantrips - DC 12/13 for Necromancy.
1st level - DC 13/14 for Necromancy.

Equipment: (max gold 120 1st level).
Quarterstaff, spellbook, dirty black robes w/ hood, 3 daggers under robes, heavy crossbow w/ 20 bolts, backpack w/ 5 days rations, map case, scroll case, mirror, 3 belt pouches, waterskin w/ water, inkpen & vial of ink, spell component pouch, artisans tools, 10 sheets parchment, tobacco pipe w/ tobacco. Total spent: 89 gold, 11 silver.

Money left:
Gold - 29
Silver - 8
Copper - 10

Languages Known: Common, Orc, Draconic, Dwarf.

Background: Still thinking on it.

Appearance:
Garrick Blackbeard is a well fit and muscled Half-Orc with greenish skin, slight pig-snout nose, and usual orcish incisors that protrude from his mouth and end in sharp points. Not as tall as other Half-Orcs most have probably met, he's about 5'6" tall, but his shoulders are broad and he moves with confidence. He has black eyes, wears an earing in his left ear, but his most striking feature is his black beard, which covers his face and reaches down six inches. Coupled with his constant penchant for having a tobacco pipe in his mouth, and the scar that starts from under his right eyes and goes down his face, he's not the most kindly looking being that has ever entered the Red Dragon. He wears a dirty black cloak/robe and wears the hood up over his head so unless he shifts it down no one see's how long his hair reaches (middle of his back).
__________________
Scinathar in AU - Butterfly Cage OOC, RG, IC
Jurak in WOT - The Finding of the Dragon OOC, RG, IC
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Old 16th September 2003, 01:08 PM   #37 (permalink)
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Kahuna Burger Goblin Sharpshooter (Lvl 2)
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Code:
Name: Kirin
Gender: female
Race:  Gnome
Class: cleric
Alignment: neutral good 
Deity: None (mortalist)

Str: 10 +0 (4p.)      Level: 2        XP: 2000
Dex: 14 +2 (6p.)      BAB: +1         HP: 18 (2d8+4)
Con: 14 +2 (4p.)      Grapple: -3     AC: 17 (+2 Dex, +1 size, +3 armor, +1 shield)
Int: 14 +2 (6p.)      Speed: 20'      Touch AC: 13
Wis: 15 +2 (8p.)      Init: +2        Flatfooted AC: 15
Cha: 10 +0 (2p.)      ACP: -2

Saves   Base  Mod  Other  Total 
Fort:     3   +2           +5 
Ref:      0   +2           +2 
Will:     3   +2           +5 

Weapons          Attack  Damage  Critical
Sickle            +2           1d4         x2 
Sling              +4          1d3         x2
                   

Languages: Common, Gnome, Draconic, Celestial

Abilities: Low light vision, Spell like abilities (gnome),+2 to save vs. illusions, +1 to hit kobolds and goblinoids, +4 dodge bonus to AC vs. giants and +1 to the save DCs of illusion spells cast. Cleric spells (4, 3+1), Knowlege and Protection Domains, Turn undead 3/day, Spontaneous casting (cure)

Feats: Combat casting

Skill Points: 20     Max Ranks: 5/2.5 

Skills                Ranks  Modifer Other Total 
Concentration       2       +2      (+4)      +4 (+8 when casting defensivly)                 
Diplomacy          3        +0               +3      
Heal               3       +2                +5          
Hide               0      +2      +4 -2      +4
Know. (Arcana)     4       +2                +6          
Know. (Religion)    4      +2                +6          
Know. (Nature)      2      +2                +4           
Know. (Planes)      1      +2               +3          
Know. (Geography)   1      +2                +3          
Listen              0      +2      +2       +4



Equipment         Cost      Weight
-10 Trail Rations  5gp       *
-Sickle (small)   6gp     1lb
-Knife             2gp       0.5lb
-Sling              -         -
-30 Bullets        2sp       5lb*
-10 Candles        1sp        -
-3 Chalk Pieces    3cp        -
-Studded Leather  25gp    10lb
-Light wooden shield 3gp      3lb
-Wooden Divine Focus 1gp      -
-Silver divine focus  25gp    1lb
-wand of cure light wounds (50 charges) 750gp
-Divine scroll of dispel magic  375gp
-2 scrolls of lesser restoration 300gp
-2 tanglefoot bags 100gp    8lb
-Tent                10gp     *
-2 bedrolls          2sp      *
-Riding Dog (Cirus)  75gp     -
-Saddle             10gp     *      
-Saddlebags         4gp      *       
48gp, 2sp, 7cp
Total Weight:        23.5 lb   *carried by Cirus

                           Lgt  Med   Hvy   Lift  Drag
Max Weight:                25   50   75   150   375

Age: 45
Height: 3'1"
Weight: 40 lb
Eyes: Dark blue
Hair: platinum
Skin: brown

Last edited by Kahuna Burger; 3rd January 2005 at 09:17 PM..
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Old 18th September 2003, 12:02 AM   #38 (permalink)
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Location: Denver, Co
Posts: 1,462
Mithreander Goblin Sharpshooter (Lvl 2)
Code:
Name: Quickwhip 
Class: Fighter 
Race: Human 
Size: Medium 
Gender: Male
Alignment: Lawful Good
Deity: None

Str: 12 +1 (4p.)      Level: 1        XP: 0
Dex: 18 +4 (16p.)     BAB: +1         HP: 10 (1d10+0) 
Con: 10 +0 (2p.)      Grapple: +3     Dmg Red: XX/XXXX 
Int: 14 +2 (6p.)      Speed: 30'      Spell Res: 0 
Wis: 8 -1  (0p.)      Init: +8        Spell Save: +0 
Cha: 10 +0 (2p.)      ACP: -0         Spell Fail: 0% 

             Base Dex Total 
Armor:       10  +4   14 
Touch:       10  +4   14 
Flatfooted:   10       10

         Base Mod Misc Total 
Fort: 2   +0         +2
Ref:  0   +4         +4
Will: 0   -1         -1

Weapon  Attack Damage Critical 
Greatsword   +3 2d6+1 19-20x2


Languages: Comman 

Abilities: None 

Feats: Quick Draw, Weapon Focus(Greatsword), Improved Initiative 

Skill Points: 20 Max Ranks: 4/2 

Skills             Ranks Mod Misc Total 
Intimidate           4   +0  +0    +4 
Gather Information   2   +0  +0    +2
Search               2   +4  +0    +6
Tumble               2   +4  +0    +6
Knowledge(Riverwold) 4   +2  +0    +6

Equipment:       Cost     Weight 
-Kilt and Baldric     -cp       -lb 
-Belt                 -sp       -lb 
-Pouch                1gp     3.0lb
-Greatsword          50gp     8.0lb 
-Flint and Steel      1gp     0.1lb 
Total Weight:         11.1lb 

Money: 188gp 0sp 0cp 

                          Lgt Med Hvy Lift Push 
Max Weight:          58 116 175  350  875 

Age: 16
Height: 5'9" 
Weight: 163lb 
Eyes: Brown 
Hair: Long straight brown
Skin: Tanned
Appearance: A normal looking lad with a plain red cotton kilt and a baldric on that holds his sword. Those and his sandles are the only items he wears. Over the center of his brow is the tattoo of a single sword. Over his write eyelid is another tattoo, this one a quill, and over his left eyelid is the last. Another sword. The sword mark on his forehead marks his rank in the Swordsmen. The mark over his eyelids mark him as the son of a swordsman (father) and a wizard (mother).

Background: Coming from a land to the south only known to it's people as the Riverlands, wear very little clothes due to the very warm and tropical climate. Called a Swordsman there, Quickwhip held a place of respect. The Swordsmen were the judge, police and executioners of that land. Now, moving north, he finds that not only is he no longer respected, and even is riticuled.
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Last edited by Mithreander; 5th February 2004 at 10:58 PM..
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Old 24th September 2003, 02:30 PM   #39 (permalink)
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Inez Hull Goblin Sharpshooter (Lvl 2)
Code:
Name: Borlund Gracie
Class: Wizard [Necromancer]
Race: Human
Size: Medium
Gender: Male
Alignment: N
Deity: None

Str: 10 +0 (2p.)     Level: 1        XP: 0
Dex: 10 +0 (2p.)     BAB: +0         HP: 6 (1d4+2)
Con: 14 +2 (6p.)     Grapple: +0     Dmg Red: -
Int: 16 +3 (10p.)    Speed: 30'      Spell Res: -
Wis: 14 +2 (6p.)     Init: +0        Spell Save: -
Cha: 12 +1 (4p.)     ACP: -          Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +0    +0    +0    +0    +0    +0    10
Touch: 10          Flatfooted: 10

                         Base   Mod  Misc  Total
Fort:                      0    +2          +2
Ref:                       0    +0          +0
Will:                      2    +2          +4

Weapon                  Attack   Damage     Critical
Dagger                    +0      1d4       19-20/x2

Languages: Common, Draconic, Dwarven, Elven

Abilities: Bonus Feat [Human], Bonus Skills [Human], Familiar

Feats: Diehard, Endurance, Scribe Scroll

Skill Points: 24       Max Ranks: 4/2
Skills                    Ranks  Mod  Misc  Total
Concentration               4    +2          +6
Heal [cc]                   2    +2    +2    +6
Knowledge [Arcana]          4    +3          +7
Knowledge [Geography]       2    +3          +5
Knowledge [History]         2    +3          +5
Knowledge [Religion]        4    +3          +7
Spellcraft                  4    +3          +7

Specialisation:  Necromancy     Prohibited Schools:  Enchantment and Illusion
Spells/Day  0 Level: 3+1; 1st Level: 2+1
Spells Known  0 Level: All [excepting Enchantment/Illusion]; 1st Level: Cause Fear, Chill Touch, Detect Undead, Mage Armour,
Ray of Enfeeblement, Shocking Grasp

Familiar:  Owl [+3 to Spot checks in Shadow/Darkness]

Equipment:               Cost  Weight
Backpack                  2gp   2lb
Bedroll                   1sp   5lb
Rations [1 week]         35sp   7lb
Waterskin                 1gp   4lb
Flint & Steel             1gp   0lb
Lantern [Hooded]          7gp   2lb
Oil [5]                   5gp   5lb
Ink                        8p   0lb
Inkpen                    1sp   0lb
Paper [5]                 2gp   0lb
Healers Kit              50gp   1lb
Spellbook                 0gp   3lb
Component Pouch           5gp   3lb
Dagger                    2gp   1lb

Total Weight:33lb      Money: 37gp 8sp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 33    66   100   200   500

Age: 23
Height: 5’11"
Weight: 178lb
Eyes: Grey
Hair: Black with touches of grey at the sides
Skin: Olive, prematurely careworn
Appearance: Pleasant, open looking features but often marked by a brooding frown which draws sympathy rather than intimidation

Background: Borlund was born into a loving family, the 3rd child of middle class shopkeepers in the artisans district of Ithyria. He was raised a devout follower of Hyrag and was on the way to becoming a hard working, sensible and generous young man in the mould of his parents when Ithyria was struck by the Grim Cackle. His parents and siblings all died of the horrible laugh-like wheeze that the disease inflicts, but Borlund touched death’s door and returned, reborn to a hatred of the Gods. He pushed through his bitterness and loss by tirelessly dedicating himself to help others suffering from the disease, his own brush with death having granted him immunity. His grief was assuaged by the good he was able to do and after the plague years finished their toll on Ithyria, Borlund chose to take on the role of a healer for his adult life. However, he would have no contact with the false Gods and instead sold the family business to pay for his apprenticeship to a wizard, where surely he would learn the power over life and death. Borlund was a driven pupil and would accept none of his master’s assurances that the priesthoods had the monopoly on healing magic. He would pore over magic texts with fervour, especially those that promised the secret mastery over death. But Borlund read too widely and too deeply of the black bound books of dark lore and was changed. He could see death in everything, every plant, every animal, every person but was convinced that he was on the verge of a breakthrough. He realised almost too late that the breakthrough would have been the taking of his soul by the darkness and was able to pull himself back from the precipice. Realising he could not find the answers he wanted from his master, he left his studies and began to wander the world, looking for the secret to arcane healing and perhaps even to an escape from the pain and loss his life has become. Borlund is driven in his melancholy, and despite having a good nature he has become amoral and pragmatic in his search. In his rare moments of contentment he wonders where his obsession will take him, if he can continue to balance his desire to heal with his desperate methods.

Last edited by Inez Hull; 1st October 2003 at 04:00 PM.. Reason: skills
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Old 29th September 2003, 08:20 AM   #40 (permalink)
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Location: the darkregions of northern california
Posts: 979
ferretguy Goblin Sharpshooter (Lvl 2)
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Hallandor Conderson Race: Half-Elf Class: Paladin Speed: 30'

Str: 15 +2 (8 pts)
Dex: 10 0 (2 pts)
Con: 12 +1 (4 pts)
Int: 13 +1 (5 pts)
Wis: 13 +1 (5 pts)
Chr: 14 +2 (6 pts)

Racial Abilities:
Immunity to sleep, +2 vs Enchantments, Low light vision, +1 listen search spot checks, + 2 Diplomacy /Gather information

Paladin Abilities:
Aura of Good, Detect Evil (at will), Smite Evil (1/day)

Feats:
Combat Expertise

Saves: Stat Class Total Initative: 0
Fort: +1 +2 +3
Ref: +0 +0 0
Will: +1 +0 +1

AC: 16 (Chain Shirt: +4 Heavy Wooden Shield: +2)Touch: 10 Flat Footed: 16
BAB: +1 Melee: +3 Range: +1

Languages:
Elven, Commen, Dwarven

Skills: Stat: Rank Mod Total:
Diplomacy 2 2 2 6
Ride 0 2 2
Sense Motive 1 1 2
Know(Nobility/Royalty) 1 1 2
Know(Religion) 1 1 2
Handle Animal 2 1 3
Listen(cc) 1 1 1 3
Spot(cc) 1 1 1 3

Weapons:
Scimitar: 1d6+2 (18-20/x2)
Flail: 1d8+2 (x2)
Kukri: 1d4+2(18-20/x2)

Equipment: Cost Weight
Kukri(x3) 24gp 6#
Scimitar 15gp 4#
Flail 8gp 5#
Chain Shirt 100gp 25#
Heavy Wooden Shield 7gp 15#
Travelers Outfit(x2) 2gp 10#
Backpack 2 gp 2#
Flint and Steel 1gp -----
Rope, Silk 10gp 5#
Waterskin(x2) 2gp 8#
Holy Water Flask (x2) 50 gp 2#
Wooden Holy Symbol 1 gp
Whetstone 2 cp
6 Days Travel Rations 3 gp 5#

Gold: 14 gp Silver: 9 sp Copper: 8 cp

87# Encumberance (moderate)

Appearance to Follow.....
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